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Old 04/13/07, 5:46 PM   #1
Ichichop
Von Kaiser
 
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Night Elf Rogue
 
Spirestone
New glancing blow mechanics

I haven't seen a thread on this, does anyone have a character on the PTR that can generate some stats for the new glancing blow mechanics?

Thanks

/wave fsb

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Old 04/13/07, 6:26 PM   #2
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
Perhaps you should arrange some Anachronos testing on the PvE server?

I copied myself there since it will be less crowded, and more useful for testing.

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Old 04/13/07, 6:40 PM   #3
Ichichop
Von Kaiser
 
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Night Elf Rogue
 
Spirestone
I will add my character to the queue as soon as it is not full, but according to the estimates it will not get copied for at least 4 days.

/wave fsb

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Old 04/13/07, 7:12 PM   #4
Twid
Bald Bull
 
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Beepz
Human Warrior
 
No WoW Account
I'm not 100% convinced that Anachronos functions as an actual level+3 ?? boss. We were bored waiting for our 5th for a Black Morass run, so those of us that were rerolls/alts started attacking Anachronos. I made a point of never hitting shield block, and we got him to despawn and he never once hit me with a crushing blow.

Originally Posted by Kalman View Post
Get you some purple drank and slow yo roll.

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Old 04/13/07, 7:21 PM   #5
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
Ah... so what else is convienient?

Onyxia, I guess?

I suppose your only options are Magmadar, Onyxia, or Attumen, I guess.

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Old 04/13/07, 7:25 PM   #6
Abaxial
Piston Honda
 
Abaxial
Gnome Rogue
 
No WoW Account
my rogue is in queue to be copied to the test server. It said the wait was 2 days when i did it earlier today. It will be alliance and was copied to both PvE and PvP. I'll help test if needed when I can get on.


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Old 04/13/07, 7:29 PM   #7
Anias
Solution complicated; Dispense enlightening graph.
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Sapp View Post
Ah... so what else is convienient?

Onyxia, I guess?

I suppose your only options are Magmadar, Onyxia, or Attumen, I guess.
Attumen is by far the fastest clear and most useful - particularly since it's a semi-long fight vs a braindead horse to even get good parsing from.

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Old 04/13/07, 7:35 PM   #8
Xoya
Bald Bull
 
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Xoya
Orc Shaman
 
No WoW Account
If healers are needed and you decide on Attumen, I can help out with that (resto shaman). I doubt we'll be raiding tonight anyway.

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Old 04/13/07, 7:36 PM   #9
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
I always thought attumen had high armor or something, though.

Maybe it's just such a boring fight that he "feels" like he takes longer to die.

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Old 04/13/07, 7:40 PM   #10
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
Kazzak's replacement in the Blasted Lands should also work shouldn't it?

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Old 04/13/07, 7:42 PM   #11
Sapp
Bald Bull
 
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Human Paladin
 
<NI>
Detheroc
Doom Lord Kazzak is a little rough to PuG on.

And I've honestly never seen a new kazzak in Blasted Lands since the gate opening event. Admittedly, I've not been checking.

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Old 04/13/07, 7:43 PM   #12
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
They may be gone in 2.1 with changes to the area, but as of 2.0, there are level 73 nonelite scorpids in NW Blade's Edge on the northern plateau.

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Old 04/13/07, 7:44 PM   #13
alienangel
Bald Bull
 
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Draenei Hunter
 
Eredar
I said his replacement in BL, not Doomlord Kazzak :P. It's my understanding that he's as easy at 70 as the old Kazzak was at 60.

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Old 04/14/07, 12:33 PM   #14
Tyrana
Glass Joe
 
Night Elf Rogue
 
Mug'thol (EU)
I've uploaded a /combatlog file from Onyxia Phase 1, but all the CombatLog parser I've found don't support glancing blows. I try to write a script myself to get the data but if anyone already has a parser he can download the file here: http://rapidshare.com/files/25986524/glance.txt.html and post the results.

edit:

So I found a parser, which supports glancing blows, namely http://www.lossendil.fr/serendipity/. According to this parser 30,25% of my white hits were glancing blow and they did 75,83% of my normal damage.
A second rogue had 24,11% glancings and they did 73,22% of his normal damage.


