In terms of 5 manning/pvp, yes a hybrid build is often better. Makes you more versatile. But in terms of raiding, tree druids are very powerful. Granted the speed nerf is stupid, but there are a lot of fights where I never move. And if I do, it move a very small amount. You can also shift in and out of tree form with no problems if you bind it to a key you have good access to. I bind my shifting to a custom mouse key.
As far as rejuvenation. In 5 mans I basically keep lifebloom and rejuv going. I let lifebloom end, unless it is a really hard hitting boss. There are cases however in heroics, say Mechanar with the fun Temper Forge-Destroyers, that I do nothing but HT rank 9-10 to keep that tank up. Anything else is pretty futile with those.
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t doesnt really help the druid but has a big impact on large raids. I realy would like to see the original buff to out going heal spells vs the current implementation. This change would make the form, as is, a much larger benifit to the raid.
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Unless your raid leader never puts you in the MT group, I don't entirely agree with this. Currently, if you are in the MT group, every single heal is getting buffed from your aura to anyone in that group. Highly valuable to the MT. However, if you were to switch it back where every healer in your group gets a bonus, that would only help if you were not in the MT group. And it would only account fof 4 people if you were to cram 4 healers with the druid. The only way that would be acceptable is if they increase the aura by 50% of spirit or something.