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Old 05/02/07, 1:03 PM   #26
Anduryondon
Piston Honda
 
Undead Warrior
 
Blackrock (EU)
Originally Posted by squiffy View Post
Looking at my sadly neglected level 60 mage, is arcane spec viable for leveling with?
Since i hate 0815 Speccs for my twink (main has to be 0815, because efficiency>fun =/ ) i specced arcane with 64 (specced it with 60 too, but AM only is really pain). I went Arcane/Frost with slow and improved nova etc (so just ABs, no FBs or sth) and i felt fine, shatter with imp. clearcast = nearly 100% crit and so on. It works nice if you dont go for mainstream speccs.

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Old 05/02/07, 1:18 PM   #27
Netherblade
Von Kaiser
 
Human Mage
 
Blackrock (EU)
It would potentially be higher if you had master of elements. Also might ignore mob-level resist but we're not sure.

You should try your arcane build with improved scorch.
In a 48/13 spec after some playing tonight. I just couldnt really find a place for Arcane Missiles aside from clearcast. Sure, it was fun for AP+trinket, but is it right to think that going 41/19 or 40/20 is a far superior spec in all ways for damage? The thing was, I really liked the idea of 'being full arcane' and having all my points sunk deep into the arcane tree, but I cant see what benefit doing this has over 40/20ish. +15% fire dam from improved scorch and using fireballs/scorches in your rotation and just dropping AM completely. What do you think, Vontre? (You understand the maths behind all this alot better than I do :P)

It really looks like the strength of arcane tree builds (ironically) come heavily from the fire tree still. (bit strange, huh. When I was fire, the strength of deep fire still comes solely from the fire tree itself, whereas deep arcane lends itself heavily to fire still)

How do people handle Arcane missiles in arcane builds. Do you only use them on clearcasts? Do you not use them at all? If you got mana-to-burn, wouldnt you just want to throw the DPS into heavy AB spam cycles instead? Sure trinket+AP+missiles is fun, but is there a more compelling reason im overlooking to actually use the spell, rather than drop it completely and put the points in fire?

Last edited by Netherblade : 05/02/07 at 1:23 PM.

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Old 05/02/07, 1:30 PM   #28
Sapphrina
Von Kaiser
 
Undead Warlock
 
Twisting Nether (EU)
Would be funny if PoM made AM instant. Good chance of a nice followup from 5x proc chance on two "on spellhit" trinkets.

Actually, come to think of it, spellhaste effects will be fun for people who use AM, especially from procs so you have no control over the timing. Might mess up the rotation too much though =p

The only legitimate use of the BLINK tag:
Schrödinger's cat is [BLINK] not [/BLINK] dead.

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Old 05/02/07, 1:34 PM   #29
Stein
Don Flamenco
 
Worgen Rogue
 
Doomhammer
Originally Posted by Netherblade View Post
using fireballs/scorches in your rotation and just dropping AM completely. What do you think, Vontre? (You understand the maths behind all this alot better than I do :P)
Scorches for debuff and 2*Fireball are definitely superior to AM+Scorch. Imo, the optimal build for this is 40/18/3.

The only time I'd recommend using AM+Scorch instead of Fire is if you are worried about aggro or if you want to get more of a pvp hybrid build.

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Old 05/02/07, 3:20 PM   #30
Vontre
Do Not Stand In The Wizards
 
Vontre's Avatar
 
Gnome Mage
 
Cenarion Circle
AM will be an excellent use of spell-haste procs when it is effected. For the most part AM is a utility spell. The two biggest reasons to use it are clearcasting procs, and proc effects. You should try having 2 "proc on crit" trinkets as well as arcane potency and switch to that on a clearcast. Almost guaranteed proc chance for 250 spell damage from nexus-horn and whatever else from another trinket.

