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04/21/07, 9:06 AM
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#46
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Soda Popinski
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This is from this weeks mag kill. I tanked the first add (we kill the first 2 adds at the same time) and then I went into kitty to dps (throwing some innervates & combatrezz around).
My group didn't really have any dps buffs (only 1 warrior with battleshout) and my consumable use was minimal (strength potion and a 25 agility one, god I'm cheap!  ) and I used my dps gear with arena shoulders (notice how I took heaps more damage than most of the other add tanks, only 50% armour reduction and 350 defence didn't help).
http://www.lossendil.com/wws/?report=l3gfkxu6vrk5u
I'm pretty happy with the result, I wasn't on cubes though on that try but so where most of the dpsers.
[e] I've heard of ferals hitting 1K dps (other than the pre nerf swipe spam), I have no idea how they do that, unless they fully pot/flask up, and even then.
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04/21/07, 7:40 PM
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#47
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Von Kaiser
Human Death Knight
Blackhand
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http://www.lossendil.com/wws/?report=wg33ewwaeke5o
Solid night of effort on Morogrim. I was in a group with Warrior/ Enh Shaman/ Rogue/ Rogue. Consumables used were Onslaught/ Major Agi/ Mastery/ Assault/ Strength food. I logged out in my dps gear, so you can Armory me. I averaged 2 graves per attempt. I will probably wear the same next Magtheridon kill to compare.
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04/21/07, 9:28 PM
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#48
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Don Flamenco
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Originally Posted by Alandriel
http://www.lossendil.com/wws/?report=wg33ewwaeke5o
Solid night of effort on Morogrim. I was in a group with Warrior/ Enh Shaman/ Rogue/ Rogue. Consumables used were Onslaught/ Major Agi/ Mastery/ Assault/ Strength food. I logged out in my dps gear, so you can Armory me. I averaged 2 graves per attempt. I will probably wear the same next Magtheridon kill to compare.
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<--- confused
Are we looking at 5 attempts-worth of Morogrim? EDIT: I can't add :P
As far as consumables go, we have alot of stamina on most of our 'best' gear, so I've never felt bad about chugging the Fel Strength as opposed to Onslaught. If it's a problem, you could always offset it with Elix of Fort 
Last edited by HaklePrime : 04/21/07 at 9:28 PM.
Reason: Blah, can't add
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04/21/07, 11:58 PM
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#49
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Von Kaiser
Human Death Knight
Blackhand
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Originally Posted by HaklePrime
As far as consumables go, we have alot of stamina on most of our 'best' gear, so I've never felt bad about chugging the Fel Strength as opposed to Onslaught. If it's a problem, you could always offset it with Elix of Fort 
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Okay, don't laugh, but since I don't dps that often, so I didn't know about Fel Strength...
So next week for SSC, I'll have another 120 AP (actually 132 with that shaman). Let's see that rogue keep up now!
Thank god my wife has a 70 herbalist and doesn't mind farming for me.
Last edited by Alandriel : 04/22/07 at 2:32 AM.
Reason: Basic literacy on my part
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04/23/07, 2:02 PM
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#50
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Glass Joe
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Feral Druid DPS
I recently moved from a fairly casual kara guild to a more hard-core guild. Prior to move, I was usually very near the top of any instance or raid I was a part of. This annoyed the hell out of some players, and naturally they called for more druid nerfing, but in reality it was just that I had farmed most of the best feral gear out there. I wasn't cocky about it, but I was confident that my dps was good, and that even when not tanking, I was making a worthy contribution to the raid.
After the move, I'm so so far down the charts it gives me pause. It made me wonder if there was something about my technique that needs correcting. In general, I make sure to keep mangle up at all times. The rest of the time, I spam shred to 5 points and then rip. All the while, power-shifting any time my energy meter drops below 5 or 6 points.
Is this the generally accepted way for a cat to dps? Any pointers would be appreciated. If anyone has a link to a good write up, that'd work too.
my gear, if that's useful.
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04/23/07, 2:04 PM
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#51
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Observation: I am awesome
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EDIT: Deleted link to this thread after threads were merged.
Last edited by tedv : 04/24/07 at 12:09 PM.
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04/23/07, 2:35 PM
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#52
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Piston Honda
Blood Elf Paladin
Kil'Jaeden
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I know you're asking for tactics, but from a quick glance at your gear:
Replace the 8 stamina on your chest with +6 stats.
Replace 120 armor to cloak with 12 agility.
Replace all the gems in your helm.
Replace Savagery with 35 agility.
Replace Clefthoof Armor on legs with Cobrahide.
Replace boot enchant with Agility.
Run a marginal amount of heroics and get Badges for Everbloom Idol.
Obviously if there's a tactical problem, this won't help much, but you have some good gear with some silly enchants and gems.
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04/23/07, 3:19 PM
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#53
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Don Flamenco
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I use my position on the damage meter to gauge player skill, as a very general and immediate superficial metric. Point blank: if you're below me, you better have a good reason.
You were on top before because you outgeared, outefforted, and possibly outskilled the competition. In my experience a feral won't top a damage meter in an even contest (i.e. similar pots, group composition, gear level). Your gear, as stated, has a few spots to improve, otherwise you're subject to the limitations of your class and circumstances.
