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Old 04/14/07, 1:44 PM   #16
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Parsing that log, and calculating glancing by the total number of swings nets the following. Please note I reconstructed numbers via math, and they could be wrong, but after a couple sanity checks they look good.

kaxyv
175 Hits
82 Glances
83 Crits
52 Misses
392 swings
21% glance for avg 73% dmg (27% reduction)

Tyrena
122 Hits
95 Glances
97 Crits
49 Misses
363
26% glance for avg 76% dmg (24% reduction)

Under current mechanics, we would expect 157 glances for Kaxyv, and 91 glances for Tyrena. Going from a flat 40% glance rate to somewhere in the neighborhood of 21-26% glance rate is much better.

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Old 04/14/07, 2:03 PM   #17
Emily
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
Edit: Bad Maths

Last edited by Emily : 04/14/07 at 4:32 PM.

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Old 04/14/07, 2:08 PM   #18
Khlysti
Ithyphallic
 
Night Elf Death Knight
 
Silvermoon (EU)
Originally Posted by Praetorian View Post
They may be gone in 2.1 with changes to the area, but as of 2.0, there are level 73 nonelite scorpids in NW Blade's Edge on the northern plateau.
Can't find these on test at all, seems the mob populations of both flying only areas has been changed.

Now to do more windfury tests.

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Old 04/14/07, 2:08 PM   #19
Howitzer
Piston Honda
 
Howitzer's Avatar
 
Orc Hunter
 
Turalyon
Originally Posted by Emily View Post
So... *assuming* glancing blows are down from 40% to about 20-25%. (I'll assume glancings do 75% of the damage of a normal blow) it's around a 20% increase to white dmg.

For rogues whose damage is maybe 60% (?) white dmg, that's an overall 12% damage increase on lvl 73 mobs by my maths, which isn't too shabby. (Forgive me if I'm way off, long time since I played a rogue, I know dagger rogues do more yellow dmg, sword rogues more white. Plus I'm not a maths whizz, so i could have carried a nought in the wrong place).

Warriors are tougher to figure out, but the added white dmg means more rage to throw around, so they scale quite nicely too.

What proportion of white dmg makes up a shaman's dps? I'd guess enhancement shamans do a very large proportion of their damage as white hits, so I'd imagine it's a hefty increase for them.
Thats a pretty nice increase in white damage for more than just Wars / Rogues. I'm wondering if this will really increase the viability of BM hunters in raids now assuming that pet survivability has increased?

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Old 04/14/07, 2:43 PM   #20
Zamaar
Von Kaiser
 
Undead Warrior
 
Skullcrusher
I think every hunter's DPS should increase now with Kill command not being tied to global cooldown, now it's just left to see on how many actual fights you can get the pet on the boss, but maybe hunters can *maybe* get to a decent spot on the damage meters.

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Old 04/14/07, 2:48 PM   #21
Nite_Moogle
I prefer the term treasure hunting
 
Nite_Moogle's Avatar
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by Emily View Post
What proportion of white dmg makes up a shaman's dps? I'd guess enhancement shamans do a very large proportion of their damage as white hits, so I'd imagine it's a hefty increase for them.
About 40-50%. It'll definitely be a DPS hike for all of the melee classes.

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Old 04/14/07, 3:04 PM   #22
pf
Don Flamenco
 
Dwarf Rogue
 
Garona
Originally Posted by Emily View Post
So... *assuming* glancing blows are down from 40% to about 20-25%. (I'll assume glancings do 75% of the damage of a normal blow) it's around a 20% increase to white dmg.

For rogues whose damage is maybe 60% (?) white dmg, that's an overall 12% damage increase on lvl 73 mobs by my maths, which isn't too shabby. (Forgive me if I'm way off, long time since I played a rogue, I know dagger rogues do more yellow dmg, sword rogues more white. Plus I'm not a maths whizz, so i could have carried a nought in the wrong place).

Warriors are tougher to figure out, but the added white dmg means more rage to throw around, so they scale quite nicely too.

What proportion of white dmg makes up a shaman's dps? I'd guess enhancement shamans do a very large proportion of their damage as white hits, so I'd imagine it's a hefty increase for them.
your numbers are way off. Assuming glancing blows are removed entirely, rogue dps would jump about 5-6%. The real problem isnt glancing blows however, its mob armor. Mob armor went from 10-15% fully sundered/ff/cor'd at 60 to about 25% under the same effects. However, most guilds are reluctant to use CoR now due to increased damage or lower raid amounts which pushes current mob armor to about 30%. You are looking at 15-25% dps loss due to increased armor between 60 and 70.

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Old 04/14/07, 3:12 PM   #23
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Originally Posted by Emily View Post
So... *assuming* glancing blows are down from 40% to about 20-25%. (I'll assume glancings do 75% of the damage of a normal blow) it's around a 20% increase to white dmg.

For rogues whose damage is maybe 60% (?) white dmg, that's an overall 12% damage increase on lvl 73 mobs by my maths, which isn't too shabby. (Forgive me if I'm way off, long time since I played a rogue, I know dagger rogues do more yellow dmg, sword rogues more white. Plus I'm not a maths whizz, so i could have carried a nought in the wrong place).

Warriors are tougher to figure out, but the added white dmg means more rage to throw around, so they scale quite nicely too.

