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Old 09/21/07, 6:01 PM   #1851
Chimera
Von Kaiser
 
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Gnome Warlock
 
Doomhammer
Originally Posted by PSGarak View Post
It depends how often the shadow priests use mind blast and SW. If your crit rate is above the raid-average, including shadow priests, nuke more. If it's lower, nuke less. If you're not sure, start parsing. It could go either way with that makeup, it really depends on the shadowpriests.
the shadow priest's crit rate is not even remotely relevant.

what matters is their nuke frequencies and the various lock's crit rates.

A = destro crit rate
B = affliction crit rate
C = destro nuke frequency
D = shadow priest nuke frequency

if
B > A*C/(C+3D)
then the affliction lock raises ISB uptime.

if a shadowpriest uses SW:D every 12 sec and mb every 10 sec their nuke frequency is 1/5.5. destro nuke frequency is 1/2.5. lets say the destro lock has 0.30 crit

0.30*(1/2.5)/(1/2.5+3/5.5) = 0.127

12.7% crit is pretty low, even for an affliction lock.
 
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Old 09/21/07, 6:02 PM   #1852
Theurgie
Glass Joe
 
Orc Warlock
 
Lightbringer
i have a question about curses getting knocked off. has anyone experienced this? in last nights Lady Vashj attempts, i noticed my CoS (I'm the CoS duty lock) getting knocked off. I had to re-apply it at least 3+ times during various phase 1 attempts. We brought 4 UA locks last night to handle the elementals.

I can't rem which thread i read on these boards about other ppl getting their cursed knocked off & to prevent this from happening, they used a lower rank CoS. can anyone here confirm these? I won't be able to test this out until next weeks Vashj attempts.
 
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Old 09/21/07, 6:05 PM   #1853
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Debuffs like CoS will get knocked off if there are more than 40 debuffs. Just use the lower rank (the level 60 version), and it will stay up or have an Affliction lock spec Destro, or just have all the Locks not use Immolate.
 
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Old 09/21/07, 6:06 PM   #1854
Roped
Break Your Crayons
 
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Human Warlock
 
Tichondrius
Bringing 4 UA Locks is a bad idea. And lower ranks of CoS don't decrease the likelihood of it getting knocked off I think.

 
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Old 09/21/07, 6:13 PM   #1855
Chimera
Von Kaiser
 
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Gnome Warlock
 
Doomhammer
Read back a few pages in this thread. The topic has been well covered.

Last edited by Chimera : 09/21/07 at 6:35 PM.
 
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Old 09/21/07, 6:18 PM   #1856
Roped
Break Your Crayons
 
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Human Warlock
 
Tichondrius
Originally Posted by Chimera View Post
Read back a few pages in this thread. The topic has been well covered.
Tell that to the person asking the question.

 
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Old 09/21/07, 6:42 PM   #1857
Trickykid
King Hippo
 
Gnome Warlock
 
Turalyon
Originally Posted by Chimera View Post
the shadow priest's crit rate is not even remotely relevant.

what matters is their nuke frequencies and the various lock's crit rates.
I think you misread his sentence :p "If your crit rate is above the raid-average, including shadow priests, nuke more. If it's lower, nuke less."

Raid-average refers to a the weighted effective crit rate of all shadow dealers (where obviously shadow priests = 0).

His statement still stands and is just another way of wording the math you put out there. If your crit rate is above the effective raid-average, including shadowpriests, (which you calculated to be 12.7) then nuke more.
 
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Old 09/21/07, 7:23 PM   #1858
Chimera
Von Kaiser
 
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Gnome Warlock
 
Doomhammer
Originally Posted by Trickykid View Post
I think you misread his sentence :p "If your crit rate is above the raid-average, including shadow priests, nuke more. If it's lower, nuke less."

Raid-average refers to a the weighted effective crit rate of all shadow dealers (where obviously shadow priests = 0).
my bad.

doesn't change my point though. even the worst geared affliction warlock will have 15% crit.
 
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Old 09/21/07, 7:34 PM   #1859
Morganthe
Glass Joe
 
Human Warlock
 
Aerie Peak
Originally Posted by Asmodeu View Post
/sigh

We just recruited 2 more destro locks, now we're running with 4 destro, 1 affliction, and the affliction lock has to play alts sometimes because of missing classes.

WTB malediction.

Also, can you link a melediction/shadow embrace build? Every time i mess with it i end up with about 50 points in affliction, which is definately too much. -.-
You can check out my spec if you like as well. It's basically a SM/Ruin spec, but it allows me to squeeze in 5/5 Shadow Embrace, 2/3 Malediction, a medium-size healthstone, do imp-duty for my tanks and I still manage to crank out decent DPS for my gear level by spamming SBs so I don't feel like I've had to sacrifice much.
 
