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Old 10/04/07, 8:41 AM   #1021
Malazaar
Don Flamenco
 
Tauren Druid
 
Gul'dan (EU)
Originally Posted by Taiowa View Post
More RED/Predatory Instincts data: I can't share the WWS reports (don't think the guild would want me to share even anonymous ones), but here are my Shreds and melee attacks from two Tidewalker kills. One was last week, one was this week. I'm pure cat DPS on Tidewalker the whole time, and I have the RED and 5/5 Predatory Instincts. (Obviously, I made a few gear improvements between kills, but those two factors didn't change.)

Shred (this week)						Shred (last week)				
	Landed	Norm	Crit				Landed	Norm	Crit	
Nb	81	81	59	 		Nb	95	95	60	
Avg	1178	1178	2727	(x2.31)		Avg	1145	1145	2616	(x2.28)
Max	1380	1380	3112			Max	1276	1276	2888	
										
Melee (this week)						Melee (last week)				
	Landed	Norm	Crit				Landed	Norm	Crit	
Nb	313	163	231	 		Nb	321	184	252	
Avg	222	252	569	(x2.26)		Avg	222	248	497	(x2.00)
Max	306	306	705			Max	267	267	534
I tried this before and other's were right to critizise it. You can't really get an accurate reading from a live raid. There are so many debuffs and buffs that have an effect on your damage (sunder stacks, ff, bs, cor, trinkets, ...).

I did a long enough test in the blasted lands under constant conditions to verify it's been fixed (2000 hits).

Regarding 2pcT4: I can't say for sure yet but as far as i understand it, your energy tick gets resettet but you get a partial refund of the previous tick. So overall, you're getting the same energy amount as before.

Last edited by Malazaar : 10/04/07 at 9:08 AM.

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Old 10/04/07, 9:53 AM   #1022
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by Yaelle View Post
Since we just entered BT / Hyjal I’ve been thinking about tweaking my dps-gear and instead of comparing one item to another on a specific slot I'd like you to have a look at the whole build.

What I took into account was:
- 2 pieces malorne for the set bonus
- more weight into agility
- getting close to 142 hit (with sockets it would be 141)

Head [Stag-Helm of Malorne]
Neck [Mithril Chain of Heroism]
Shoulder [Mantle of Malorne]
Back [Razor-Scale Battlecloak]
Chest [Nether Shadow Tunic]
Wrist [Insidious Bands]
Hands [Gloves of Dexterous Manipulation]
Waist [Don Alejandro's Money Belt]
Legs [Skulker's Greaves]
Feet [Edgewalker Longboots]
Ring1 [Ancestral Ring of Conquest]
Ring2 [Unstoppable Aggressor's Ring]
Trinet1 [Tsunami Talisman]
Trinket2 [Hourglass of the Unraveller]
2hand [Pillar of Ferocity]

I used to be tanking a lot, but dps has become more important, even though other classes do more dps, I feel the need to do my best. (For example Hyjal, you can go tank in your tank gear during the waves and you’re able to switch gear before the boss appears)

I’ve seen some builds being posted here... what would you go build if you had access to the first easier bosses in Hyjal and BT to gear yourself up for the harder ones?

I used Emmeralds list most of the time and when finished I fed all the stats into Lolaans excel sheet, which said, I could do about 1.200 dps raid buffed.

Another question is about armor penetration. It seems that people are divided or don't know enough about the usefulness. When we did trash-farming in Black Temple (the loots were rolled) I got lucky on [Choker of Serrated Blades] , though I know that armor penetrate does scale up with you’re dps (the more you do the more useful it is) I’m still hesitating including it.
This list looks pretty solid. Replace the weapon with the S2 gladiator weapon and replace one of your rings with Shapeshifter's signet. This frees up some hit rating and allows you to use the Treads of the Den Mother for boots. T5 legs are slightly better than Skulkers. Trinket choice is arguable, though I prefer Crystalforged trinket to Hourglass since I cant rely on hourglass procs when timing things. The neck from Kael'thas' orb quest is slightly better than the Mithril chain as well.