The difference is quite big, so we need more data input but it is obvious to see that the change isn't that good.

edit2:

The calculation of Wodahs is correct, the parser I used didn't factor in misses.

Last edited by Tyrana : 04/14/07 at 3:30 PM.

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Old 04/14/07, 12:59 PM   #15
daia
Von Kaiser
 
Goblin Warrior
 
<Og>
Burning Legion
Edit: beaten by a minute!

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Old 04/14/07, 1:44 PM   #16
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Parsing that log, and calculating glancing by the total number of swings nets the following. Please note I reconstructed numbers via math, and they could be wrong, but after a couple sanity checks they look good.

kaxyv
175 Hits
82 Glances
83 Crits
52 Misses
392 swings
21% glance for avg 73% dmg (27% reduction)

Tyrena
122 Hits
95 Glances
97 Crits
49 Misses
363
26% glance for avg 76% dmg (24% reduction)

Under current mechanics, we would expect 157 glances for Kaxyv, and 91 glances for Tyrena. Going from a flat 40% glance rate to somewhere in the neighborhood of 21-26% glance rate is much better.

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Old 04/14/07, 2:03 PM   #17
Emily
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
Edit: Bad Maths

Last edited by Emily : 04/14/07 at 4:32 PM.

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Old 04/14/07, 2:08 PM   #18
Khlysti
Ithyphallic
 
Night Elf Death Knight
 
Silvermoon (EU)
Originally Posted by Praetorian View Post
They may be gone in 2.1 with changes to the area, but as of 2.0, there are level 73 nonelite scorpids in NW Blade's Edge on the northern plateau.
Can't find these on test at all, seems the mob populations of both flying only areas has been changed.

Now to do more windfury tests.

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Old 04/14/07, 2:08 PM   #19
Howitzer
Piston Honda
 
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Orc Hunter
 
Turalyon
Originally Posted by Emily View Post
So... *assuming* glancing blows are down from 40% to about 20-25%. (I'll assume glancings do 75% of the damage of a normal blow) it's around a 20% increase to white dmg.

For rogues whose damage is maybe 60% (?) white dmg, that's an overall 12% damage increase on lvl 73 mobs by my maths, which isn't too shabby. (Forgive me if I'm way off, long time since I played a rogue, I know dagger rogues do more yellow dmg, sword rogues more white. Plus I'm not a maths whizz, so i could have carried a nought in the wrong place).

Warriors are tougher to figure out, but the added white dmg means more rage to throw around, so they scale quite nicely too.

What proportion of white dmg makes up a shaman's dps? I'd guess enhancement shamans do a very large proportion of their damage as white hits, so I'd imagine it's a hefty increase for them.
Thats a pretty nice increase in white damage for more than just Wars / Rogues. I'm wondering if this will really increase the viability of BM hunters in raids now assuming that pet survivability has increased?

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Old 04/14/07, 2:43 PM   #20
Zamaar
Von Kaiser
 
Undead Warrior
 
Skullcrusher
I think every hunter's DPS should increase now with Kill command not being tied to global cooldown, now it's just left to see on how many actual fights you can get the pet on the boss, but maybe hunters can *maybe* get to a decent spot on the damage meters.

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Old 04/14/07, 2:48 PM   #21
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Emily View Post
What proportion of white dmg makes up a shaman's dps? I'd guess enhancement shamans do a very large proportion of their damage as white hits, so I'd imagine it's a hefty increase for them.
About 40-50%. It'll definitely be a DPS hike for all of the melee classes.

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Old 04/14/07, 3:04 PM   #22
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Emily View Post
So... *assuming* glancing blows are down from 40% to about 20-25%. (I'll assume glancings do 75% of the damage of a normal blow) it's around a 20% increase to white dmg.

