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Old 08/13/07, 9:38 AM   #1101
ggyourlife
Glass Joe
 
Human Warlock
 
Mannoroth
With the T5 4-set bonus stacking, would it be higher dps for affliction to place corruption as the lowest priority, that way you have more time to cast more Shadowbolts?

E.G. if Immolate and Corruption end at the same time, I know corruption deals more dps so I would normally refresh corruption first, then Immolate, then start shadowbolting. Would it be better to do Immo then corruption, so I can get an extra shadowbolt in during the corruption uptime?

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Old 08/13/07, 10:03 AM   #1102
Mondragon
Piston Honda
 
Human Warlock
 
Grim Batol (EU)
Some of my earlier videos have me as an affliction lock. I like to think I wasnt half bad back then .. ( Archimonde and Bloodboil were me as Affliction for the first time kills due to sustainability, I truly sucked at it imo, felt like a fish out of water!)

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Old 08/13/07, 10:40 AM   #1103
vyce
Glass Joe
 
Draenei Paladin
 
Turalyon
Does anyone know where I could find some sort of priority list for debuffs across all classes?

As a warlock, I do not know enough about the other classes to tell them not to put up certain debuffs. As we are new to 25-man raids, we are having issues reaching the debuff limit, but do not know where to start in limiting those debuffs. Any help would be appreciated.

Hitting the debuff limit is severly hurting our affliction lock's DPS.

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Old 08/13/07, 10:45 AM   #1104
Mondragon
Piston Honda
 
Human Warlock
 
Grim Batol (EU)
How many Aff locks are you bringin to a raid? and how many shadow priests? We had 1/2 spec Destro to alleviate the problem.

Rend, Rupture, Garrotte, Serpent Sting are four crapperjack debuffs off the top of my head.

http://hosted.filefront.com/mrpboy/ - My WoW PVE Movies. SSC/TK/BT

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Old 08/13/07, 10:59 AM   #1105
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by Mondragon View Post
How many Aff locks are you bringin to a raid? and how many shadow priests? We had 1/2 spec Destro to alleviate the problem.

Rend, Rupture, Garrotte, Serpent Sting are four crapperjack debuffs off the top of my head.
Rupture is currently the finisher of choice for rouges and is superior damage/energy to every other finisher save slice and dice after you factor in armor. It is hardly 'crapperjack' as most combat swords rogues center thier entire rotation on keeping S'n'D and rupture uptimes at as near 100% as possible. Garrotte is up, at most, twice a fight per rogue for a very short amount of time relative to the length of the average boss fight so if you're consistnatly having problems with debuff space that is more thant likely not the cause.

My vanity is justified.

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Old 08/13/07, 11:02 AM   #1106
vyce
Glass Joe
 
Draenei Paladin
 
Turalyon
Thanks for your reply Mondragon.

We were bringing ~3 aff locks, and ~3 shadow priests on our raids. I do realize those numbers are part of the problem, and since then we've had one lock go destro to help.

Part of the problem for us is that we need to bring the best DPS we have which may mean bringing that many aff locks from our roster. Obviously we will do what we can to minimize the number of 5-6 debuff classes we bring, but knowing what debuffs other classes can drop is of course helpful as well.

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Old 08/13/07, 11:10 AM   #1107
Mondragon
Piston Honda
 
Human Warlock
 
Grim Batol (EU)
Well I was under the impression than Slice and Dice was the shit, and that Rupture wasnt. My bad

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Old 08/13/07, 11:44 AM   #1108
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by Mondragon View Post
Well I was under the impression than Slice and Dice was the shit, and that Rupture wasnt. My bad
I may have come down a bit to gruff. Slice and Dice is, in fact, very much the shit. The thing is that everything other than combat daggers has plenty of extra combo points to use other finishers. Combat swords after the sword specilization buff have become more and more popular and if you have swords rogues in your raid they can and should be using rupture over eviscerate or envenom.

My vanity is justified.

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Old 08/13/07, 11:58 AM   #1109
vyce
Glass Joe
 
Draenei Paladin
 
Turalyon
I guess it may be better to start a new thread regarding raid debuffs and their priorities. Unfortunately I cannot until I get past that 10 post limit...

