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Old 04/13/07, 11:27 AM   6 links from elsewhere to this Post. Click to view. #1 (permalink)
Von Kaiser
 
Tauren Druid
 
Area 52
Paladin healing in 2.1, theorycraft

I kind of expected to see some kind of nerf to paladin healing, there was so much complaining about it, and I was praying they would focus on our synergy with shadow priests, but looks like they removed that and then dealt a big blow to Illuminate as well.

I'm just trying to figure out how big this will impact us, without trying to be overdramatic about it.

I'm simply gonna look at it from a theorycraft point of view, because I can't get my character copied to actually try things out. I'm comparing us to priest because that where the real concern seemed to be, the other 2 healer classes are more stackable because of their unique abilities (totems, combat rez, etc).

Greater Heal rank 7

Average base heal: 2590
Base mana cost: 825

Let's take a priest with 1500 healing and 13% spell crit (5% from holy spec, rest from intel), who has 3/5 empowered healing (other 2 points towards imp spirit).

Gheal after +heal: 2590 + (1500 * 1.12 * 3 / 3.5) = 4030 (Base +healing * Empowered healing * +healing coefficient for gheal)

Gheal after spiritual healing: 4030 * 1.1 = 4433

Gheal after spell crit: 4433 * 1.075 = 4765.48 (Half spell crit because crit heals only increase by 50%)

Gheal modified mana cost: 825 * 0.85 * 0.94 = 659.18 (Improved healing and Holy Concentration).

Efficiency (hp healed per mp): 7.23

Comments: I oversimplified the calculations for holy concentration here, but I think it should work. If anything, it's probably a bit better than the raw 6% because it keeps up spirit regen.

Holy light Rank 11

Average base heal: 2321
Base mana cost: 840

Let's assume a paladin with +1500 healing and +30% spell crit to holy light. I think 30 is a fair number because it's currently attainable without making a massive sacrifice in other stats.

Holy light after +healing: 2321 + (1500 * 2.5 / 3.5) = 3392.43

Holy light with BoL and Libram of souls redeemed: 3392.43 + 580 + 96 = 4068.43 (I'm assuming the 96 isn't modified by holy light's coefficient since BoL isn't, correct me if I'm wrong)

Holy light with healing light: 4068.41 * 1.12 = 4556.64 (I don't know if BoL applies before or after this bonus, so I could be wrong here and the actual number would be slightly lower then).

Holy light after spell crit: 4556.64 * 1.15 = 5240.14

Holy light modified mana cost pre-nerf: 840 * 0.7 = 588

Holy light modified mana cost post-nerf: 840 * 0.85 = 714

Mana efficiency pre-nerf: 8.91

Mana efficiency post-nerf: 7.34

Comments: That's a pretty big change. We go from being ~23% more mana efficient than priests to ~1.5% more. Granted spell crit keeps scaling, so we can increase that mana efficiency again, but then again, +healing scales better for priests due to gheal's cast time.

Conclusion: I think they went a little too far. I can understand the concern for the way paladin mana effiency scaled, but this strikes me as over the top. Our mana efficiency is now comparable to priests (and due to the nature of crit heals, I feel it's less reliable), but without the utility in healing spells, without the great spirit mana regen, and without shadowfiend. Assuming all this is right, the only thing paladins still have going for them from a pure healing perspective is the fact they can pump hp into a target faster than anyone else.

I'm really not sure what else to say. I'm sure 1-2 paladins will still get raid spots either way, even if only for the blessings (but after 2, the use diminishes a lot), tho I really do hope we don't get turned into a buffbot class.

Someone please tell me I'm wrong on my calculations, or that I'm missing something, because I really don't like the way these numbers are looking.
 
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Old 04/13/07, 11:35 AM   #2 (permalink)
Setting a bad example
 
Nite_Moogle's Avatar
 
Tauren Shaman
 
Mal'Ganis
Blessing of Light is a flat amount regardless of rank (unless you super downrank) or +heal, but it won't change your calculations drastically.

It is a big nerf and it brings paladins squarely down with the rest of the world in terms of relative efficiency.
 