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Old 09/21/07, 9:01 PM   #1860
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
Pre-raid and kara-level gear doesn't have incidental crit lying around on it, so if you're like me and spec so deep into affliction you can't get devestation, it sits around 11%. If you spec 41/0/20 you will have 15% guaranteed, and at T5-T6 you're going to another 5ish percent. Of course, I usually find myself in a group with two elemental shamans for another 6%, and that ret pally change in 2.3 is gonna add another 3.

But my main point is that you really need to run the numbers for each situation, as you did, to make sure. It's not immediately obvious at the outset, as evidenced by my personally coming close to the line. My reference to shadow priests was their cast cycle and what sort of nuke frequency they run, not their crit rate. In a mana-conservative mode they may not nuke at all, in which case your raid-crit raises and affliction locks want to minimize their nuking. If they talent mind blast and do that every 5.5 instead of 10, it goes the other way.
 
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Old 09/21/07, 9:21 PM   #1861
Foxbat
Glass Joe
 
Undead Warlock
 
Eonar
I'd like to throw a monkey wrench into the works if I may.

My particular guild requires all 3 warlocks to have imps out. We also require two people with malediction and one person with full shadow embrace.

This isn't really a problem, we all like affliction as far as I can tell. The problem we're running into is that with all raid debuffs up we would need 45 slots.

What do I do?

"An idea that cannot withstand mockery is suspicious." -Aristotle
 
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Old 09/21/07, 10:38 PM   #1862
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Originally Posted by Foxbat View Post
My particular guild requires all 3 warlocks to have imps out.
Ask why? Certainly an imp for the Main tank is important (and for Warlord in BT it helps to have the imp out to help your group live), but otherwise it is not all very helpful, especially that you can't always stay near your group.

Tell your raid leaders that one Warlock should spec Destro, so you don't hit the debuff limit, they may be angry at first, but it will increase raid dps, at a minimal cost.
 
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Old 09/21/07, 10:48 PM   #1863
Tacitus
Don Flamenco
 
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Undead Warlock
 
Wildhammer (EU)
Tell your warlocks to stop using Immolate and slap your hunters if they are using the poison sting and your warriors if they are rending.

Brotherhood, Peace, Unity

Welcome back, Comrade
 
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Old 09/22/07, 12:11 AM   #1864
Foxbat
Glass Joe
 
Undead Warlock
 
Eonar
Originally Posted by frmorrison View Post
Ask why? Certainly an imp for the Main tank is important (and for Warlord in BT it helps to have the imp out to help your group live), but otherwise it is not all very helpful, especially that you can't always stay near your group.

Tell your raid leaders that one Warlock should spec Destro, so you don't hit the debuff limit, they may be angry at first, but it will increase raid dps, at a minimal cost.
I will not be able to convince them to let one warlock not have an imp, and it won't change. They believe that the extra health in each group is crucial to fights like Archimonde, Bloodboil, EoS, etc, and they could be right.

Warriors do not use rend, hunters do not use stings.

"An idea that cannot withstand mockery is suspicious." -Aristotle
 
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Old 09/22/07, 1:09 AM   #1865
shed
Don Flamenco
 
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Human Death Knight
 
Scilla
Guess your guild sucks, oh well (rather, officers are dense).

Last edited by shed : 09/22/07 at 5:03 PM.
 
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Old 09/22/07, 1:43 AM   #1866
Chimera
Von Kaiser
 
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Gnome Warlock
 
Doomhammer
Originally Posted by Foxbat View Post
I will not be able to convince them to let one warlock not have an imp, and it won't change. They believe that the extra health in each group is crucial to fights like Archimonde, Bloodboil, EoS, etc, and they could be right.

Warriors do not use rend, hunters do not use stings.
Are you saying those are fights they require you to use an imp on, or they require you to use an imp on ALL fights because it helps on those particular ones?

I can see the argument on EoS. On Archimonde your group won't be in range of the imp most of the time. On Bloodboil... it just doesn't matter. One warlock using an imp for the tank group is all that is needed.

When you say that you won't be able to convince them, have you tried? Maybe show them WWS data with 0/21/40 locks putting out impressive numbers on whatever content is cutting edge for your guild?

Rather than try to find a way to play your class under idiotic artificial constraints, it seems better to endeavor to get those restraints removed.
 
