Originally Posted by noxiousdog
It was healing threat, not dps threat. I just didn't have enough mitigation to be there. We were fine until the double champion pulls that don't respond to CC.
And thanks for all the responses.
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I assume you mean the double Defender pulls because the Champions (those that can Fear) are very much CCable. From my experience, losing aggro there is nothing to be ashamed of because those pulls can be quite tricky on aggro. The reason being is that these mobs can shield bash stun you basically right after they are in melee range. And as we all know, stunned tanks generate zero threat but healing just can't stop just because you are stunned (on top of that you cannot dodge while stunned adding even more healing aggro).
That being said, I generally don't lose aggro on these mobs anymore unless a Rogue thinks it's a good idea to pop BF just after the pull; but he'll find out the hard way that you can't Taunt/Bash when you are stunned.
A big advantage Druids have over Warriors is the pull. Wrath one mob, MF both while sidestepping (reju up if you feel like it), pop Barkskin and go Bear. That will take care of the initial healing aggro, then Maul the mob the DPS is NOT attacking once to ensure he will not break through and attack your healer. Mangle and Maul the other Defender the DPS is attacking once, then Mangle the other Defender again and you can pretty much focus on keeping aggro on the Main Assist target with Mangle --> Maul --> Swipe rotation on the Defender that is being killed first with Swipe ensuring that the other Defender you are not actively attacking will not break through in the later stages of the fight.
In the case that a trigger happy DPS has gotten aggro by the time you were building aggro on both mobs (can happen if you get stunned right after the pull), you have two options: Either Taunt right away or Bash then Taunt. Both work really and they got their respective advantages and disadvantages:
Taunting has the advantage that you can use your Bash for damage mitigation purposes later on (Bash the Defender that is not being DPSed down for maximum effect because you can generally be sure that there will be no Diminishing Returns for stuns on that one).
Bashing it, then taunting just as the Bash duration runs out has the advantage that you basically get free threat from your DPS that pulled aggro AND since you don't have to build aggro on the stunned mob (since you will taunt it anyway) you can use the time to build even more threat on the mob that is not being attacked. The obvious disadvantage is that won't be able to use Bash reactively anymore in case you drop low on Health.
Hope that helps.
EDIT: Corrected the rotation from Mangle --> Mangle (doh) --> Swipe to Mangle --> Maul --> Swipe.