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05/09/07, 11:38 AM
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#251
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Originally Posted by Harwin
With mortal shots, Crit starts at 1.3% dps, not 1%.
Edit: On the other hand, don't forget that there are various trinkets/talents that proc on hits, so hit increases the rate at which those trigger. Mark of Conquest, Judgment of Wisdom come to mind. Unclear on Dragonspine trophy, the tooltip doesn't say the attacks have to succeed, but I'd expect that they'd have to.
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>< knew I would've forgotten something when it came to math.
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05/09/07, 2:29 PM
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#252
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King Hippo
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Originally Posted by Lactose
I wouldn't say that for sure. Two different Patchwerk attempts, both lasting ~5 minutes, with me having exactly the same buffs and gear resulted in a measured difference of 8%.
As in, first attempt I had 8% higher crit rate than the second attempt.
To have a 100% valid test of this, you'd have to get a debuff making your chance to miss go up in such a way that your chance to crit was higher than your chance to crit.
Example: Get debuff, resulting in total miss rate of 75%.
Have 30% crit. This is a more than adequate overlap, seeing as only 25% of your attacks will land.
A single HIT will prove a two-roll system.
Only crits would point in the direction of a one-roll system (albeit not water-tight proof, due to chances being, well, chances.).
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Anyone got an extremely patient rogue friend or a rogue alt on another account?
http://www.thottbot.com/?s=evasion
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05/09/07, 2:48 PM
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#253
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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http://www.thottbot.com/s25656
Go go AQ20 with 25% crit (and above).
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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05/09/07, 4:17 PM
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#254
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Don Flamenco
Blood Elf Hunter
Kil'Jaeden
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After seeing that piercing howl and shield bash daze apply to bosses now, does anyone know if blade twisting works on bosses?
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05/10/07, 7:20 PM
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#255
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Glass Joe
Tauren Hunter
Trollbane (EU)
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I think I read about this in the High Astromancer Solaran post. That people where noticing piercing howl on the boss, very intreging that as you say that we could get the full 125% out of steady shot if the rogues use blade twist.
I'm rather ignorant about rogues since its one of the few classes I have played. Is blade twist a passive ability or an energy use manuver?
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05/10/07, 7:40 PM
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#256
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King Hippo
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It is passive, but I can't imagine many rogues taking it unless there aren't other good options at that level.
http://www.thottbot.com/s31126
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05/10/07, 7:51 PM
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#257
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Don Flamenco
Blood Elf Hunter
Kil'Jaeden
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Oh its well within their normal PvE reach for combat specs, but they usually grab Imp Kick or Riposte. I was just asking before I tried to convince a rogue to spec for it.
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05/10/07, 8:26 PM
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#258
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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I wonder if Concussive Barrage also is included in this...
MM Hunters have synergy with other MM Hunters, if so :P
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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05/11/07, 3:47 AM
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#259
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Piston Honda
Troll Hunter
Mazrigos (EU)
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Originally Posted by Glaurong
Edit: Yet another aspect of hit rating that bothers me is most hunters shoot for the "hit cap" at 8.6%. Bad habits from when we had to tranq. However, if your target is under level 73 you have large chunks of hit rating that do absolutely nothing. If you are firing at a lvl 70 target, you have 47.4 hit rating that isn't doing a thing. If you are firing at a player in PvP (that isn't a warrior in +def gear), 47.4 hit rating isn't doing a thing.
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I solve this with bringing 3-4 extra gear pieces with me.
Stamina and 105hit for trash - Stamina is i must say, best stat for trash and repair costs 
134-136hit for bosses
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05/11/07, 4:12 AM
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#260
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Piston Honda
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Originally Posted by Sapa
I solve this with bringing 3-4 extra gear pieces with me.
Stamina and 105hit for trash - Stamina is i must say, best stat for trash and repair costs 
134-136hit for bosses
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I used to do the same thing. The thing is, generally speaking the gear with Hit is "best in slot" for pure non-Hit DPS anyway. Either that or it is really, really close. Honestly, it doesn't matter enough to get that extra 50 AP, 4% Crit, and however much Int/Stam I get from switching those four pieces of gear. I'd much rather have the space in my bags and not have to worry about enchanting another set of gear for trash (otherwise using this gear is pointless, because the best enchants more than make up for and oftentimes surpiass the gear change). Plus, I doubt you'll find any hunter who uses a point-based or queue-based loot distribution system who is willing to waste his priority on gear he'll only use for trash. And I doubt you'll find any fiat loot system that is willing to give a hunter loot that he won't use on any bosses unless no one else wants it anyway.
