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Old 05/09/07, 11:38 AM   #251
AndrewCarr
Piston Honda
 
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Night Elf Hunter
 
Mal'Ganis
Originally Posted by Harwin View Post
With mortal shots, Crit starts at 1.3% dps, not 1%.

Edit: On the other hand, don't forget that there are various trinkets/talents that proc on hits, so hit increases the rate at which those trigger. Mark of Conquest, Judgment of Wisdom come to mind. Unclear on Dragonspine trophy, the tooltip doesn't say the attacks have to succeed, but I'd expect that they'd have to.

>< knew I would've forgotten something when it came to math.

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Old 05/09/07, 2:29 PM   #252
Glaurong
King Hippo
 
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Goblin Hunter
 
Hyjal
Originally Posted by Lactose View Post
I wouldn't say that for sure. Two different Patchwerk attempts, both lasting ~5 minutes, with me having exactly the same buffs and gear resulted in a measured difference of 8%.
As in, first attempt I had 8% higher crit rate than the second attempt.
To have a 100% valid test of this, you'd have to get a debuff making your chance to miss go up in such a way that your chance to crit was higher than your chance to crit.

Example: Get debuff, resulting in total miss rate of 75%.
Have 30% crit. This is a more than adequate overlap, seeing as only 25% of your attacks will land.
A single HIT will prove a two-roll system.
Only crits would point in the direction of a one-roll system (albeit not water-tight proof, due to chances being, well, chances.).
Anyone got an extremely patient rogue friend or a rogue alt on another account?

http://www.thottbot.com/?s=evasion

Log Parser for BM Hunters (Right click, save as) - Updated 10/11/2007

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Old 05/09/07, 2:48 PM   #253
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
http://www.thottbot.com/s25656
Go go AQ20 with 25% crit (and above).

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 05/09/07, 4:17 PM   #254
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
After seeing that piercing howl and shield bash daze apply to bosses now, does anyone know if blade twisting works on bosses?

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Old 05/10/07, 7:20 PM   #255
Krypt
Glass Joe
 
Tauren Hunter
 
Trollbane (EU)
I think I read about this in the High Astromancer Solaran post. That people where noticing piercing howl on the boss, very intreging that as you say that we could get the full 125% out of steady shot if the rogues use blade twist.

I'm rather ignorant about rogues since its one of the few classes I have played. Is blade twist a passive ability or an energy use manuver?

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Old 05/10/07, 7:40 PM   #256
Glaurong
King Hippo
 
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Goblin Hunter
 
Hyjal
It is passive, but I can't imagine many rogues taking it unless there aren't other good options at that level.

http://www.thottbot.com/s31126

Log Parser for BM Hunters (Right click, save as) - Updated 10/11/2007

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Old 05/10/07, 7:51 PM   #257
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
Oh its well within their normal PvE reach for combat specs, but they usually grab Imp Kick or Riposte. I was just asking before I tried to convince a rogue to spec for it.

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Old 05/10/07, 8:26 PM   #258
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
I wonder if Concussive Barrage also is included in this...
MM Hunters have synergy with other MM Hunters, if so :P

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 05/11/07, 3:47 AM   #259
Sapa
Piston Honda
 
Troll Hunter
 
Mazrigos (EU)
Originally Posted by Glaurong View Post
Edit: Yet another aspect of hit rating that bothers me is most hunters shoot for the "hit cap" at 8.6%. Bad habits from when we had to tranq. However, if your target is under level 73 you have large chunks of hit rating that do absolutely nothing. If you are firing at a lvl 70 target, you have 47.4 hit rating that isn't doing a thing. If you are firing at a player in PvP (that isn't a warrior in +def gear), 47.4 hit rating isn't doing a thing.
I solve this with bringing 3-4 extra gear pieces with me.

Stamina and 105hit for trash - Stamina is i must say, best stat for trash and repair costs
134-136hit for bosses


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Old 05/11/07, 4:12 AM   #260
Goreshot
Piston Honda
 
Orc Hunter
 
Eonar
Originally Posted by Sapa View Post
I solve this with bringing 3-4 extra gear pieces with me.

