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07/31/07, 10:53 AM
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#901
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Piston Honda
Blood Elf Paladin
Area 52
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Originally Posted by lurirax
Well wont sextant be better then Magtheridon's Eye when you start cap hit rating at 16.9 hit?
Or does the high damage and no internal cool down of the eye still beat the sextant ?
Edited:
I know the the shadow priest site, where the second specc 0/21/40 specc looks to be the one for SB spamming. The specc used in that simulation seams to me to be a bit weird. Why was cataclysm not picked over 10% fire? etc.
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Cataclysm would have no effect on ranking the trinkets listed on that website.
Hit cap is 16.0% not 16.9%.
And if you were at hit cap Mag's Eye is actually pretty dismal in comparison to other trinkets. Looking at that trinket ranking website if you see where it says Mag's Eye at or above 16% hit it shows it being pretty far down the list. At 16% to hit you'd almost never get the Mag's eye proc because you wouldn't be resisting spells left and right. Making it practically a static 54 spell dmg. It's much better for those people who aren't hit capped or for an affliction lock not capped on hit for destro spells when he starts spamming bolts after his dot rotation.
For 0/21/40 destro you will want to go for trinkets like the Icon of the Silver Crescent and The Blessing's deck trinket, as long as you are hit capped.
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07/31/07, 11:34 AM
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#902
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Von Kaiser
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I recently switched to Quagmirran's Eye from my Crusade trinket because it's been difficult to keep up. Perhaps I'm managing the buff poorly, but it seems more difficult to me as 0/21/40 to maintain it in fights with movement (Supremus), interrupts (Azgalor, Archimonde) and other general distractions (Naj'entus shield burst, Kaz'rogal's mana burn).
Would it be worth my time to reapply a curse (as I'm usually on elements) on the move or before/after an interrupt to keep the Crusader buff rather than risk having to rebuild the charges or using another trinket?
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07/31/07, 11:49 AM
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#903
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Great Tiger
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Ya I found it easier to keep up as affliction than as destruction. Maybe my problem is being around 14-15% hit most of the time, but a resist with crusade is killer especially if it was before/after a few life taps or movement. Right now I use icon/mag, with crusade over icon when I can keep it up, when I am sitting at 16% hit permently I will use icon/crusade all the time unless I know crusade will run off alot.
It is probably not worth reapplying elements in your case unless its at like 2 minutes and there is 4-5 minutes of fight left, or you have nothing better to do.
Even at 16% hit the only trinkets(not counting skull) ahead of mag are quags eye(by not much), essence of sapphiron(and realistically no one uses their trinket 100% of the time every time it comes up so I am pretty sure this is worse), icon, and Darkmoon Crusade which for some reason is given a rating of +80.7dmg.... so even at 15.5% hit mags eye would be 3rd best, 2nd best if you can't keep crusade up.
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07/31/07, 12:08 PM
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#904
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Glass Joe
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I know that "dot rotations" don't exist in theory, but I'm curious if anyone has theorycrafted the following...
When I cast my "big 3" as affliction, I cast:
UA -> Corruption -> Immolate
This makes all the DoTs end at practically the same time, barring resists.
My question is, is it better as far as DPS to have them all end at the same time? Or is it better to stagger them and refresh them separately?
It seems that a staggered rotation would garner more DPS from DoTs and make DoT uptime higher, but it also seems that it would reduce the dps from shadowbolt, which should be the lion's share of DPS.
I also wondered if anyone had an approximate "magic number" of spell damage and crit before you really see the full benefit of a 0/21/40 shadow build?
Thanks!
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07/31/07, 12:11 PM
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#905
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Von Kaiser
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I always cast UA and corruption back to back as affliction, because you can pre-cast UA to hit just after the last tick, and follow immediately with corruption. I would stagger Immolate, since you'll be losing up time if you try and cast all 3 at the same time. I usually throw SL in between there and that gave me plenty of time to recast it w/o losing up time.
As far as destro stats check out [Warlock] Destro raiding and minimum stats
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Eagles may soar, but weasels don't get sucked into jet engines.