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JUICE! Aww I'm sorry. Did... did anyone want some juice?
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04/23/07, 3:34 PM
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#54
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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There is significant room for improvement in damage cycles. Due to the information you supplied i assume you don't do cycle and just mash shred whenever possible while avoiding to drop mangle.
It's no big secret that mangle does way less damage per energy than shred, thus you want to minimize your mangle-usage. I suggest trying the following sheme:
(start combat)
Mangle
(FFF)
Shred to 5cp
Wait until you have 81+ energy (attack earlier if you get a clearcast)
Rip
Mangle
Shred to 4-5cp (whatever possible until mangle drops)
Repeat
This i obviously not needed when you got another feral druid applying mangle for you.
It's very possible (with pots/good gear/group buffs) to break 1000 dps sustained on bleedable mobs - i consider that competitve damage (especially since i also bring a group buff, battle rez and innervate).
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04/23/07, 4:57 PM
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#55
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Glass Joe
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I appreciate the feedback. I'm well aware of the horrible-ness of my "enchants". the chest and boots were un-enchanted prior to our first doomwalker kill, so I put the knothide kits on them to make it harder for me to die. The armor to cape was my friend leveling enchanting, and I haven't gotten around to farming the cloak from mech yet. 3 more badges for the idol ><
I certainly am a shred-masher. I'll play around with the proposed cycle in some heroics tonight, though I don't see it as particularly different from my shred-mashing approach =)
Do you guys power-shift with furor? I usually hop out and in between energy ticks (when my current energy is between 0-5/6), and from what I can tell, the staff pretty much always swings in that split second while i'm in cow form. I haven't done enough logged runs to tell if it really helps much.
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04/23/07, 5:03 PM
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#56
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Glass Joe
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Originally Posted by bl00mie
I certainly am a shred-masher. I'll play around with the proposed cycle in some heroics tonight, though I don't see it as particularly different from my shred-mashing approach =)
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The key is to make sure that you mangle immediatly ater you rip. That way Rip's whole duration gets the full benefit of Mangle, and you only have to apply mangle once per cycle. In the next 12 seconds, you should easily be able to get off the shreds you need to get max combo points again. If Rip is still applied, and you have max CP, just save your energy.
I personally havent played with powershifting much.
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04/23/07, 8:28 PM
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#57
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Sledgehammer Emeritus
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Originally Posted by bl00mie
I recently moved from a fairly casual kara guild to a more hard-core guild. Prior to move, I was usually very near the top of any instance or raid I was a part of. This annoyed the hell out of some players, and naturally they called for more druid nerfing, but in reality it was just that I had farmed most of the best feral gear out there. I wasn't cocky about it, but I was confident that my dps was good, and that even when not tanking, I was making a worthy contribution to the raid.
After the move, I'm so so far down the charts it gives me pause. It made me wonder if there was something about my technique that needs correcting. In general, I make sure to keep mangle up at all times. The rest of the time, I spam shred to 5 points and then rip. All the while, power-shifting any time my energy meter drops below 5 or 6 points.
Is this the generally accepted way for a cat to dps? Any pointers would be appreciated. If anyone has a link to a good write up, that'd work too.
my gear, if that's useful.
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Merging this with a very similar thread.
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04/23/07, 9:22 PM
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#58
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Don Flamenco
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Originally Posted by ShadowKntSDS
The key is to make sure that you mangle immediatly ater you rip. That way Rip's whole duration gets the full benefit of Mangle, and you only have to apply mangle once per cycle. In the next 12 seconds, you should easily be able to get off the shreds you need to get max combo points again. If Rip is still applied, and you have max CP, just save your energy.
I personally havent played with powershifting much.
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You actually have 2 seconds after applying a Rip to Mangle. It might seem a minor thing, but waiting for 81 energy is 2-4 seconds that I don't have the patience for
Also, 2 seconds is a perfect window for a powershift, so, technically, latency permitting, you could Rip->Powershift->Mangle, starting with 30 energy.
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04/24/07, 1:12 AM
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#59
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Glass Joe
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Hit Rating Question.
http://ctscreens.net/6401
The screen shot linked is a recap log from a recent BM run. I currently have 125 hit rating (7.9% +hit), coupled with [Earthwarden] (+24 feral combat skill) and [Clefthoof Hide Leggings] (+18 feral combat skill) , I should have more than enough +hit to pass the supposed 8.6% cap. 7.9% + (0.04% * (18+24)) = 9.58% (feral combat skill should give me 0.04 +hit per skill). However as you can see from the log, I still missed quite a few during the run. Can anyone come up any explanation as to how did that happen? Is the 8.6% just an urban myth and I should raise my +hit even higher? or perhaps feral combat skill works differently from other combat skill? Thanks in advance.
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04/24/07, 1:27 AM
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#60
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Bald Bull
Night Elf Druid
Earthen Ring (EU)
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24 feral combat rating. Not skill. Divide by 2.4 to get skill - Earthwarden is 10 feral combat skill, for 0.4 hit % 0.4 parry strike trough, 0.4 % "dodge this!" 0.4 % "learn to block?" and 0.4% crit, and the extra crit against higher level mobs.
so you are at 8.3 % hit.
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