Stamina and 105hit for trash - Stamina is i must say, best stat for trash and repair costs
134-136hit for bosses
I used to do the same thing. The thing is, generally speaking the gear with Hit is "best in slot" for pure non-Hit DPS anyway. Either that or it is really, really close. Honestly, it doesn't matter enough to get that extra 50 AP, 4% Crit, and however much Int/Stam I get from switching those four pieces of gear. I'd much rather have the space in my bags and not have to worry about enchanting another set of gear for trash (otherwise using this gear is pointless, because the best enchants more than make up for and oftentimes surpiass the gear change). Plus, I doubt you'll find any hunter who uses a point-based or queue-based loot distribution system who is willing to waste his priority on gear he'll only use for trash. And I doubt you'll find any fiat loot system that is willing to give a hunter loot that he won't use on any bosses unless no one else wants it anyway.

Now, if you have some PvP gear you like to use for trash to save on repair bills/wipes and that you'd enchant anyway, then that's another story altogether.

With the changes to items in the next patch, I don't really see this as an issue anyway.

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Old 05/14/07, 9:21 AM   #261
Norwest
Von Kaiser
 
Troll Mage
 
Thunderhorn
Originally Posted by Lumi View Post
After seeing that piercing howl and shield bash daze apply to bosses now, does anyone know if blade twisting works on bosses?
Sorry to ask, but I've been searching PTR notes etc. I can't seem to find any reference to this outside the EJ forums. Has this just been witnessed on bosses on the PTR? Because it's a fairly major mechanics change if it's true.

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Old 05/14/07, 11:38 AM   #262
AndrewCarr
Piston Honda
 
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Night Elf Hunter
 
Mal'Ganis
Originally Posted by Goreshot View Post

With the changes to items in the next patch, I don't really see this as an issue anyway.
Yeah, if you're even somewhat serious about PvP, PvP gear is a good option. 11k + hp unbuffed = no deaths on trash

usually....

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Old 05/14/07, 11:49 AM   #263
Noah
Glass Joe
 
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Troll Hunter
 
Draenor (EU)
Originally Posted by Sapa View Post
I solve this with bringing 3-4 extra gear pieces with me.

Stamina and 105hit for trash - Stamina is i must say, best stat for trash and repair costs
134-136hit for bosses
Being a Troll with Sunfury as well I did some rough calculations and came out with me only needing ~120 hit rating to cap against bosses. I guess the same goes for Dwarves and guns. Saves some item points to spend elsewhere if you have the gear to swap.

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Old 05/14/07, 1:58 PM   #264
Cheeky
Great Tiger
 
Cheeky
Troll Hunter
 
No WoW Account
Originally Posted by Noah View Post
Being a Troll with Sunfury as well I did some rough calculations and came out with me only needing ~120 hit rating to cap against bosses. I guess the same goes for Dwarves and guns. Saves some item points to spend elsewhere if you have the gear to swap.
What ratio are you using for +hit from weapon skill? I've always thought it was 0.04% bonus per point of skill, making Trolls with bows (and Dwarves with guns) just 0.2% better total, or ~3 hit rating. You would need 133 to cap yourself against bosses with 365 defense. Your calculations seem to imply about 0.2% hit per point of weapon skill.


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Old 05/14/07, 4:37 PM   #265
Noah
Glass Joe
 
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Troll Hunter
 
Draenor (EU)
1 Weapon Skill gives 0.04% Crit, and 0.24% Hit, and most likely 0.1% crit per Weapon Skill you have more than your target's Defense Skill (so 355 Weapon Skill vs 350 Defense will yield 0.5% bonus Crit).*

From Lactose.

I miss so rarely I'm inclined to go with these numbers, and I missed noticably more (perhaps once per boss fight) with a crossbow.

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Old 05/14/07, 6:35 PM   #266
Glaurong
King Hippo
 
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Goblin Hunter
 
Hyjal
Is that calculated from the added 1%/level miss rate we have for higher level mobs? Or from testing? It looks like the former.

1% / 5 skill per level = 0.2%
0.04% hit per 1 weapon skill

0.24% total

I was under the impression that the added miss rate on higher level mobs was strictly based on level, not weapon skill.

Log Parser for BM Hunters (Right click, save as) - Updated 10/11/2007

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Old 05/14/07, 7:21 PM   #267
Noah
Glass Joe
 
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Troll Hunter
 
Draenor (EU)
Originally Posted by Glaurong View Post
1% / 5 skill per level = 0.2%
0.04% hit per 1 weapon skill
Doesn't make much sense, you're dividing by 5 twice.

The troll/dwarf racial increase skill by 5, not rating. It's a full "level" of extra weapon skill as such.

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Old 05/14/07, 7:44 PM   #268
lazerpewpew
Don Flamenco
 
Undead Warrior
 
Frostwolf
Never mind.

