LOLOLOLOLOLOLOLOL
....Breathe.....
Ok, we got the laugh out of the way. Now in all seriousness I'd like to explore this a bit. (Apologies if this has been discussed recently; I did a cursory search and couldn't find a thread on this topic.)
I've been envious lately of the synergies casters get in raids and the concomitant impact on damage meters. More precisely, I've been feeling insecure about my (a rogue's) relative value to the raid. So I've been thinking about class synergies, and trying to figure out what the possible melee (or physical damage) synergies are that I could optimize. There's the warrior bleed debuff, the druid Mangle debuff, rogue Improved Kidney Shot (although not applicable to bosses)...and Hemo.
It's pretty easy to imagine 30 charges of hemo getting used by a 25 man raid in 3.5 seconds (the time it takes to generate enough energy for another hemo strike) and at +10 damage per hit that works out to a base 85 dps. (See footnote A) So the question is: would one rogue speccing hemo reduce his own dps by more than 85?
I'm guessing that one reason hemo has always gotten a bad rap is that hemo rogues tend to be specced deeply into the subtlety tree, and specifically for pvp. So I started playing around with the talent trees and came up with this:
http://www.wowhead.com/?talent=fbe0obZ0ei00VzxZVbgoMhoo
It's basically a sword spec tree that sacrifices Adrenaline Rush, Combat Potency, and Aggression (plus a few points in Assassination) to get deep enough into subtlety for hemo. (See footnote B)
According to the spreadsheet with my gear (and the 2.7 speed Illidari-Bane sword I had in my bank...I'm a dagger rogue normally) the difference between this spec and a full 17/44/0 sword spec is around 35 dps. That's a net 50 dps for the raid, plus Rupture becomes the preferred finisher and would get a 30% synergy bonus with from a feral druid.
I wanted to test this in practice by respeccing both specs and beating on Servants in Blasted Lands, but neither CombatStats nor SWStats seems to work on the PTR and I didn't want to spend the gold on 3 respecs (would have to go back to daggers when I'm done.)
I'm curious if anybody has either modeled the value of having a hemo rogue in a 25 man raid, or tested it and has some numbers. Two more considerations:
1) Debuff Slots. Is hemo one boss debuff too many?
2) Scaling: since hemo doesn't scale at all, how long before the % reduction in rogue dps becomes greater than the fixed 85 dps raid bonus?
3) (Edit) One more point: the implication is that the raid's weakest rogue should be the one to respec
Notes:
A) I've always assumed that +10 hemo bonus gets added before criticals and multipliers, but I'm not an experienced hemo rogue so I didn't want to factor this in without verifying. If so, the 85 dps figure would go up considerably.
B) I went swords rather than fists because of the upcoming change to the mechanics of sword spec. The one point in Preparation could be moved to Lethality or Imp Eviscerate, but double evasion, double vanish, and double blade flurry all have their uses as well. There are other specific points that colud be argued over, too. Please save it.