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10/09/07, 8:18 PM
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#1151 (permalink)
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Carebear
Night Elf Druid
Silvermoon (EU)
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For the Maim question (4), I only maim on caster trash mobs where the interrupt is valuable - basically only Kael trash, though I've been doing it on Bloodboil's trash when not tanking if there aren't many interrupters in the raid. It's a total DPS gimp, but on something like Kael's centurions, it can make a huge difference as otherwise you'd have to run out and/or die -- as would other melee. I can't really think of other situations I use maim in BT/Hyjal though, for something like the shadowbolt mobs in Hyjal the melee have interrupts covered already.
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10/09/07, 8:42 PM
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#1152 (permalink)
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Glass Joe
Night Elf Druid
Frostmourne
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Originally Posted by SS_Keera
Agility was always the better gem choice for dps then strength. It just gets an additional buff. So why do you want a refund?
Regarding Windfury: There you have the problem that you need to be aware of bearform. Because getting windfury in bearform would imho make druids really overpowered in terms of threat generation.
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Combination of having low AP (due to wielding Earthwarden) and not being 100% sure of the optimal gems at the time. Not that it really made much of a difference before this.
Can't warrior tanks use windfury as well? I've never seen any nerf posts about it, plus you'd never have a shaman in the MT group anyway. If they can restrict trees to be the only druid form that can use pots, then I don't see why they can't restrict windfury to cat form.
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10/09/07, 8:53 PM
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#1153 (permalink)
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Banned
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newb question sorry but, for cat DPS what is the consensus on rip CPs? is 4 or 5 more DPS?
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10/09/07, 9:02 PM
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#1154 (permalink)
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Don Flamenco
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Originally Posted by Filmnio
newb question sorry but, for cat DPS what is the consensus on rip CPs? is 4 or 5 more DPS?
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4 or 5, depending on which you reach first
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10/09/07, 9:39 PM
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#1155 (permalink)
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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You can't say 4cp or 5cp is superior, for it depends on your ap/crit ratio. With low crit and high ap, 4cp is superior, with high crit, 5cp becomes better.
In almost every case (of highend gear) that i evaluated in that case, i found 5cp to be the superior cycle. A main factor is that with high crit values you have cycle lengths that are shorter than 12 seconds with the 4cp cycle.
I'd recommend testing out both for yourself. If you use 5cp and you notice that there is a 3-4 second gap between your rips, switch to 4cp.
Edit: It also depends on whether you use mangle or not. If you are only shredding, a 4cp cycle is superior in all cases (providing you don't fall under 12s).
Last edited by Malazaar : 10/09/07 at 9:45 PM.
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10/09/07, 9:50 PM
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#1156 (permalink)
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King Hippo
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The way I'd handle 4cp vs 5cp Rips is based on the remaining time of the current Rip. If I'm at 4cp and the current Rip is running out in ~3-4 seconds, I'd prefer to wait for 80+ energy, Rip/Mangle and start a new cycle. Sometimes though, you get lucky with crits/OoC/2t4 and are sitting on 5cp well before the current Rip runs out.
Keep uptime as high as possible without wasting energy/cp (though of course, critting a Shred at 4cp [wasted cp] is preferable to energy spillover).
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10/10/07, 1:17 AM
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#1157 (permalink)
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Von Kaiser
Night Elf Druid
Proudmoore
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You can not 'waste' a combo point. It's impossible. You can only waste energy and time.
If I am sitting on 4cp and I have time and energy to fit in another Shred while keeping Rip up, I hit the damn button! Same as I would if I was sitting on 5cp and have the time and energy to hit Shred again and still be waiting for Rip with full energy.
I have recently done some napkin maths and agree that Rip uptime > all. How many combo points I have. How many Shreds crit, how many dodged, is irrelevant. Do the maths based on your energy coming in vs time left on rip and hit buttons appropriately.
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10/10/07, 3:30 AM
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#1158 (permalink)
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Von Kaiser
Night Elf Druid
Argent Dawn
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On the topic of the 2/4 T4 set bonus and specifically, which pieces to wear.
Shoulders and Chest seems to be the most common choice. However, as a feral working in Illidan at the moment I am gemming and enchanting my gear with Tanking in mind primarily, and DPS second.