You can improve arcane missiles and scorch in the same build, but you have to give up improved arcane missiles. You don't generally need it anyway on raids. For pvp builds you take improved AM, for pve you take the +hit. Arcane Missiles can eat other casters alive if you know when to use it, especially warlocks. I haven't done this in ages though since it's really only a 1v1 tactic and I spec for arenas. Too much mana dumped in anything but a duel.

www.magegraf.com

Raiding is full of challenge. Sometimes there is fire. You have to not be in the fire.

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Old 05/02/07, 4:02 PM   #31
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by Antiphonal View Post
I plugged in my gear:

10/48/3 - 5x Fireball, 1x Scorch cycle - 788 dps, 3:33 time, 204,348 total damage.

2/0/59 - Frostbolt - 650 dps, 3:35 time, 167,359 total damage.
2/0/59 - Frostbolt and Water Elemental (averaged) - 727 dps, 3:35 time, 183,872 total damage.

48/13/0 - AM only - 737 dps, 2:45 time, 132,485 total damage.
48/13/0 - Fireball only - 624 dps, 3:13 time, 124,274 total damage.
48/13/0 - ABx2, AM, Scorch - 722 dps, 4:00 time, 173,303 total damage.

AM is not as efficient as Fireball, but it's damage is competitive with 5:1 Fireball:Scorch. The benefits for using it are the low threat, low burst, no interruption from damage. Plus you can turn on a dime and do AP+AB if needed for pretty amazing burst. And you get Slow, etc... If those things are important to you, AM will hold up to Fireball fairly well, just not with the same efficiency.

However, the real shocker is 2/0/59. That's actually pretty amazing for the "low dps" tree.
After I saw this I realized how much gear influences what spec is best. Even though I go in the other way, choosing gear that works best for my spec, it's still interesting to do a comparison. I'm not sure exactly which options you had enabled in the spreadsheet, but for my gear I get the following.

10/48/3 - 5x Fireball, 1x Scorch cycle - 837 dps, 8:26 time, 351,442 total damage.

17/0/44 - Frostbolt - 665 dps, 10:40 time, 279,290 total damage.
17/0/44 - Frostbolt and Water Elemental (averaged) - 744 dps, 10:40 time, 312,293 total damage.

43/18/0 - AM only - 700 dps, 6:15 time, 280,555 total damage.
48/18/0 - Fireball only - 790 dps, 7:13 time, 331,744 total damage.
48/18/0 - ABx4, Fireball, Scorch x2 - 860 dps, 7:00 time, 361,098 total damage.

61/0/0 - AM only - 818 dps, 5:38 time, 312,435 total damage.
61/0/0 - Fireball only - 636 dps, 9:45 time, 267,249 total damage.
61/0/0 - ABx3, AM, Scorch - 837 dps, 7:00 time, 351,356 total damage.

In shorter fights arcane builds will only pull ahead. The most obvious thing about my gear is that it's int heavy, but I guess there could be other factors also.

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Old 05/03/07, 11:36 AM   #32
Vascariz
Glass Joe
 
Murloc Warrior
 
Aman'Thul
Were the measurements made on Live or on PTR?
Just wondering how much of an effect spell haste has had on arcane missiles on PTR.
Someone mentioned it earlier but not in depth.

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Old 05/10/07, 10:57 AM   #33
drakkah
Glass Joe
 
Human Mage
 
Llane
Originally Posted by Kavan View Post
After I saw this I realized how much gear influences what spec is best. Even though I go in the other way, choosing gear that works best for my spec, it's still interesting to do a comparison. I'm not sure exactly which options you had enabled in the spreadsheet, but for my gear I get the following.

10/48/3 - 5x Fireball, 1x Scorch cycle - 837 dps, 8:26 time, 351,442 total damage.

17/0/44 - Frostbolt - 665 dps, 10:40 time, 279,290 total damage.
17/0/44 - Frostbolt and Water Elemental (averaged) - 744 dps, 10:40 time, 312,293 total damage.

