Originally Posted by Mearis
I cannot think of any plauslbe situation where a priest is superior to a paladin for healing a single target taking damage - which while it might be a niche ability, is a niche that covers 95% of raiding. Prot tanks 'niche' is tanking hard hitting melee mobs that require a lot of threat output - sure, that's a niche, but it is a hell of a large niche.
Edit:
BoP is infinitely more useful than a shield, since it is the one thing that might actually save a caster pulling aggro. I'd trade shield for BoP in an instant.
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Don't forget to neglect the amount of MP5 Priests are sitting at now a days, along with their levels of spirit and regen inside of the FSR due to set bonuses and/or meditation. Priests have two avenues for regen, Paladins have one.
Also I fear you neglect to mention the huge benefits of inspriation for single target healing, along with Renew. Granted inspiration doesn't work for every fight (Astromancer, Hydross, Demon phase Leothras) it still is a very good talent that no Priest should pass up if they consider raiding in any capacity.
Shield and PW:S have two entirely different roles, PW:S is still the best "oh crap" button for everything, including the main tank. BoP is a good oh crap button, but dodgy for use on the MT - I can only think of a handful of situations where another Paladin in my guild or myself have used it on the MT in the past on purpose. (Removing Sunder stacks during earthquakes on Doomwalker for one.)
BoP is still limited in application - whereas PW:S isn't, also PW:S can *never* overheal, granted it can't crit but it is still a very good ability that is never marginalized by other healers since it is a unique ability that no other class can reproduce. Sure I can toss out a holy shock kind of like PW:S as a retroactive ability, but this is where PW:S shines in that you can use it pre-emptively before a big nuke or strike.
I personally have shifted away from Holy Light as my main heal, and as I said earlier it took me a few raids to adjust and regear, but I've made the shift already so 2.1 will come and go, and I won't even notice a thing. I don't mind this, we needed the nerf, but christ we are *very* one dimensional and *very* boring post 2.1 - that is my only real gripe. Itemization will never be good enough so there is no reason to complain about that. I just want more compelling gameplay for the Paladin class
