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04/13/07, 8:46 AM
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#1
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Glass Joe
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[Shaman] Just how bad is the 2.1 Elemental Focus nerf
Still numb in disbelief that a few weeks after FINALLY making elemental shaman a viable source of raid dps Blizzard chucks yet another nerf their way. Anyone have some theory-crafting on exactly how bad this is going to hurt the sustainability of elemental shaman in a longer fight?
I think I am going to be sick... almost finished the horrible grind of getting my LW up to 375 for the elemental set and now I will probably stay resto anyway.
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04/13/07, 9:38 AM
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#2
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Von Kaiser
Night Elf Rogue
Trollbane (EU)
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Well, i still believe an elemental shaman is a viable source of raid dps.
Assume that you have 40% Crit chance buffed with Totem of Wrath:
if you cast LB 100 times, 40 of those will only cost 40% mana, so a reduction of 60%.
40*0.4=16% mana reduced.
Before 2.1: 40% reduction
After 2.1: 16% reduction
So unless i am making a bad mathematical error (it isn't my strongest point) the EF nerf is quite huge. A loss of 24% mana reduction will hurt our viability in long fights alot. In my opinion a 100% reduction might have been a bit overpowered but a nerf to 80 or 75% would have been a lot better. Now stacking Crit rating has become quite useless, since even with a very high crit rating (40%) EF only gives 6% more mana reduction then the old Clearcasting of 10%.
But does this make Elemental Shamans obsolete in raids?
If you go for the T4 4 set bonus and you don't mind using a lot of super mana potions i do believe it is still possible to do a good sustained DPS. Having the Alchimist Stone (+30% on mana/health potions) also helps.
Last edited by Jehryn : 04/13/07 at 11:21 AM.
Reason: Ok misread patchnotes
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04/13/07, 9:52 AM
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#3
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I prefer the term treasure hunting
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It's not a DPS nerf, just sustainability. It's basically halfway between the 2.0 version and the 2.03 version in terms of how long you can chuck lightning bolts. It's still very good grinding and 5-man DPS, it's just not going to be sustainable on raid boss fights anymore, which is probably fine considering that shaman get better returns off +dmg than any other class when casting lightning bolt.
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04/13/07, 10:04 AM
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#4
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Von Kaiser
Night Elf Rogue
Trollbane (EU)
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Euhm so we shouldn't be able to cast LB since we get good return on +damage? I do not believe that has anything to do with the matter at hand. As a elemental shaman i should be able to do a respectable amount of sustained DPS. The only thing that this patch will change, is the amount of mana pots i will need to use in order to fullfill my class role.
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04/13/07, 10:06 AM
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#5
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I'm on a goat
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Originally Posted by Nite_Moogle
It's not a DPS nerf, just sustainability. It's basically halfway between the 2.0 version and the 2.03 version in terms of how long you can chuck lightning bolts. It's still very good grinding and 5-man DPS, it's just not going to be sustainable on raid boss fights anymore, which is probably fine considering that shaman get better returns off +dmg than any other class when casting lightning bolt.
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They are also supposedly "re-tuning" all TBC bosses, so with a little luck, chain chugging will be enough to get us through most fights.
Needless to say, I don't hold much hope. And of all the changes to spring on us, I'd much rather have the WF fix be a surprise than this. I too have spent a ton of time and effort leveling my LW skill after dropping 370 JC/375 Mining after discovering the Netherstrike set (still kicking myself for not even thinking to look into LW earlier).
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Originally Posted by DeeNogger
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
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Originally Posted by Florrie
Nothing spells out attraction quite like being given books about the slaughter of your people.
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04/13/07, 10:23 AM
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#6
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Glass Joe
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double post lag
Last edited by Wuzit : 04/13/07 at 10:27 AM.
Reason: double post lag
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04/13/07, 10:24 AM
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#7
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Glass Joe
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using 300 for LB mana as its a math friendly number and its close.
40 cast @ 300 mana = 12k mana used
PRE
300 * 4(10% proc) = 1200 mana saved
Total cost of 40 = 10,800 mana for 40 cast
TODAY
@40% CRIT
(40 - 16) * 300 = 7,200 mana for 40 cast
@30% CRIT
(40 - 12) * 300 = 8,400 mana for 40 cast
AFTER
@40% CRIT
120(40% cost) * 16(avg proc) = 1,920 mana used on procs
300 * 24 = 7,200 used
Total cost of 40 cast = 9,120 mana for 40 casts
@30% CRIT
120(40% cost) * 12(avg proc) = 1,440 mana saved on procs
300 * 28 = 7,200 used
Total cost of 40 cast = 9,840 mana for 40 casts
so at 30% crit you save 18% and at 40% you save 24%.
Last edited by Wuzit : 04/13/07 at 2:21 PM.
Reason: bad math
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04/13/07, 10:42 AM
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#8
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Glass Joe
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Also if you factor in the time that your not going to be outside the 5 second rule on repetitive procs then this change will basically be the same thing as we had before minus the added feature of knowing your clearcasting right after you cast.
