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04/03/08, 12:41 AM
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#3301 (permalink)
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Glass Joe
Dwarf Death Knight
Saurfang
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I am trying to help a friend of mine, who plays BM hunter and who is rather new to this game, to improve.
I noticed that he didn't pick Rapid Killing talent despite the fact that it is always present in the talent build of all high-end BM hunters I have seen so far.
So, I am wondering how valuable Rapid Killing is to BM hunter. Do you all just take it because there is no better talent, or is it really superb?
Afaik, BM hunter already has very short delay between autoshots (about 2s, perhaps), and using Rapid Fire will make it almost impossible to weave in Steady Shot. Just for your info, we always play with 400-500ms latency on a good day. So what skills should he use when Rapid Fire is active?
And, lastly, how necessary is Efficiency talent to a BM hunter? The obvious answer is probably: it depends on gears. However, I am looking for more detailed explanation if possible.
Thanks in advance.
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04/03/08, 12:50 AM
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#3302 (permalink)
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Don Flamenco
Blood Elf Hunter
Runetotem (EU)
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Originally Posted by Cheeky
I think they are in the 50-67% range of our ability to turn AP into DPS. That's not insignificant. Not sure how much it matters to your original point (which I've forgotten) but I thought I'd throw that out there. 
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Far from insignificant... That would be around 5-6 AP per DPS or so?
My point was that the Shadowsong Panther trinket provides a heavier personal DPS bonus, while teh Bloodlust Brooch provides a heavier pet DPS bonus due to BW. But given your numbers, the advantage of the pet for the Brooch is only around half to two thirds the value of a similar bonus to the hunter.
In short, the Shadowsong Panther is best in any battle that takes more than 2 minutes. And even before that it hardly worse.
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04/03/08, 1:46 AM
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#3303 (permalink)
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Von Kaiser
Night Elf Hunter
Barthilas
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Originally Posted by Rakki
I am trying to help a friend of mine, who plays BM hunter and who is rather new to this game, to improve.
I noticed that he didn't pick Rapid Killing talent despite the fact that it is always present in the talent build of all high-end BM hunters I have seen so far.
So, I am wondering how valuable Rapid Killing is to BM hunter. Do you all just take it because there is no better talent, or is it really superb?
Afaik, BM hunter already has very short delay between autoshots (about 2s, perhaps), and using Rapid Fire will make it almost impossible to weave in Steady Shot. Just for your info, we always play with 400-500ms latency on a good day. So what skills should he use when Rapid Fire is active?
And, lastly, how necessary is Efficiency talent to a BM hunter? The obvious answer is probably: it depends on gears. However, I am looking for more detailed explanation if possible.
Thanks in advance.
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Rapid Killing is all about the reduced Rapid Fire cooldown, it's good.
If your friend is having difficulty weaving shots, especially with a +300ms ping, advise him to use a rotation macro. A quick search and you'll surely find one, if not here there are plenty of websites offering various types.
Efficiency is critical to any raiding hunter, it allows us to maximise our preferred stats of agility/crit/AP (amongst others) and have less of a concern about our mana pool. You can view Efficiency as +10% to your mana pool. The only time you might spec out of Efficiency is if you are always grouped with a Spriest or Shaman, are required to spec into Imp Hunters Mark or if you are Survival and have Thrill of the Hunt.
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04/03/08, 4:35 AM
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#3304 (permalink)
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Glass Joe
Blood Elf Paladin
Tichondrius
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so, my question is this. What weapon/weapons are the best for a bm hunter? I am currently using the vengeful waraxe. on the spreadsheet it gives me the best dps, but im trying to see if it would be worth it to get 2 1hds so i can put 2 oils on during raids. Any suggestion or recommendations?
Last edited by esco : 04/03/08 at 4:47 AM.