What proportion of white dmg makes up a shaman's dps? I'd guess enhancement shamans do a very large proportion of their damage as white hits, so I'd imagine it's a hefty increase for them.
No, going from 40% of the time losing 24% white dmg (9.6% white dmg overall) to losing lets say 22% of the time losing 24% white dmg, (5.3% white dmg overall) isnt nearly the gains your theorizing. I do 60ish% of my dmg in white dmg. Lets say I do 1k dps. 600 dps is white under the old rules, I would do 629 dps of white dmg with the new rules. Making my 1000 dps swing up to 1029 dps with the new change. Its a nice change, but its not as massive as your numbers.

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Old 04/14/07, 4:32 PM   #24
Emily
Piston Honda
 
Blood Elf Paladin
 
Doomhammer (EU)
Apologies, I should avoid doing maths when sleepy.

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Old 04/15/07, 1:17 AM   #25
Zerianne
Von Kaiser
 
Murloc Rogue
 
Illidan
Originally Posted by Wodahs View Post
No, going from 40% of the time losing 24% white dmg (9.6% white dmg overall) to losing lets say 22% of the time losing 24% white dmg, (5.3% white dmg overall) isnt nearly the gains your theorizing. I do 60ish% of my dmg in white dmg. Lets say I do 1k dps. 600 dps is white under the old rules, I would do 629 dps of white dmg with the new rules. Making my 1000 dps swing up to 1029 dps with the new change. Its a nice change, but its not as massive as your numbers.
Indeed. I did a "just for fun" Naxx run last night and was amazed at how much damage I did. 1500dps on patchwerk? I'm lucky if I do the same DPS on level 70 mobs now than I did at 60, and that's with 500 more attack power, an 86dps weapon and Surprise Attacks. The armor increase from 60-70 is absolutely mind boggling. Spell resistances didn't "scale" this way, what the hell were they thinking. =/

But, I will take any buff I can get. I will gain 2 talent points with trainable imp sap, a small boost from glancing blow reduction, and less melee-unfriendly fights. We'll see how that works out overall. I'm happy they have at least acknowledged some stuff is out of whack. Baby steps are better than no steps at all or, god forbid, a step backwards. At the very least, I'd rather they improve my class in small steps instead of going overboard and nerfing it later, which seems to be the upsetting many people right now.

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Old 04/15/07, 1:37 AM   #26
Spades
Piston Honda
 
Spades's Avatar
 
Gnome Rogue
 
Shattered Hand
i.e, holy paladins.

I do wonder why they made the armor change. I can only theorize it was to prevent non-rogue physical DPS classes from completely dominating the DPS charts (I mean, that's what WE'RE for, right? According to the devs, anyway.) I predict we'll continue to get DPS buffs as they fine-tune BC.

"Existence has no pattern save what we imagine after staring at it for too long."
-Rorschach, Watchmen

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Old 04/15/07, 2:29 AM   #27
Emeraude
Bald Bull
 
Emeraude's Avatar
 
Night Elf Warrior
 
Sargeras
Originally Posted by alienangel View Post
I said his replacement in BL, not Doomlord Kazzak :P. It's my understanding that he's as easy at 70 as the old Kazzak was at 60.
Not to derail but what? I Hadn't seen anything on live in the Blasted Lands for a long time. Guess they finally put him back.

What is the most important thing to you? Won't you grant me the pleasure of taking it away.

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Old 04/15/07, 3:49 AM   #28
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Originally Posted by Zerianne View Post
Indeed. I did a "just for fun" Naxx run last night and was amazed at how much damage I did. 1500dps on patchwerk? I'm lucky if I do the same DPS on level 70 mobs now than I did at 60, and that's with 500 more attack power, an 86dps weapon and Surprise Attacks. The armor increase from 60-70 is absolutely mind boggling. Spell resistances didn't "scale" this way, what the hell were they thinking. =/

But, I will take any buff I can get. I will gain 2 talent points with trainable imp sap, a small boost from glancing blow reduction, and less melee-unfriendly fights. We'll see how that works out overall. I'm happy they have at least acknowledged some stuff is out of whack. Baby steps are better than no steps at all or, god forbid, a step backwards. At the very least, I'd rather they improve my class in small steps instead of going overboard and nerfing it later, which seems to be the upsetting many people right now.
Zerianne, I wholeheartedly agree. Personally I am more interested in getting the imp sap in my build for no talent points, and less pbaoe/asscleaves making me a liabilty in heroics. The improved dmg is nice, but I would trade the romoval of cleaves and removal of pbaoes on mobs like Leotheras for the increase in dmg.

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Old 04/15/07, 4:31 AM   #29
Sapp
Bald Bull
 
Sapp's Avatar
 
Human Paladin
 
<NI>
Detheroc
Originally Posted by alienangel View Post
I said his replacement in BL, not Doomlord Kazzak :P. It's my understanding that he's as easy at 70 as the old Kazzak was at 60.
He didn't get a replacement as far as I know, though. There was that Highlord Kruul guy for the duration of the dark portal event, but he didn't move to blasted lands after his spree. AFAIK there's no boss there now.

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Old 04/15/07, 6:32 AM   #30
Igniter
King Hippo
 
Igniter's Avatar
 
Dwarf Paladin
 
<AHH>
Ner'zhul
Originally Posted by Sapp View Post
He didn't get a replacement as far as I know, though. There was that Highlord Kruul guy for the duration of the dark portal event, but he didn't move to blasted lands after his spree. AFAIK there's no boss there now.
I believe the replacement still wanders Azeroth... althought I haven't really gone out of my way to look for him yet.

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