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07/31/07, 12:24 PM
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#906
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Glass Joe
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Originally Posted by vyedma
I always cast UA and corruption back to back as affliction, because you can pre-cast UA to hit just after the last tick, and follow immediately with corruption. I would stagger Immolate, since you'll be losing up time if you try and cast all 3 at the same time. I usually throw SL in between there and that gave me plenty of time to recast it w/o losing up time.
As far as destro stats check out [Warlock] Destro raiding and minimum stats
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Thanks for the link and the cast order tip! I usually cast SL last off the bat, so I will give it a shot 3rd instead.
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07/31/07, 12:29 PM
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#907
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Piston Honda
Blood Elf Paladin
Area 52
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Originally Posted by Benafflock
Would it be worth my time to reapply a curse (as I'm usually on elements) on the move or before/after an interrupt to keep the Crusader buff rather than risk having to rebuild the charges or using another trinket?
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Yes, always.
If you're in a situation that you can't cast a shadowbolt (on the move, interrupts, etc) and your crusade buff is ticking away, it's always worth the mana to re-apply a curse or shadowburn especially if you have a 10 stack already.
I guess it's up to the player, but to me a soul shard or 260 mana to keep up a 10 stack of 80 spell dmg is definately worth it to me.
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07/31/07, 1:04 PM
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#908
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Great Tiger
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When I was affliction I preferred the UA->Corr->SL->Immolate order.. I have no experience at all with CoA in the rotation tho. This order should reduce immolate down time, and give you a solid 3 seconds of global cooldown to do any moves and repositioning you need. Also immolate is the most likely to be resisted if you aren't hit capped and it is really annoying when immolate reason in the middle of a dot cycle and wrecks your rythem.
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07/31/07, 1:32 PM
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#909
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Don Flamenco
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In a perfect world, where you always have just enough time to refresh a DoT with a cast time just after it runs out, it doesn't matter at all when you cast it (at least not after the first 18 secs).
In the real world chaining 3 DoTs together will inevitably lead to a situation where you do not have the time or opportunity to recast the first DoT right as it runs out and when that happens you don't just loose uptime on that DoT you loose uptime on all 3. I still cast UA, corruption, and immolate in that order, however, because it makes for the most usable SB windows. DoT gaps are a DPS loss but having random chunks of time between 1.5 and 2.5 secs long is much more detrimental to your DPS in my experience.
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My vanity is justified.
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07/31/07, 3:12 PM
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#910
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Von Kaiser
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Originally Posted by tetracycloide
In a perfect world, where you always have just enough time to refresh a DoT with a cast time just after it runs out, it doesn't matter at all when you cast it (at least not after the first 18 secs).
In the real world chaining 3 DoTs together will inevitably lead to a situation where you do not have the time or opportunity to recast the first DoT right as it runs out and when that happens you don't just loose uptime on that DoT you loose uptime on all 3. I still cast UA, corruption, and immolate in that order, however, because it makes for the most usable SB windows. DoT gaps are a DPS loss but having random chunks of time between 1.5 and 2.5 secs long is much more detrimental to your DPS in my experience.
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This is true. Though even if someone decides to start with this rotation a single resist will quickly throw a wrench in chain, on top of losing a global for each DoTs uptime. And while they all come off at generally the same time you will automatically lose 3 seconds of immolate each time you keep up this rotation. In the long run, it won't matter what you start with, since you'll almost always be winging DoT casts for a majority of the fight.
All that will really affect your performance is how you prioritize DoTs. For instance, if you're finishing up a Shadow Bolt when both Immolate and Corruption fade, then it is better to recast the Corruption before the Immolate. This is why the "what's your DoT rotation" question has always puzzled me.
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07/31/07, 3:16 PM
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#911
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Piston Honda
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Looking at the shadowpriest.com warlock trinket page, I am surprised that the BT exalted trinket isn't ranked higher. Is there a hidden cooldown on the proc? And if it works on more than one target, the buff would be up quite often.