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04/03/08, 5:04 AM
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#3305 (permalink)
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Glass Joe
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Last night I received several items from hyjal and BT and was wanting to ask a few questions regarding them. I figured since it dropped and no one else needed it I would pick it up, [Choker of Serrated Blades], I was using the worgen claw neck peice and with that I have 122 hit. Ive punched them both into the spread sheet and was wondering if the spread sheet takes into account Armor Ignore(I may have missed whether it does or not in the spreadsheets forum). If I were to use hit food and wear the choker would it be an upgrade? I have 497 armor ignore currently and I'm not quite sure how well that increases my dps, Ive looked over different posts and havent really found anything much on armor ignore other than its great but don't go out of your way for it.
One more question I have is about a pair of shoulders I received. [Beast-tamer's Shoulders]. I got that last night and [Shoulders of the Hidden Predator] the night before. Should I just switch out the beast tamer's for BM friendly fights, or just forget about them and stick with the predator? I lose over 1% crit placing me at 27.34%. Any help is appreciated, thank you.
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04/03/08, 5:10 AM
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#3306 (permalink)
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Glass Joe
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Originally Posted by esco
im trying to see if it would be worth it to get 2 1hds so i can put 2 oils on during raids. Any suggestion or recommendations?
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What i do to get around that problem is bind two 1h weapons with 30 int enchants on each to my AoV button. This way i can mana oil everything, and when i get to around 1/3rd mana or so, i switch and let it go up to around 2/3rd. This usually puts me just in range of my pot to put me back up to full.
And obviously i have my vengeful axe bound to the AoH button in the same way.
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04/03/08, 7:18 AM
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#3307 (permalink)
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Von Kaiser
Draenei Hunter
Azshara (EU)
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Originally Posted by Kamaa
Not my posts bud. It's an easy mistake, but the name is different. I've been posting on the boards for a while now. Not sure when the math guy showed up.
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Oh.
I even noticed the double 'm' instead of double 'a' but thougth it was a mistake of mine.
Anyway...
It looks like no one is interested in this algorithm here.
I think it would be a nice addition for your spreadsheet, Cheeky. This algorithm could make your 2:3 button much more accurate!
(Although there will be a lot of question why the first 20 hasterating don't give any dps, but the 21. do.  )
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04/03/08, 11:04 AM
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#3309 (permalink)
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Glass Joe
Troll Hunter
Runetotem (EU)
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@Kamaa
Steady Shot Rank 1 110 Mana
Multi-Shot Rank 6 275 Mana
Bringing the average damage from your WWS
Steady avg 952 -> 8,654 damage per mana
Multi avg 1101 -> 4,0036 damage per mana
As others have already pointed out .. it's a matter of efficiency and depends by situations. A 3 minute fight doesnt sound to me to be a great example as you may bear your mind most on longer encounters imho.
Reading posted informations I may say that Steady Shot is double efficient than multi for a Beast Master on a single target encounter. Period.
/cheers
Ash
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04/03/08, 11:58 AM
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#3310 (permalink)
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Von Kaiser
Night Elf Hunter
Marécarge de Zangar (EU)
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Originally Posted by ash.it
@Kamaa
Steady Shot Rank 1 110 Mana
Multi-Shot Rank 6 275 Mana
Bringing the average damage from your WWS
Steady avg 952 -> 8,654 damage per mana
Multi avg 1101 -> 4,0036 damage per mana
As others have already pointed out .. it's a matter of efficiency and depends by situations. A 3 minute fight doesnt sound to me to be a great example as you may bear your mind most on longer encounters imho.
Reading posted informations I may say that Steady Shot is double efficient than multi for a Beast Master on a single target encounter. Period.
/cheers
Ash
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That depends on how you define "efficient".
SS is more MANA efficient than Multi.
When you don't consider mana an issue at all (and ... something blue and red tells me that it is Kamaa's case ...), Multishot is just more DAMAGE efficient than SS.
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04/03/08, 1:33 PM
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#3311 (permalink)
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By Fire Be Purged
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Originally Posted by Reebz
You can view Efficiency as +10% to your mana pool.
