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Old 04/29/07, 4:16 PM   #166
Efejel
Piston Honda
 
Tauren Druid
 
Dragonblight
I'd guess that the next thing this thread needs is some Mage/'lock DPS numbers, and an estimate of how much 5% crit adds to their DPS. And/or some solid math on how much DPS 3% melee hit adds to the raid (including consideration of %hit missing from top tanking gear & how much the aggro ceiling is raised with 3% hit). I'd think we could also use a solid estimate on how much mitigation -2% hit to various bosses is, and an estimate of how valuable that mitigation is in terms of healer mana--though I'm guessing it's of relatively low value on the whole, being effectively "spike" damage prevention.

On the other side of the coin, we could consider the Moonkin in the healer group option, with how much mana is/will be saved by a Paladin with 5% more spell crit, and how much mitigation the additional uptime (if any) Inspiration/Ancestral Fortitude would provide.

<DPS Option>
1) Moonkin
2) Shadow Priest
3) Elemental Shaman
4) Mage / Destruction 'lock
5) Mage / Dest 'lock

<Healing option>
1) Moonkin
2) Resto Shammy/Shadow Priest
3) Holy Pally
4) Priest w/ Inspiration
5) Another of 2,3, or 4

What would be helpful:
A) What qualifies as a "well-geared" Mage, what DPS specs & spell-cycles are popular, and how much DPS does 5% crit amount to in such an instance?

B) What qualifies as a "well-geared" Elemental Shaman, what DPS specs & spell-cycles are popular, and how much DPS does 5% addt'l crit amount to?

C) What qualifies as a "well-geared" Destruction Warlock, what DPS specs & spell-cycles are popular, and how much DPS does 5% addt'l crit amount to?

D) Are there any existing models for predicting the "uptime" of Anc. Fort/Inspiration?

Anyways, these are the things I'm curious to find out more about for better modeling the raiding impact Moonkin can have, and potentially for providing a primer for raid leaders as to why they should consider Moonkin as more than a wasted slot/battle res.

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Old 04/29/07, 5:38 PM   #167
chase
Piston Honda
 
Dwarf Priest
 
Malygos
Well geared raid mage is probably ~950 dmg 30% crit and a deep fire build (10/48/3).
Someone correct me if I am wrong.

Also have to include that a deep fire mage will get 30% mana returned on spell crits from master of elements.(MoE)

Straight dps boost:
+?c = (m+r*d)*b*?c/(2208*r*(1+b*c)) +damage where:
?c = crit rating =5% ~110.4 crit rating
m = average base damage =735 (avg base fireball)
r = +damage coefficient = 1.05
d = +damage = 950
b = critical strike bonus factor (usually 0.5 for most spells) = 1.1
c = crit chance = 30%

110.4 crit rating ~ 68.2 +dmg

That is just pure damage. Value of crit for MoE I will leave for someone else.

68.2 +dmg would increase dps by roughly 20 dps or 9%

Last edited by chase : 04/29/07 at 6:14 PM.

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Old 04/29/07, 6:05 PM   #168
Yes
Bald Bull
 
Yes's Avatar
 
Tauren Druid
 
Dragonmaw
Originally Posted by Efejel View Post

What would be helpful:
A) What qualifies as a "well-geared" Mage, what DPS specs & spell-cycles are popular, and how much DPS does 5% crit amount to in such an instance?

B) What qualifies as a "well-geared" Elemental Shaman, what DPS specs & spell-cycles are popular, and how much DPS does 5% addt'l crit amount to?

C) What qualifies as a "well-geared" Destruction Warlock, what DPS specs & spell-cycles are popular, and how much DPS does 5% addt'l crit amount to?

D) Are there any existing models for predicting the "uptime" of Anc. Fort/Inspiration?

Anyways, these are the things I'm curious to find out more about for beter modeling the raiding impact Moonkin can have, and potentially for providing a primer for raid leaders as to why they should consider Moonkin as more than a wasted slot/battle res.

Mage: 6%* dps to fire mage, 7~% to arcane /fire mage. *mana savings
Spell cycles that are popular: mash fireball untill keyboard broken, refresh scorch.
Shaman: 6%* dps to a shaman. *mana savings
Spell cycles that are popular: mash lighning bolt untill keyboard broken, refresh totems.
Destruction Warlock: What is a destruction warlock? It'd be about 3.5% for a destro lock, and 1.7%~ to an affliction lock. Destro lock keeps corruption and immolate and spams shadowbolt or incinirate. Sometimes taps. Probably is CoS / CoE bitch. Affliction lock keeps corruption, siphon, immo, ua, coa, and spams shadowbolt. Sometimes takes pet mana, sometimes taps.

