Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack Thread Tools
Old 05/08/07, 4:21 PM   #1
Fluker
Glass Joe
 
Undead Rogue
 
Blackrock
[Rogue] Hit vs AP/Crit, PvE POV

I currently have:

1411 AP
236 Hit (14.97%)
132 Crit (27.71%)
31/25/5

My question here is, should I drop hit for AP/Crit? How much hit is optimum? Am I stacking too much hit and gimping my AP?


Armory Link


Another concern that i have is,

I'm always behind this rogue by 2.5%-4%, for Magtheridon. He has around 1565AP, 151 Hit and 28.30% Crit.
His gear is pretty much better than mine, but specced as 15/41/5.
I would like to know how would my damage output differ if i respecced into combat, keeping my current AP and hit, in comparison to this other rogue?
(Point: The more hit the merrier?)
 
User is offline.
Reply With Quote
Old 05/08/07, 4:26 PM   #2
Nite_Moogle
Not Helpful.
 
Nite_Moogle's Avatar
 
Tauren Shaman
 
Mal'Ganis
If only there were a huge thread to discuss rogue builds and stat distribution.
 
User is offline.
Reply With Quote
Old 05/08/07, 4:28 PM   #3
Cel
Great Tiger
 
Cel's Avatar
 
Night Elf Rogue
 
Ysera
Combat Potency is huge, for one. 15/41/5 is the generally accepted best damage output for daggers, with 41/20 close behind (Blade Flurry in multi target fights and poison immune mobs are usually the reason 41/20 comes up short.)

Also, rogue.bleedo.net and that thread that was linked by moogle. :]

"There is much pleasure to be gained from useless knowledge." - Bertrand Russell

Alpha is recruiting... go go.
 
User is offline.
Reply With Quote
Old 05/08/07, 4:29 PM   #4
Koroshiya
Von Kaiser
 
Koroshiya's Avatar
 
Human Death Knight
 
Ysondre
Your +Hit

You still have a long way to go.

The general consensus is with your talent build you need 308.

http://forums.worldofwarcraft.com/th...23876&sid=1#14
 
User is offline.
Reply With Quote
Old 05/08/07, 4:30 PM   #5
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
Yes, you would do more damage as combat. You would also probably do more damage as Mutilate (41/20/0). Off the top of my head I would say that your hit/crit/AP numbers are in the same ballpark as most rogues I see, although your agi is a bit on the low side However, there is no "optimum" amount of hit. Hit provides a damage increase, as does AP, crit, and agi. The question is not "how much hit am I going for" but "how much of other stats do I lose to get hit in this slot, and is the tradeoff worth it".

Also, there's a perfectly good spreadsheet devoted to answering these questions at Rogue DPS Spreadsheet
 
User is offline.
Reply With Quote
Old 05/09/07, 12:09 AM   #6
Fluker
Glass Joe
 
Undead Rogue
 
Blackrock
Thanks for all the replies.


I have tried the spreadsheet, with this build LINK (15/41/5) and replaced all my +hit gems with agi or AP gems.


I found that I get a slight increase in theoretical dps, about 0.2~0.4 dps per gem replaced.
Note: Gems replaced were of same quality, e.g. 8hit for 16AP (8aep for 8aep)

However, I know I cannot possibly miss out totally for hit, so, how much hit theoretically is the bare minimum?
 
User is offline.
Reply With Quote
Old 05/09/07, 12:29 AM   #7
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
There is no general, theoretical minimum.

Swap out gems until your dps starts to go down. That's when you have too little.
 
User is offline.
Reply With Quote
Old 05/09/07, 9:21 AM   #8
Marlowe
Glass Joe
 
Human Rogue
 
Earthen Ring (EU)
The "Bare Minimum" +hit is governed by your +crit. With Glancing blows which can't crit, you'll need more +hit to remove the crit cap (since crit eats into your normal (non glancing) attacks.
 
User is offline.
Reply With Quote
Old 05/09/07, 9:42 AM   #9
Orinas
Von Kaiser
 
Night Elf Rogue
 
Mal'Ganis
I highly doubt any rogue right now is crit capped. With 40% glancing, 5.6% dodge, 24.4 miss, you have the rest 30% for crit *without any hit at all*. As long you're not an idiot and attack from the front, parry and block won't come into effect (since both of them can't be crits). If you are attacking from the front, your crit cap is effectively reduced by a bit over 10%. Therefore, unless you have 30% crit with absolutely no hit at all, you won't be crit capped. I highly doubt there is a rogue out there with more than 30% crit and no hit at all, considering to reach more than 30% crit with current gear, one would probably need dagger spec/fist spec, which means as long they have a brain they'll have precision, which effectively raises his or her crit cap to 35% (roughly).

Generally, one crit is always better than one hit, as for white damage, the benefits of a crit and a hit are about the same. But crit affects yellow damage, while hit doesn't (well, doesn't after the base hit needed to not miss a single yellow attack). Blizzard also values it this way, as both crit and hit gems give 8 rating, but it takes more crit rating to gain a crit. With kings, 8agil gems are the best as they scale. Obviously, a seal fate or mutilate build will benefit more from crit and a potency build will benefit more from hit, so keep that in mind.
 
User is offline.
Reply With Quote
Old 05/09/07, 10:31 AM   #10
Zoro
Piston Honda
 
Murloc Rogue
 
Aggramar (EU)
Got to be careful with that.
1% to crit is more damage than 1% to hit
But, 1 hit rating is often more damage than 1 crit rating.

Crit rating is 22 for 1%, hit is only 15.

Given Blizz have itemised gems for equal amounts of both at the same costing, it seems the intent was to make 1 rating equivelent between them. Hasn't worked for me, hit is nearly twice as good as crit rating point for point.


Edit: Bah. Which on second reading is what you were getting at in the last paragraph. Just shows you got to be real careful with this ratings nonsense...
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Class Mechanics

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Hunter] Crit and AP in PvP. Dajinn Class Mechanics 6 06/22/07 11:49 AM
[Rogue] Hit, crit or ap discussion based on your own experiences. laforce The Dung Heap 4 05/24/07 7:07 PM
Plus Crit Phisig Public Discussion 2 11/25/06 8:51 AM
Replacing a combat rogue with a hemo rogue, result? darun Public Discussion 14 09/12/06 1:35 AM
Wand - Crit / Hit Ravnac Public Discussion 15 08/21/06 6:38 PM