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It's also +10% to any mana gains you have as well. All around, it's a clutch talent that gives a 10% boost in longevity, which is much better than a bigger mana pool. Although, if you have a paladin that can consistently keep up JoW, you should never be mana starved.
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04/03/08, 2:53 PM
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#3312 (permalink)
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Glass Joe
Blood Elf Hunter
Altar of Storms
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give me some pro macros that i could try.
Originally Posted by Esari
Could someone tell what im doing wrong.. changed my main to hunter and started to raid when 2.4 arrived. Now i have been calculating and playing with Cheeky's sheet. I have tested like billion+trillion macros. cheeky tells me that the best rotation for me is. 1:1.x with multi-shot. Currently getting best dps by far with macro:
/script UIErrorsFrame:Hide()
/castsequence reset=2 !Auto Shot, Steady Shot
/castrandom Multi-Shot
/cast [target=pettarget, exists] Kill command
/cast [target=pettarget, exists] Lightning Breath
/script UIErrorsFrame:Clear()
I know i shouldnt be using the castsequence,but just cant outperform this macro with other ones(yet).. give me some pro macros that i could try.
thanks
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Someone on this site awhile back said something about Manito's Modified 3:2 Steady Shot Macros, So I went to to check it out. I love it! Not sure how many other have tried this out...but here is the macro
MACRO 1:
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast [target=pettarget,exists] Lightning Breath
/cast !Auto Shot
/click [target=pettarget,exists] MultiBarBottomLeftButton12
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
MACRO 2:
/castsequence reset=4 Kill Command, !Auto Shot, !Auto Shot, !Auto Shot
Take the button for MACRO 1, place it somewhere you can mash it endlessly.
Take the button for MACRO 2, and place it on the last button space (right hand side) of Action Bar 6. If you have your action bars expanded out, collapse them, go to the 6th tab of buttons, and place it in the last spot. If you have an addon or mod that changes your buttons, turn it off, place the macro in the proper place and then reload your addon.
Macro 1 is spammed, with a 2.9 weapon as a BM hunter (Sunfury, Steam Pistol, etc.) with as close to 2.0 attack speed as possible. Macro 1 will automatically trigger Macro 2 when Kill Command is available, and will also guarantee no clipped Auto Shots or macro hangs when the Kill Command goes off.
here is teh link again Manito's Modified 3:2 Steady Shot Macros
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04/03/08, 3:38 PM
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#3313 (permalink)
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Great Tiger
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Regarding all the bickering about multishot, I'm curious what the theory behind claims like "multi is only better than steady when you're not in an unhasted 3:2 phase" is.
As I understand it, replacing one of the steady shots in a 3:2 with a multishot does not incur any greater cooldown, and does not clip autoshots any worse than the steadyshot would have anyway. Obviously it sends mana consumption through the roof, but with a shadow priest that just means I need to use some super mana pots too, and don't end every fight at 85% mana.
Every time I've tried this, my DPS has been higher than weeks I didn't try it. However if I try to set a custom rotation in the spreadsheet with the the 2nd steady replaced with a multi every 10-12s, it doesn't predict much of a DPS gain, so either I am imagining the difference, or am not doing what I think I am (and hence setting up the custom rotation in the spreadsheet wrong).
Usually I just do it with a normal 3:2 /cast macro, but with the steadyshot line replaced with a "/castrandom Steady Shot, Multi-Shot". A couple of times I did it manually, with similar results. I've been meaning to take a set of logs and find out what sequence this actually generates, but haven't had the time recently :S
Last edited by alienangel : 04/03/08 at 3:38 PM.
Reason: this sentence no verb
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04/03/08, 3:54 PM
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#3314 (permalink)
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Glass Joe
Orc Hunter
Bloodfeather (EU)
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Originally Posted by Ravenoak
Someone on this site awhile back said something about Manito's Modified 3:2 Steady Shot Macros, So I went to to check it out. I love it! Not sure how many other have tried this out...but here is the macro
MACRO 1:
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast [target=pettarget,exists] Lightning Breath
/cast !Auto Shot
/click [target=pettarget,exists] MultiBarBottomLeftButton12
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
MACRO 2:
/castsequence reset=4 Kill Command, !Auto Shot, !Auto Shot, !Auto Shot
Take the button for MACRO 1, place it somewhere you can mash it endlessly.
