I wanted to look up my frobo damage on your calc sheet and found the "hit damage" line.
The shown number is around 10% higher then my frobo realy hits.
Testing brings up around 1300 damage, calculation with the known formulas 1333,3, but your hit damage line comes up with 1448,5...
I triple checked my input into the sheet..., any idea where the diffrence may come from?
In both cases the dps was 1153.510488, time: 2:38 and dmg 218,906
My understanding is that with impoved scorch that it improves fire damage by 3% each scorch and stacks 5 times which should result in the fireballs in the first sequence benifiting by 15% each and resulting in a higher dps. In the second sequence, the fireballs are cast first and thus would not benifit by the scorches that follow (although each subsequent scorch would benifit by previous scorches).
Ramp-up is not calculated, it's treated as a static debuff. The effects of a ramp-up over a long duration are usually negligible.
Although it's probably not useful to have it in the spreadsheet as a general rule, what are your findings in regard to the effect of ramp-up on Scorch vs. Fireball DPS on shorter fights?
e.g. What is the most optimal casting order for an average trash fight?
I've been doing some in-game testing in regard to pure Fireball on trash, pure scorch, 5x Scorch+Fireball, 3x Scorch+Fireball, and some other things...but given the short duration, it's really hard to get any conclusive testing. Perhaps you can shed some better light on it with some magical formulas?
I've read through the thread (and don't see any other mage threads around) and was wondering if this has been updated to account for the new nature of consumables -- i.e. two elixirs or a flask, plus food and oil, and that's it.
'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.