Originally Posted by Qrmu
And no, armor does not diminish. As long as armor stays between the boundaries of 75% reduction and 0% reduction, the effect for x amount of armor is the same.
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Wrong, survivability has no diminishing returns and is linear, damage intake is not.
A level 73 mob going from 6800 armor to 6000 will take 4.45% more damage from melee attacks.
A level 73 mob going from 3800 armor to 3000 will take 5.34% more damage from melee attacks.
A level 73 mob going from 800 armor to 0 armor will take 6.69% more damage from melee attacks.
Also, this is increasing more.
Say the melee damage that is mitigated by armor done to a boss is 1000 DPS before armor. Lets say the boss has 9000 armor = 42.94% damage reduction = Each melee DPSer does 570.6 DPS
Now lets say you remove 600 armor, 8.4k armor. Melee DPS now does 587.42 DPS, an increase of 16.81 DPS (2.94% increase).
Now you remove 600 more armor, 7.8k armor now. Melee DPS now does 605.25 DPS, an increase of 17.83 DPS.
So as you see, removing a fixed amount of armor becomes more valuable the lower the armor of the mob is already (unless it takes it into the negative of course since negative armor values doesn't exist).