But I still think it is silly that some one would complain having to enchant other gears other than their regular raid DPS gear.

Last edited by lazerpewpew : 05/14/07 at 7:54 PM. Reason: Sorry, I forgot ammo.

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Old 05/14/07, 7:47 PM   #269
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
What? If you want to argue about bag space, we lose an entire bag to ammo and sometimes more if I'm on for a long SSC night.

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Old 05/14/07, 7:54 PM   #270
Glaurong
King Hippo
 
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Goblin Hunter
 
Hyjal
Originally Posted by Noah View Post
Doesn't make much sense, you're dividing by 5 twice.

The troll/dwarf racial increase skill by 5, not rating. It's a full "level" of extra weapon skill as such.
Not dividing by 5 twice, just not being very clear I guess.

The accepted +% hit rate per point of weapon skill was 0.04%. That is just an arbitrary number Blizzard chose.

Hunters noticed a while back that for every level a monster exceeded their own, they had an additional 1% miss rate.

If this additional miss rate is caused by a difference in defense/weapon skill then each point of skill will give you an additional +0.2% hit against monsters above your level. For a grand total of 0.24%

If this miss rate is caused by a difference in level (like spell resists) then each point of skill only gives the base +0.04% hit we initially expected.

Log Parser for BM Hunters (Right click, save as) - Updated 10/11/2007

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Old 05/16/07, 12:00 PM   #271
Fimbo
King Hippo
 
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Tauren Hunter
 
Argent Dawn (EU)
Originally Posted by Sapa View Post
I solve this with bringing 3-4 extra gear pieces with me.

Stamina and 105hit for trash - Stamina is i must say, best stat for trash and repair costs
134-136hit for bosses
A simple way to buff +hit for boss fights is to grind the Mag’hari Exhalted Axe – Hellscreams Will. It has HR 42 and AP 84. Add Savagery and it isn’t so bad a nerf on RAP.

I switch this in for Legacy for boss fights to take me to 126HR.

That said - after the Legacy buff in 2.1 though I may have to think of a new tactic
But it’ll probably take 2 or 3 +hit gemed items to achieve the same result…

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Old 05/16/07, 1:27 PM   #272
Sapa
Piston Honda
 
Troll Hunter
 
Mazrigos (EU)
Originally Posted by lazerpewpew View Post
Never mind.

But I still think it is silly that some one would complain having to enchant other gears other than their regular raid DPS gear.
For Extra stamina gear... use PvP gear that gets enchanted anyway if you ocasionaly pvp.

For hit, i disregarded extra weapon skill from racial entirely untill its confirmed either +0.04% or +0.24% per skill (not rating). Tests were done pre-TBC and pre-skill changes (glancing, more crit and stuff...)

We don't realy know if they changed ranged skill allso when they changed melee right?


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Old 05/16/07, 4:27 PM   #273
Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Sapa View Post
We don't realy know if they changed ranged skill allso when they changed melee right?
Correct.
Pre-TBC, I did some extensive testing on Weapon Skill and its impact on Hit, giving the 0.24% per Weapon Skill value. Post-TBC, I haven't been able to parse stuff, and the old values don't seem to be correct any longer.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max

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Old 05/16/07, 5:08 PM   #274
Serpica
Von Kaiser
 
Night Elf Hunter
 
Dunemaul
I know it's anecdotal, but I see a difference in my miss rate from the Kazzak pants (http://www.thotbott.com/i30739). These raise my bow skill by 4.1. I raid with a hunter who has basically the same hit% (I have 88, he has 85) and the main difference is that I have the Kazzak pants and he doesn't. Based on our raid stats for several raids, my miss rate seems to stay about 1% less than his.

I guess I'd need to find a way to actaully test this though.

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Old 05/16/07, 8:30 PM   #275
The Iron Colonel
Don Flamenco
 
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Dwarf Hunter
 
Mug'thol
Originally Posted by Serpica View Post
I know it's anecdotal, but I see a difference in my miss rate from the Kazzak pants (http://www.thotbott.com/i30739). These raise my bow skill by 4.1. I raid with a hunter who has basically the same hit% (I have 88, he has 85) and the main difference is that I have the Kazzak pants and he doesn't. Based on our raid stats for several raids, my miss rate seems to stay about 1% less than his.

I guess I'd need to find a way to actaully test this though.
0.01/4.1=0.00244=0.244% to hit / weapon skill

If nothing else, it's in the right ballpark in terms of agreeing with pre-TBC weapon skill. More testing would be good, though.

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