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04/13/07, 11:24 AM
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#9
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Protector
Ashstorm
Human Paladin
No WoW Account
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Assuming the average Shaman has a 20% crit rate, this change is trying to put the new EF in-line with the orginal EF, saving 10% of your mana.
At least the new Badge totem gives 25 mana off LB (10 more than the level 60 item), so that helps sustainablity a bit.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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04/13/07, 12:04 PM
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#10
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Von Kaiser
Undead Mage
Cho'gall (EU)
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Just to be sure, but i don't read the patch note the same way you are..
"Elemental Focus": This talent now reduces the cost of the next damage spell by 60%. It will also now trigger from bonus spells cast by "Lightning Overload".
I understand that instead of a 100% cost reduction, you get a 60% discount.
So it's a 40% nerf, not a 60%...
I mean with your exemple and 40% crit, before nerf it was 40% (40%*100%) mana discount, now its 24% (40%*60%). Still a huge nerf, but not as bad as you seem to indicate.
Am i wrong? Will the 300LB cast after a proc cost 120 mana (300*(1-60%)) as i understand it or 180 (300*60%) as i understand you math? Someone on the PTR to tell us?
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04/13/07, 12:12 PM
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#11
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Von Kaiser
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It isn't straight up math if I understand it correctly because now at no point will we be out of the FSR due to back to back casts because all spells will be costing us mana no matter what.
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04/13/07, 12:39 PM
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#12
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Piston Honda
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Its pretty harsh, i was expecting a buff from the patch, and this has me pretty demorilised. The change won't effect 5 man dps at all, but raid bosses elemental already struggles on because of the lack of raid debuffs, and no curse to negate partial resistances we arn't going to fair to well. Having unlimited mana almost made up for the lack of all those things.
Not being able to go out of the 5 second rule is another little nerf from the change, aswell as the tier 4 set bonus will undoubtably be eaten by a clearcasting bolt now. Remember Shocks and chain lightning cost a LOT of mana, the previous effect made them very awsome to use after a proc, Now its still going to cost as much as a LB.
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04/13/07, 1:09 PM
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#13
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Mr. Sandman
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Originally Posted by VinnieJones
It isn't straight up math if I understand it correctly because now at no point will we be out of the FSR due to back to back casts because all spells will be costing us mana no matter what.
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This is the "big thing" that I would bet whoever made this change missed. It amounts to a much more massive nerf than going from critrate% saved to critrate*.6% saved because of the lack of any FSR regen from clearcasting. Making it a 50% chance to proc a clearcast on crits would be FAR better for sustainability, which is really more of the point, no?
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'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
You can come with me. I can protect you.
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04/13/07, 4:21 PM
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#14
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I'm on a goat
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Originally Posted by Kazanir
This is the "big thing" that I would bet whoever made this change missed. It amounts to a much more massive nerf than going from critrate% saved to critrate*.6% saved because of the lack of any FSR regen from clearcasting. Making it a 50% chance to proc a clearcast on crits would be FAR better for sustainability, which is really more of the point, no?
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Absolutely. And I don't think we're alone in thinking that would've been the approach they were going to take to retune EF.
Just like WF, however, the fix they chose is one of the worst available options. What a shock.
WTB Devs that actually play the game they're "fixing", PST.
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Originally Posted by DeeNogger
I look forward to seeing these "numbers". Notice that I put the word numbers in quotations. Thats sassy type for "you're full of shit".
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Originally Posted by Florrie
Nothing spells out attraction quite like being given books about the slaughter of your people.
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04/13/07, 4:34 PM
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#15
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Mr. Sandman
Gnome Mage
Cenarion Circle
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Ummm... I'm a mage and I already have to chain-chug mana pots to dps gruul. 30% chance to clearcast, especially considering FSR regen, was just simply out of line.
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www.magegraf.com
Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.
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04/13/07, 4:58 PM
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#16
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Von Kaiser
Night Elf Rogue
Trollbane (EU)
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Well, give me mana gems, Evocation, mage armor and +15% mana regen in combat and i won't complain about the EF nerf
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04/13/07, 5:08 PM
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#17
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Piston Honda
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Originally Posted by Vontre
Ummm... I'm a mage and I already have to chain-chug mana pots to dps gruul. 30% chance to clearcast, especially considering FSR regen, was just simply out of line.
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Yeah, I'm not sure comparing a class with evocation, mage armor, and conjurable mana gems is fair. (to say nothing of the varying DPMs of mage spells).
I already have to drink quite a few mana pots on a boss fight of any length, and I don't think my gear is particularly bad(18% crit pre-talents; maybe a little low, but that's still 29% of casts I was getting for free). Everyone is cheering about the death of consumables, and all I can think about is how much more mana pot farming I'm going to have to do just to keep up with prot warriors with windfury with the new devastate = /.
I'm 36/25 right now (been honor grinding for pvp gloves) but now I can't see how 30/31 won't be better in every way for PVE.
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04/13/07, 5:25 PM
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#18
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Bald Bull
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Originally Posted by Snow
Yeah, I'm not sure comparing a class with evocation, mage armor, and conjurable mana gems is fair. (to say nothing of the varying DPMs of mage spells).