Now my question basically is, isn't it better for me then to use the Shoulders and the Helm of T4? If I did, it would mean I could use a Relentless Earthstorm Diamond and the 16 Hit/34 AP enchant on T4 headpiece, and use the Stamina and Defense Gems/Enchants on T6. Instinct tells me this is probably a better choice for DPS, but I haven't run it through a spreadsheet.
Any opinions? How much "better" is T6 headpiece for DPS in pure stats over T4? Good enough that it's better, even without DPS enchants/gems, and I should use T4 Chest and Shoulders and a tank oriented headpiece? Or should I use T6 chest and T4 head and shoulders and go for different gemmings?
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10/10/07, 3:49 AM
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#1159 (permalink)
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Don Flamenco
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Originally Posted by Wings
On the topic of the 2/4 T4 set bonus and specifically, which pieces to wear.
Shoulders and Chest seems to be the most common choice. However, as a feral working in Illidan at the moment I am gemming and enchanting my gear with Tanking in mind primarily, and DPS second.
Now my question basically is, isn't it better for me then to use the Shoulders and the Helm of T4? If I did, it would mean I could use a Relentless Earthstorm Diamond and the 16 Hit/34 AP enchant on T4 headpiece, and use the Stamina and Defense Gems/Enchants on T6. Instinct tells me this is probably a better choice for DPS, but I haven't run it through a spreadsheet.
Any opinions? How much "better" is T6 headpiece for DPS in pure stats over T4? Good enough that it's better, even without DPS enchants/gems, and I should use T4 Chest and Shoulders and a tank oriented headpiece? Or should I use T6 chest and T4 head and shoulders and go for different gemmings?
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For helm, you use Cursed Vision of Sargeras from Illidan. Even before 2.3 AP change, that helm blows everything away.
If you have T5 pieces, you should use those for tanking.
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10/10/07, 3:53 AM
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#1160 (permalink)
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Don Flamenco
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Originally Posted by angral
You can not 'waste' a combo point. It's impossible. You can only waste energy and time.
If I am sitting on 4cp and I have time and energy to fit in another Shred while keeping Rip up, I hit the damn button! Same as I would if I was sitting on 5cp and have the time and energy to hit Shred again and still be waiting for Rip with full energy.
I have recently done some napkin maths and agree that Rip uptime > all. How many combo points I have. How many Shreds crit, how many dodged, is irrelevant. Do the maths based on your energy coming in vs time left on rip and hit buttons appropriately.
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Argument of "wasting" combo point is a bit abstract, so let me attempt to break it down.
After the landing of the 4th combo point, the player has 2 choice
1.Rip, then shred
2.Shred, then rip.
Assuming the player has X% crit, then that player has X% chance to generate an extra combo point on the next ability if he rips first, then shred.
If the player shred first, he will have zero chance of landing an extra combo point.
This is assuming that Rip is not already ticking, and energy has reached more than 80 that the player must make a decision. However, the order of event here DOES matter.
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10/10/07, 4:01 AM
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#1161 (permalink)
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Piston Honda
Night Elf Druid
Sylvanas (EU)
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I'd hazard a guess that T4 helm with RED is significantly better for dps than T6 helm with BED, not even considering the other socket and enchants.
Something else to consider is that there's another (better) option for a dps headpiece - Cursed Vision of Sargeras. Whereas for tanking t6 is the best option in every slot.
Personally I stuck with tier 4 shoulders and helm too, and gemmed/enchanted my t5 purely for tanking. When I finally got t6 I found that t5 was more than adequate for tanking anyway so I gemmed with shifting amethyst's and glinting pyrestone's, RED in the helm and dps enchants. It's an excellent set for both dps and offtanking despite not being maxed to the nth decimal place, and for anything I have to MT I just use t5.
Edit: Meh, too slow
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10/10/07, 4:31 AM
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#1162 (permalink)
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Von Kaiser
Night Elf Druid
Argent Dawn
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I'm afraid using T5 for tanking is not an option for me. I only have 2 pieces of T5 (We sucked at Defender drops. Hard.) and as one of our 3 official tanks I have a priority on T6 drops. My guild would hunt me down and murder me in cold blood if I then used that T6 for DPS, and tanked in T5. And rightfully so, T6 does after all offer better tank stats.