For rogues whose damage is maybe 60% (?) white dmg, that's an overall 12% damage increase on lvl 73 mobs by my maths, which isn't too shabby. (Forgive me if I'm way off, long time since I played a rogue, I know dagger rogues do more yellow dmg, sword rogues more white. Plus I'm not a maths whizz, so i could have carried a nought in the wrong place).

Warriors are tougher to figure out, but the added white dmg means more rage to throw around, so they scale quite nicely too.

What proportion of white dmg makes up a shaman's dps? I'd guess enhancement shamans do a very large proportion of their damage as white hits, so I'd imagine it's a hefty increase for them.
your numbers are way off. Assuming glancing blows are removed entirely, rogue dps would jump about 5-6%. The real problem isnt glancing blows however, its mob armor. Mob armor went from 10-15% fully sundered/ff/cor'd at 60 to about 25% under the same effects. However, most guilds are reluctant to use CoR now due to increased damage or lower raid amounts which pushes current mob armor to about 30%. You are looking at 15-25% dps loss due to increased armor between 60 and 70.

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Old 04/14/07, 3:12 PM   #23
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Originally Posted by Emily View Post
So... *assuming* glancing blows are down from 40% to about 20-25%. (I'll assume glancings do 75% of the damage of a normal blow) it's around a 20% increase to white dmg.

For rogues whose damage is maybe 60% (?) white dmg, that's an overall 12% damage increase on lvl 73 mobs by my maths, which isn't too shabby. (Forgive me if I'm way off, long time since I played a rogue, I know dagger rogues do more yellow dmg, sword rogues more white. Plus I'm not a maths whizz, so i could have carried a nought in the wrong place).

Warriors are tougher to figure out, but the added white dmg means more rage to throw around, so they scale quite nicely too.

What proportion of white dmg makes up a shaman's dps? I'd guess enhancement shamans do a very large proportion of their damage as white hits, so I'd imagine it's a hefty increase for them.
No, going from 40% of the time losing 24% white dmg (9.6% white dmg overall) to losing lets say 22% of the time losing 24% white dmg, (5.3% white dmg overall) isnt nearly the gains your theorizing. I do 60ish% of my dmg in white dmg. Lets say I do 1k dps. 600 dps is white under the old rules, I would do 629 dps of white dmg with the new rules. Making my 1000 dps swing up to 1029 dps with the new change. Its a nice change, but its not as massive as your numbers.

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Old 04/14/07, 4:32 PM   #24
Emily
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
Apologies, I should avoid doing maths when sleepy.

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Old 04/15/07, 1:17 AM   #25
Zerianne
Von Kaiser
 
Murloc Rogue
 
Illidan
Originally Posted by Wodahs View Post
No, going from 40% of the time losing 24% white dmg (9.6% white dmg overall) to losing lets say 22% of the time losing 24% white dmg, (5.3% white dmg overall) isnt nearly the gains your theorizing. I do 60ish% of my dmg in white dmg. Lets say I do 1k dps. 600 dps is white under the old rules, I would do 629 dps of white dmg with the new rules. Making my 1000 dps swing up to 1029 dps with the new change. Its a nice change, but its not as massive as your numbers.
Indeed. I did a "just for fun" Naxx run last night and was amazed at how much damage I did. 1500dps on patchwerk? I'm lucky if I do the same DPS on level 70 mobs now than I did at 60, and that's with 500 more attack power, an 86dps weapon and Surprise Attacks. The armor increase from 60-70 is absolutely mind boggling. Spell resistances didn't "scale" this way, what the hell were they thinking. =/

But, I will take any buff I can get. I will gain 2 talent points with trainable imp sap, a small boost from glancing blow reduction, and less melee-unfriendly fights. We'll see how that works out overall. I'm happy they have at least acknowledged some stuff is out of whack. Baby steps are better than no steps at all or, god forbid, a step backwards. At the very least, I'd rather they improve my class in small steps instead of going overboard and nerfing it later, which seems to be the upsetting many people right now.

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