Originally Posted by Aeriel
Conclusion:
-Spellcrit with illumination is overpowered for Holy Light, but fairly weighted for Flash of Light right now.
-When casting FoL-Fol-HL in 2.1 you get with illumination the same effect from spellcrit as
without illumination and mp5/+heal gear instead.
Illumination only helps if you cast more than 1 HL for every 2 FoL and cast constantly without breaks, for everything else illumination is worthless.
-Because paladins cant sustain FoL-FoL-HL11 over a full bossfight its better to focus on
+heal/mp5. For that 13 talent points in holy is enough.
Suggestions:
1.) Change illumination to 50% return on HL and 100% return on FoL, spellcrit for FoL is ok as it is.
2.) Add a talent to reduce manacost of Holy Light by 15%, maybe change sanctified light for that. That would fix the value of spellcrit, but still give paladins an useful efficiency talent in holytree.
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A poor conclusion itemization wise.
As said earlier:
Stats on items do not scale linearly when in combination.
1. Yes, if your choice is equal stat value items where item A has only MP/5 and no spell crit, and item B has only spell crit and no MP/5, then for regenration purposes MP/5 is better.
But the above is rare. The IDEAL after the patch is to have BOTH MP/5 and spell crit on an item for regen.
7 MP/5 and 15 spell crit is better than either 10 MP/5 or 24 spell crit. When you split a stat "in two" you get about 2/3 the value of the two stats.
Example: 30 Agi -- or --- 20 STR + 20 AGI. Both have about the same item budget. For example with melee classes usually either agi or str is 'better' but the combo of both is superior to either. THe same is true of any pair of stats, including the two paladin regen stats.
In the current patch, spell crit is better than a split stat, in the next patch a split is the most optimal.
Lastly, crit increases throughpt somewhat, MP/5 doesn't. Yes it is overheal sometimes, but it is there.
The conclusion that it is worthless for the cases above is not a good one if you consider the itemizatin effects. Spell crit is very worthwhile on an item that also has MP/5. And it has a side bonus of increased throughput.
Just throwing a more concrete example out there:
10 MP/5 = 24 spell crit in the item budget.
if 10 MP/5 is slightly better than 24 spell crit, you can think of three choices on an item (there is a spectrum, but this is the example):
10 MP/5
or
24 spell crit rating
or
7 MP/5 + 15 spell crit rating.
The bottom one is best, the top is second best (in 2.1 at least, in 2.0.x the middle and bottom are almost identical and the top is the worst)