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06/11/07, 1:14 PM
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#136
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Bald Bull
Blood Elf Priest
Mal'Ganis
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Originally Posted by Zhoe
This point is purely speculative on my part, but I've noticed that as my gear quality has increased, my white damage has been slowly approaching 35% of my DPS. Forgive my ignorance on Rogues, but I hear one of their specs (maybe it was swords?) does around 40% white damage and they love Dragonspine. So my theory is that as our own gear quality improves, the benefits from haste scales at a non-linear rate. Again, that is pure theory and I have no data to support it, but I think its interesting enough to try to analyze.
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Rogues (well, combat rogues, which are probably the build you're thinking of) get a scaling extra benefit from haste-- haste gives more offhand strikes, which gives more Combat Potency procs, which gives more energy, which gives more yellow damage.
Druids, unlike warriors and rogues, don't really have anything that gives extra benefit from haste. I can't really think of a reason that haste would scale non-linearly for druids. Take your white DPS, multiply it by the percent haste. That's your haste benefit.
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06/11/07, 1:21 PM
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#137
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King Hippo
Gnome Warlock
Spinebreaker
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Originally Posted by Zhoe
I intend on getting my 4pc t5 for tanking anyway, but is the t4 2pc bonus better dps-wise than the 4pc t5?
In reply to the Ashtongue trinket, I don't Rejuv so much when I'm spot healing out of form with 2pc t5. Usuaully I'll just lean on my free Regrowth and max-rank HT. From that point of view, I'd lean towards using a strict DPS trinket in that spot.
This point is purely speculative on my part, but I've noticed that as my gear quality has increased, my white damage has been slowly approaching 35% of my DPS. Forgive my ignorance on Rogues, but I hear one of their specs (maybe it was swords?) does around 40% white damage and they love Dragonspine. So my theory is that as our own gear quality improves, the benefits from haste scales at a non-linear rate. Again, that is pure theory and I have no data to support it, but I think its interesting enough to try to analyze.
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The dagger/sword rogues in my guild seem to range from 50-55% white damage. They are some combat variation.
Even this hemo rogue from the WWS thread still has 45% white damage.
Last edited by Darkmantle : 06/11/07 at 1:27 PM.
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06/11/07, 1:24 PM
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#138
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Von Kaiser
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Was there ever any consensus on how useful feral combat skill rating was? Especially in regards to shapeshifter's signet. Our tier gear is lacking +hit, so keeping up that 8.6% isn't the easiest.
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06/11/07, 2:01 PM
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#139
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King Hippo
Blood Elf Death Knight
Blackrock
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Originally Posted by exarkun
Was there ever any consensus on how useful feral combat skill rating was? Especially in regards to shapeshifter's signet. Our tier gear is lacking +hit, so keeping up that 8.6% isn't the easiest.
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Tier gear is for tanking; rogue gear is for dps.
The best/only way you can use our Tier sets for damage is if your Belt/Boots/Bracers/Neck/Rings/Trinkets can net you 5.6 or more +Hit so that your specials will no longer miss. This is doable but requires some sacrifices, requiring an average of +0.7% Hit on each slot (5.6 +Hit / 8 Slots = 0.7 Hit/Slot), which is a hefty amount. If you drop a 5th piece of tier gear, seeing that the bonuses are at 2/4 pc, the hit requirement goes down to 0.62 Hit/Slot, which is still rather high.
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I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.
My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.
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06/11/07, 5:38 PM
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#140
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Von Kaiser
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Originally Posted by Feorthas
Tier gear is for tanking; rogue gear is for dps.
The best/only way you can use our Tier sets for damage is if your Belt/Boots/Bracers/Neck/Rings/Trinkets can net you 5.6 or more +Hit so that your specials will no longer miss. This is doable but requires some sacrifices, requiring an average of +0.7% Hit on each slot (5.6 +Hit / 8 Slots = 0.7 Hit/Slot), which is a hefty amount. If you drop a 5th piece of tier gear, seeing that the bonuses are at 2/4 pc, the hit requirement goes down to 0.62 Hit/Slot, which is still rather high.
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So how does the feral weapon skill compare to hit rating? Is shapeshifter's worthy of a ring slot over something with much higher strength/agility?
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06/12/07, 1:05 AM
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#141
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Bald Bull
Tauren Druid
Lightbringer
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Originally Posted by exarkun
So how does the feral weapon skill compare to hit rating? Is shapeshifter's worthy of a ring slot over something with much higher strength/agility?
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In short, only if you're going to be facing the mob and thus affected by Parry/Block.
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06/13/07, 7:17 AM
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#142
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Never, Mags. Never!
Human Death Knight
Turalyon (EU)
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Anyone knows a good Cat DPS spreadsheet that will show you how much a specific stat is worth for your AP/Crit/etc? Sorry if I missed it if was linked before already.
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06/13/07, 10:21 AM
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#143
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King Hippo
Blood Elf Death Knight
Blackrock
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Originally Posted by exarkun
So how does the feral weapon skill compare to hit rating? Is shapeshifter's worthy of a ring slot over something with much higher strength/agility?