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Old 10/04/07, 10:16 AM   #1023
Allev
King Hippo
 
Allev's Avatar
 
Tauren Druid
 
Mal'Ganis
Yaelle--

I'd personally switch to T5 gloves/pants (there's not a lot of difference between those slots slated for tanking and for DPS), if not for the DPS upgrade, then for the utility and survivability. Probably the best slots to upgrade to T6 when you get them, as well. Depending on whether you like on-use trinkets or not, you can switch your Hourglass to Crystalforged/Bloodlust brooch, or DST if your guild has been lucky with them. TODM are a little better in the boot slot, and you can enchant those with 12 agi or cat's to make a perfect hybrid boot (and regardless, I bet you'll see enough of them off trash where you'll have more drops than feral druids, if you want stam on your tanking pair).

This does drop your hit rating quite a bit, but lets you get Shapeshifter's Signet, which decreases to-be-dodged as well as lowers the amount of hit rating to the cap.

I'd also like to know the druid math on armor penetration. I know it's only "80% useful" because of our bleeds, but then again AP is about 2/2.7 = 74% useful per itemization point, and crit rating/hit rating are also worth less per itemization point.

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Old 10/04/07, 10:26 AM   #1024
Yilfin
Von Kaiser
 
Night Elf Druid
 
Elune (EU)
How to use Skulker's Greaves and Edgewalker Longboots

Greetings everybody =)

I'm a feral druid, level 70, and i looted the Skulker's Greaves in Karazhan (Skulker's Greaves - Items - World of Warcraft). I wonder how should i socket these legs. I suppose for dps, but with what gems and armor kit ?

Currently, i wear both for tanking and dps the Forestwalker Kilt (Forestwalker Kilt - Items - World of Warcraft), with two +12 stamina gems, one +4 agi/6 stam, and the +40 stamina/12 agi armor kit. It's 37 strength, 42 agility, and 88 stamina which is important for more survivability in cat form in several encounters (aoe, etc.)

My stats in cat form are, self-buff: 9800 health, 2700 ap, and 33,4% critics. So how can i use the Skulker's Greaves ? Should i put in two +8 strength to boost the +64ap of these legs, (less raw power than the strength of my forestwalker) and one +8 agility (and ignore the socket bonus), or two +8 agility to increase my crit rating and one +8 strength, or maybe three +8 agility ? And for the armor kit, should i add to these legs the +50pa one (which is 25 strength without our talents increase), or the +40 stamina one (that add also 12 agi which is important in cat form) ? If i use these pants without the 40 stamina leg armor, i lost 700 health in cat form (9100 self-buff), compare to the forestwalker kilt, that is huge.

Otherwise, my hit rating will go from 75 to 100, without the shapeshifter signet that i'll buy soon. Is it worth it to change my zierhut's lost treads for the Edgewalker Longboots, as it seems that i'll lost some raw power, but gain some hit that i'll not need ? If it's the case, what gems should i put in these boots ?

I'm a little bit lost, so thank you for your advises =)

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Old 10/04/07, 10:37 AM   #1025
Yaelle
Von Kaiser
 
Yaelle's Avatar
 
Night Elf Druid
 
Arthas (EU)
Well there are two situations I currently deal with.

- First one would be:

Tanking and dealing damage without the ability to switch armor, for this I'm aiming to get the full set of T5. (Instead of 4xT4 + T5 legs)

- Second one is pure damage:

Thats the one I posted above.

At the moment I am perfectly setup with my tanking gear and the improvements I want to make to that set, is to deal more damage when switching into cat form, without compromising on my ability to tank.

My damage gear should be highly specialized and since I will use T5 for tanking, these parts won't be available for that set, because it will have enchants and gems on it, that contribute to that.

First thing I will do, is get [Shapeshifter's Signet] since I learned today, that these 20 points in feral combat skill rating free up 3 of 9% hit chance I want to achieve. Which means I can have alot more agi or other, nicer things on my armor.

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Old 10/04/07, 10:42 AM   #1026
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Are we going with an ultimate list? If it were up to me, here's my list:
In terms of 2p4 vs 4p6, im going with a 4p6 setup because it is much more consistent than. T4 being 1% better than T6 assumes no powershifting, which means energy loss due to instability of "Bloodlust Procs" through powershifting is ignored.