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Old 08/13/07, 1:17 PM   #1110
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by Grippa View Post
I have been trying and failing for a while now to find the AP coefficient of the felguard's Cleave and white attacks.

I'm interested in finding out his AP coefficients so I could get some numbers on how +ap buffs and, to a larger extant my spell power, affects the DPS of my felguard. Thus finally putting to rest some of the guesswork when evaluating gear upgrades for a demonology raiding warlock.
Welcome by Leulier and Piztai has the current formula for the Felguard's attacks, at least the author's formula matched mine.

FG gets 57% of your +damage as his Attack power and is affected by +AP buffs and gets 2 AP per 1 point of strength. His crit rate is between 22 and 25 agility per crit.

His uses normal melee mechanices (gets 25% glancing blows and has the 8.6% miss rate + 5% dodge on bosses). His attack speed is 2.0, so 14 AP gives 1 dps towards both autoattack and cleave.


Each point of stamina/int the master has gives him 0.3, so having high stamina and spell damage is how you scale the pet.

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Old 08/13/07, 1:59 PM   #1111
nasda
Glass Joe
 
Gnome Warlock
 
Al'Akir (EU)
I would recommend putting immo as the last in your "rotation" cos a lot of affliction locks don't have much hit from gears which means immo has way more chance to be resisted than affliction spells such as UA Corr and SL. So putting the spell that is most likely going to be resisted at last can highly reduce the dps loss.

But when your gears are t5 level, you should at least have 120-140 hit from your gears already. In that situation I think there is really no big deal when you cast immo.


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Old 08/13/07, 2:03 PM   #1112
Sinsei
Piston Honda
 
Blood Elf Paladin
 
Area 52
I can also confirm the Tier 5 4 piece bonus is currently stacking on the PTR (tested on saturday 8/11/07 on Dr. Boom)

Not sure if it'll make it to release like that, but the ticks are compounded 10% every bolt.

Because of this, and due to +haste itemization a destro or non-instant corruption spec warlock will see greater gain from corruption (41.5% more corruption damage and 34% for instant corruption builds is what I was seeing). The first tick of corruption on instant cast will never recieve the 10% bonus, while it's possible with a castable (>1.5) corruption build to recieve a bonus before the first tick. Especially with +haste items.

Because of this, any 4 piece Tier 5 warlocks would show a beneficial increase in dps by using corruption in a rotation that is normally a shadow bolt filler spam build.

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Old 08/13/07, 2:10 PM   #1113
vyce
Glass Joe
 
Draenei Paladin
 
Turalyon
Originally Posted by nasda View Post
I would recommend putting immo as the last in your "rotation" cos a lot of affliction locks don't have much hit from gears which means immo has way more chance to be resisted than affliction spells such as UA Corr and SL. So putting the spell that is most likely going to be resisted at last can highly reduce the dps loss.

But when your gears are t5 level, you should at least have 120-140 hit from your gears already. In that situation I think there is really no big deal when you cast immo.
You know... it is very odd but i seem to have my immolates resisted at a higher % than any other spell i ever cast on almost every single WWS i've seen for myself. The reason i consider that odd is because I have 0 points in suppression and have 202 hit rating on my gear...

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Old 08/13/07, 2:18 PM   #1114
pooclops
Von Kaiser
 
Gnome Warlock
 
Cho'gall
Hello, all, I have to say I've learned alot from this thread and so I've brought something to the table to ask.

This is an interesting spec I have been testing, and once we kill Mother, will continue to use. Let me start out with a few things as to why I'm this odd spec instead of something, well, more cookie cutter.

Firstly, We have some problems with consistancy with our warlocks, and there for, I'm on imp duty a lot. Which is sad, but our healers are amazing, so life tapping tends not to be an issue, but demonic sac was pretty much out. Second exalted Ashtounge trinket is Pretty much over powered for warlocks, no internal cooldown (other than maybe the 5 seconds, not sure, but still, that doesnt count)means I can have the trinket proc for 25+seconds, which is huge. Secondly, the viabilty of just pure destro in raids is hard, lots of moving, and not always enough time to cast 2.5 seconds of shadowbolt. Thirdly, we regularly push off dots, so decresing dots is a good thing in many ways as well as keeping up shadow vulnurability.

http://www.wowhead.com/?talent=AVMrmzfZZxx0tr0tVuV

As you can see, there is some room to work with over on the affliction side. Amp curse y/n SL over grim reach these kinds of things are things I wanted to ask.

