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Old 11/20/07, 12:16 PM   #2401
Trickykid
Don Flamenco
 
Gnome Warlock
 
Turalyon
Unless your raid has planned perfectly to avoid it, if you see 40 debuffs up it's very likely something was knocked off. The only way you could really tell is if you throw a DoT/curse up there and it drops off of your DoTimer before expiration.

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Old 11/21/07, 7:43 AM   #2402
Fafhrd
Von Kaiser
 
Tauren Druid
 
Zenedar (EU)
I suggest you use Demon to monitor debuffs.
Demon - Debuff Monitor (pDebuffList2)

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Old 11/21/07, 12:22 PM   #2403
Caligi
Glass Joe
 
Orc Warlock
 
Moonrunner
Forgive me if someone has already gone over this, I just found this board and I haven't been able to read everything yet, but does anyone know when you should click spell damage trinkets to boost dots? I always thought that you had to click the trinket before the dot or other spell cast, but other people tell me that trinketing just before CoD goes off, rather than when you cast it, is the way to go. Which one is correct?

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Old 11/21/07, 1:13 PM   #2404
Trickykid
Don Flamenco
 
Gnome Warlock
 
Turalyon
Originally Posted by Caligi View Post
Forgive me if someone has already gone over this, I just found this board and I haven't been able to read everything yet, but does anyone know when you should click spell damage trinkets to boost dots? I always thought that you had to click the trinket before the dot or other spell cast, but other people tell me that trinketing just before CoD goes off, rather than when you cast it, is the way to go. Which one is correct?
Spell damage is calculated on cast, not on hit.

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Old 11/21/07, 4:57 PM   #2405
Dondarion
Glass Joe
 
Undead Warlock
 
Scarlet Crusade
Is it just me or are the bosses in ZA especially resistant to shadow damage? To be more precise, Akil'zon was resisting more than 30% of my shadow damage (I did not have CoS up for him and I don't have any spell penetration on my gear). Jan'alai was also fairly resistant, but I don't have the WWS for that fight.

Last edited by Dondarion : 11/21/07 at 5:15 PM.

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Old 11/21/07, 5:30 PM   #2406
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by Trickykid View Post
Spell damage is calculated on cast, not on hit.
Nope. It's calculated at spellcast completion. There's a post about it in the compendium thread.

Update: full detail on what counts when are found here

Last edited by Arelenda : 11/21/07 at 8:53 PM.

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Old 11/21/07, 6:37 PM   #2407
Caligi
Glass Joe
 
Orc Warlock
 
Moonrunner
Originally Posted by Arelenda View Post
Nope. It's calculated at spellcast completion. There's a post about it in the compendium thread.
I've been working on reading that thread for days. This board is awesome in the traditional sense of the word.

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Old 11/21/07, 6:38 PM   #2408
Sardaukar
Piston Honda
 
Goblin Shaman
 
Tichondrius
Originally Posted by Arelenda View Post
Nope. It's calculated at spellcast completion. There's a post about it in the compendium thread.
I think thats what he meant.

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Old 11/26/07, 5:59 PM   #2409
lavis
Glass Joe
 
lavis's Avatar
 
Blood Elf Warlock
 
Boulderfist
Originally Posted by Fafhrd View Post
I suggest you use Demon to monitor debuffs.
Demon - Debuff Monitor (pDebuffList2)
Anyone that uses Pitbull Unit frames I suggest you use the filter function that comes with it. It is a great tool for when your things get knocked off.

My unit frame in a 25 man raid will show Warlock only debuffs and shadow increasing debuffs (Shadow Weaving). I found it to declutter my screen a lot and it gives me all the debuff information I need. Most importantly I instantly know when my Curse or another locks curse falls off.

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Old 11/26/07, 8:23 PM   #2410
michaelr8
Glass Joe
 
Worgen Rogue
 
Aerie Peak
I've been wondering, I use demonology/Demo build with CoS for raiding, and with the high amount of badges easily available now, I was wondering if the haste gear was worth getting over things with higher spell dmg etc.

I see lots of the late end game items with haste, and I was wondering if I should be gearing to go that direction, usually, most of my dmg output is done by shadow bolts and am kind of just entering 25 man content and wondering what to use my badges for.

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Old 11/26/07, 8:52 PM   #2411
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
You can dig up Leulier's spreadsheet in the (another)Warlock Spreadsheet thread and fiddle with numbers yourself. My guess is, it's good for demonology because it increases shadowbolt damage (the bulk of your personal damage) by around the same amout as hit does. It does funky things with ISB uptime though--it makes your contribution to the weighted-raid-average-crit-chance higher, which can be good or bad depending on if that's better or worse than your personal numbers atm. It doesn't buff your demon at all, which is the one thing that spell damage has on it, and the main reason I would recomend running it through a spreadsheet.


