Originally Posted by Euphorica79
The hunter maintains that this is special treatment of the shadow priest, and that they too should focus on the adds when they pop and that the extra dps from them dotting and nuking would make for an easier fight overall. The spriest complains that this would hurt their mana pool too much, that they wouldn't be able to maintain the dps, that dotting is inefficient as the adds die far too quickly, and that their nuke is on a long cooldown.
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1. Dots are simply ineficient if they aren't allowed full duration. First it takes time to put them up (cast time / GCD), then it takes 3s after they land for them to tick, and finally if the add dies fast the dots simply didn't have to do enough damage to be worth the mana spent. SW:P and VT is 900-1000 mana spent, if it's used for every add the priest simply won't have mana for anything else. And if you don't use the dots, you lose 40% of your damage output.
2. Warlocks (if there are any) rarely if ever bother to put CoS on adds, but they are easily convinced to drop it on the boss even if they aren't dpsing the boss. That's another 10% / 13% damage that's wasted.
3. Building up Shadoweaving takes time, at least 5s to get to 5/5. This means for half the time it takes to kill the add the shadowpriest is gimped in damage. Not to mention the debuff won't be there and needs to be built up again when you DPS the boss between the adds (Evocate on Curator for example, 15% extra shadow damage debuff already there makes a difference).
4. The class is simply inefficient when dealing with low hp adds where they don't have time to setup a good dps cycle. The best 10s killtime cycle would be VT + Mindflay on every add, but that yields far less damage than a VT+SW:P+MB+Mindflay cycle on a fully debuffed stationary target (the boss).
5. Using VE takes another GCD, so you have to choose either losing another 1.5s out of the 10s it takes to kill the add, or failing to put a decent perma-renew on all the party.
So yes, using a shadowpriest on succesive low hp adds means a severe drop in their damage output, and ofcourse the mana returned. If you really need them to dps those adds because you can't kill them fast enough, by all means do it, but if you can let him on the boss. The difference between the scenarios is dramatic.