Take the button for MACRO 2, and place it on the last button space (right hand side) of Action Bar 6. If you have your action bars expanded out, collapse them, go to the 6th tab of buttons, and place it in the last spot. If you have an addon or mod that changes your buttons, turn it off, place the macro in the proper place and then reload your addon.
Macro 1 is spammed, with a 2.9 weapon as a BM hunter (Sunfury, Steam Pistol, etc.) with as close to 2.0 attack speed as possible. Macro 1 will automatically trigger Macro 2 when Kill Command is available, and will also guarantee no clipped Auto Shots or macro hangs when the Kill Command goes off.
here is teh link again Manito's Modified 3:2 Steady Shot Macros
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That is A M A Z I N G!
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04/03/08, 3:57 PM
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#3315 (permalink)
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Von Kaiser
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Originally Posted by Ravenoak
Someone on this site awhile back said something about Manito's Modified 3:2 Steady Shot Macros, So I went to to check it out. I love it! Not sure how many other have tried this out...but here is the macro
MACRO 1:
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast [target=pettarget,exists] Lightning Breath
/cast !Auto Shot
/click [target=pettarget,exists] MultiBarBottomLeftButton12
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
MACRO 2:
/castsequence reset=4 Kill Command, !Auto Shot, !Auto Shot, !Auto Shot
Take the button for MACRO 1, place it somewhere you can mash it endlessly.
Take the button for MACRO 2, and place it on the last button space (right hand side) of Action Bar 6. If you have your action bars expanded out, collapse them, go to the 6th tab of buttons, and place it in the last spot. If you have an addon or mod that changes your buttons, turn it off, place the macro in the proper place and then reload your addon.
Macro 1 is spammed, with a 2.9 weapon as a BM hunter (Sunfury, Steam Pistol, etc.) with as close to 2.0 attack speed as possible. Macro 1 will automatically trigger Macro 2 when Kill Command is available, and will also guarantee no clipped Auto Shots or macro hangs when the Kill Command goes off.
here is teh link again Manito's Modified 3:2 Steady Shot Macros
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This works great! At least on normal mob testing, i'll have to further check it out in BT tonight. Thanks, also bookmarking bigredkitty forums.
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04/03/08, 5:24 PM
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#3316 (permalink)
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Von Kaiser
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Originally Posted by yarikh
This works great! At least on normal mob testing, i'll have to further check it out in BT tonight. Thanks, also bookmarking bigredkitty forums.
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This has worked alot better for me also. I am not seeing the steady,steady,steady chains I was before. I do have a question about this second macro, that I am hoping someone else can answer. The /castsequence macro will trigger kill command even when I have to call my pet back. Is is possible to add a target=pettarget function to the kill command in /castsequence, and without causing any issues with the subsequent !auto shot commands?
Last edited by Faerdael : 04/03/08 at 5:40 PM.
Reason: grammar
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04/03/08, 6:13 PM
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#3317 (permalink)
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Glass Joe
Blood Elf Paladin
Runetotem
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Originally Posted by Kiya
Hey guys,
Sorry to butt in like this, but I've been reading this forum a lot lately and I've grown very fond of it 
Plus, i like playing with numbers and i've been topping the dps meters since i started reading here, so I wanted to become a bit more then a "forum peeper".
Now, there is also another reason i decided to write here. Tonight I got 4 new pieces of gear, that makes 5 new pieces of gear in 2 weeks. I like keeping gear and switching it around for various needs, checking out dps changes and so on. But i never used haste rating before. And this is a lot of gear changed in a short period of time, with haste i don't know much about.