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Old 11/26/07, 11:21 PM   #2412
michaelr8
Glass Joe
 
Worgen Rogue
 
Aerie Peak
I use the demon to sacrifice, so my pet is non existant when I raid, so Im not to sure, where can I find this, can anyone post a quick link? Thanks in advance.

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Old 11/26/07, 11:27 PM   #2413
PSGarak
Bald Bull
 
PSGarak's Avatar
 
Undead Warlock
 
Hyjal
We need to stop letting this thing fall off the face of the forums, since we always expect people to know what it is and to have used it =P
http://elitistjerks.com/f31/t10065-a...s_spreadsheet/
Welcome by Leulier and Piztai - WoW Warlock DPS Spreadsheet


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Old 11/27/07, 8:38 AM   #2414
Jaeydn
Glass Joe
 
Gnome Priest
 
Proudmoore
Originally Posted by michaelr8 View Post
I've been wondering, I use demonology/Demo build with CoS for raiding, and with the high amount of badges easily available now, I was wondering if the haste gear was worth getting over things with higher spell dmg etc.

I see lots of the late end game items with haste, and I was wondering if I should be gearing to go that direction, usually, most of my dmg output is done by shadow bolts and am kind of just entering 25 man content and wondering what to use my badges for.
I've been playing around with a ton of haste gear lately and found myself very surprised at how well it's working for me. I'm also Demo for raiding 0/44/17(Destro atm from doing AVs) and despite the fact that I dropped literally a ton of spell hit for it, it doesn't seem to be affecting my dps at all. I can't give you any math really to back it up, only speaking from personal experience. Now if only my pet can scale from my haste.... =)

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Old 11/27/07, 11:24 AM   #2415
rochan
Piston Honda
 
Human Warlock
 
Kilrogg
Wow, thanks for that incredibly contributory post.

How about you guys leave this thread alone and use the compendium one.

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Old 12/04/07, 5:13 AM   #2416
Kyranda
Glass Joe
 
Human Warlock
 
Darksorrow (EU)
Hi! Since most of this already been coverd i thought i'd throw in my two cents, spellrotation has alot with how well a warlock can end up on your meters, a basic spellrotation that i personally use is Curse of Agony, Unstable Affliction, Corruption and Immolate.

I do not include Siphon Life into this spellrotation mainly cause of two things.

1. Mana inefficeny
2. "Slows down ure dps".

So what i do instead is that when i feel i have time like when i move and such i always put it up, since it's not that huge dps i don't feel i have to put it up straight away, i generally time it so when i've finished applying Immolate in my rotation i put it up, this will roughly allow you to go through two full cycles before reapplying it thus not wasteing any mana. Hope this have helped.

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Old 12/04/07, 7:15 AM   #2417
Ele'
Piston Honda
 
Ele''s Avatar
 
Human Warlock
 
Kirin Tor (EU)
Originally Posted by Kyranda View Post
Hi! Since most of this already been coverd i thought i'd throw in my two cents, spellrotation has alot with how well a warlock can end up on your meters, a basic spellrotation that i personally use is Curse of Agony, Unstable Affliction, Corruption and Immolate.
If you do it this way your UA and your Immolate will end at the same time, and that's bad imho. I though it was already covered in this topic, but well :-/

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Old 12/04/07, 8:14 PM   #2418
Marklar
Von Kaiser
 
Gnome Warlock
 
Uldum
Originally Posted by Kyranda View Post
Hi! Since most of this already been coverd i thought i'd throw in my two cents, spellrotation has alot with how well a warlock can end up on your meters, a basic spellrotation that i personally use is Curse of Agony, Unstable Affliction, Corruption and Immolate.

I do not include Siphon Life into this spellrotation mainly cause of two things.

1. Mana inefficeny
2. "Slows down ure dps".

So what i do instead is that when i feel i have time like when i move and such i always put it up, since it's not that huge dps i don't feel i have to put it up straight away, i generally time it so when i've finished applying Immolate in my rotation i put it up, this will roughly allow you to go through two full cycles before reapplying it thus not wasteing any mana. Hope this have helped.
With your current gear and spec, Siphon Life does considerably more damage per cast than Immolate, at a lower mana cost. If you can afford the debuff slot, your dps should increase by maintaining SL.

The one case where it may lower your dps is if you insist on casting spells in a strict order, instead of recasting as each expires. If you prefer a strict rotation, you will likely prefer the playstyle of a 0/21/40 spec.

I strongly recommend you check out the DPS spreadsheet in http://elitistjerks.com/f31/t10065-a...s_spreadsheet/. It should help you determine your best options.