Now, if you have some PvP gear you like to use for trash to save on repair bills/wipes and that you'd enchant anyway, then that's another story altogether.
With the changes to items in the next patch, I don't really see this as an issue anyway.
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05/14/07, 9:21 AM
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#261
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Von Kaiser
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Originally Posted by Lumi
After seeing that piercing howl and shield bash daze apply to bosses now, does anyone know if blade twisting works on bosses?
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Sorry to ask, but I've been searching PTR notes etc. I can't seem to find any reference to this outside the EJ forums. Has this just been witnessed on bosses on the PTR? Because it's a fairly major mechanics change if it's true.
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05/14/07, 11:38 AM
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#262
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Piston Honda
Night Elf Hunter
Mal'Ganis
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Originally Posted by Goreshot
With the changes to items in the next patch, I don't really see this as an issue anyway.
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Yeah, if you're even somewhat serious about PvP, PvP gear is a good option. 11k + hp unbuffed = no deaths on trash
usually....
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05/14/07, 11:49 AM
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#263
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Glass Joe
Troll Hunter
Draenor (EU)
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Originally Posted by Sapa
I solve this with bringing 3-4 extra gear pieces with me.
Stamina and 105hit for trash - Stamina is i must say, best stat for trash and repair costs 
134-136hit for bosses
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Being a Troll with Sunfury as well I did some rough calculations and came out with me only needing ~120 hit rating to cap against bosses. I guess the same goes for Dwarves and guns. Saves some item points to spend elsewhere if you have the gear to swap.
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05/14/07, 1:58 PM
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#264
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Great Tiger
Cheeky
Troll Hunter
No WoW Account
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Originally Posted by Noah
Being a Troll with Sunfury as well I did some rough calculations and came out with me only needing ~120 hit rating to cap against bosses. I guess the same goes for Dwarves and guns. Saves some item points to spend elsewhere if you have the gear to swap.
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What ratio are you using for +hit from weapon skill? I've always thought it was 0.04% bonus per point of skill, making Trolls with bows (and Dwarves with guns) just 0.2% better total, or ~3 hit rating. You would need 133 to cap yourself against bosses with 365 defense. Your calculations seem to imply about 0.2% hit per point of weapon skill.
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05/14/07, 4:37 PM
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#265
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Glass Joe
Troll Hunter
Draenor (EU)
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1 Weapon Skill gives 0.04% Crit, and 0.24% Hit, and most likely 0.1% crit per Weapon Skill you have more than your target's Defense Skill (so 355 Weapon Skill vs 350 Defense will yield 0.5% bonus Crit).*
From Lactose.
I miss so rarely I'm inclined to go with these numbers, and I missed noticably more (perhaps once per boss fight) with a crossbow.
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05/14/07, 6:35 PM
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#266
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King Hippo
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Is that calculated from the added 1%/level miss rate we have for higher level mobs? Or from testing? It looks like the former.
1% / 5 skill per level = 0.2%
0.04% hit per 1 weapon skill
0.24% total
I was under the impression that the added miss rate on higher level mobs was strictly based on level, not weapon skill.
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05/14/07, 7:21 PM
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#267
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Glass Joe
Troll Hunter
Draenor (EU)
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Originally Posted by Glaurong
1% / 5 skill per level = 0.2%
0.04% hit per 1 weapon skill
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Doesn't make much sense, you're dividing by 5 twice.
The troll/dwarf racial increase skill by 5, not rating. It's a full "level" of extra weapon skill as such.
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05/14/07, 7:44 PM
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#268
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Don Flamenco
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Never mind.
But I still think it is silly that some one would complain having to enchant other gears other than their regular raid DPS gear.
Last edited by lazerpewpew : 05/14/07 at 7:54 PM.
