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Rogue DPS Ratios and Comparisons
I'm unsure of how to start the approach but I'd like to find out what other rogues are achieving with their DPS in a broken down analysis.. do you have more white damage than yellow damage pre-Tier 4 bonuses? And what about post-Tier 4 bonuses? Using Mutilate/Dualwield, Combat Daggers, Combat Swords?
Recap is a good tool to use. For those suggesting that I use the spreadsheet to plug in numbers, it's all based on one or two CP usage cycles so it will not be accurate taking into account combat potency, extra SND duration, and the extra CP on finishers with T4. Anyway, I'm looking for a few things regarding sustained DPS over 5-10 minutes if you guys can sort of give this a test drive on a nice stationed fight? What is your Sinister Strike%/Backstab%/Mutilate% damage ratio to autoattack% ratio? Poisons: Instant? Deadly? Finishers: Eviscerate? Rupture? Thanks in advanced! |
There aren't really any fights (that I've seen so far) that give rogues 100% time on target--I assume that's what you meant by 'nice stationed fight'. Magtheridon comes close, but the periodic Quakes and then the Debris at 30% break your rhythm. Morogrim Tidewalker (whom I haven't seen yet) seems like a good candidate, if the rogues get lucky with Watery Graves.
In any case, my breakdown usually looks like this (Mutilate): 50% White 30% Mutilate 5-10% Rupture 5-10% Deadly Poison 5% Instant Poison |
I'm combat fists currently (with Gladiator Right Ripper and not one single T4 or higher set piece), my ratio yesterday was about 58% white damage and 27% sinister strike. Deadly poison on offhand was about 6% if I remember correctly.
I've made a screenshot of my recap yesterday on Aran, when I come home I can post exact numbers. |
With mostly instance blues, after a Black Morass run, I was running at, with Combat Swords:
50% White damage 30% Sinister Strike 10% Instant Poison 10% Other stuff (sword procs, evicerate, rupture) |
I have roughly the same numbers on a standard fight :
50~60% White damage 20~30% Sinister Strike 10% Poisons 10% Finishers and other stuffs (sword procs, etc.) |
In fights where I can stay behind the boss the bulk of the time, I get roughly the same numbers. 50-55% white, 35% backstab, 10-15% poison/rupture.
On fights where I'm moving in and out a lot (Netherspite, Prince, even Gruul on shatters) I've seen my backstab % climb to be almost equal to my white damage. Basically, yellow damage is proportional to how long the fight is, with a lot more slack when it comes to actual time on the boss. White damage is directly proportional to time on the boss. Even if I make sure to time my cycles such that I'm running out from the boss with combo points ready to go for an SnD opener, that energy regen while I'm not doing white damage boosts the yellow % quite a bit. |
50% white
33% mutilate 16% finishers/poisons 41/20/0 |
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