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Old 09/22/07, 11:58 PM   #1867
Phantasie
Von Kaiser
 
Human Warlock
 
Suramar
Originally Posted by Filthie View Post
Another thing i was pondering on. Spellhaste that you can get... 2x rings, 2x craftables(shoulders and wrists) and staff from Illidan. That should be 184 spell haste rating, 11.6% increase. Which means 2.21 sec SBs. Now, what i was wondering is, how do you calculate how much dps you win/loose using those items in terms of dps? If you have the best items you can get from hyjal / bt that is. I´m having a hard time calculating the dps loss when it comes to hits/crits.
Don't forget the belt! Waistwrap of Infinity - Items - World of Warcraft

 
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Old 09/23/07, 1:09 AM   #1868
Mezmaron
Glass Joe
 
Gnome Warlock
 
Perenolde
This is somewhat off topic but I'm wondering what cloak enchant to go with for 0/21/40 which I've started raiding with. Just recently picked up a Nethervoid Cloak and with subtlety being available on my realm again on patch day I'm thinking of going with that rather than 20 spell pen.
 
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Old 09/23/07, 1:18 AM   #1869
Xaoc
Piston Honda
 
Orc Rogue
 
Eitrigg
Get subtlety. Penetration is only worthwhile in PvP when people are wear resist gear.
 
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Old 09/23/07, 1:20 AM   #1870
Chimera
Von Kaiser
 
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Gnome Warlock
 
Doomhammer
Originally Posted by Mezmaron View Post
This is somewhat off topic but I'm wondering what cloak enchant to go with for 0/21/40 which I've started raiding with. Just recently picked up a Nethervoid Cloak and with subtlety being available on my realm again on patch day I'm thinking of going with that rather than 20 spell pen.
Neither enchant is all that useful. Spell pen is kind of nice for the trash waves at horde camp in Hyjal, and for Illidari Council. Subtlety is ok for the tier 5 content, but most of the tier 6 content is not at all threat limited, with the exception of Gurtogg, and maybe phase 3 of RoS.

I use spell pen myself, on the rare fight where threat is a large issue subtelty makes such a small difference that a fail to care.

Of course if you're a in a guild with lousy tanks, or where the raid leader doesn't understand how to manage group makeups for threat when needed, subtelty may look a lot more attractive.
 
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Old 09/23/07, 1:26 AM   #1871
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
The only use for spell penetration for raiding is casting spells on the Felhunters during Azgalor's trash and using fire spells on Supremous, and some of the Illidari Council (have all resist aura)

2% threat is really not worth that much since threat is multiplied. So you normal threat is 10% (talent) * 30% (salvation) = 63 and with sub cloak enchant it is 61.74.

However, assuming you cast Corruption/Curse of Doom, it is 68.6 instead of 70.


So an average of 1.33% threat reduction, that is not worth having over 20 spell penetration, even though it's uses are limited.
 
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Old 09/23/07, 2:51 AM   #1872
PSGarak
Bald Bull
 
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Undead Warlock
 
Hyjal
It's 2% of the threat you were doing, regardless of situation, as advertised. If you have, say, 50% threat reduction this ends up being 1% of your theoretical threat, but that's still 2% of the 50% you were doing.

There are no good caster cloak enchants. Personally I find myself threat-limited enough to bother with subtlety, even though 2% isn't much, because I can't justify the existence of spell penetration on my gear. If you PvP much, I might even say to go with 120ac, since your PvP will benefit from the armor more than your PvE would benefit from the spell penetration.
 
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Old 09/23/07, 3:19 AM   #1873
Mezmaron
Glass Joe
 
Gnome Warlock
 
Perenolde
Thanks. Yeah I know there are no truly good cloak enchants, it's mostly a best of the worst scenario when it comes to them. I use the honor reward cloak w/20 spell pen for pvp so that's not a concern. So I guess I'll stick with subtlety as it's better than nothing.
 
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Old 09/23/07, 4:11 PM   #1874
shed
Don Flamenco
 
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Human Death Knight
 
Scilla
Originally Posted by Mezmaron View Post
Thanks. Yeah I know there are no truly good cloak enchants, it's mostly a best of the worst scenario when it comes to them. I use the honor reward cloak w/20 spell pen for pvp so that's not a concern. So I guess I'll stick with subtlety as it's better than nothing.
Whatever you do choose, wait until Tuesday as all the old AQ20/40 enchants etc are being made avail through vendors/trainers and will be using new world mats (primals etc).

Also, just because there arent any good enchants, doesn't mean you have to pick one. But with the new requirements for me I will likely get the threat reduction enchant.
 
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Old 09/23/07, 4:47 PM   #1875
probiscus
Bald Bull
 
Human Death Knight
 
<QQ>
Kilrogg
Originally Posted by Chimera View Post
my bad.

doesn't change my point though. even the worst geared affliction warlock will have 15% crit.
Eh. At kara / gruul / mag level gear ~10% or so is right around what a hit capped (no supression) affliction lock will have - unless they have some poorly itemized left over non crafted / non raid items.
 
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