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07/31/07, 3:46 PM
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#912
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Great Tiger
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Originally Posted by Faradin
This is true. Though even if someone decides to start with this rotation a single resist will quickly throw a wrench in chain, on top of losing a global for each DoTs uptime. And while they all come off at generally the same time you will automatically lose 3 seconds of immolate each time you keep up this rotation. In the long run, it won't matter what you start with, since you'll almost always be winging DoT casts for a majority of the fight.
All that will really affect your performance is how you prioritize DoTs. For instance, if you're finishing up a Shadow Bolt when both Immolate and Corruption fade, then it is better to recast the Corruption before the Immolate. This is why the "what's your DoT rotation" question has always puzzled me.
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While this is somewhat true, there is other issues.. Like a period of inactivity can cause you to start your DoT rotation from its initial cycle.. So doing SL before immolate in your original rotation not losing 1.5 seconds of immolate uptime is a good idea. Also according to this warlock spreadsheet not casting siphon costs me 50dps, and not casting immolate loses me 45 dps, so just another reason to cast siphon before immolate(running 1650shadow 1400fire, double malediction in the spreadsheet fully buffed scenario)
"a single resist will quickly throw a wrench in chain" another reason to do SL first, so the majority of resists just delay your shadow bolt period.
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07/31/07, 5:55 PM
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#913
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Originally Posted by Apoq
Hit cap is 16.0% not 16.9%.
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I'm actually a bit curious about this. IIRC, the tests about hit capping and partial resistance due to level difference were both done pre-BC, when spell hit was only available in increments of 1%.
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07/31/07, 7:12 PM
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#914
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by doogless
I'm actually a bit curious about this. IIRC, the tests about hit capping and partial resistance due to level difference were both done pre-BC, when spell hit was only available in increments of 1%.
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You could look at the oodles of WWS parses at the WWS page, the partial resists and spell hit cap are very much the same as they were pre-2.0.
Regarding the Ashtongue Lock Trinket, I don't recall anyone saying there was a hidden cooldown, however the 20ish% to proc every 3 seconds I guess turns out to be like 62.5 +damage.
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07/31/07, 9:44 PM
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#915
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Glass Joe
Blood Elf Warlock
Auchindoun
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very helpful tips. thanks alot!
and to think i had thought i knew it all with just refreshing dots and spamming sb in between
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08/01/07, 1:03 AM
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#916
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Von Kaiser
Blood Elf Warlock
Blackrock
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Try Immolate > UA > Corruption
This way, when you have to reapply, you just have to look at the UA timer. When UA is about 2-3 seconds left, you start casting Immolate again, then UA, by the time you finish casting new UA, your old UA just expires. This is to shorten the dot gap.
As for when to cast CoA/S/E, SL, it's entirely up to you, however I find that with this order of Immolate > UA > Corruption, I can start off DPS very late (try not to pull agro), then catch up to climb on top of the DPS meter easily.
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08/01/07, 1:17 AM
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#917
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Soda Popinski
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Originally Posted by Kyth
Has anyone else experimented with leatherworking drums? On a whim (and because I don't mind going back to 350+ tailoring if it doesn't work out) I swapped professions a few days ago, got to 350 LW in a few hours, and I and an elemental shaman are going to be trying to use these in our raid group.
They seem extremely challenging for casters given the 10 yard requirement (far easier for a melee group, it's frustrating), but a very cheap buff if you can make it work, even on only 1-2 people.
The 80 spell haste seems a better drum than the 30 spell damage in a standard group (2x fire mage/dest lock/ele shm/spriest.)
Any tips, comments, experiences, etc. from others playing around with drums as a caster?
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Quoting myself here just for reference.
Played with them tonight on raids. I reached new highs on DPS (per WWS) on both Mag and Lurker (1354 and 1350 respectively, pure single-target fights), but it's hard to know how much of that is the drums and how much is just randomness.
Either way, honestly, it's fun to have another little toy.
Bloodfury + quag's + drums = amazingly fast shadowbolt  .