The World of Warcraft Armory (don't mind the pants, will gem them tomorrow, but i hope to figure out what gems i should use based on your replies - had t5 pants before)
So, problem 1: i changed the Girdle of the Prowler with the one in the profile, the t5 gloves with these, the Boots of the Crimson Hawk with these. And my dps went down. I use 3:2 shot rotation, i guess haste is clipping my shots? How much haste can i have till they get clipped, since i also have DST?
Problem 2: I seem to have more ap then other BM hunters, how much is the "cap" after which i benefit way more from crit? I was going for some 2000ap, but now i'm not sure. Too bad i enchanted the halberd already with Savagery, to reenchant it would hurt my pockets. But i'll do it, i will also regem what's needed.
Thanks in advance 
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First of all speaking for many hunters here, we all hate you for your trinkets (j/k). Thats sick having both of those trinkets.
Ok back to your question, honestly I would put delicate gems x 3 in the pants. That will buff AP and crit together. At the level you're at now with gear, start leaning towards crit gear over AP gear, but of course dont go overboard.
When it comes to haste gear, thats much harder to evaluate. I'd check Cheeky's sheet to compare different gear for ap/crit vs haste. I lean towards AP/crit gear over haste because high dps from haste only works with that particular weapon's shot speed. If you get a new weapon with a different speed, all of the haste gear you spent dkp on to get your previous weapon to 'ideal shot speed' can sometimes drop your dps by alot. AP/Crit gear is more consistant to increase your dps no matter what your shot speed is, especially with as fast as you're getting geared.
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04/03/08, 6:32 PM
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#3318 (permalink)
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Von Kaiser
Night Elf Hunter
Grim Batol (EU)
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Originally Posted by Ravenoak
Someone on this site awhile back said something about Manito's Modified 3:2 Steady Shot Macros, So I went to to check it out. I love it! Not sure how many other have tried this out...but here is the macro
MACRO 1:
#showtooltip Steady Shot
/console Sound_EnableSFX 0
/cast [target=pettarget,exists] Lightning Breath
/cast !Auto Shot
/click [target=pettarget,exists] MultiBarBottomLeftButton12
/cast Steady Shot
/console Sound_EnableSFX 1
/script UIErrorsFrame:Clear()
MACRO 2:
/castsequence reset=4 Kill Command, !Auto Shot, !Auto Shot, !Auto Shot
Take the button for MACRO 1, place it somewhere you can mash it endlessly.
Take the button for MACRO 2, and place it on the last button space (right hand side) of Action Bar 6. If you have your action bars expanded out, collapse them, go to the 6th tab of buttons, and place it in the last spot. If you have an addon or mod that changes your buttons, turn it off, place the macro in the proper place and then reload your addon.
Macro 1 is spammed, with a 2.9 weapon as a BM hunter (Sunfury, Steam Pistol, etc.) with as close to 2.0 attack speed as possible. Macro 1 will automatically trigger Macro 2 when Kill Command is available, and will also guarantee no clipped Auto Shots or macro hangs when the Kill Command goes off.
here is teh link again Manito's Modified 3:2 Steady Shot Macros
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I'm wondering, what about this macro with a 3.0 Speed Weapon?
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04/03/08, 7:25 PM
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#3319 (permalink)
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Don Flamenco
Night Elf Druid
Alterac Mountains
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Originally Posted by nedm
What i do to get around that problem is bind two 1h weapons with 30 int enchants on each to my AoV button. This way i can mana oil everything, and when i get to around 1/3rd mana or so, i switch and let it go up to around 2/3rd. This usually puts me just in range of my pot to put me back up to full.
And obviously i have my vengeful axe bound to the AoH button in the same way.
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Yeah, I do that, but I start with the int loaded weapons on first till I burn through the mana from the enchants then swap to my s3 axe to use till i get low. Also, a bit less ap and crit for the first little part of the fight is never an all bad thing.