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Old 12/18/07, 8:02 PM   #2419
ozhanbnc
Glass Joe
 
Human Warlock
 
Sunstrider (EU)
One of our new recruit warlocks told me today that Shadow and Flame is only adding the 20% bonus of your spell dmg, not your shadow spell dmg. Sounded weird to me, though he insisted that the calculations and tests he made prove it that way.

Which basically means, if you have 1000 spell dmg and 1200 shadow dmg, shadow and flame bonus will be calculated regarding the 1000 dmg you have.

Anyone made calculations regarding to this issue?

Don't know if it is discussed before; if so forgive me.

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Old 12/18/07, 8:31 PM   #2420
Velict
Glass Joe
 
Night Elf Druid
 
Dragonblight
Correct me if I am wrong, but Shadow and Flame merely increases the spell damage coefficient by 20%, regardless of your gear.

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Old 12/18/07, 9:09 PM   #2421
ozhanbnc
Glass Joe
 
Human Warlock
 
Sunstrider (EU)
I may not have expressed myself clearly.

You have 1000 spell dmg, 1200 shadow spell dmg.
Without shadow and flame, your SB dmg is calculated like this:
base dmg + 1200 * 3/3.5

Now with shadow and flame, is it:
base dmg + 1200 * 3/3.5 + 1000 * 3/3.5 * 0.2
or
base dmg + 1200 * 3/3.5 * 1.2

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Old 12/19/07, 12:13 AM   #2422
Arelenda
Don Flamenco
 
Human Warlock
 
Argent Dawn (EU)
Originally Posted by ozhanbnc View Post
I may not have expressed myself clearly.

You have 1000 spell dmg, 1200 shadow spell dmg.
Without shadow and flame, your SB dmg is calculated like this:
base dmg + 1200 * 3/3.5

Now with shadow and flame, is it:
base dmg + 1200 * 3/3.5 + 1000 * 3/3.5 * 0.2
or
base dmg + 1200 * 3/3.5 * 1.2
It's assumed to be the latter, and I'd like to see any calculations made to prove it differently.

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Old 12/19/07, 3:10 AM   #2423
Morwen
Piston Honda
 
Human Warlock
 
Dragonblight
Tested this in SMV, 0/21/40, no sacrifice, no external buffs.

Gearset: 434 generic spell + 337 shadow.

If S&F accounts for shadow damage, then we would expect SB (base 544 to 607) to hit for
base + 1.057 * (434 + 337) = base + 814.9 = range(1359, 1422)

If not, we would expect
base + 1.057 * 434 + 0.857 * 337 = base + 747.5 = range(1291, 1355)

Results from 5 shadow bolts: 1362, 1393, 1385, 1376, 1406.

I think this conclusively proves S&F correctly adds all shadow damage.

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Old 12/19/07, 9:06 AM   #2424
ozhanbnc
Glass Joe
 
Human Warlock
 
Sunstrider (EU)
That is right. Also run some tests and it proved that S&F takes the shadow spell dmg into account, not spell dmg.

Thanks for your interest.

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Old 12/22/07, 6:55 AM   #2425
Roywyn
Bald Bull
 
Roywyn's Avatar
 
Roywyn
Gnome Mage
 
No WoW Account (EU)
Originally Posted by ozhanbnc View Post
I may not have expressed myself clearly.

You have 1000 spell dmg, 1200 shadow spell dmg.
Without shadow and flame, your SB dmg is calculated like this:
base dmg + 1200 * 3/3.5

Now with shadow and flame, is it:
base dmg + 1200 * 3/3.5 + 1000 * 3/3.5 * 0.2
or
base dmg + 1200 * 3/3.5 * 1.2
Actually, it is "base damage" + "shadow damage" * (3/3.5 + 0.2), for all "empowered" talent types with that kind of wording. Makes the coefficient 1.057 like in the calculation above.

Originally Posted by Trickykid View Post
--On AoE, I know +damage sees lousy returns, and that there is a cap. My understanding is that the cap depends on your non-crit damage, so additional +crit still sees returns. Is that correct?
As far as I know, the damage is capped as the base non-crit damage on the targets that get hit and do not resist fully.
That means at the cap, +crit and +haste (if not GCD capped) improve AoE damage, +damage and +hit do not.

Also, self-buff multipliers do not improve it (Arcane Power does not, so I assume that Power Infusion, Demonic Sacrifice, Shadow Power, etc.) do not help either.

When some AoE targets have CoS/Misery on them, they take more damage than those who do not have it. I think those mob debuffs increase increase total damage just like +crit does, but I'm not sure. Could be tested in The Stockades I guess.

Also, I wouldn't say that +damage sees lousy returns on +damage - it gets half of what a direct damage spell of the same type would get. Half full, half empty - your choice how to see it

Last edited by Roywyn : 12/22/07 at 8:17 AM.

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