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07/20/07, 1:14 PM
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#181
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Don Flamenco
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I'd like to do some quick tests of the spell roll system... are there any level 73 mobs (preferrably freezable) left in the outdoor world?
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07/25/07, 5:54 PM
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#182
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Mr. Sandman
Vontre
Gnome Mage
No WoW Account
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Updated to 2.6.2. I fixed a minor error in how spell haste was calculated, and made a major fix that was causing wand dps to be greatly overstated in overall damage calculations.
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Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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07/25/07, 5:58 PM
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#183
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Miekkamies
Human Mage
Darksorrow (EU)
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Originally Posted by lxsli
zepi, what happened with your version?
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I think I sent it like ages ago for Kalman.... I have no idea what so ever if it ever got to Vontres hands, or he's even intrested in it anymore?
I can mail it to anyone who likes to have a look at it.
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07/25/07, 6:04 PM
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#184
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Mr. Sandman
Vontre
Gnome Mage
No WoW Account
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Originally Posted by zepi
I think I sent it like ages ago for Kalman.... I have no idea what so ever if it ever got to Vontres hands, or he's even intrested in it anymore?
I can mail it to anyone who likes to have a look at it.
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Ahahaha.
We forgot. Or Kalman forgot. I blame Kalman, because that's easier.
Go ahead and email it to matt.siege@gmail.com, easier that way.
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Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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07/26/07, 3:50 AM
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#185
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Glass Joe
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First time poster here
Great spreadsheet, a lot of thought and immense detail involved.
Concerning the gear, there is an error with the Sethekk Oracle Cloak.
The 12 Spell Crit Rating should be Spell Hit Rating.
Thanks for the continuing updates Vontre!
Edit : I'm so glad to have stumbled across this place of pure theorycraft!
Home sweet home. 
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07/26/07, 4:34 AM
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#186
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Miekkamies
Human Mage
Darksorrow (EU)
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I sent the modifications I made ages ago to Vontre, let's see what he can make out of it. I'm lacking the time and will to finish it, but it's definitely an improvement to usability and should be easy enough for anyone to fill the missing items and fix broken stats etc.
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07/26/07, 6:28 AM
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#187
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Vontre
Ahahaha.
We forgot. Or Kalman forgot. I blame Kalman, because that's easier.
Go ahead and email it to matt.siege@gmail.com, easier that way.
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Pft. I am innocent of all wrongdoing, especially since all I do is upload what Vontre sends me, I don't actually *edit* the thing. :p
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
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07/26/07, 7:33 AM
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#188
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Glass Joe
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Originally Posted by zepi
I sent the modifications I made ages ago to Vontre, let's see what he can make out of it. I'm lacking the time and will to finish it, but it's definitely an improvement to usability and should be easy enough for anyone to fill the missing items and fix broken stats etc.
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It's easy enough to fix, it's just that every update will come with the same error if nobody reports it I guess?
Back to work I go ....
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08/02/07, 11:59 PM
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#189
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Don Flamenco
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I was putting my gear into the gear builder, and you haven't added the new Dawnstone/Topaz hit gems (+8hit and +5dmg/+4hit).
EDIT - might as well add this here.
Im trying to crunch some numbers to test my own personal viability of an Arcane spec - with the prospect of 2pc T5 and Al'ar coming up soon (with the undesirable thought of respecing weekly).
I like my 10/48/3 build, and it performs very well ... but I have to make sacrifices to keep myself at the hit cap (gems, Scryer trinket).
The Armory
I swap out Seers Signet for the CE Exalted ring, as well as TLC for Scryer Bloodgem to get to the hit cap (or very close). I know there is a nice hit neck/cloak/wand out of Kara but they just never dropped for me.
I do think that 10/48/3 would be fine (save Al'ar) if I could stay at the hit cap without having to use the gems - but for me I just can't. If I choose to go Arcane I will have to stick with it for a while, because I will re-socket my gear and remove all the hit gems.
I am next in-line (I hope) for T5 shoulders to get the 2pc bonus, and will be vying for Eye of Magtheridon as well to couple with TLC and 43/18/0 build - working off a ABx3/AM/Scorch rotation to get the most uptime out of the Eye.
Working off Vontre's spreadsheet, 10/48/3 blows 43/18/0 out of the water at 1700DPS vs 1400 DPS over a 5 min encounter - maybe im doing something wrong?