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Brewmaster of WBC (5,9,6)
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04/03/08, 11:26 PM
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#3320 (permalink)
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Free Arrows For Life
Blood Elf Hunter
Ner'zhul
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Originally Posted by Reebz
And mana issues? You seem to have skipped right over that point.
Anyway, moving on and using your WWS as an example:
Bloodboil
Gorefeind
Sharhaz
Across all three encounters you used multishot between 7 to 9 times.
So, again, I shall restate: Never use multishot in a rotation.
Steady:Auto, now thats a rotation.
You use multishot intermittantly or only when a certain ability is procced. That is not a rotation!
Please, in future, properly read posts before launching an aggressive attack.
I clearly stated "rotation", I did not say "never use multishot".
Refer back to the original post I was replying to, the OP clearly had multishot embedded in his cast macro.
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Calm down Reebz. Mana issues are addressed in EVERY single post I make. It's in big red and blue letters. You are acting as if I said I used multi-shot in a rotation. I no longer do. I never said I do. My reason for it is not mana consumption, but that it would require either manual weaving or a separate DPS macro on bosses and trash, and I don't need the extra DPS that can be squeezed out by doing so. It would however have more potential.
At a much lower gear level, ie anything prior to 4/5 T5, using Multi-Shot in a rotation will provide a noticeably larger DPS increase and should be used when feasible. The only debate I have with you is your use of the word never. It's simply inaccurate.
Last edited by Kamaa : 04/03/08 at 11:28 PM.
Reason: Punctuation.
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After my pet accidentally tanked a few pulls here and there, I decided I could do it for real.
Lady Vashj/Zul'jin are currently the highest level boss(s) my gorilla, Warfare, has tanked.
Heroic Magister's Terrace is currently the highest level 5 man my gorilla, Warfare, has tanked.
Warfare tanks Lady Vashj & ZA!
Warfare tanks HMGT!
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04/04/08, 2:04 AM
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#3321 (permalink)
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Great Tiger
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Originally Posted by alienangel
Regarding all the bickering about multishot, I'm curious what the theory behind claims like "multi is only better than steady when you're not in an unhasted 3:2 phase" is.
As I understand it, replacing one of the steady shots in a 3:2 with a multishot does not incur any greater cooldown, and does not clip autoshots any worse than the steadyshot would have anyway. Obviously it sends mana consumption through the roof, but with a shadow priest that just means I need to use some super mana pots too, and don't end every fight at 85% mana.
<snip>
Usually I just do it with a normal 3:2 /cast macro, but with the steadyshot line replaced with a "/castrandom Steady Shot, Multi-Shot". A couple of times I did it manually, with similar results. I've been meaning to take a set of logs and find out what sequence this actually generates, but haven't had the time recently :S
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Following up on this, managed to find an old log of a Teron kill using one of these "3:2 /w multishot priority" rotations. It's hard to see what's going on because of quick shots, DST, heroism and rapid fires, but here's a segment that seems mostly unhasted: Wow Web Stats
I see the expected 3:2 pattern occuring, with a steady shot being replaced by a multishot every 11-12 seconds. The surrounding autos don't appear to be getting clipped unusually badly (if anything, there's less clipping than from double steadys). DPS for the fight seems acceptable given what a slow kill it was (2.1k for a 4:16 min kill, no group buffs other than heroism, tranquil air and VT).
So I went and tried to set up my manual rotation in the spreadsheet again, and this time it did predict a DPS boost, so all is well - ~20 dps gained, which makes sense for a 10s CD shot that does about 200 damage more than the steady shots it's replacing. The logs seems to confirm that the /cast macro still adjusts well to haste, turning 1:1 steady:auto into 1:1 priority multi/steady:auto.
The total number of multishots fired is somewhat low for the fight duration though, although I don't remember what exactly I was doing that night.
So to summarize: Multi-shot on cooldown appears to be a DPS boost even for 3:2 rotations, so long as you're replacing a steady shot with a multi, not necessarily so if you're trying to add a multi-shot to the current set of attacks.
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