So far I've found this spec rather nice, though I dont have any wws reports to help out yet. Between having curruption up all the time, as well as a curse of choice (depending on the boss etc) it works pretty nicely. But should I have SL over Grim reach? There are fewer and fewer fights where I find my self standing at max range these days. And there are some who would say, why have Destructive reach with out grim reach? Well, simply threat reduction, and to get down the tree.

What do you all think?


P.S.
Originally Posted by vyce View Post
You know... it is very odd but i seem to have my immolates resisted at a higher % than any other spell i ever cast on almost every single WWS i've seen for myself. The reason i consider that odd is because I have 0 points in suppression and have 202 hit rating on my gear...
I've noticed this as well Immolate, nomatter what my spec, or my hit has had a higher resist % than any other spell I cast, be it shadow bolt or UA, I havent run suppression in a while too, and I have about 160 hit. Its the only spell I regularly see chain resists as well.

Last edited by pooclops : 08/13/07 at 2:23 PM.

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Old 08/13/07, 2:31 PM   #1115
Crepe
Piston Honda
 
Gnome Warlock
 
Earthen Ring
Giving up a point in NF for SL would probably yield a better DPS upgrade than one in grim reach. If you're only raiding and not worried much about farming, you could just ditch some points in FC and get full grim reach and SL anyway. SS isn't that great for raiding either.

NF/Conflag has been around a bit and always was a nice PvP build. However, every spreadsheet run I've plugged it into has it falling behind both UA and shadow destro. If you're having attendance trouble and need an Imp-duty warlock, affliction to UA is probably the way to go.

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Old 08/13/07, 2:37 PM   #1116
Trickykid
Don Flamenco
 
Gnome Warlock
 
Turalyon
Originally Posted by vyce View Post
You know... it is very odd but i seem to have my immolates resisted at a higher % than any other spell i ever cast on almost every single WWS i've seen for myself. The reason i consider that odd is because I have 0 points in suppression and have 202 hit rating on my gear...
The game is trying to tell you not to use it! I just crossed immolate off my list as destro after a week of seeing immolate with lower DPCT than SB. Interestingly, it remains higher on the spreadsheet. This means either ISB/SW uptime was understated (which is unlikely since I was with affliction locks, and the spreadsheet assumes SW is maxed for all damage) or the ratio of CoS/CoE uptime favored shadow.

I had a question for destruction locks who decided to go 1/21/39: how often are you using corruption on boss fights? With my gear, it is still worth casting before bolt-spam, but without 10% threat reduction, it hurts a little on threat-sensitive fights. It feels like the marginal gain of 1 talent point in Imp. Corruption over S&F is a wash if I can't use it for half the fights...

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Old 08/13/07, 2:54 PM   #1117
Statious
Glass Joe
 
Human Warlock
 
Whisperwind
Originally Posted by Darkmantle View Post
General Ap mechanics are 14 ap = 1 more dps so for a 2 second auto attack that means 14 ap gives 2 more damage per attack. Working with my character screen quickly I calculated 57% of your spelldamge converted to pet AP. From what I remember felguard's cleave wasn't normalised i.e. its damage seemed to be exactly like an auto attack with the cleave damage added.

Felguards don't get WF unfortunately. Every time I've tried it hasn't worked.
Flametongue Totem does not work on the FG as well. Strength of Earth Totem works out very well.

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Old 08/13/07, 2:54 PM   #1118
Digex
Glass Joe
 
Undead Warlock
 
Zul'Jin
9/31/21 Anyone?

Has anyone run the numbers through the Warlock DPS spreadsheet with this build:

9/31/21 Talent Calculator - World of Warcraft

Not really meant to be a competitor against full Affliction or Destro, but more versus 0/40/21 or 7/43/11.

Thoughts? Cons? Pros?