Now I just need a hat upgrade so I don't feel guilty about breaking the spellstrike set bonus.
Still curious if there's other locks playing around with them (or who played with them and gave up) who have any words of wisdom on ways to get more of your group in the buff (my only thought so far is to give myself a raid symbol, heh.)
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08/01/07, 7:03 AM
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#918
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Originally Posted by frmorrison
You could look at the oodles of WWS parses at the WWS page, the partial resists and spell hit cap are very much the same as they were pre-2.0.
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Yes, I'm aware that the partial resistance is consistent with the data previously gathered, and I don't doubt that theory - I probably shouldn't have really included that part. However, I don't ever see WWS parses of someone running above 202 spell hit simply because no one does it. I'm not questioning that you can't get 100% chance to hit with spells, but I am curious whether the hit cap is actually 16% or 16.9%.
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08/01/07, 10:44 AM
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#919
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Great Tiger
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Go and farm some fire elementals in Skald for a few hours, you will probably get a total resist rate of 0.5-1.5% It is pretty clear people would have noticed by now if they were only having 1 out of a thousand spells resisted since thats a factor of 10 different. If it actually was 16.9% a resist would be such a rare occasion that you go, holy crap what happened! someone set me up the bomb.
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08/01/07, 11:19 AM
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#920
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Don Flamenco
Draenei Shaman
Kil'Jaeden
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Originally Posted by Flamingcloud
Go and farm some fire elementals in Skald for a few hours, you will probably get a total resist rate of 0.5-1.5% It is pretty clear people would have noticed by now if they were only having 1 out of a thousand spells resisted since thats a factor of 10 different. If it actually was 16.9% a resist would be such a rare occasion that you go, holy crap what happened! someone set me up the bomb.
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Yeah, you're right. I definitely can test this myself, disregard my stupidity. I really need to not post when I'm sleep deprived. I'll /combatlog as bunch of farming and see what I come up with.
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08/01/07, 11:43 AM
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#921
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Piston Honda
Blood Elf Paladin
Area 52
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Originally Posted by doogless
Yeah, you're right. I definitely can test this myself, disregard my stupidity. I really need to not post when I'm sleep deprived. I'll /combatlog as bunch of farming and see what I come up with.
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I actually did this when I was testing high levels of penetration. Just for the sake of arguement I was using 60 spell penetration and 16.54% to hit. The WWS from that is maybe 4-5 pages back. Same amount of partials, same amount of misses.
Even if the extra .9% to hit did something it wouldn't be worth it over other stats at that point. Consider IF it did do something(meaning anything at all), the chance to hit would plateau at 99% and sharply curve off the charts as X->infinity and Y->100%.
But it's just safe to assume an unavoidable 1% miss rate v/s 73. You gain little to no effect after you reach 99% to hit.
Last edited by Sinsei : 08/01/07 at 3:32 PM.
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08/02/07, 1:29 PM
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#922
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Piston Honda
Orc Shaman
Twisting Nether
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Not sure where to ask this but this seems like a good place. We were talking about Dot rotations in our lock channel the other day and one of our locks mentioned that Curse of Doom crit... I was under the impression that it couldnt "crit". It just hit for a huge amount but not so much crit like a shadowbolt or seed of Corruption explosion.
Am I mistaken?
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08/02/07, 2:28 PM
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#923
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Bald Bull
Human Death Knight
Kilrogg
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You're right, and your friend can't read.
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08/02/07, 2:44 PM
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#924
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Great Tiger
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Pretty sure at one point it could crit.. But it definitely can't now.
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08/02/07, 2:59 PM
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#925
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Protector
Ashstorm
Human Paladin
No WoW Account
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Affliction spells have never been able to crit since day 1, however back in the day they did extra damage from spell pentration (so if one lock put -70 Shadow resist, the Curse of Doom would do extra damage).
For some reason Unstable Affliction's dispel got by that rule (likely due to not being a DoT, just straight up damage) and will always work that way, the same reason why Seed of Corruption's explosion can crit.
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