Healer +5% crit is really irrelevant, I personally have not seen an instance of a healing intensive fight so far where one could say "If only we crit 5% more" Crits simply turn into overheals in most cases other then fol.

3% melee hit for a rogue would be a 1.5%~ increase, for a dw warrior it'd be a 2.5% increase ~, druids and hunters would not notice it, for a shaman it'd be a 2~% increase.
Assuming special attack maxed.

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Old 04/29/07, 8:20 PM   #169
Boevis
Bald Bull
 
Boevis's Avatar
 
Tauren Druid
 
Lightbringer
It's going to be 3.5% more threat to a tank (going from 83.2% 'miss' to 86.2%)

Feral druid (cat) definitely notice, Str and Agi are worth twice as much as hit to us, not because we don't value hit but because of our immense returns on Str/Agi, yet the cost the same statwise. While I'm not going to get 3% more Str/Agi with the gear available, I can pretty easily switch gear to get another 30 AP 1% crit, about 2% more DPS.

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Old 07/16/08, 5:27 AM   #170
Sorilea
Glass Joe
 
Night Elf Druid
 
Moonglade (EU)
Probably in the wrong thread

.....but will a spell hit rating of 151 be significantly subpar to warrant changing a +8 spell hit gem to +10?

We have just started MH and have done the first 3 Bosses in BT, but are still labouring on Kael in TK - all other T5 content has been cleared.

As one of 2 Moonkins in a small raid group, I just want to make sure that lack of Spell Hit rating isnt a problem.

Thanks in anticipation

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Old 07/16/08, 8:36 AM   #171
Erdluf
Great Tiger
 
Night Elf Druid
 
Echo Isles
Originally Posted by Sorilea View Post
.....but will a spell hit rating of 151 be significantly subpar to warrant changing a +8 spell hit gem to +10?

We have just started MH and have done the first 3 Bosses in BT, but are still labouring on Kael in TK - all other T5 content has been cleared.

As one of 2 Moonkins in a small raid group, I just want to make sure that lack of Spell Hit rating isnt a problem.

Thanks in anticipation
Suppose that if you never miss you'd be at 2000 DPS. At 152 (or more) hit you'd be at 1980 DPS. At 151 hit you'd be at 1979.3 DPS. At that level that last point of hit is worth about 0.7 DPS.

If you are at the 1000 DPS level, that last point of hit is worth about 0.35 DPS.

Depending on crit rate and haste, with 4-piece t5 and CoE, a point of +spell is worth about 0.74 DPS.

Upgrading to the epic hit gem gives you the equivalent of something less than 1 +spell. Changing a 9 +spell to a 12 +spell would be a much better investment.

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Old 07/16/08, 11:07 AM   #172
Kangee
Glass Joe
 
Kangee
Tauren Druid
 
Non-US/EU Server (EU)
Hi guys,
I just recently specced Moonkin and I hope it's OK if I ask you a question =)
Since last patch one can't swap Idols without interrupting the SF cast, so I was wondering whhat of the following yields more DPS

Option 1)
Use only SF Idol witch 1xMF 3xSF rotation

Option 2)
Use following macros

macro #1
/cast mf
/equip mf idol

macro #2
/cast is
/equip sf idol

With those macros above using a rotation like 1xMF,1xIS,3xSF

I hope this question hasen't been asked before, if so I sincerly apologize and hope you could give me the link to the answer.

If both option are wrong for max DPS it would be nice of you guys to point me to the right direction.

Thanks in advance,

Kangee

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Old 07/17/08, 4:13 AM   #173
Benita
Don Flamenco
 
Tauren Druid
 
Dentarg (EU)
Try this not one year old thread: http://elitistjerks.com/f31/t11582-d...s_spreadsheet/
and dont forget this one: http://elitistjerks.com/f47/t21687-druid_balance/

Cast rotations depend heavily on your gear level, its mentioned a couple of hundred times in the first thread. As for your question with the idol swapping, you could try to estimate the value of MF for about 70 spelldamage on the spreadsheet and then check if MF/4SF is more dps without the 70 spelldmg than a rotation including MF/IS. This would of course mean that idol swapping always has to work perfectly and not delay any spells because you got slight amounts of haste or press the macros early interupting spells.

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