Using T4 and T6 Headpiece and Shoulders for DPS and Tanking respectively seems to be a nice option for keeping the set bonus, at least until I get Cursed Vision of Sargeras. (Which will take a while, we haven't killed Illidan yet and then it has to drop and I have to bid against every single other melee  )
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10/10/07, 4:32 AM
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#1163 (permalink)
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Von Kaiser
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Originally Posted by Bloodwood
Can't warrior tanks use windfury as well? I've never seen any nerf posts about it, plus you'd never have a shaman in the MT group anyway. If they can restrict trees to be the only druid form that can use pots, then I don't see why they can't restrict windfury to cat form.
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Warriors can also pot and have weapon procs. I'd rather take this if i have to choose. But I think I'm biased since I'm more in a tanking role in my raid than dpsing. 
It also has to do with your argument of having a shaman in the tank group though. And if i have one as a druid tank I would still prefer GoA for its more dodge and more threat.
But yes you are right they could definitly restrict windfury to cat form by design. Nevertheless we cannot complain after this buff we will get with 2.3
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"The difference between a successful person and others is not a lack of strength, not a lack of knowledge, but rather a lack of will."
- Vince Lombardi
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10/10/07, 4:33 AM
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#1164 (permalink)
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Piston Honda
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Without reading 47 pages of this, is the consensus that 2pc T4 is better than 4pc T6? I recently acquired my 4th piece of tier 6 and I can't tell if the extra rip damage is superior to the energy ticks.
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10/10/07, 4:35 AM
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#1165 (permalink)
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Von Kaiser
Night Elf Druid
Argent Dawn
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Originally Posted by Bag
Without reading 47 pages of this, is the consensus that 2pc T4 is better than 4pc T6? I recently acquired my 4th piece of tier 6 and I can't tell if the extra rip damage is superior to the energy ticks.
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Try the search function. But it's about on par, and comes down to preferance.
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10/10/07, 5:21 AM
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#1166 (permalink)
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Bald Bull
Tauren Druid
Lightbringer
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Originally Posted by Wings
On the topic of the 2/4 T4 set bonus and specifically, which pieces to wear.
Shoulders and Chest seems to be the most common choice. However, as a feral working in Illidan at the moment I am gemming and enchanting my gear with Tanking in mind primarily, and DPS second.
Now my question basically is, isn't it better for me then to use the Shoulders and the Helm of T4? If I did, it would mean I could use a Relentless Earthstorm Diamond and the 16 Hit/34 AP enchant on T4 headpiece, and use the Stamina and Defense Gems/Enchants on T6. Instinct tells me this is probably a better choice for DPS, but I haven't run it through a spreadsheet.
Any opinions? How much "better" is T6 headpiece for DPS in pure stats over T4? Good enough that it's better, even without DPS enchants/gems, and I should use T4 Chest and Shoulders and a tank oriented headpiece? Or should I use T6 chest and T4 head and shoulders and go for different gemmings?
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Personally, I'm going to socket my T6 with 5 Agi/7 Sta in almost every slot except enough yellow gems to activate my RED and enchant everything for DPS. [Elixir of Ironskin] and/or a -crit trinket more than make up the difference, [Elixir of Major Agility] is the best for Tanking/DPS anyway.
But if you insist on enchanting T6 for Tanking Only, then it's fairly obvious to use Head/Shoulders of T4. A post many pages ago in this thread showed Helm/Shoulders being the weakest T6 in direct comparison to T4 and due to the Enchants they're also the 2 most drastic differences between Tank and DPS (I'd mention Legs for the enchant reason, but T4 Legs are so much worse than T6) The Difference on Chest/Gloves only comes down to 4 sockets vs Head/Shoulders being 3 sockets meta and enchants.
Last edited by Boevis : 10/10/07 at 5:27 AM.
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10/10/07, 8:02 AM
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#1167 (permalink)
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Regarding the 4cp / 5cp Cycle Issue. This are my results:
ImageShack - Hosting :: 4cp5cpxf9.jpg
Edit: Somehow, the img-tag won't work
If you are above the line, 4cp is better, below, 5cp is better. The blue line is for 4t6, the purple line is for 2t6 - without any t6 you'd be off the scale.
This is when you are mangling. If you have a manglebot and only do shred, the 4cp cycle is superior (unless you get under 12s per cycle).