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Old 04/13/07, 11:40 AM   #3 (permalink)
Von Kaiser
 
Tauren Druid
 
Area 52
Originally Posted by Nite_Moogle View Post
Blessing of Light is a flat amount regardless of rank (unless you super downrank) or +heal, but it won't change your calculations drastically.

It is a big nerf and it brings paladins squarely down with the rest of the world in terms of relative efficiency.
I know BoL is not modified by the holy light coefficient, I don't know if the talent healing light boosts it tho, I assumed it did in the calculations.

And yeah, our efficiency is now being brought down to be comparable to others, except without the utility or spirit mana regen that they have. :/ (I actually haven't looked at resto shamans in a while, so I'm not sure how we compared to them now).
 
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Old 04/13/07, 11:48 AM   #4 (permalink)
Piston Honda
 
Night Elf Priest
 
Argent Dawn (EU)
Originally Posted by Morthis View Post
Granted spell crit keeps scaling, so we can increase that mana efficiency again, but then again, +healing scales better for priests due to gheal's cast time.
No it doesn't, since Holy Light has a shorter casting time. Greater Healing's 6/7 of the +healing bonus in 2.5 seconds is less bonus per second than Holy Light's 5/7 of the bonus in 2 seconds.

Empowered Healing does change this, though the 2% extra healing from Healing Light and the free +healing from Blessing of Light certainly help too.
 
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Old 04/13/07, 11:56 AM   #5 (permalink)
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
The issue I have with the changes isn't that Paladin healing was nerfed, I felt we were due a bit of a downgrade. It's the fact that it devalues spellcrit on our gear to a large degree.

Given that I've just "upgraded" to a lot of Karazhan epics with spellcrit, rather than the mana/5 on the 5 man/heroic blues I've now vendored, I'm inclined to feel rather indignant unless they change the spellcrit on these items to some nice mana/5, or a bit of both.
 
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Old 04/13/07, 12:03 PM   #6 (permalink)
Von Kaiser
 
Tauren Druid
 
Area 52
Originally Posted by Jubling View Post
No it doesn't, since Holy Light has a shorter casting time. Greater Healing's 6/7 of the +healing bonus in 2.5 seconds is less bonus per second than Holy Light's 5/7 of the bonus in 2 seconds.

Empowered Healing does change this, though the 2% extra healing from Healing Light and the free +healing from Blessing of Light certainly help too.
That's looking at hp/sec, not mana efficiency.

Gheal gains more benefit from the same +healing than holy light does, so since the mana cost remains unchanged, that means gheal will scale better in terms of mana efficiency when increasing your +healing.
 
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Old 04/13/07, 12:07 PM   #7 (permalink)
Von Kaiser
 
Tauren Druid
 
Area 52
Originally Posted by Emily View Post
The issue I have with the changes isn't that Paladin healing was nerfed, I felt we were due a bit of a downgrade. It's the fact that it devalues spellcrit on our gear to a large degree.

Given that I've just "upgraded" to a lot of Karazhan epics with spellcrit, rather than the mana/5 on the 5 man/heroic blues I've now vendored, I'm inclined to feel rather indignant unless they change the spellcrit on these items to some nice mana/5, or a bit of both.
Yeah, they'll have to seriously change gear around, and I'm afraid that just won't happen. Personally I really liked focussing on spell crit, it was a fun playstyle, but now the emphasis seems to be entirely on mp5 and simply treating spell crit as a nice bonus, not something you should be concerned about.
 
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Old 04/13/07, 12:55 PM   #8 (permalink)
Piston Honda
 
Blood Elf Paladin
 
<DPS>
Bloodscalp
Going by a healing spreadsheet, with my current gear set up over a 7 minute fight I can heal about 350,000 damage theoretically. Of course, in the game, over 7 minutes of Gruul or whatever, I won't ever actually reach this theoretical number because alot of my heals, especially crits, have alot of overhealing.

Taking Illumination down to 50% like on the PTR reduces my healing down to a theoretical maximum of 305,000 or so healing over a 7 minute timeframe with the gear I have.

