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Old 05/04/07, 1:04 PM   #1
Dev0
Glass Joe
 
Night Elf Druid
 
Scilla
Druid Threat Generation

Hi, all been a reader here for awhile now but I just now finaly decided to sign up basicly because I've finaly just had enough of the WoW forums.

Onto my topic I'm a Feral Druid and I main/OT for my guilds raids I consider myself fairly well geared and will be even better when then 2.1 comes out. However I am slowly getting more and more of a Threat issue as the rest of my raid team gears up. Which I've never had before alot of times my guild loves me tanking because as they say "I'm a Threat Beast".

I've pretty much concluded that this is a issue of +hit and the lack of it in my current/future tanking gear. When 2.1 comes out I will be switching to using all 3 pieces of the Clefthoof Set which is going to be monster. Currently I have all + stam gems in the sockets and now I'm thinking I will put afew +8 hit gems in to replace some stam or in my arena shoulders, I haven't decided yet.

My Question on this is what should I be aiming for in terms of +hit while not depleting my stamina too much.

http://armory.worldofwarcraft.com/#c...n=Devlakeshire

my armory shows my current gear except the wrong neck for some reason I have the badge turn in neck after the patch I will be using the clefthoof legs and chest instead of the current setup.

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Old 05/04/07, 1:10 PM   #2
Anias
Solution complicated; Dispense enlightening graph.
 
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Tauren Druid
 
Mal'Ganis
Maximum useful +hit for a druid is ~8.76 last time I ran tests (in tbc beta, should still be valid) That's enough to hit any 73 with every swing minus dodge/parry/blocks.

Don't give up more than 4 or so stamina to get hit, because socket bonuses won't make it back for you beyond about 4 points. Generally you should consider hit gems only if they incidentally tag a socket bonus (as they could with the clefthoof stuff) or if you're making a single "+hit shoulder" or w/e so you can supplement a +hit piece with another 24 in gems or what have you.

Last edited by Anias : 05/04/07 at 1:11 PM. Reason: Typo

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Old 05/04/07, 1:35 PM   #3
Dev0
Glass Joe
 
Night Elf Druid
 
Scilla
So are you recommending putting the + hit gems in all my yellow sockets? that still wouldn't give me your max hit number likely about half I guess and I assume a large improvement to threat. In the same aspect tho thats alot of stamina being lost 5 or 6 slots I would previously have for pure stam gems. Its hard to weight out the stam to hit benefit in this case, because if I went that route and and added all +hit to the yellow sockets I'd lose like 60+ stam.

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Old 05/04/07, 1:42 PM   #4
mek
Don Flamenco
 
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Draenei Shaman
 
Tichondrius
From my experience, druid threat is still nuts, and yeah, hit is probably your problem... our druid tank had a few problems with Nightbane landing due to the occasional string of misses.

But as a threat-limited dpser I LOVE my bear tanks, it's actually a challenge to pull aggro off them... prot warriors still can't compete with bear threat.

Your gear is quite good though, about what's expected of a 70 feral, and hit is admittedly hard to come by. I'd recommend picking up dps leather in Kara and using that on trash where massive sta/armor isnt as big of a concern, but overall bears should hold aggro in their sleep.

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Old 05/04/07, 1:47 PM   #5
Quasar
Don Flamenco
 
Draenei Shaman
 
Dragonmaw
Lack of hit on my tanking gear is the bane of my existence. Consider OTing on Gruul - already half-rage starved, without enough hit you won't stay ahead of DPS. Without enough defenses (sta, dodge, etc) you will die to later Growth hatefuls. It's a pain I can't really solve. I'm using Cobrascale Helm with the cenarian enchant simply because it has so much +hit and even then I'm only running about 3% in my bear gear.

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Old 05/04/07, 1:50 PM   #6
Dev0
Glass Joe
 
Night Elf Druid
 
Scilla
I find part of the problem is tho that my raid teams gear is steadly getting better and my threat is not. Generaly I still pump out the best threat of our tanks by far call this a preemptive strike I guess because I can see it slowly becomming an issue I'd like to stomp it out early if possible.