It's true that with 4cp you get a higher Rip-Uptime - which is good since Rip has the best DPE of all our abilities. On the other hand, you do more Mangles in a 4cp Cycle - which i bad since Mangle has worse DPE than shred. So this all depends on which effect is the most prevalent. And since Rip scales good with ap and not at all with crit, the higher your crit, the more ap you need to compensate.
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10/10/07, 9:49 AM
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#1168 (permalink)
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Glass Joe
Night Elf Druid
Silvermoon (EU)
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First of all, thanks for the answers, and apologies for the giant wall of text in my previous post  Just wanted to make sure I didn't miss anything of relevance. Just one small follow-up question:
Originally Posted by Jini
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I'm assuming this is because of the fact that agility and AP will both scale, as well as the two sockets on it - am I correct? (Apologies if this is a daft question - just trying to wrap my brain around the math.) Also, quickly looking through the list of possible items in that slot, it seems to me that the only possible replacement / upgrade would be [Thunderheart Gauntlets]. Am I missing something obvious, or is this one more example of Blizzard's fantastic itemization skills?
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10/10/07, 11:54 AM
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#1169 (permalink)
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Who needs sleep?
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Originally Posted by Malazaar
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I've attached your graph to this post for when imageshack vomits forward the frog.
I have a question on your point about not having any tier 6 gear. Does this mean if you do not have tier 6 that a 5 cp cycle is always better?
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10/10/07, 12:13 PM
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#1170 (permalink)
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Glass Joe
Night Elf Druid
Lightbringer
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Originally Posted by Boevis
Personally, I'm going to socket my T6 with 5 Agi/7 Sta in almost every slot except enough yellow gems to activate my RED and enchant everything for DPS.
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Given that the gem design actually drops. Otherwise, we are stuck with either 5str/7stam (which actually did drop for us) or 15 stamina? I feel horrible about putting none blue gem and given up the socket bonuses
On the side note: I find myself tanking probably 80% of the time. With that said, perhaps it is better to have T6 used for tanking primarily. Unless you have another druid in raids who swaps tanking positions with you and lets you DPS!
I am still undecided on both though.
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10/10/07, 12:24 PM
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#1171 (permalink)
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"If its not the best then its wrong"
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Originally Posted by Larisroth
Haste does effect energy regen if you're wearing 2 piece tier 4.
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No.
Proc Per Minute Mechanics & Haste
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Originally Posted by Anias
queues cause people who generally fail to leave, so being on a server with queues can only be good in terms of your long term happiness
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Originally Posted by Kiyoshi
Season 3 was pretty serious business. There's really no telling what Season 4 will hold.
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10/10/07, 12:26 PM
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#1172 (permalink)
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Piston Honda
Night Elf Druid
Blackrock
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I am wondering why so many people are socketing for the 5/7 agi/stam gem. beyond getting the set bonus/number of colours for the metagem, isn't it better to go for a 10 agi and a 15 stam gem instead as it would give another stamina?
Edit: Can that, too many blue sockets :<
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10/10/07, 12:35 PM
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#1173 (permalink)
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Originally Posted by Zeln
I've attached your graph to this post for when imageshack vomits forward the frog.
I have a question on your point about not having any tier 6 gear. Does this mean if you do not have tier 6 that a 5 cp cycle is always better?
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The math says yes.
Under normal circumstances, both cycles are not too far apart from each other. In such a situation it's best to switch between both cycles. So if you have critluck and after 4-5 seconds worth of rip you're already sitting on 4cp, go on. If you however have bad luck and still have only 4cp after ~9-10 seconds, do a 4cp cycle.
The math can only cope with average numbers, but it would be dumb to stick with only one cycle and ignoring your critluck.
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10/10/07, 12:41 PM
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#1174 (permalink)
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Don Flamenco
Tauren Druid
Gul'dan (EU)
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Originally Posted by sadris
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2T4 has a fixed procchance of 4%. So yes, if you attack faster, it will also proc more often. The question is whether OOC is influenced by haste or not.
Edit: Oups sorry for double post.
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10/10/07, 12:44 PM
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#1175 (permalink)
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Piston Honda
Night Elf Druid
Whisperwind
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Originally Posted by sadris
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