Originally Posted by Boevis
Exactly the same as every other rating. They all cost the 230 that stats cost.
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Ok so assuming 1 hit rating and 1 feral combat skill rating costs the same.
61.62 feral combat skill rating / 3.9 = 15.8 feral combat skill
61.62 hitrating = 3.9% hit
15.8 * ( 0.04% dodge + 0.04% parry + 0.04% miss ) = 1.896% lesser chance to have your attacks not land, 0.632% lesser chance to have a partial amount of your damage blocked
In addition: 1.58%-2.21% additional chance to achieve a critical strike (it is unknown if the +0.1% crit per weapon skill if the mob is a higher level stacks with the 0.04% innate crit from weapon skill. I will personally assume it does, so we select the 2.21% value).
So total summary:
1.896% chance to land an attack + 2.21% crit (sum of the values are 4.108) vs. 3.9% chance to land an attack. Block is on most fronts negligable (and just for info, a Blocked lacerate still generates threat and applies the debuff)
My personal opinion: While the total stat sum conversion goes 0.2% + block in the favor of weapon skill rating, id still rate hitrating slightly higher once again due to innate threat. This also goes for offtanking where you can offtank behind the mob, reducing the effectiveness of weapon skill when the mob can't parry your attack anymore.