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Old 10/16/07, 6:15 PM   #301
Korrigan
Von Kaiser
 
Human Mage
 
Gorgonnash (EU)
I would like to see the HS/BT epic gems and the new PTR spellhaste gear added.
Does 2.7.2.1 include the changed (PTR) mage talents?

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Old 10/18/07, 4:19 PM   #302
Qbert
Piston Honda
 
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Undead Mage
 
Moonrunner
May want to update the consumables tab to use 80 dmg for flasks rather than 70

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Old 10/22/07, 4:43 PM   #303
Vontre
Mr. Sandman
 
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Vontre
Gnome Mage
 
No WoW Account
There's going to be a big update for 2.3, however I don't currently have time to add in all the ZA loot. If someone wants to do that and send it my way (matt.siege@gmail.com) that'd be great. I wrote the rest of the spreadsheet specifically for easy, quick updates, and I just don't have time anymore to input a huge list of gear.

Edit: currently available version is for live realms.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 10/22/07, 6:12 PM   #304
zurmagus
Von Kaiser
 
Troll Mage
 
Lothar
Would anyone be intrested in a full DPS simulator as opposed to a spreadsheet?

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Old 10/23/07, 11:38 AM   #305
[DRF]Solmyr
Von Kaiser
 
Undead Mage
 
Spirestone
Originally Posted by zurmagus View Post
Would anyone be intrested in a full DPS simulator as opposed to a spreadsheet?
I believe there are full simulators around, but they require some extra knowledge to use over simple excel. I believe there is a demand for a dumbed down version.

I would also like to know, how long are most of the fights in BT/Hyjal? Meaning, how sustainable should I attempt to make my character?

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Old 10/23/07, 12:05 PM   #306
Vontre
Mr. Sandman
 
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Vontre
Gnome Mage
 
No WoW Account
Seems like 5 minutes is a good mark.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 10/23/07, 12:12 PM   #307
zurmagus
Von Kaiser
 
Troll Mage
 
Lothar
Originally Posted by [DRF]Solmyr View Post
I believe there are full simulators around, but they require some extra knowledge to use over simple excel. I believe there is a demand for a dumbed down version.
This is intended to be a program that anyone could use. Just enter some stats and tell it to simulate a certain amount of damage. Simulator then casts spells until that total damage is reached. Each time a spell is cast, the simulator checks for procs, rolls damage, etc. In the end you get a DPS report that currently looks something like this:

Inputs
=======================
Spell Damage: 1000
Crit Rate: 35%
Hit Rate: 16%

DPS Report
=======================
Damage: 50001924 Time: 37284s
Ideal DPS: 1341.11
Fireball - 12680 casts

-----------------------------------------
Hits: 8170 64.4% Max: 3292
Crits: 4392 34.6% Max: 6914
Resists: 118 0.9%

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Old 10/23/07, 12:23 PM   #308
[DRF]Solmyr
Von Kaiser
 
Undead Mage
 
Spirestone
Originally Posted by zurmagus View Post
This is intended to be a program that anyone could use. Just enter some stats and tell it to simulate a certain amount of damage. Simulator then casts spells until that total damage is reached. Each time a spell is cast, the simulator checks for procs, rolls damage, etc. In the end you get a DPS report that currently looks something like this:

Inputs
=======================
Spell Damage: 1000
Crit Rate: 35%
Hit Rate: 16%

DPS Report
=======================
Damage: 50001924 Time: 37284s
Ideal DPS: 1341.11
Fireball - 12680 casts

-----------------------------------------
Hits: 8170 64.4% Max: 3292
Crits: 4392 34.6% Max: 6914
Resists: 118 0.9%
I'm sorry, did I miss a link somewhere? I would like to see this script. Is it anything like Lhivera's Theorycraft-o-matic?

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Old 10/23/07, 12:27 PM   #309
Vontre
Mr. Sandman
 
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Vontre
Gnome Mage
 
No WoW Account
Originally Posted by zurmagus View Post
This is intended to be a program that anyone could use. Just enter some stats and tell it to simulate a certain amount of damage. Simulator then casts spells until that total damage is reached. Each time a spell is cast, the simulator checks for procs, rolls damage, etc. In the end you get a DPS report that currently looks something like this:

Inputs
=======================
Spell Damage: 1000
Crit Rate: 35%
Hit Rate: 16%

DPS Report
=======================
Damage: 50001924 Time: 37284s
Ideal DPS: 1341.11
Fireball - 12680 casts

-----------------------------------------
Hits: 8170 64.4% Max: 3292
Crits: 4392 34.6% Max: 6914
Resists: 118 0.9%
Wait, are you talking about distributing a full C program? Or a web utility? I don't think the former would be advisable, no offense but we don't know you and that could very easily be a keylogger.

