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Old 04/19/07, 2:42 PM   #26
TheOnly
Don Flamenco
 
Gnome Warlock
 
Dragonblight
Originally Posted by GoG View Post
If in the course of a lengthy fight, when you are trying to keep all your dots up as close to 100% of the time as possible you get into this scenario:

(pretend this an accurate picture of your dot timers )

1.8 sec Corruption on Blah
1.5 sec immolation on Blah

This might not happen as part of your "perfect" rotation, this might not be ideal, but this will happen. What do you do? In theory, you want to start to cast a new dot so that it goes off just as the previous cast of it falls off, but in this scenario you have 2 dots that are going to fall off very close to each other and its impossible to start to cast them in such a way to have no down time, unless, of course, your corruption in an instant cast.
Calculations of DPS loss from small overlap effects in DoT rotations indicate that this just isn't a problem.

The Warlock (another) DPS spreadsheet thread shows the following, roughly:

2 seconds of DoT Gap for ALL dots (meaning, you get to refresh each 2 seconds late) loses you the same ammount of dps as 0.1 second of Lag -- about 2%.

I would never go without instant corruption unless I have 0 points in the tree, but DPS loss from minor DoT uptime loss is minimal. DPS loss from not casting is huge. So as long as you are continuously casting SOMETHING and keeping all dots up as much as you can, you're doing good. If you cancel a shadowbolt (or even drain life) half way through to get your corruption back up in 'prefect' time, you're losing dps.


Yes, talented corruption + Immolate make a very nice pair in a cycle though (Corr > Immolate -- both end at the same time, can be refreshed in the same cycle continuously -- UA > Corr > Immo as a triplet with one immo tick loss per cycle is optimal).

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Old 04/19/07, 2:50 PM   #27
niska
Von Kaiser
 
niska's Avatar
 
Gnome Warlock
 
Malfurion
There's nothing better to put your points in that early in the tree if you have a substantial amount of hit gear. You want SB and Soulshatter to hit, too, so Supression is a crutch until sufficient hit can be reached.

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Old 04/19/07, 7:20 PM   #28
TheSilverHand
Von Kaiser
 
TheSilverHand's Avatar
 
Draenei Shaman
 
Gilneas
Originally Posted by niska View Post
There's nothing better to put your points in that early in the tree if you have a substantial amount of hit gear. You want SB and Soulshatter to hit, too, so Supression is a crutch until sufficient hit can be reached.
Ok, so I may be insane, or something, but why do I keep seeing people talk about Suppression making shadowburn and soulshatter hit? Am i thinking of the right spells? Last time I checked, Suppression affects only Affliction spells, and Soulshatter = Demonology while Shadowburn = Destruction.

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Old 04/19/07, 7:28 PM   #29
Sumie
Piston Honda
 
Undead Warlock
 
Maelstrom
What they're saying is that even if you have 5/5 Suppression, you'd still want to collect +hit gear for Soul Shatter (a resisted Soul Shatter absoultely sucks) and Shadowbolt. I try to keep my hit rating above 100, and having 5/5 Suppression would just be overkill for my affliction spells. 2-3 points is usually all that's needed.

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Old 04/20/07, 8:38 AM   #30
Demi9OD
Don Flamenco
 
Orc Warlock
 
Shadowmoon
Originally Posted by GoG View Post
You don't recast UA???

I think its obvious now that imp Corruption is pretty important. What you should really be asking is how useless is nightfall.
The 20k damage I usually do in shadow tranced bolts while running circles around lurker or chasing around a spinning top leotheras says differently. Like the rest of the affliction tree, your strength comes in your mobility, and you can't just look at pure stand still numbers to judge the usefulness of nightfall.

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Old 04/20/07, 10:27 AM   #31
Zoner
Piston Honda
 
Human Warlock
 
Kalecgos
Originally Posted by Demi9OD View Post
The 20k damage I usually do in shadow tranced bolts while running circles around lurker or chasing around a spinning top leotheras says differently. Like the rest of the affliction tree, your strength comes in your mobility, and you can't just look at pure stand still numbers to judge the usefulness of nightfall.
Are you saying you can get nightfall to proc more than one a minute or so? Because thats all its ever done for me since they nerfed the interaction of stacking the nightfall proc rate from multiple concurrent corruptions.

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