However, if I trash 100% of my epics, and go back and refarm every single piece of Blue +mp5 gear I've vendored, I'd actually be able to increase my mp5 from the current 105 to 180 or so. And while my crit rate would be completely shitty, and my HPS would of course suffer as a result, I'd actually be able to sustain about the same level of healing over this imaginary perfect seven minute long fight. (using the same percentage of holy lights and flash of lights as I would with the current illumination of course) My ability to cope with burst damage would of course go down (nothing like those 7k crit holy lights at a critical moment to brighten my day).


So while not a nerf to paladin sustained healing ability, a HUGE blow to the raid gear itemization of Paladins. Now instead of looking forward to Tier 4, Tier 5, and Arena healing Gear, I will instead be looking for the best combination of cloth/leather/mail with the highest possible mp5 on it.
 
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Old 04/13/07, 10:27 PM   #9 (permalink)
Von Kaiser
 
Tauren Druid
 
Area 52
The more I think about this, the more I wish they would nerf our base crit, and not illumination, if mana efficiency has to be nerfed.

We get 11% spell crit from talents and I believe 3-4% from int. If part of that talent spell crit is nerfed (such at the 6% holy light crit removed) and the spell crit from int removed, we still take a serious blow to our healing and mana efficiency, without completely destroing the balance between mp5 and spell crit, and without essentially making all our current gear useless.

I looked up the item budget values of mp5 and spell crit rating, and if they are correct, then any item with spell crit will just about always be a downgrade from an item with pure mp5...

Spell crit rating is worth 1 point, mp5 is worth 2.4 points.

So for every 2.4 spell crit rating, you could get 1mp. That means 1% spell crit is worth roughly 9mp5 on the budget. After the illumination nerf, there is absolutely no way 1% spell crit would be better than 9mp5 for a paladin.

I suppose all spell crit could be removed from items and replaced by mp5, but then it feels like the paladin class has lost it's unique touch entirely as healer. I'd much rather see them nerf our base crit we can get before gear, and then limit the amount of crit they will put on gear.

Last edited by Morthis : 04/13/07 at 10:28 PM. Reason: Typo
 
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Old 04/13/07, 11:10 PM   #10 (permalink)
King Hippo
 
Human Paladin
 
Blackrock
I agree why did they add talents that gave 11% crit and itemized every piece of paladin healing gear with spell crit. The obvious fix would have been to keep illumination as is and nerf the spell crit talents.

The illumination nerf is terrible for any 41 ret or prot paladins who picked up 20 holy to still be useful in pve when not needed to tank dps. All round it's a retard change if they don't change the amount of spell crit on gear.

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Old 04/13/07, 11:15 PM   #11 (permalink)
King Hippo
 
Sapp's Avatar
 
Human Paladin
 
<NI>
Detheroc
The notable thing is that if Paladins have the same mana efficiency as everyone else, they are now firmly in the crapper in context of mana use. They never needed active mana regen before. But if they now do... it'll be a bit lonely, in this bright new world of Shadowfiends and baseline innervates and Mana Tides that don't take 10 extra points to get.
 
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Old 04/13/07, 11:18 PM   #12 (permalink)
Glass Joe
 
Sofia's Avatar
 
Human Warlock
 
Korgath
Being a long time paladin, and a long time reciever of paladin heals I am saddened by this change to the paladin holy tree. I liken it to watching someone nearing the finishing line with crowds of people cheering, and then suddenly without warning a guy jumps out from the side with a baseball bat and beats the crap out of the runner (the paladin getting nerfed) while the crowd stops cheering and goes, "Oooo ..."

Crying aside, its obvious this nerf needs to be followed by some itemization changes for paladins. Yes, crit is still important, but it's half as important. Which is odd because they even introduced talents (imp holy light, holy power) focusing specfically on heal crits. Hopefully something is looked at again, or their gear is changed accordingly.

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Old 04/13/07, 11:45 PM   #13 (permalink)
Von Kaiser
 
Tauren Druid
 
Area 52
Hmm just logged in, according to the character sheet I have 8.41% spell crit from intel, so halving it is probably better than removing it.