You need to be less eager here. Of course people are interested in a simulator, but you haven't shown us anything yet. Do you have a beta ready to distribute, or source code you'd like reviewed? Go ahead and post that in one of the mage threads when you're ready.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

United States Online
Old 10/23/07, 1:29 PM   #310
zurmagus
Von Kaiser
 
Troll Mage
 
Lothar
Just posted my thread:

[Mage] DPS Simulator

Originally Posted by Vontre View Post
Wait, are you talking about distributing a full C program? Or a web utility? I don't think the former would be advisable, no offense but we don't know you and that could very easily be a keylogger.
It's a full C++ program.

I posted both the source and the executable so if people don't trust it they can read the code build it themselves.



You need to be less eager here. Of course people are interested in a simulator, but you haven't shown us anything yet. Do you have a beta ready to distribute, or source code you'd like reviewed? Go ahead and post that in one of the mage threads when you're ready.
I'm not trying to be over eager here, don't know where that came from.

I made this tool about 3 months ago, before quitting WoW for a while. Now that I'm playing again, I'm interested in developing it further but I don't have as much free time as I did before. So as I said above, the source code is being made available and I'm hoping there are some other programmers out there interested in the idea. I am planning to post some documentation on the code as well. It is a decently large object-oritented project so I'm sure some of my design decisions will need explanation.

Anyway feel free to check it out and tell me what you think.

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Old 10/23/07, 1:36 PM   #311
zurmagus
Von Kaiser
 
Troll Mage
 
Lothar
Originally Posted by [DRF]Solmyr View Post
I'm sorry, did I miss a link somewhere? I would like to see this script. Is it anything like Lhivera's Theorycraft-o-matic?
See my pervious post for a link to the thread. The source code is included.


AFAIK, it is not like Lhivera's Theorycraft-o-matic.

What makes my simulator different is that it runs through a spell casting loop, making crit/hit checks, rolling damage, and triggering procs for each spell cast. It keeps a running total of the time needed, damage done, and number of spells cast (among other things) to produce some valuable DPS statistics.

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Old 10/26/07, 1:36 PM   #312
Vand1
Von Kaiser
 
Gnome Mage
 
Feathermoon
I have searched this thread but have been unable to find an answer to my question.

The spreadsheet is quite detailed, including things as detailed as the gnome racial and whether you've got malediction. I am surprised, therefore, that there is no check-box asking whether you have a draenei in your group. So that brings up two questions.

First, is my understanding correct that having a draenei caster in your group (I've always got a draenei shadow priest in mine) is like adding ~12 spell hit rating, thereby making the hit cap ~152 for firespec, rather than 164?

Second, assuming my understanding in the first question is correct, is there an easy workaround to account for this? I simply added +12 hit to my wand on the itemdb sheet, since I am not likely to be switching it out any time soon. But if there is a simpler/better/more accurate way to do it, I'd love to hear it.

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Old 10/26/07, 7:20 PM   #313
Vontre
Mr. Sandman
 
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Vontre
Gnome Mage
 
No WoW Account
Originally Posted by Vand1 View Post
I have searched this thread but have been unable to find an answer to my question.

The spreadsheet is quite detailed, including things as detailed as the gnome racial and whether you've got malediction. I am surprised, therefore, that there is no check-box asking whether you have a draenei in your group. So that brings up two questions.

First, is my understanding correct that having a draenei caster in your group (I've always got a draenei shadow priest in mine) is like adding ~12 spell hit rating, thereby making the hit cap ~152 for firespec, rather than 164?

Second, assuming my understanding in the first question is correct, is there an easy workaround to account for this? I simply added +12 hit to my wand on the itemdb sheet, since I am not likely to be switching it out any time soon. But if there is a simpler/better/more accurate way to do it, I'd love to hear it.
This would be correct. I can add a box for it, just hadn't occured to me.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 10/30/07, 6:36 PM   #314
Vontre
Mr. Sandman
 
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Vontre
Gnome Mage
 
No WoW Account
Edit: ok had a little version scare, thought I lost all my work. It's up. I'm tired. Here are changes:

TLC nerf
MSD nerf
fireball/frostbolt buff
New ZA gear, trinket is modeled
casting latency defaulted to zero

I'm sure I forgot something.

Last edited by Vontre : 10/30/07 at 7:07 PM.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

United States Online
Old 11/02/07, 2:15 AM   #315
[DRF]Solmyr
Von Kaiser
 
Undead Mage
 
Spirestone
Vontre,

In "Vontre's Mage DPS v2.7.3", when I toggle "Improved Scorch on Target," the Build Comparison Fire DPS doesn't change, but the Arcane DPS goes up/down 125 DPS. Is there something I'm missing?

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