I"m fairly new to the site and have no clue if this has been discussed but...
I'm curious, what does everyone think the "best" MT group setup. Assuming you have 2 tanks in the group.
Tree = +150-200 healing on tanks
Warlock = +?50?ish stanima
Pally = armor
Shaman = buffs + threat
Someone gets the shaft, who?
And if you wanted to make a 3 tank group for some odd reason, who gets the shaft?
Personally I'm more wiling to disclue the warlock over ther other 3. Also it depends on length of fight and how hard the boss hits. This is all assuming you have enough of each class to go around. Our guild has maybe 2 active shamans, and we use one of htem to make our dps group shine and the other with the casters. But assuming we had an extra one, or a resto one...
From a healer point of view, what I want from a tank is mitigation, non-spiky, steady damage. And a large pool of hit points, just in case we healers are slacking some seconds. So I would go for paladin (for aura) and warlock (with Imp. Imp if possible) first, then go for the shaman (a bit of avoidance and/or threat generation) and tree in the last position.
I just think having +150-200 heals from 3 healers spaming a tank over time, plus the hots = more hp than the benefits of stanima from the warlock.
As a tree I've found I can actually stay in tree form for almost the entierity of every fight we've done so far. The only one I can't is Aran. Boar Speed on boots helps tons as well as a quick reaction attitude. Also you can shift in and out and only lose 2 global cooldowns worth of spells and not that much mana, espeically with the talent.
With a single tank, on a hard-hitting boss, stack every conceivable amount of mitigation you can get:
- enhancement shaman (+threat, +dodge)
- warlock with 3/3 Imp Blood Pact (+hp)
- paladin with Imp Aura Range (40 yard +AC, or +resist)
- MT him/herself
- second paladin for another aura, tree druid, or even (if you have a reason for it) a shadow priest (if there's an AE stun, this healing could help save the day, i.e. Maexxna before we all had crazy gear) or feral druid (feral is +threat (crit) and healz)
With 2 tanks, it's an easy call:
- enhancement shaman
- warlock with 3/3 Imp BP
- paladin with Imp Auras
Our raid runs with 2 enhancement shamans. We don't have quite enough melee to justify forming two full groups around them, so we stack one shaman with the tanks, and the other with 2 rogues, a dps warrior, and a hunter.
In a perfect world, let's assume you're running with a feral druid tank, a paladin tank, and a warrior MT. Then you get:
- warlock (3/3 Imp BP)
- shaman (GoA, GoE)
- MT (warrior, Imp Comm Shout)
- feral druid (LotP)
- paladin (sanctity for +threat, or devotion for +AC)
Slightly off topic, but being the only shaman in our guild currently, I find it terribly frustrating being in the MT group. Usually I am placed on duty to top off the raid, and being in range of the MT on many fights in addition to being close enough to the raid makes this quite difficult (Lurker comes to mind, as does Gruul). So what do you guys think? One shaman in the raid, where does it go?
Didnt know kings affect imps. Yeah 1050 more max hp is worth more then a druid.
We only have one enhacement shaman ourselves and she always goes into the dps group. I know one of our better equiped rogues says he holds back, I'm curious about the others.
And we always put melee dps vs. a hunter in the dps group. Yeah true shot aura but we think having one more melee with the dps group vs. aura is better. Also we usually put our one feral druid in that group.
As far as the argument to put 2 pallies into the MT group I disagree. If you have 2 pallies one should be running conc aura for the casters. Let the tree be in the MT group.