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Old 05/04/07, 1:55 PM   #7
Dev0
Glass Joe
 
Night Elf Druid
 
Scilla
excellent call on the helm enchant because I will be over the defence needed when I start using the clefthoof set and really that dodge rating isn't muich the +16 hit is much more worth it.

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Old 05/04/07, 2:24 PM   #8
Mu
Piston Honda
 
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Orc Death Knight
 
Burning Blade
It annoys me somewhat that malorne helm is losing its hit rating for some reason next patch. I have a hard enough freaking time getting enough hit in my DPS gear let alone my tanking set.

Consider OTing on Gruul - already half-rage starved, without enough hit you won't stay ahead of DPS. Without enough defenses (sta, dodge, etc) you will die to later Growth hatefuls. It's a pain I can't really solve. I'm using Cobrascale Helm with the cenarian enchant simply because it has so much +hit and even then I'm only running about 3% in my bear gear.
Everyone's guild is different but I've never, ever had a problem with aggro on gruul. Using KTM I usually sit at 90% for the entire fight easily, could even pull it off the MT going all out. And I dunno how many growths you're going to but when my gear was worse I used to wear a few DPS pieces and was never in danger of being 1 shotted by a hurtful.

I follow pretty much the same basic pattern...lacerate spam, mangle every time it's up and maul when I have rage. During shatters I feral charge him and keep hitting him, I can often catch up quite a bit during this time if I'm behind. Early on if I need rage I can stand in cave ins fairly safely for some extra rage, but once he's been through a few grows rage is rarely an issue unless I dodge like six times in a row or something. And there's always just plain old yelling at the melee dps on vent to lay off a bit if you start falling way behind.

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Old 05/04/07, 3:43 PM   #9
Quasar
Don Flamenco
 
Draenei Shaman
 
Dragonmaw
Originally Posted by Mu View Post
It annoys me somewhat that malorne helm is losing its hit rating for some reason next patch. I have a hard enough freaking time getting enough hit in my DPS gear let alone my tanking set.
Absolutely wholeheartedly concur. Not that I actually have a Malorne helm, but my desire for one dropped when I heard that.

Originally Posted by Mu View Post
Everyone's guild is different but I've never, ever had a problem with aggro on gruul. Using KTM I usually sit at 90% for the entire fight easily, could even pull it off the MT going all out. And I dunno how many growths you're going to but when my gear was worse I used to wear a few DPS pieces and was never in danger of being 1 shotted by a hurtful.

I follow pretty much the same basic pattern...lacerate spam, mangle every time it's up and maul when I have rage. During shatters I feral charge him and keep hitting him, I can often catch up quite a bit during this time if I'm behind. Early on if I need rage I can stand in cave ins fairly safely for some extra rage, but once he's been through a few grows rage is rarely an issue unless I dodge like six times in a row or something. And there's always just plain old yelling at the melee dps on vent to lay off a bit if you start falling way behind.
It's pretty much the same with me, actually. My aggro tends to fluctuate throughout the fight. I have periods where I have a full rage bar and am within a few thousand points of pulling aggro, but occasionally I'll get a bad string of misses/parries/etc and will have no Rage to work with. When I see a problem persisting, I'll tell Rogues to Vanish or at the least to just slow down.

As for my damage taken, I generally have just one healer on me, so I'm afraid if anything happens that he won't be able to heal through a 10k hurtful and cave-ins that I haven't been able to get out of. It depends. Plus, on two of our first Gruul kills, the MT died at some point (25% and 10% I think) and I tanked it the rest of the way.

I'd still like some more +hit, it's really ridiculous how nonexistant it is.

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Old 05/04/07, 3:48 PM   #10
Cel
Great Tiger
 
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Night Elf Rogue
 
Ysera
Originally Posted by Quasar View Post
I'd still like some more +hit, it's really ridiculous how nonexistant it is.
I think they reduced the amount of +hit out there on purpose, as they want things like Improved Faerie Fire to be worth something in a raid.