After running that through a spreadsheet, if I lost ~10% spell crit, my healing power should be about the same as it would be with the current illumination nerf. Same effect, none of the long term problems to the class.
 
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Old 04/14/07, 12:03 AM   #14 (permalink)
Jedi Knight
 
Amera's Avatar
 
Human Death Knight
 
Blackhand
I don't really think we need two threads for this, there's a 2.1 changes thread in addition to the many others about paladin healing.
 
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Old 04/14/07, 1:28 AM   #15 (permalink)
Von Kaiser
 
Tauren Druid
 
Area 52
Originally Posted by Amera View Post
I don't really think we need two threads for this, there's a 2.1 changes thread in addition to the many others about paladin healing.
The paladin 2.1 changes thread deals with all changes, this one deals with one change in specific. Discussing it in the other thread would just add clutter.

As for the healing threads, they're all about current healing, not how it will change in the patch.
 
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Old 04/14/07, 1:50 AM   #16 (permalink)
Don Flamenco
 
DarKNecross's Avatar
 
Human Paladin
 
Greymane
I'd enjoy a change to Sanctified Light
Sanctified Light
Regenerate mana equal to 2/4/6% of your intellect every 5 sec. even while casting.
It'd be around 30mp5 for the average paladin - an amount not very far off from the Intensity/Meditation amounts and an amount that gives a reasonably close mp5 value to the 6% chance to crit HL lost.
 
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Old 04/14/07, 2:14 AM   #17 (permalink)
King Hippo
 
levk's Avatar
 
Gnome Warrior
 
Lightninghoof
I was thinking the exact same thing Sigurd.
 
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Old 04/14/07, 3:29 AM   #18 (permalink)
Don Flamenco
 
DarKNecross's Avatar
 
Human Paladin
 
Greymane
If nothing else.. it'd give a decent transition for all the paladins who relied on nothing but spellcrit due to current itemization.
 
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Old 04/14/07, 6:02 AM   #19 (permalink)
Glass Joe
 
Dwarf Hunter
 
Kil'Jaeden (EU)
Originally Posted by Morthis View Post
Someone please tell me I'm wrong on my calculations, or that I'm missing something, because I really don't like the way these numbers are looking.
Since Illumination is our unique version of regenerating mana while casting, for the priest you should include Meditation as a cost reduction. I am not sure on the amount of spirit a raiding Priest will have so I won't do the math on how much mana he gains in 2.5 seconds, but it seems to me that the Priest will be ahead of the Paladin on net mana usage even when chaincasting (i.e. maximum benefit of spellcrit).
 
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Old 04/14/07, 6:06 AM   #20 (permalink)
Piston Honda
 
Tauren Druid
 
Illidan (EU)
Originally Posted by Sapp View Post
Mana Tides
Is a 31 point in the restauration tree.. And helps the paladin as well. :P
 
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Old 04/14/07, 8:51 AM   #21 (permalink)
Von Kaiser
 
Kharzaljim
Murloc Paladin
 
No WoW Account
For what it's worth, I called this almost a year ago. (Down in the last few paragraphs.)

This change to Illumination and Elemental Focus is required. You may not like it, you may disagree with the timing, but one way or another this change has to happen. This is because these talents in their current state do not differentiate between what spells are cast. Once sufficient spellcrit is gained, the maximum spell becomes simultaneously the most powerful and the least expensive. At that point spell selection, and much of the concept of gameplay with it, ceases to exist.

You don't even have to reach 100% spellcrit. As average mana expenditure lowers, a static amount of m/5 equal to X becomes a larger and larger portion of average mana spent, and time till OOM increases astronomically. An addative mechanic eating at the other end of a scaling reduction exasperates the problem.

So I'm quite glad to see this change happen. It shows me Blizzard is trying to plan ahead. Providing an upper limit to the effectiveness of scaling mana return talents is a good thing, and the way it was done with these changes is an accessible concept, which is also important.
It's not a change that's needed today, but one that will eventually be needed tomorrow. The more I look at it, I think most of the changes in 2.1 are effectively the rest of TBC that didn't make the deadline. This sort of change to class defining talents seems to fit better there, anyway.