Helm: [Cursed Vision of Sargeras]: 21 hit + 5 hit gem= 26 hit
Neck: [Choker of Endless Nightmares]: 21 hit
Shoulders: [Thunderheart Pauldrons]
Chest: [Thunderheart Chestguard]: 5hit gem: 5 hit
Back: [Razor-Scale Battlecloak]
Bracers: [Insidious Bands] : 12 hit + 5 hit gem= 17 Hit
Gloves: [Thunderheart Gauntlets]
Belt: [Don Alejandro's Money Belt]: 5 hit gem= 5 hit
Leggings: [Thunderheart Leggings]: 27 hit
Boots: [Shadowmaster's Boots]: 5 hit gem= 5 hit
Ring: [Band of the Eternal Champion]
Ring: [Ring of Deceitful Intent] : 19 hit
Trinket: [Dragonspine Trophy]
Trinket: [Tsunami Talisman]: 10 hit
Weapon: [Merciless Gladiator's Maul] : 18 hit
Idol: [Everbloom Idol]

From that setup, you get 153 hit rating. I used 5 yellow gems total for socket bonus matching on certain items. With the requirement of 2 yellow slots for Relentless Earthstorm Diamond, that leaves 3 yellow slots that could've been filled with 10 agility gems, meaning 15 agility "loss", ignoring the socket bonus. that translates into 43.8 AEP loss with full kings, which Ring of Deceitful Intent easily covers when compared with Shapeshifter's Signet. If I remember correctly, 153 yields more than 9% hit (138 yields 9% i think), which means you can go further and cut 1 yellow gem and still retain max hit. I'd be glad to debate about this though

Edit: Also forgot about 16 hit rating available for helm. This can either be changed into the Lower City's Glyph, or changing more socket choices. Also ignored Tsunami's 10hit by accident.

this just means that its more than easy to achieve 9% hit in endgame gear without even trying to get hit. So shapeshifter's really isn't that necessary at this point

Last edited by david0925 : 10/04/07 at 11:30 AM.

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Old 10/04/07, 11:01 AM   #1027
Yaelle
Von Kaiser
 
Yaelle's Avatar
 
Night Elf Druid
 
Arthas (EU)
Well the reason I posted about a new set to be made, was to look at it as whole.

As for the 20 points in feral skill combat rating:

WoWWiki states that the first 5 points increase of any weapon skill lower the chance to miss by 3% against level 73 bosses, the next 5 points would only lower that chance by .5%.

The conclusion:

You get a big load of utility out of these first 5 points. If 142 hit rating is the maximum you want, 20 FSCR reduces the maximum needed to 95. That frees up 47 hit rating needed, which can be used for anything else (lets say 47 agility).

At least that's the way I understand it.

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Old 10/04/07, 11:05 AM   #1028
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Originally Posted by Yaelle View Post
Well the reason I posted about a new set to be made, was to look at it as whole.

As for the 20 points in feral skill combat rating:

WoWWiki states that the first 5 points increase of any weapon skill lower the chance to miss by 3% against level 73 bosses, the next 5 points would only lower that chance by .5%.

The conclusion:

You get a big load of utility out of these first 5 points. If 142 hit rating is the maximum you want, 20 FSCR reduces the maximum needed to 95. That frees up 47 hit rating needed, which can be used for anything else (lets say 47 agility).

At least that's the way I understand it.
correct, but keep in mind that
-you need 2 yellow gems to use RED metagem, which means you will get 10 extra hit rating through socketing regardless
-you can't convert hit on items to other stats. All I did was following a natural progression of gear, not actively seeking hit

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Old 10/04/07, 11:09 AM   #1029
Yilfin
Von Kaiser
 
Night Elf Druid
 
Elune (EU)
If some experts around here can answer to me, it will be helpfull thanks =)

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Old 10/04/07, 11:22 AM   #1030
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Originally Posted by Yilfin View Post
If some experts around here can answer to me, it will be helpfull thanks =)