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Old 05/04/07, 4:02 PM   #11
xyruul
Piston Honda
 
Tauren Druid
 
Korgath
I have to constantly watch my OT agro on Gruul or I pull it off the MT every single time, not just at the beginning, but through the whole fight. On KTM I dance around 99% of his agro, constantly scared that I'll pull it (which I have done many times), but I'm always trying to stay above 98% for our enhancement shamans.
Maybe you guys are just using the wrong skills or something? I have absolutely no issues with threat, outside of enhancement shamans not watching threatmeters in the start of a fight where I get a string of misses/dodges. Our dps is pretty good too, we get 4.5 channelers down before Mag comes out without pots.
I use mangle every cooldown, spamming lascerate, and only maul when I have >25-30 rage. Leave demo/FF to other people or throw them in 20s into the pull.
If that is what you are doing, have your raid leader give you a better optimized group for agro? The difference from having a holy/prot paladin, tree, prot warrior and resto shaman and then going to an enhance shaman, fury warrior, trueshot hunter is unbelievable for agro. You obviously don't want that all the time, but unlike warriors, group makeup accounts for a huge part of a bears agro potential.

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Old 05/04/07, 4:29 PM   #12
Sirloin
Don Flamenco
 
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Tauren Druid
 
<Hat>
Gorefiend
For those seeking +hit:

Try and grab a Romeo's Poison Vial since its getting +31 hit rating in 2.1.

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Old 05/04/07, 4:52 PM   #13
Anias
Solution complicated; Dispense enlightening graph.
 
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Tauren Druid
 
Mal'Ganis
Or just add a 2pc blue leather set to your "I need hit rating" set. There's a few of them and they have hit rating as their 2pc bonus.

To expand on what I was saying earlier regarding socketing - If you need just a few more pieces of hit, you can get it from socketing yellow gems into the yellow slots (instead of the default solid star of elune) especially if it gives you the socket bonus (as it does in the case of the clefhide stuff). If you need a lot of hit, I favor finding an item with an inherently high hit value and just dumping all the hit on it you can. Hats are a pretty good choice due to the enchant for hit value. So are boots due to surefooted. The goal is an item with high stam and hit on it to start, that you can then add hit rating gems to and an enchant. Because you don't get penalized for stacking gems of the same type or an enchant of a similiar stat, it's surprising how easy it is to make an "of the hit" piece.

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Old 05/04/07, 5:08 PM   #14
dukes
Bald Bull
 
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Dukes
Tauren Druid
 
No WoW Account (EU)
You might want to look at getting pieces other than pure-tank pieces. I'm starting to head towards a more hybrid set - getting 4 pieces of malorne (of which I have 3 currently, wanting to grab the chest next time it drops), as well as using the gladiator gloves/pvp belt/barkchip boots (have you SEEN them next patch!? freaking insane!) and then using things like Razor-scale battlecloak for fights where i'm tanking for a short period of time (karathress/mag). It all helps to give me more damage for more threat early on in fights (and I'm generally in the DPS group, which helps a hell of a lot) and it means I can actually DPS later in the fight instead of doing half damage because of being stuck in pieces like Heavy Clefthoof. I'm still finding hit to be a problem though - I think gem slots are going to have to be the answer (especially with the malorne helm change, which is a pain).

Basically - hit is not the only way to get more threat. More damage stats help too, and stacking bits like Heavy Clefthoof really doesn't help you in that respect.

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Old 05/04/07, 5:35 PM   #15
Quasar
Don Flamenco
 
Draenei Shaman
 
Dragonmaw
Originally Posted by Cel View Post
I think they reduced the amount of +hit out there on purpose, as they want things like Improved Faerie Fire to be worth something in a raid.
You're suggesting I'm being punished for my raid not having a Balance Druid?

Originally Posted by Sirloin View Post
For those seeking +hit:

Try and grab a Romeo's Poison Vial since its getting +31 hit rating in 2.1.
For tanking? But my Mark of Tyranny is like my blankie.

Originally Posted by dukes View Post
barkchip boots (have you SEEN them next patch!? freaking insane!)
Haven't seen the change and Thott/test has the old info.

Originally Posted by dukes View Post
Basically - hit is not the only way to get more threat. More damage stats help too, and stacking bits like Heavy Clefthoof really doesn't help you in that respect.
Only Clefthoof I'm wearing are the boots. =(

But while it's not the only way, it's the only way that affects me. I'll try throwing on some +hit pieces here and there to hit around 5% when OTing Gruul (assuming I ever raid again) and see.

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