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Old 05/03/07, 7:46 PM   #16
Joy
Piston Honda
 
Worgen Mage
 
Frostmourne
Out of interest would throwing the MT with dps oriented group and giving him bloodlust be quite a dramatic TPS increase?
Faster heroics and a shorter GCD for 45s would be a pretty nice threat buffer against V E fiends.

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Old 05/03/07, 8:06 PM   #17
Zephieus
Glass Joe
 
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Night Elf Warrior
 
Feathermoon
Threat enchant

Is there any way you can add in the threat modifier for the +2% threat enchant to gloves? Oh and great job on the spreadsheet man, its looking good. ^^

Last edited by Zephieus : 05/12/07 at 1:35 AM.

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Old 05/03/07, 8:43 PM   #18
 Asmik
snow hook
 
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Fiddler Asmik
Orc Warrior
 
No WoW Account
Thanks for the multiple formats! Very nice tool, nice to see where i can squeeze out another 50-100 tps my locks/spriests will love this

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Old 05/03/07, 9:02 PM   #19
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
Originally Posted by Joy View Post
Out of interest would throwing the MT with dps oriented group and giving him bloodlust be quite a dramatic TPS increase?
Faster heroics and a shorter GCD for 45s would be a pretty nice threat buffer against V E fiends.
It is, but if possible I think its better to use Heroism for dps exclusive groups. Shaman can always be swapped before/after to help keep up TPS anyway.

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Old 05/03/07, 10:06 PM   #20
Thelyna
I park my feet under my desk.
 
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Night Elf Druid
 
Dragonblight
Nakilos - if your DPS is threat-capped (which depends on the tank, fight and dps in question), then heroism on the tank to increase threat is a greater raid benefit than Heroism on an individual group (actually, if *all* your dps is threat-capped, then Heroism is a null benefit in a dps group).

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Old 05/03/07, 10:37 PM   #21
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
If your DPS is threat capped, heroism won't make the difference in terms of TPS over the entire fight. Its a very nice short term boost, but it doesn't put you leaps and bounds ahead.

Say Void Reaver for example. Much better using Heroism early on your dps groups than on your tanks, they are just going to lose the benefit from it pretty quickly.

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Old 05/04/07, 5:00 AM   #22
zork
Don Flamenco
 
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Dwarf Warrior
 
Aegwynn (EU)
Nice calc, to bad rage is limited. Your tps can only be as high as you got enough rage to spam. Your rage will be always limited even in 25man content.

When Thunderfury comes into play things can get tricky. Devastate can proc TF, Sunder does not.

What i could not find out. Is the mob you fight fully sundered?

What could be interesting to know tps wise...is it optimal to use revenge prior SS and delay every special ~0,5sec+lag. or to use after every ss and so every 6seconds. (revenge has 5sec cd)

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Old 05/04/07, 10:29 AM   #23
Larsiak
Glass Joe
 
Orc Warrior
 
Destromath (EU)
Shield Slam Formula

First of all: Nice Work.

I had a look on the google spreadsheet version.

I've noticed that you use "(430+SBV)*0.9" to calculate the raw damage of shield slam. (SBV= shield block value)

According to this sources (wow-europe.com -> Shield Mastery talent explained and worldofwarcraft.com -> Fortifications: post #7) shield mastery and 1h mastery both affect the damage of shield slam.

Perhaps you should include an option for shield mastery X/3, and edit the formula.

Imo "(430+SBV*1.X)*1.1*0.9" is correct. (with 1h mastery 5/5 of course)

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Old 05/04/07, 11:35 AM   #24
Njial
Von Kaiser
 
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Tauren Warrior
 
Eredar
Given that impale will increase shield slam crits significantly, do you think that this spec would be worth considering for the additional threat?

http://www.wowhead.com/?talent=TA0czhbZZ0EtoIMzcxst

Duty is heavier than a mountain, Death is lighter than a feather.

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Old 05/04/07, 11:39 AM   #25
Suesse
Don Flamenco
 
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Human Death Knight
 
Llane
It gives a 10% increase in damage of your special attack crits (shield slam, heroic strike, devastate, revenge*), but decreases your crit rate by 5% by not having cruelty. Without cruelty, my crit rate is pretty bad, honestly. I guess the value of this spec depends on gear.

One interesting change is revenge, since it will crit for 1k in 2.1.0, it may give this spec a little more value.

Also, I like not having deep wounds.

But I suppose, it would be worthwhile to at least get support for this spec in the spreadsheet.

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Old 05/04/07, 12:13 PM   #26
Punscho
Piston Honda
 
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Gnome Rogue
 
Ravencrest (EU)
Larsiak, there are no option for shield mastery because it's included in the stats you provide yourself, like cruelty.

And I wasn't sure that 1h mastery modified shield slam so I didn't add it. I've read it didn't apply to shield slam.

But about the block value, since it's not on your char screen in game I could do:
a) keep it as it is, and let you go up to a hard hitting monster and notice your block, or have an addon calculate it for you
or
b) make you fill out your block from gear and your strength and then let the sheet calulate it for you

The formula for block value is talented str/20+block_value_from_gear*1.3. The shield mastery multiplier doesn't affect the block you get from str strangely enough.

I could add impale as an option, but I ain't adding deep wounds.

Keep it coming and I'll update it when I get enough feedback.

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Old 05/04/07, 2:47 PM   #27
Njial
Von Kaiser
 
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Tauren Warrior
 
Eredar
Just out of curiousity, why no deep wounds...too random and not enough tanks use it?

Duty is heavier than a mountain, Death is lighter than a feather.

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Old 05/04/07, 3:01 PM   #28
Punscho
Piston Honda
 
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Gnome Rogue
 
Ravencrest (EU)
Because it's crap damage and thus crap threat and no tank would ever spec that way, really. On top of that it's a pain to implement in a good way since it overwrites on new crits.

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Old 05/04/07, 11:14 PM   #29
Sidewalk
Von Kaiser
 
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Orc Warlock
 
Tichondrius
Originally Posted by Njial View Post
Just out of curiousity, why no deep wounds...too random and not enough tanks use it?
Real reason? you don't want to dot mobs as a tank.

If a CC breaks, you want to be able to hit it, and then forget it, to be re-cc'd. If you dot it then it can't be re-CC'd.

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Old 05/05/07, 1:01 PM   #30
Njial
Von Kaiser
 
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Tauren Warrior
 
Eredar
Well at least in raids, doting mobs is not that big a deal.

Duty is heavier than a mountain, Death is lighter than a feather.

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