I don't think anyone has ever done any sort of testing about if exceeding the base +hit cap versus a target that actually has more resistance than the assumed cap works.
We know that binary spells are on a single roll that is the result of other information rolled (no pun intended) into one.
We know that it is "Spell Hit * Resist = the_roll"
We know the values we need to cap spell hit, and we know it caps. The question here is whether Improved Conc Aura, or the neckpiece, if their buffs push the spell hit down, or if they push the resistance factor up.
Judging by
http://www.thottbot.com/s20256, 3/3 Improved Concentration Aura seems to be pushing something up, and it's not clear what is getting added +15. It would seem that you would either need spell penetration, or something that is just not itemized to counter this particular effect.
From looking at what I could find, it doesn't seem like pushing over the cap would produce any effect for this particular situation, but this is just purely guessing talk out of theorycrafting.
edit: I just looked over Talisman of the Breaker, and other talents that produce similar effects, and the paladin aura effect is just unique. The Talisman and other talents like Focused Mind seem to increase a "Mechanic Resistance", which in theory should be able to be countered by spell penetration. The paladin aura doesnt seem like it falls under any sort of resistance.