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Old 04/23/07, 5:16 AM   #1
Opposite
Glass Joe
 
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Gnome Warlock
 
The Venture Co (EU)
[Warrior]Ratings Equivalence

I'm a casual player in a casual guild enjoying tanking before anything else in WoW. Since I'm not too much of an active player, I don't have time to top my gear at the same rate as the other tanks in my guild do. Also, so far my guild is just entering Karazhan and I've contended myself to offtank only (especially since my constant 200~300ms latency doesn't allow me to be very efficient while holding aggro).

Currently I stopped at 515 Def and I'm quite puzzled as to why the other two tanks keep stacking their def. only, up to 553, basically ignoring other specific mitigation ratings (dodge, parry, block). So I made up a calculation to see what's the equivalence between Defence, Dodge, Parry & Block Ratings.

I've found out that for level 70:

14.81Defense Rating (=6,25Defense=1% total mitigation)=18.9 Dodge Rating (1% dodge)=31.54Parry Rating (1% parry)=7.88 Block Rating (1% block)

I'm not particularily interested in the priority between mitigation types (dodge before block or viceversa) but I'm puzzled by the difference in numbers.
I thought that 1 x rating=1 y rating but it seems, by my computations, that it isn't.

Am I doing something wrong? Do I miss something?

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Old 04/23/07, 5:22 AM   #2
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Opposite View Post
I'm a casual player in a casual guild enjoying tanking before anything else in WoW. Since I'm not too much of an active player, I don't have time to top my gear at the same rate as the other tanks in my guild do. Also, so far my guild is just entering Karazhan and I've contended myself to offtank only (especially since my constant 200~300ms latency doesn't allow me to be very efficient while holding aggro).

Currently I stopped at 515 Def and I'm quite puzzled as to why the other two tanks keep stacking their def. only, up to 553, basically ignoring other specific mitigation ratings (dodge, parry, block). So I made up a calculation to see what's the equivalence between Defence, Dodge, Parry & Block Ratings.

I've found out that for level 70:

14.81Defense Rating (=6,25Defense=1% total mitigation)=18.9 Dodge Rating (1% dodge)=31.54Parry Rating (1% parry)=7.88 Block Rating (1% block)

I'm not particularily interested in the priority between mitigation types (dodge before block or viceversa) but I'm puzzled by the difference in numbers.
I thought that 1 x rating=1 y rating but it seems, by my computations, that it isn't.

Am I doing something wrong? Do I miss something?
Not all forms of avoidance are equal.

Parry and dodge are equivalent from a damage-avoided perspective, but parry also hastens your next swing, which generates more threat; hence the higher cost.

Block provides less damage avoided than dodge or parry; hence the lower cost. There's very little reason for a warrior to stack block rating aside from certain fights against dual-wield type opponents.

If you're interested only in full avoidance (i.e., you don't care about block), then defense and dodge are very nearly equal (20 points vs 18.9 for 1% avoidance).

My comrades are my weapons, and I am their shield.

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Old 04/23/07, 10:59 AM   #3
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by Cathela View Post
parry also hastens your next swing, which generates more threat; hence the higher cost.
Would this make it such that defense is worth more than dodge, as it gives some parry, therefore more threat? (and which is the 20 rating/18.9 rating? If defense is the first, that would make more sense, due to the parry gained.)

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

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Old 04/23/07, 3:26 PM   #4
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Cel View Post
Would this make it such that defense is worth more than dodge, as it gives some parry, therefore more threat? (and which is the 20 rating/18.9 rating? If defense is the first, that would make more sense, due to the parry gained.)
20 defense rating gives you 0.33% miss, 0.33% dodge, 0.33% parry, and 0.33% block (and 0.33% crit fortification if you still need that).

18.9 dodge rating gives you 1% dodge.

So yes, there are many ways to compare the two.

My comrades are my weapons, and I am their shield.

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Old 04/23/07, 4:07 PM   #5
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
This reminds me of a thread I saw in the Warrior forums (that I can no longer find) in which someone tried to create a crit/crush-immune warrior that never used shield block. I could have sworn I saw such a thread, complete with a gear list, yet I could never find it again.

So today for want of anything better to do I was sorting through possible gear choices for maximizing dodge/parry/block and I hit a wall trying to mentally juggle items with defense rating against items with straight-up block (which it seemed easiest to find in abundance, and cheapest in terms of rating per % point). This thread sets me straight on how the various ratings compare, so thank you.

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Old 04/23/07, 4:41 PM   #6
Ren
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Blood Elf Death Knight
 
Mal'Ganis
Originally Posted by Charsi View Post
This reminds me of a thread I saw in the Warrior forums (that I can no longer find) in which someone tried to create a crit/crush-immune warrior that never used shield block. I could have sworn I saw such a thread, complete with a gear list, yet I could never find it again.
Was it this thread? Beat the 85

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Old 04/23/07, 4:42 PM   #7
Charsi
Don Flamenco
 
Night Elf Warrior
 
Stormrage
Could be! I idle a lot on this forum and might have got mixed up. Will look at that thread in greater detail.

I don't think that's actually the right thread, although it's along a basically identical line. Perhaps some of the gem socketing choices can be re-evaluated in light of the above ratings comparison. Hrmm. Thanks again. Unless i'm misreading the OP, when shooting for maximum avoidance I should never socket a Dodge (Subtle Living Ruby) gem over a Defense (Thick Dawnstone) gem of the same "tier quality", because they're both +8 of their respective ratings and you get more mileage out of defense?

Last edited by Charsi : 04/23/07 at 4:55 PM.

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Old 04/23/07, 8:21 PM   #8
Randor
Don Flamenco
 
Night Elf Warrior
 
Kilrogg
490 is the number to shoot for to basically be as uncrittable as you can. Past that, there's 2 train of thoughts: one is to stack stamina as much as possible afterward, the other is to add more defense as it adds a little bit of block, parry and dodge.

That said, for off-tanking Karazhan, you would do better and contribute more by going with a hybrid spec or a pure dps build as long as your gear keeps you past 490 defense. There's not much else to off-tank where you need full protection and in many fights, your lower dps will hamper the group.

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