Well I fell more at ease knowing that i'm not the only one suffering from the SS utility quandary. After the survival changes were announced I went ahead and respeced on live, regemed and went on to see how much utility over damage loss I would bring to the table; ofcourse knowing that things will only get better once the patch hits. My damage is still up on gruuls and I can compete fine as is on live. Using a special shot priority rotation while delaying autos is working just great. 3/3 TotH was actually rather surprising coupled with efficiency, some mageblood and BoW.
All that being said the spec does seem to leave something to be desired. Does it lie in dropping SS and barrage for MT...im not sure, I just can't decide. Once you go 5/5 MT it begs the question why not use the last point and get readiness....these last couple points are maddening.
Well if you can manage to get the Gladiator's X-Bow then readiness has some value.
You can start a fight with a Misdirection, Rapid Fire, Readiness, Misdirection, Rapid Fire. That takes your auto shot delay down to almost 2 seconds for about 30 seconds. You can fall into an auto/special rotation and give the tank a good jump on threat.
After that drop back into your auto/special/special rotation.
It is also pretty fun in PvP, 3 snake traps on anyone who can't AE is pure hillarity.
In other news, it looks like the guy that made Cryptstalker is back from vacation and pumping out sweet items left and right, such as http://www.wowhead.com/?item=32334 and those shoulders that dropped from Shade of Akama, which is great for all hunters but especially for you survival guys since they have that stat we like: agility. :p
with +8 agi gems imo. Gives 8 more agi over(24*1.25 + 36 = 66 vs 58) that one. Or about .836 more crit at a cost of 20 ap, and at the same time it should give 8 more agi. So overall it seems like a better choice(more agi, more crit, dps upgrade too?)
So I’ve been trying to come up with the numbers for Expose Weakness with the new survival changes that are going through, and here’s what I’ve come up with so far. Please tell me if there’s any gaps in my thinking or any way for me to improve my model.
I assumed that the raid consists of 3 rogues, 1 DPS warrior, 1 enhancement shaman, 1 hunter and 3 tanks (These are just averages) and I’ve basically been trying to examine what the DPS boost would be from the expose weakness of a single survival hunter.
I counted the enhancement shaman and the DPS warrior as receiving 140% auto attack damage from the EW buff (I realize that this is probably a VERY lowball number, but I’m really just trying to prove that EW is an extremely valuable raid buff). I counted the tanks as receiving only white damage from EW. This is the section that I could use some suggestions on improving. I couldn’t find any spreadsheets for these classes and I don’t really understand the way they do DPS very well.
I did a similar process for the MM hunter (averaging two hunter gear with Cheeky’s spreadsheet) and ended up with .275 DPS per attack power per hunter.
Then I found the EW chance to be up based on the 34% crit number (1-(.66^6.42) = 92%) and multiplied the DPS gain by that number.
That would make the EW proc worth 355 raid DPS including the survival hunter but neither of the two hunter’s pets.
So overall, you’d be losing 7% damage (RWS and Focused Fire), 6% AP, and roughly 150AP from Careful Aim. I didn’t count TSA because it’s very easy to group the two hunters together without really losing any group synergy. However, you’d be gaining 3% crit from KI and roughly another 2% from LR. According to Cheeky’s spreadsheet, the difference in DPS between the two specs approx 70 (subtracting out the EW bonus on the survival one), so the survival hunter actually ends up contributing 285 more raid DPS.
If someone could help me with getting more accurate numbers for the warriors and shamans, I'd greatly appreciate it.