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Old 05/17/07, 10:53 AM   #76
Vermis
Von Kaiser
 
Undead Mage
 
Twisting Nether (EU)
is it just me who's having problems with getting builds to the right spot, for some unknown reason it doesnt recognise 10/48/3 at all. Which is a bit annoying and weird.

Tested it a bit more and it doesnt show the point allocation to any build at all. Nor it adds the talents into dps calculations.

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Old 05/17/07, 11:21 AM   #77
Vontre
Mr. Sandman
 
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Vontre
Gnome Mage
 
No WoW Account
Originally Posted by Vermis View Post
is it just me who's having problems with getting builds to the right spot, for some unknown reason it doesnt recognise 10/48/3 at all. Which is a bit annoying and weird.

Tested it a bit more and it doesnt show the point allocation to any build at all. Nor it adds the talents into dps calculations.
Are you using links from the official worldofwarcraft.com talent calculator and not wowhead?

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 05/17/07, 12:51 PM   #78
Stirius
Von Kaiser
 
Night Elf Druid
 
Nozdormu (EU)
Originally Posted by Vermis View Post
is it just me who's having problems with getting builds to the right spot, for some unknown reason it doesnt recognise 10/48/3 at all. Which is a bit annoying and weird.

Tested it a bit more and it doesnt show the point allocation to any build at all. Nor it adds the talents into dps calculations.
Did you set "Manual Talent Entry" to "no" on page 4 ("Talents")?

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Old 05/18/07, 3:26 AM   #79
Vermis
Von Kaiser
 
Undead Mage
 
Twisting Nether (EU)
manual entry was causing it, thanks for the tip . Seems like it was on "yes" by default

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Old 05/18/07, 7:58 AM   #80
Asherett
Von Kaiser
 
Orc Death Knight
 
Defias Brotherhood (EU)
I discovered a few more missing items:

Gem missing: Potent Flame Spessarite (+4 dmg / +3 crit, red/yellow)
Ring missing: Band of the Guardian (http://wow.allakhazam.com/db/item.html?witem=29320)

Excellent resource, by the way!

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Old 05/18/07, 8:49 AM   #81
Drully
Von Kaiser
 
Undead Mage
 
Baelgun (EU)
Thx, great spread sheet!!!

If you like, you could update the frobos, you have wrong/old stats there, the new are:

Frostbolt(13): 661
Frostbolt(10): 485,5
Frostbolt(9): 401,5

EDIT:

I wanted to look up my frobo damage on your calc sheet and found the "hit damage" line.
The shown number is around 10% higher then my frobo realy hits.
Testing brings up around 1300 damage, calculation with the known formulas 1333,3, but your hit damage line comes up with 1448,5...
I triple checked my input into the sheet..., any idea where the diffrence may come from?

Last edited by Drully : 05/18/07 at 9:52 AM.

I guess this signature will remind me of...

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Old 05/18/07, 11:50 AM   #82
Vontre
Mr. Sandman
 
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Vontre
Gnome Mage
 
No WoW Account
Originally Posted by Vermis View Post
manual entry was causing it, thanks for the tip . Seems like it was on "yes" by default
My bad there, I must've forgotten to default everything before we uploaded again ><

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 05/18/07, 11:51 AM   #83
Vontre
Mr. Sandman
 
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Vontre
Gnome Mage
 
No WoW Account
Originally Posted by Drully View Post
The shown number is around 10% higher then my frobo realy hits.
Curse of Elements

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 05/18/07, 12:17 PM   #84
Drully
Von Kaiser
 
Undead Mage
 
Baelgun (EU)
Originally Posted by Vontre View Post
Curse of Elements
Oh, ok, I thought that would be "hit damage after debuffs"

Originally Posted by Drully View Post
Thx, great spread sheet!!!

If you like, you could update the frobos, you have wrong/old stats there, the new are:

Frostbolt(13): 661
Frostbolt(10): 485,5
Frostbolt(9): 401,5
Forgot talent is in tool tip included...:

So the real new stats are:

Frostbolt(13): 655
Frostbolt(10): 446
Frostbolt(9): 368

Last edited by Drully : 05/18/07 at 12:24 PM.

I guess this signature will remind me of...

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Old 05/19/07, 9:23 AM   #85
Øystein
Glass Joe
 
Tauren Shaman
 
Moonglade (EU)
Great sheet.

A couple of items I'm missing:

trinket:
Oculus of the Hidden Eye (http://www.wowhead.com/?item=26055)

Hat:
Evoker's Helmet of Second Sight (http://www.wowhead.com/?item=31104)

Boots (don't laugh!):
Ringo's Blizzard Boots (http://www.wowhead.com/?item=19438)

Offhand:
The Saga of Terokk (http://www.wowhead.com/?item=29330)

Wand:
Nethekurse's Rod of Torment (http://www.wowhead.com/?item=25806)

Cheers
Oystein

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Old 05/20/07, 3:03 AM   #86
Insurgence
Glass Joe
 
Gnome Mage
 
Staghelm
Improved Scorch

I want to compliment you on the massive amount of work put into this spreadsheet and how much it helps us out.

I know that serveral ppl have asked if improved scorch is taken into account in the calculations however I got some unexpected results and would like some guidance.

I entered the spell sequences

Scorch, Scorch, Scorch, Scorch, Scorch, Fireball, Fireball, Fireball, Fireball, Fireball

and

Fireball, Fireball, Fireball, Fireball, Fireball, Scorch, Scorch, Scorch, Scorch, Scorch

In both cases the dps was 1153.510488, time: 2:38 and dmg 218,906

My understanding is that with impoved scorch that it improves fire damage by 3% each scorch and stacks 5 times which should result in the fireballs in the first sequence benifiting by 15% each and resulting in a higher dps. In the second sequence, the fireballs are cast first and thus would not benifit by the scorches that follow (although each subsequent scorch would benifit by previous scorches).

Any Help?

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Old 05/20/07, 3:53 AM   #87
Vontre
Mr. Sandman
 
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Vontre
Gnome Mage
 
No WoW Account
Ramp-up is not calculated, it's treated as a static debuff. The effects of a ramp-up over a long duration are usually negligible.

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 05/20/07, 6:31 AM   #88
Jayde
Great Tiger
 
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Night Elf Warrior
 
Silvermoon (EU)
Originally Posted by Vontre View Post
Ramp-up is not calculated, it's treated as a static debuff. The effects of a ramp-up over a long duration are usually negligible.
Although it's probably not useful to have it in the spreadsheet as a general rule, what are your findings in regard to the effect of ramp-up on Scorch vs. Fireball DPS on shorter fights?

e.g. What is the most optimal casting order for an average trash fight?

I've been doing some in-game testing in regard to pure Fireball on trash, pure scorch, 5x Scorch+Fireball, 3x Scorch+Fireball, and some other things...but given the short duration, it's really hard to get any conclusive testing. Perhaps you can shed some better light on it with some magical formulas?

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Old 05/28/07, 2:36 PM   #89
Kazanir
Mr. Sandman
 
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Tauren Druid
 
Mal'Ganis
I've read through the thread (and don't see any other mage threads around) and was wondering if this has been updated to account for the new nature of consumables -- i.e. two elixirs or a flask, plus food and oil, and that's it.

'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.

You can come with me. I can protect you.

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Old 05/28/07, 5:02 PM   #90
Jugalub
Glass Joe
 
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Draenei Shaman
 
Dunemaul (EU)
As the gear isn't updated to the latest patch yet I am guessing that the consumables aren't either. Hope for an update soon

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