However, I don't think this change to Illumination and Elemental Focus should be all that is done. Current itemization does not seem built around these talents, which is frustrating. I'm not familiar with Shaman talents, but I'll throw a few ideas out for Paladins.

For gear, taking off some of the crit and adding m/5 in return is obvious. Anything else seems overly complicated. For talents, I have a couple suggestions, which all together would likely be overpowered. One is to change Sanctified Light, from 1/3 points per +2% Holy Light crit, to 1/3 points for +1% Holy Light crit and -2% Holy Light cost. So the complete talent would switch from being +6% HL crit to +3% HL crit and -6% HL manacost. Alternatively, Holy Power could be changed from a +5% spellcrit talent to a +100% crit modifier increase talent, moving Paladins from a 1.5 spellcrit modifier to a 200% spellcrit modifier. Or, instead of giving Paladins healing power in the form of adjusted talents, more flexibility could be given. Personally, I would like to see a 1.5 sec cast time HoT, with a short duration and fairly high HPS for an HoT.



P.S. Don't forget that 2.1 is going to be a different beast. With the consumable change, (theoretically) everything relevant is getting re-tuned, so comparing theoretical 2.1 consumable usage need with current 2.0 consumable usage is silly.

If using "he or she" seems awkward to you, try using a neutral gender term. Some people use s/he, others find that clumsy, and try using variations on pronunciation, such has zer or zier. Unfortunately, English doesn't really have the concept for neutral genders, so there's no real consensus yet. But that leaves room for one to be built.
 
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Old 04/14/07, 1:57 PM   #22 (permalink)
Von Kaiser
 
Tauren Druid
 
Area 52
The problem with the 50% illumination is that it completely destroys spell crit on the current budget.

For 1% spell crit, I could get ~9mp5.

With the 50% illumination deal, even if we chain cast max rank holy light, 1% spell crit would equal out to 10.5mp5. That's in the very best case scenario for spell crit, a situation that will pretty much never happen in game. With this change, spell crit will simply not be worth item points.

Like I said, I can see the need for a change, but the way they did it destroyed the mp5/spell crit balance.
 
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Old 04/14/07, 2:39 PM   #23 (permalink)
King Hippo
 
Sapp's Avatar
 
Human Paladin
 
<NI>
Detheroc
Originally Posted by Nitz View Post
Is a 31 point in the restauration tree.. And helps the paladin as well. :P
Yes, but not every Paladin is going to have a Shaman in his pocket, will he? We were speaking of personal sources of active regen. Seal of wisdom is insufficient, beyond not being FaF like the rest.

And I do realize Mana Tide is simultaneously both the worst of the three while also being a deep talent.
 
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Old 04/14/07, 4:01 PM   #24 (permalink)
Glass Joe
 
Human Paladin
 
Mug'thol
Originally Posted by Kharzaljim View Post
For what it's worth, I called this almost a year ago. (Down in the last few paragraphs.)

This change to Illumination and Elemental Focus is required. You may not like it, you may disagree with the timing, but one way or another this change has to happen. This is because these talents in their current state do not differentiate between what spells are cast. Once sufficient spellcrit is gained, the maximum spell becomes simultaneously the most powerful and the least expensive. At that point spell selection, and much of the concept of gameplay with it, ceases to exist.

You don't even have to reach 100% spellcrit. As average mana expenditure lowers, a static amount of m/5 equal to X becomes a larger and larger portion of average mana spent, and time till OOM increases astronomically. An addative mechanic eating at the other end of a scaling reduction exasperates the problem.
Not going to comment on the shaman stuff but I will on the paladin. You say that at a certain level of spell crit our most powerful is also the least expensive(by that I assume you mean most effecient, as HL is never truely less expensive then FoL unless using DI). I'd like to see where your idea is that at some point HL becomes more efficient comes from. Somehow I doubt it's a reasonable number. 50% spell crit on a paladin is excessevily high and even at that point FoL completely blows HL out of the water for efficiency(with 1500 healing your looking