All I change is the talent build, trinket/item effects as well as the estimated hit/crit/dmg manual stat entry. I understand that Arcane builds perform very differently on paper as you have more control over your DPS - and the spreadsheet cannot model some of the benefits (nuking sooner due to less threat, the ability for awesome burst which can make/break some encounters).
In the end, I don't want to go to all the effort (and gold) to kit myself for Arcane to only have it perform as bad as the spreadsheet says (unless im doing something wrong).
Last edited by Xei : 08/03/07 at 12:33 AM.
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"Being a leader is not a position of power. It is a position of service." ~ Barestomper
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08/03/07, 1:03 AM
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#190
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Glass Joe
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After reading all these posts, I am excited at the prospect of increasing my dps. Spreadsheets are helping a ton as are reading about rotations.
I was wondering, on average, what kinda DPS should I expect once I get 1000 spl dmg with max +hit as a 10/48/3?
A lock in my guild pumped out 1200dps sustained on lurker tonight and I am just blown out of the water by how much he dominated everyone else... his stats are 920 spl dmg, 110 hit, 20.4 crit and he is spec'd 0/21/40. And he sustains 1200dps... We are a ssc/tk giuld so our gear isn't full t5/6 yet. My stats are close to that (I am the top mage in 8th) and I honestly cannot fathom that even with 1100spl dmg and a great group that I will be sustaining 1200dps.
I must be doing something wrong... 5scorches, 8fball, scorch blowing trinkets/beserking combustion and I am getting DOMINATED by a lock with 920 shadow dmg...
Any thoughts?
here is the WWS parse on the fight
Wow Web Stats
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08/03/07, 1:04 AM
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#191
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Don Flamenco
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Post a WWS parse and armory profile and we will be able to help better.
Flasked and raid buffed I am (with 10/48/3) around 1150 dmg and at the hit cap.
Here is a WWS of our Lurker kill last night - I had a Shadow Priest but no Shaman, and Lurker isn't the best fight as you lose a lot of DPS jumping in water, knockbacks, waiting on add spawns, lack of add debuffs (scorch, CoE, Misery) etc.
Loading...
On a stationary fight, with a Shaman+Shadow Priest, with all the necessary raid debuffs up 100% I can hit 1000-1100 DPS. I lost the WWS parse of me doing 1050ish on Maulgar.
I will never be able to hit what US Mages reach, because I play with 500ms latency MINIMUM from Australia - even /stopcasting macro's can only help so much.
Last edited by Xei : 08/03/07 at 1:19 AM.
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"Being a leader is not a position of power. It is a position of service." ~ Barestomper
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08/03/07, 1:07 AM
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#192
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Glass Joe
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Post updated with WWS
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08/03/07, 1:21 AM
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#193
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Don Flamenco
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Originally Posted by Bittersweet
Post updated with WWS
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Which Mage are you?
Im going to guess Imperio - you should update your profile.
First thing I noticed is you cast waaaay too many scorches - I guess that could be due to the fact that you where the only Mage (alive) to keep the debuffs up. Dont ever use Arcane Blast - you should be aiming for 8ish fireballs then scorch to keep the debuff up.
You can cast while in the water if you didn't already know as well.
Dont bother scorching the adds, they will be dead or near dead before you get 5 up and get benefit. Just Fireball+Fireblast them down.
You didn't chew a single mana pot ... not one, where you short on mana? I would say so seeing as you wanded a few times.
My fight lasted 10 mins, and I landed 86 fireballs - if my fight had lasted 6 mins like yours, I would have landed 51 fireballs compared to your 32.
Also, neither of us got CoE ... grr, I'm going to chew my Locks about that AGAIN.
Your Lock was able to use CoD/CoA as much as he wanted, had Earth Shield on to make sure he was healed and never got spell interruption, had HUGE crit rate (38%) on shadowbolt, which means more shadow vuln procs, which means more damage. He got off 69 Shadowbolts and you got off 32 Fireballs - so DOUBLE.
Last edited by Xei : 08/03/07 at 1:39 AM.
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"Being a leader is not a position of power. It is a position of service." ~ Barestomper
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08/03/07, 5:08 AM
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#194
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Soda Popinski
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Ok, a few things.
1- I can almost guarantee you that TLC is very very bad for 10/48/3. Why so many mages make the same mistake ?
2- I'm not sure why you would wear bracers of havok over the pvp bracers that come with dmg and crit. Even the season one bracers are more interesting. Although I can understand if you don't feel like re-enchanting a new pair of bracers.