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Sine we're on the subject of DPS, +Feral Skill is worthwhile in that it eats dodge while contributing to hit and crit as well. I still use my Shattrath Leggings because of the +Skill (~5.58) making them worth using them for the metric crapton of AP on them; however, with that said, I'm only really using them anymore because:
a) I haven't gotten a set of rogue legs from Karazhan yet
b) I'm basically hitcapped and don't NEED a pair of rogue legs; 0.19% miss chance with +Hit & +Skill contributions considered, making the +Skill a worthwhile way to cap off since it eats a bit of dodge as well. I would NOT be willing to swap either of my current--relatively medeocre--rings for Shapeshifter's though.
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Originally Posted by Liar
Anyone knows a good Cat DPS spreadsheet that will show you how much a specific stat is worth for your AP/Crit/etc? Sorry if I missed it if was linked before already.
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I can put mine up this evening if somebody doesn't beat me to it; it's pretty nasty but I think it can do what you want (show you the relative value of +X vs +Y).
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I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.
My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.
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06/13/07, 10:38 AM
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#144
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Back in teh house
Farrstrider
Tauren Druid
No WoW Account (EU)
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Originally Posted by Feorthas
Sine we're on the subject of DPS, +Feral Skill is worthwhile in that it eats dodge while contributing to hit and crit as well. I still use my Shattrath Leggings because of the +Skill (~5.58) making them worth using them for the metric crapton of AP on them; however, with that said, I'm only really using them anymore because:
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I got a set of midnight leggings the other day and slapped gems in them and an armour kit before I really looked at whether they were that much better. Way to go with my purple haze, I reckon overall they are scarcely better and might even be worse depending on how much use I get out of that Feral Skill.
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<Fric> I think the only kind of gay buttsex I'd enjoy on any level would be assraping a smug hipster douchebag (also possibly a roid head and/or fratboy/Jersey Shore cast member)
<Zyla> If there's gonna be a dick in the room besides my own, i'd rather it have to be my brother's. You know that kinda sounds bad all typed out like that,
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06/13/07, 10:40 AM
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#145
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King Hippo
Blood Elf Death Knight
Blackrock
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Originally Posted by Farstrider
I got a set of midnight leggings the other day and slapped gems in them and an armour kit before I really looked at whether they were that much better. Way to go with my purple haze, I reckon overall they are scarcely better and might even be worse depending on how much use I get out of that Feral Skill.
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They're worse -- I disenchanted mine ^^;;
Caveat: They're worse at my level of +Hit/+Crit/AP, they may be better at lower hit levels (but even then it's going to be marginal, most likely).
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I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.
My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.
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06/13/07, 12:24 PM
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#146
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Never, Mags. Never!
Human Death Knight
Turalyon (EU)
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Originally Posted by Feorthas
I can put mine up this evening if somebody doesn't beat me to it; it's pretty nasty but I think it can do what you want (show you the relative value of +X vs +Y).
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Would be great 
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06/13/07, 12:44 PM
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#147
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the staleness of Max's dumps
Vykromond
Tauren Druid
No WoW Account
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Originally Posted by Farstrider
I got a set of midnight leggings the other day and slapped gems in them and an armour kit before I really looked at whether they were that much better. Way to go with my purple haze, I reckon overall they are scarcely better and might even be worse depending on how much use I get out of that Feral Skill.
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3x Stars of Elune and the tanking leg enchant and you have yourself a very good alternative to the Arena set legs for PVP- more stam, less resil.
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06/13/07, 1:05 PM
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#148
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King Hippo
Blood Elf Death Knight
Blackrock
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Originally Posted by Vykromond
3x Stars of Elune and the tanking leg enchant and you have yourself a very good alternative to the Arena set legs for PVP- more stam, less resil.
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Or I could just use my Forest-Walker Kilt, socketed for agi/stam/stam since I tank in it anyway, and have something way more balanced for way less gold than socketing a second set of pants would cost  .
The Hit on the Midnight Legguards is just a complete waste for PvP since you only need 5.6% really (and then, only if you really, really, dont want to miss).
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I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.
My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.
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06/13/07, 1:18 PM
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#149
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Glass Joe
Night Elf Druid
Stormrage
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I'm sorry if this is a tad off-topic from the current discussion, but I just wanted to ask a quick question.
Has anyone ever confirmed if Elemental Sharpening stones benefit Druids?
It just adds a flat +28 to crit rating (to current weapon). It updates in the character pane in Cat / Bear form but I'm not sure whether or not it's actually taking effect in fights.
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06/13/07, 1:37 PM
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#150
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Glass Joe
Night Elf Druid
Stormrage (EU)
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Been evaluating my catform gear and going from strength heavy to more on the agility side but keeping my 8.6% hit
Now I ran across a disturbing two words I cannot get out of my head "crit cap", is there such a thing, and if so how does it work ?
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