43/18/0 - AM only - 700 dps, 6:15 time, 280,555 total damage.
48/18/0 - Fireball only - 790 dps, 7:13 time, 331,744 total damage.
48/18/0 - ABx4, Fireball, Scorch x2 - 860 dps, 7:00 time, 361,098 total damage.

61/0/0 - AM only - 818 dps, 5:38 time, 312,435 total damage.
61/0/0 - Fireball only - 636 dps, 9:45 time, 267,249 total damage.
61/0/0 - ABx3, AM, Scorch - 837 dps, 7:00 time, 351,356 total damage.

In shorter fights arcane builds will only pull ahead. The most obvious thing about my gear is that it's int heavy, but I guess there could be other factors also.

Interesting findings , but would be also good would be to know how well you're mana did ? did you have to pot up or evoc or use gems ?also what buffs ,

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Old 05/10/07, 4:59 PM   #34
Thanaomira
Piston Honda
 
Thanaomira's Avatar
 
Human Mage
 
Earthen Ring
Re: levelling with an arcane spec

Originally Posted by squiffy View Post
Looking at my sadly neglected level 60 mage, is arcane spec viable for leveling with?
Sure. I levelled with a heavy arcane spec, just to see what it'd be like. Perhaps unsurprisingly, I tend to prefer group levelling over soloing, although there certainly was a lot of that going on.

Of course, beauty is in the eye of the beholder, so I can see how others would find it eye-clawingly slow. So, Mr Senator, it depends on the exact meaning of "viable".

Insofar as the viability of an arcane spec, my answer is "I don't know yet". My highest pre-BC experience was BWL; nowadays, my raiding alliance is working on Aran.

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Old 05/10/07, 5:11 PM   #35
Kavan
Bald Bull
 
Gnome Mage
 
Kilrogg
Originally Posted by drakkah View Post
Interesting findings , but would be also good would be to know how well you're mana did ? did you have to pot up or evoc or use gems ?also what buffs ,
Those are numbers based on Vontre's spreadsheet. I used my gear (check in Armory to get an idea), no buffs other than shadow priest, 7 min fight.

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Old 07/25/07, 6:48 PM   #36
binksy
Glass Joe
 
Gnome Mage
 
Drenden
I feel like you guys are missing out on some very important aspects of being an arcane mage. My spec is currently 50/11/0 (haven't heard anyone mention that particular one in this thread) And my general rotation is 3xAB, 1xAM (and maybe a scorch to keep time or push out some extra damage). I never use fireball, and only rarely if ever, use fireblast.

What you guys need to understand about arcane spec, is unlike the other ones, we only need 76 hit to reach the hit cap. Fire and frost builds are going to be looking for around 164 (with elemental precision).

First of all, to achieve what this build is really capable of, you need 2 piece T5. If you don't have that, then don't bother with this build, because you aren't going to do nearly as much damage as is possible. Also, I try to avoid using fire spells (except the occasional POM pyro) because my hit is really low and it has a great chance to get resisted.

So if you guys are using scorches, or fireballs, that means ether they are getting resisted often, or you are wearing too much hit. When you work with pure arcane spells, you free up almost 90 hit raiting for other stats. And thats amazing

Heres a link to my armory if you want to see the spec/gear I work with (I just got 4 piece T5 and I love it!!)

Binksy's Armory

EDIT: I forgot to mention, that when raiding, I use Mage Armor instead of Molten Armor for the mana regeneration, and also I use all 4 mana gems, and pop mana pots a lot too. It can cost a bit more to sustain this build, but the massive dps and never worrying about pulling aggro is well worth it.

Last edited by binksy : 07/25/07 at 6:53 PM.

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Old 07/26/07, 12:31 AM   #37
Lavery
Your parrot flies away.
 
Lavery's Avatar
 
On Break
Blood Elf Rogue
 
No WoW Account
The post you bumped is over 2 months old. There is a much more recent Arcane Mage thread found here: [Mage] How Can Arcane Damage Work?

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