Reason: Sorry, I forgot ammo.
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05/14/07, 7:47 PM
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#269
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Don Flamenco
Blood Elf Hunter
Kil'Jaeden
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What? If you want to argue about bag space, we lose an entire bag to ammo and sometimes more if I'm on for a long SSC night.
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05/14/07, 7:54 PM
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#270
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King Hippo
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Originally Posted by Noah
Doesn't make much sense, you're dividing by 5 twice.
The troll/dwarf racial increase skill by 5, not rating. It's a full "level" of extra weapon skill as such.
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Not dividing by 5 twice, just not being very clear I guess.
The accepted +% hit rate per point of weapon skill was 0.04%. That is just an arbitrary number Blizzard chose.
Hunters noticed a while back that for every level a monster exceeded their own, they had an additional 1% miss rate.
If this additional miss rate is caused by a difference in defense/weapon skill then each point of skill will give you an additional +0.2% hit against monsters above your level. For a grand total of 0.24%
If this miss rate is caused by a difference in level (like spell resists) then each point of skill only gives the base +0.04% hit we initially expected.
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05/16/07, 12:00 PM
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#271
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King Hippo
Tauren Hunter
Argent Dawn (EU)
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Originally Posted by Sapa
I solve this with bringing 3-4 extra gear pieces with me.
Stamina and 105hit for trash - Stamina is i must say, best stat for trash and repair costs 
134-136hit for bosses
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A simple way to buff +hit for boss fights is to grind the Mag’hari Exhalted Axe – Hellscreams Will. It has HR 42 and AP 84. Add Savagery and it isn’t so bad a nerf on RAP.
I switch this in for Legacy for boss fights to take me to 126HR.
That said - after the Legacy buff in 2.1 though I may have to think of a new tactic 
But it’ll probably take 2 or 3 +hit gemed items to achieve the same result… 
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05/16/07, 1:27 PM
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#272
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Piston Honda
Troll Hunter
Mazrigos (EU)
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Originally Posted by lazerpewpew
Never mind.
But I still think it is silly that some one would complain having to enchant other gears other than their regular raid DPS gear.
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For Extra stamina gear... use PvP gear that gets enchanted anyway if you ocasionaly pvp.
For hit, i disregarded extra weapon skill from racial entirely untill its confirmed either +0.04% or +0.24% per skill (not rating). Tests were done pre-TBC and pre-skill changes (glancing, more crit and stuff...)
We don't realy know if they changed ranged skill allso when they changed melee right?
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05/16/07, 4:27 PM
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#273
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Don Lactose
Tauren Hunter
Talnivarr (EU)
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Originally Posted by Sapa
We don't realy know if they changed ranged skill allso when they changed melee right?
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Correct.
Pre-TBC, I did some extensive testing on Weapon Skill and its impact on Hit, giving the 0.24% per Weapon Skill value. Post-TBC, I haven't been able to parse stuff, and the old values don't seem to be correct any longer.
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Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
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05/16/07, 5:08 PM
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#274
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Von Kaiser
Night Elf Hunter
Dunemaul
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I know it's anecdotal, but I see a difference in my miss rate from the Kazzak pants ( http://www.thotbott.com/i30739). These raise my bow skill by 4.1. I raid with a hunter who has basically the same hit% (I have 88, he has 85) and the main difference is that I have the Kazzak pants and he doesn't. Based on our raid stats for several raids, my miss rate seems to stay about 1% less than his.
I guess I'd need to find a way to actaully test this though.
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05/16/07, 8:30 PM
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#275
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Don Flamenco
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Originally Posted by Serpica
I know it's anecdotal, but I see a difference in my miss rate from the Kazzak pants ( http://www.thotbott.com/i30739). These raise my bow skill by 4.1. I raid with a hunter who has basically the same hit% (I have 88, he has 85) and the main difference is that I have the Kazzak pants and he doesn't. Based on our raid stats for several raids, my miss rate seems to stay about 1% less than his.
I guess I'd need to find a way to actaully test this though.
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0.01/4.1=0.00244=0.244% to hit / weapon skill
If nothing else, it's in the right ballpark in terms of agreeing with pre-TBC weapon skill. More testing would be good, though.
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