Yes, I have KTM installed, and it's pretty great for trash and single boss encounters but when we get some Opera event like the one I had today with multiple targets, I find it very very hard to track my aggro.
Failed to control my dps twice in R&J event. I had to force myself to just heal after critting twice in a row because KTM does not reset threat AFTER R or J dies in the first wave, they just keep stacking on the total KTM.
Bring two tanks. Have them fight for aggro on Julianne during Phase 1 (she's a pushover anyways) so they both stay high on KTM. Stay below both of them. Problem solved.
You can also set master target to Julianne for Phase 1, then switch it to Romulo during Phase 2. Clear master target in between each Phase, and keep it cleared for Phase 3. It won't be perfect, but it'll be more accurate.
Last edited by Daler : 05/11/07 at 10:57 AM.
I don't really have threat problems in Kara, but my group has a druid MTing, and i always ask for salv, if the mob can be slowed i go all out, if it comes on me, frostshock and earthbind are my friend.
Bosses have never been a problem, just watch KTM, but with bosses hitting so hard the druid has to much threat it just isn't a problem for me.
My best guess is your tank needs to generate more TPS.
Those 2 trinkets look like trash to me. but im sure you've worked that out by now.
On the socket selection, how do people value topaz vs runed, almost all my gear is comprised of yellow and red sockets and I just use whichever one it is, and blue usually gains me a socket bonus of +5 damage making it effectivly a +10 damage +6 stam gem.
I think spell penetration on cloak is better than subtlty myself, if a mob has any resistances it gets taken advantage of.
True, but for those mobs that don't have NR, subtlety still reduces your threat output. And considering we're the only casters without a threat dump ability, every little bit counts.
Personally, it's a toss up. If I have the mats on my enchanter, I'll get subtlety slapped on. Otherwise, I'll stick with spell penetration. Neither are really a make-or-break enchant for elemental.
As for the OP, I honestly have no idea how you're doing so much aggro whoring. Unless your starting WAY too early in the fight, or your tanks just plain suck at threat gen, you really shouldn't be having problems with threat.
And your attack rotation should only include CL on clearcast if there's no chance it'll pull a mob off the tank, since you're having aggro issues during trash clears.
8 spell crit gems are bad, Noble Topaz is better, and Runed Living Ruby best. Flame shock in your rotation will increase your DPS, but lower your mana efficiency.
While I understand Potent Noble Topaz and Runed Living Ruby are better in terms of damage output, Gleaming Dawnstones are not something I find absolutely bad. As an average blue-geared KZ-raiding elemental shaman with around 23% unbuffed crit (mostly +8 spellcrit gems) and about 640 nature damage, I feel those yellows as a must-have for e.g. a Prince fight, where I spam LB. W/o a shadow priest but with BoW, I might drink a potion or two, but I am still able to finish the fight without completely drying out. If I have changed these yellows to spelldamage gems, I don't feel I could do the same.
I know this is a bit off-topic, and very sorry for this one, but you mentioned these gems and I got very curious...
Write that into a macro and push where the built-in boss modules don't clean KTM.
You should ask for salvation before wisdom. Also you have tranquil air totem, which stacks with salvation. It is very useful on threat capped fights, like the prince. Just use it for the first 1-2 minutes and then swap to wrath of air. That will give your tank enough time to get far ahead of you in threat.
I've noticed I've got a threat ceiling on every trash pull
This is probably the real problem in your thread - are we talking about bosses or trash here? Pretty much any DPS class has a low threat ceiling on trash unless its a 1-2 mob pull because your tanks are splitting their attention over multiple mobs. If you're opening up on the first marked trash target as soon as its pulled, you're going to exceed the tank's threat very quickly. Pace yourself on trash, most of it (unless they have timed abilities like the gargoyles in Naxx) doesn't require everyone going balls to the wall to kill.
Get used to your threat gen now and figure out what pace you need to go at, because it only gets worse - our elemental shaman has pulled damn near everything off of the tanks lately, Lightning Overload is pretty dangerous in PvE.
Had we figured out how much threat it exactly generates, by the way? I vaguely remember 50% threat on the proc.
I died to a couple trash pulls last night but I can honestly say that it was my own fault for being silly and starting too early. Trash is hard to control, especially if tanks need to watch out for sheep wandering about, and most of the time does not generate a lot of rage to work with. The better geared the warrior/bear, the worse will be his TPS on trash.