3- I'm having a hard time understanding your gemming choices. Its not that the gems are bad, its just that sometimes you seem to go for the socket bonus, other times not. When you're not going for set bonus it feels a bit randomly chosen. If you're going to ignore socket bonuses, I would recommend +9 dmg runed living ruby almost exclusively. Maybe use 4hit/5dmg veiled noble topaz if you are dedicated enough to gear exclusively for bosses (I'll be honest and say I never did, I prefer to swap out +hit gear when that's needed).
about lurker
1- if you have low dps on lurker, its typically because you're not min/maxing your downtime.
This can be achieved many ways. If I were to recommend anything, I would propose you do the entire non-add phases in the water. Shadow priest heals + occasional chain heal from time to time is more than enough. Incidentally this also avoids the knockbacks.
If your guild is not a fan of using such a method, then what i was doing back then was always be at the edge of the platform, i just had to strafe very minimally (1 yard) and then I'm in the water. You take soo few damage from the water that there is no excuse to try and 'jump in the water at the last second'.
As soon as spout is starting, fireblast, during the GCD strafe in the water (1 yard), then resume normal fireballing. When spout is over, fireblast and jump back at the platform, then resume dps.
Oh and don't do fire ward. It eats a GCD for no reason.
Also, while obvious, make sure you fireblast when youre in mid-air from the pushback.
2- I don't know how you manage your scorch debuff, but based on other comments about you using a lot scorch, I'll assume this might not be optimal. You can configure EBB (elk buff bars) so that it only shows fire vulnerability, as well as the time remaining on it. I put mine just over my cast bar, this way when I do stopcasting i can view all the time when its about to run off.
3- Adds. If possible use blastwave/dragon's breath if you can hit 2 targets. Avoid scorch when possible. Personally I have a good idea of what the raid dps is, and how fast mobs are expected to die, based on that information, in relation to the health remaining on the add, ill change target for my fireball spam if it wont land in time. Also, fireblast on adds < 20% is better dps than fireball. I would recommend you use a macro to /targetlasttarget and switch quickly when it gets in execute range for that fireblast.
4- Try this next time: Once you get lurker in execute range, pop a flamecap / combustion / icon. then jump right away in the water (+fireblast). Or fireblast, go in water then pop timers. Fireball spam from there on. You won't die from water damage and will definately avoid knockbacks during the execute phase this way.
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<Eej> YOU"RE GONNA PULL
<Eej> IF YOU SQUEEZE OFF ANOTHER ARCANE BLAST
<Spectear> You've obviously never played with Manly.
<Spectear> That's hardly a reason to stop DPS.
Very Manly Staff
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08/03/07, 10:12 AM
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#195
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Don Flamenco
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Originally Posted by manly
Ok, a few things.
1- I can almost guarantee you that TLC is very very bad for 10/48/3. Why so many mages make the same mistake ?
2- I'm not sure why you would wear bracers of havok over the pvp bracers that come with dmg and crit. Even the season one bracers are more interesting. Although I can understand if you don't feel like re-enchanting a new pair of bracers.
3- I'm having a hard time understanding your gemming choices. Its not that the gems are bad, its just that sometimes you seem to go for the socket bonus, other times not. When you're not going for set bonus it feels a bit randomly chosen. If you're going to ignore socket bonuses, I would recommend +9 dmg runed living ruby almost exclusively. Maybe use 4hit/5dmg veiled noble topaz if you are dedicated enough to gear exclusively for bosses (I'll be honest and say I never did, I prefer to swap out +hit gear when that's needed).
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I *think* this is directed to me, if not please ignore.
I never use my TLC much at all - for solo farming, trash or AE is the only times. I switch in Scryers Bloodgem for bosses to get myself at the hit cap. Waiting on AH to find me 5,6,7 of Blessings =/
I should go out and get the PvP bracers - but I don't particularly enjoy PvP much anymore. Maybe my battlegroup is just horrible, but I want to cut myself everytime I zone into a PuG BG.
My gems are all over the place ... save for Spellstrike Hood (which I had made sooo long ago that I didn't know you could put any gem in it) the others are just a mix of anything and everything. I love the +9dmg gem, but its something like 70g a pop so I don't see the worth of re-socketing some items (helm for example) which I should be upgrading soon enough.
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"Being a leader is not a position of power. It is a position of service." ~ Barestomper
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