For Skulkers, use 2 Agi gems and A.4agi/sta gem if you don't have the RED meta socket blue requirement fulfilled. B. another 8 agi gem if you do have the 2 blue slots covered. Use 40ap/10 crit rating leg armor (or 50ap/12 crit rating if you wish to invest more money)

the Edgewalker are better than Zierhuts pure dps wise unless you're hit capped already. Socket it with 8 agi and 4agi/4hit gem

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Old 10/04/07, 11:26 AM   #1031
Yilfin
Von Kaiser
 
Night Elf Druid
 
Elune (EU)
Currently i don't have a red meta gem as i use the t4 helm for both tanking and dps, and i have the +18 stamine meta gem in it ^^

So you think that the 50ap/12crit rating is better, even if i loose 400 health in cat form ?

Thanks for your answer =)

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Old 10/04/07, 11:29 AM   #1032
david0925
Don Flamenco
 
Night Elf Druid
 
Proudmoore
Originally Posted by Yilfin View Post
Currently i don't have a red meta gem as i use the t4 helm for both tanking and dps, and i have the +18 stamine meta gem in it ^^

So you think that the 50ap/12crit rating is better, even if i loose 400 health in cat form ?

Thanks for your answer =)
you already have Forestwalker's for tanking right? There's not a big need for hybridizing something that's clearly designed for dps (this is actually rogue pants, we just receive equal/greater benefit from it)

so in short. Its better to get the ap/crit enchant

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Old 10/04/07, 11:32 AM   #1033
Valerian
King Hippo
 
Night Elf Druid
 
Blackhand
Originally Posted by Yilfin View Post
Currently i don't have a red meta gem as i use the t4 helm for both tanking and dps, and i have the +18 stamine meta gem in it ^^

So you think that the 50ap/12crit rating is better, even if i loose 400 health in cat form ?

Thanks for your answer =)
400 health in cat form will rarely increase your DPS. As long as your raid healing isnt slacking and you're not afraid to use pots/healthstones as needed you should be fine.

David0925:

For max optimization you can remove 2 of your 5 agi/hit gems. Looking at the best socket bonuses it would appear the chest and shoulders would be the best to throw your yellow/blue gems in for the RED metagem. The 1 extra yellow gem should probably go into the bracers since they have the next best set bonus (that can be filled with a yellow).

Last edited by Valerian : 10/04/07 at 11:40 AM.

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Old 10/04/07, 11:34 AM   #1034
Yaelle
Von Kaiser
 
Yaelle's Avatar
 
Night Elf Druid
 
Arthas (EU)
Originally Posted by Yilfin View Post
2700 ap, and 33,4% critics.
According to the "Critical Strike Chance vs Attack Power" theory you are well on the side, where agility is more useful than strength, so these trousers would do best with 3 agility gems, I think.

Originally Posted by Yilfin View Post
should i add to these legs the +50pa one (which is 25 strength without our talents increase), or the +40 stamina one (that add also 12 agi which is important in cat form) ? If i use these pants without the 40 stamina leg armor, i lost 700 health in cat form (9100 self-buff), compare to the forestwalker kilt, that is huge.
You will have to decide, if you're comfortable with the health loss or not. For pure damage, the 50ap enchant is the better choice.

Originally Posted by Yilfin View Post
Otherwise, my hit rating will go from 75 to 100, without the shapeshifter signet that i'll buy soon. Is it worth it to change my zierhut's lost treads for the Edgewalker Longboots, as it seems that i'll lost some raw power, but gain some hit that i'll not need ? If it's the case, what gems should i put in these boots ?

I'm a little bit lost, so thank you for your advises =)
With the Shapeshifter's Signet you'll reach the hit cap, still I think they are better.
Gems would be the same (2x8 agility)

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Old 10/04/07, 11:39 AM   #1035
Yilfin
Von Kaiser
 
Night Elf Druid
 
Elune (EU)
Ok so go for the 50ap leg armor, thanks for your advises =)

Otherwise, i'll wait before socket the edgewalker longboots as i'll reach the hitcap (100 hit rating and 20 fcs), and maybe i'll spend money for two gems and an enchant for these boots for nothing.

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