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Old 08/13/07, 3:07 PM   #1119
ninielin
Von Kaiser
 
Undead Warlock
 
Vol'jin (EU)
I don't really see the point of this build, seeing you have neither demonic knowledge, shadow mastery nor shadow and fury. So you're going to be inferior to every single PVE dps oriented build be it 1/41/19, 1/39/21, 1/21/39 etc etc ( and yes I put one point in corruption everytime, when the fight require mobility beeing able to throw dot enable you to do much more dps in the end).

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Old 08/13/07, 3:42 PM   #1120
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
Originally Posted by ninielin View Post
(and yes I put one point in corruption everytime, when the fight require mobility beeing able to throw dot enable you to do much more dps in the end)
It seems like this missconception needs to be combated on a dialy basis but your logic is flawed. If something, like corruption, is less damage per cast time than shadowbolt it does not matter how much you have to move in a fight it will always be a DPS loss to cast corruption. The idea that you're dealing more damage because you're dealing damage while you're moving is just wrong, you would have done better damage for the cast windows you have to just cast shadowbolt instead.

I would agree on your analysis of the previously posted build though, not a lot of spell DPS talents is going to make everything you cast extreamly weak.

My vanity is justified.

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Old 08/13/07, 4:05 PM   #1121
Silverstorm
Piston Honda
 
Night Elf Druid
 
Azjol-Nerub
Tetra, I understand the DPCT metric, but what happens when you only have 2 seconds to cast and *can't* get a shadowbolt off, or think you might not have the time before a silence (Gruul) or other interruption. I think casting *something* that will finish instead of a shadowbolt that won't would provide a DPS increase.

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Old 08/13/07, 4:26 PM   #1122
Rasputin
King Hippo
 
Jayhanez
Blood Elf Paladin
 
No WoW Account
Originally Posted by Silverstorm View Post
Tetra, I understand the DPCT metric, but what happens when you only have 2 seconds to cast and *can't* get a shadowbolt off, or think you might not have the time before a silence (Gruul) or other interruption. I think casting *something* that will finish instead of a shadowbolt that won't would provide a DPS increase.
Are these situations common enough to offset the loss of that point from elsewhere(SnF)? Generally not, in my experience, especially coupled with the negative considerations of casting corruption which include but are not limited to: range, pushback and threat.

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Old 08/13/07, 4:34 PM   #1123
Silverstorm
Piston Honda
 
Night Elf Druid
 
Azjol-Nerub
Originally Posted by Rasputin View Post
Are these situations common enough to offset the loss of that point from elsewhere(SnF)? Generally not, in my experience, especially coupled with the negative considerations of casting corruption which include but are not limited to: range, pushback and threat.
Probably not, now that I make myself lose the affliction-mindset that I've been in since 2.00 released. Though, I could see it being beneficial in Gruul's Lair if that's where your guild is currently working, or during a Lurker fight if the Spout is coming. 4% more Shadow/Fire damage though is probably a better use of talents.

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Old 08/13/07, 4:38 PM   #1124
tetracycloide
Don Flamenco
 
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Human Warlock
 
Quel'dorei
I'd have to agree with rasuptin. Exactly how often in a typical raid encounter are you left with between 2 and 2.5 seconds of extra time? Even if you spec the talent point for the 1.6 cast it seems like the number of times you would actually get windos between 1.6 and 2.5 secs before you absolutly have to move would be very small.

After that you have to factor in your ability to correctly ID these windows. I think a machine perfectly selecting your casts on a 0 lag connection might be able to squeeze out a few more DPS using these techniques but I find it hard to believe any human user could realize actual gains from them.

My vanity is justified.

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Old 08/13/07, 6:04 PM   #1125
Silmeria
I am a nice guy
 
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Silmeriah
Blood Elf Paladin
 
No WoW Account
Originally Posted by Silverstorm View Post
Probably not, now that I make myself lose the affliction-mindset that I've been in since 2.00 released. Though, I could see it being beneficial in Gruul's Lair if that's where your guild is currently working, or during a Lurker fight if the Spout is coming. 4% more Shadow/Fire damage though is probably a better use of talents.
Those situations are almost nonexistent. I can count the number of times I move on VR on my hand. Gruul? Barely even much these days, none at all if you get a rock. Lurker? 1 second of move time at the moment, and that's backing in to the water. I know some warlocks in SP groups who don't even leave the water, they just DPS from it and soak VE.

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