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Ok, compare to hunters then, who don't have any of those things, or even passive regen talents, but also chain chug mana potions
edit to be more constructive: yes, it's a shitty situation and I'm sorry for your loss of efficiency - but you're not going to be alone in having to chain mana pot.
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04/13/07, 6:19 PM
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#19
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Soda Popinski
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Originally Posted by alienangel
but you're not going to be alone in having to chain mana pot.
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Are you speaking in the future tense? I chug mana pots *right now* and then I spend time not casting, hugging my mana totem to regain mana during particularly long boss fights. I accept that this may not be true for those with particularly good gear, but for the average elemental shaman, it IS true. This change will give us (me) more time standing around, doing nothing, during fights like Prince. Whew, won't that be fun.
Summary: I chain drink mana pots right now, just like every other DPS casting class, and I'm still mana starved (not saying it's wrong). This change pushes the balance in the wrong direction.
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04/13/07, 6:25 PM
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#20
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I prefer the term treasure hunting
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30% chance to clearcast, especially considering FSR regen, was just simply out of line.
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Especially for a 1 point talent only 11 deep in the tree. 60% mana return on your next spell is still damn good for being that shallow in the tree (try and find a talent that shallow that's as powerful in any other tree). Any real fix should be a lot deeper in the tree than EF, and it's not out of the realm of possibility something else will change later if this isn't enough.
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04/13/07, 6:40 PM
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#21
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Soda Popinski
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Originally Posted by Nite_Moogle
Especially for a 1 point talent only 11 deep in the tree. 60% mana return on your next spell is still damn good for being that shallow in the tree (try and find a talent that shallow that's as powerful in any other tree). Any real fix should be a lot deeper in the tree than EF, and it's not out of the realm of possibility something else will change later if this isn't enough.
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I just don't see how that's relevent. I doubt very seriously Blizzard set out to impact non-elemental focused shaman with this change. There aren't many enhance/resto shaman who went 11 points deep in elemental and then loaded crit to sustain damage DPS in PvE. This change impacts heavy elemental shaman who primarly contribute to PvE group efforts in the form of casting damage.
Thus, it wouldn't mean a damn thing if they moved it from tier 3 to tier 5, or tier 6. The tier is meaningless because of the synergies of the deeper tier talents (lightning mastery). It's not the presence of this talent low in the tree that's the problem (for blizzard), it's the 100% mana return. It's tree positioning has about nothing to do with it.
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04/13/07, 6:47 PM
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#22
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Bald Bull
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Originally Posted by Juice
Are you speaking in the future tense? I chug mana pots *right now* and then I spend time not casting, hugging my mana totem to regain mana during particularly long boss fights. I accept that this may not be true for those with particularly good gear, but for the average elemental shaman, it IS true. This change will give us (me) more time standing around, doing nothing, during fights like Prince. Whew, won't that be fun.
Summary: I chain drink mana pots right now, just like every other DPS casting class, and I'm still mana starved (not saying it's wrong). This change pushes the balance in the wrong direction.
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No, I'm not speaking in the future tense. I chain chug mana pots right now, often even when the raid lead does me the kindness of putting a shadow priest in my group. I expect to do it even more in the future. It doesn't even have to be a "particularly long boss fight", I can go oom in ~90 seconds if I don't pot.
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04/13/07, 7:01 PM
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#23
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Von Kaiser
Night Elf Rogue
Trollbane (EU)
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Originally Posted by Juice
Are you speaking in the future tense? I chug mana pots *right now* and then I spend time not casting, hugging my mana totem to regain mana during particularly long boss fights. I accept that this may not be true for those with particularly good gear, but for the average elemental shaman, it IS true. This change will give us (me) more time standing around, doing nothing, during fights like Prince. Whew, won't that be fun.
Summary: I chain drink mana pots right now, just like every other DPS casting class, and I'm still mana starved (not saying it's wrong). This change pushes the balance in the wrong direction.
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What type of pots are you using? I do chug mana pots but only Unstable/Major mana pots. Since they cost very little i really don't mind using them. I only hope we won't be required to chain chug Fel mana pots, because that would be enormously expensive
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04/13/07, 7:02 PM
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#24
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Bald Bull
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I'm honestly really surprised by the number of dedicated Elemental Shamans out there. I tried it for a while and it's good damage, but...it's probably the most mindless drag I've ever experienced raiding. Takes even less skill than Frost Mages in vanilla WoW.
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04/13/07, 7:04 PM
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#25
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Von Kaiser
Night Elf Rogue
Trollbane (EU)
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Originally Posted by alienangel
Ok, compare to hunters then, who don't have any of those things, or even passive regen talents, but also chain chug mana potions
edit to be more constructive: yes, it's a shitty situation and I'm sorry for your loss of efficiency - but you're not going to be alone in having to chain mana pot.
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Well its true Hunters have a lousy mana regen and do need to chug mana pots, but what relevance does that have to Elemental Shamans? We are pure Mana casters like mages/locks/shadow priest so mana is everything to us. A hunter can still do dps (lousy dps i know) even with low mana. And with the pet buffs you might be able to do even more.
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