Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Class Mechanics
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack (42) Thread Tools
Old 10/12/07, 8:11 AM   #76
Thud00
Von Kaiser
 
Tauren Shaman
 
Turalyon (EU)
Its too fight dependent to work out a number for.

For example in Illidan P2 almost all your heals are going to the raid to heal up the fireball damage. Then as we move to P3 we put all shamans on tank spamming with the paladins taking over topping up and healing parasite damage. This is specificly for the armor bonus, I simply spam 3k heals as fast as I can. The other shamans do the same the extra armor is huge when you are healing through an enrage. Most of the time we are not MT healing though, AF is pointless on a mage and crit mostly goes to overheal since you choose a heal size to take them to full. I pretty much ignore it as a stat.

Responding to some of the earlier posts. The equivalence numbers of mp5 and +heal are very much dependent on what you are casting and the most important thing, the presence of a SP. Get put in the the rogue group for WF you are going to wish you had stacked MP5, get put with an SP you cant spend mana fast enough. Personaly i dont like popping pots on each and every boss going through 75g worth of mana pots a night is not my idea of a balanced gear. The only fights i always have to use them are shahraz and council.

You can calculate the equivelence numbers by considering the spells. For example looking at how much +heal you would need to make a CH4 heal as much as a CH5 then comparing that to the difference in the mana cost.

Once you feel you have enough MP5 most people stack +heal. This is not however great, +heal suffers from downranking and much of it goes to overheal. I rarely cast CH5 (outside of ROS) since I wish to maintain casting and not overheal. Hands up all those who have been wounded for 2k and recieved 10k worth of healing. What you realy want is someone to land a heal faster since you have so many heals incomming. This suggests you begin stacking +haste instead. You are still getting more heal done since you cast faster, just like when healing with bloodlust up. You are also spending your mana faster too bringing back the need for MP5.

An optimal set balances MP5, +heal, and +haste. Going extreme in any of them at the expense of the others will mean poorer performence.
 
User is offline.
Reply With Quote
Old 10/12/07, 11:52 AM   #77
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Majority of fights I don't need to pop super manas at every cooldown but I might pop a few combat pots (which are basically free). Bloodboil is really the only fight I am concerned about my mana and I pot every cooldown. With fathom-brooch and alchemist stone I find that mp5 isn't usually a concern and I never have a shadow priest in my group. Certainly this can vary from guild to guild since there are many ways you can organize a good raid and use many dif strats to down a boss.

Personally I find that my chain heal rank 4 rarely overheals on fights where I am stressed as a healer (Reliquary and bloodboil come to mind) and I find both the extra healing and the AF proc quite handy.

Haste is also nice but with the 4 pc t6 bonus and the sun-touched leggings so good I don't really see myself using much other than the supremus belt.

With water shield now being 200 mana per charge with 1 min duration yeilding 50mp5, and the base increase of mana spring from 12 to 20 a tick ( talentented 15 to 25 a tick) thats a gain of 75mp5 just from 2.3 changes. This pretty much has me no longer concerned with adding any additional mp5 and only stacking +heal and +haste now.
 
User is offline.
Reply With Quote
Old 10/15/07, 3:12 AM   #78
WraithTwo
Von Kaiser
 
Tauren Shaman
 
Cho'gall
Originally Posted by Daidalos View Post
Majority of fights I don't need to pop super manas at every cooldown but I might pop a few combat pots (which are basically free). Bloodboil is really the only fight I am concerned about my mana and I pot every cooldown. With fathom-brooch and alchemist stone I find that mp5 isn't usually a concern and I never have a shadow priest in my group. Certainly this can vary from guild to guild since there are many ways you can organize a good raid and use many dif strats to down a boss.

Personally I find that my chain heal rank 4 rarely overheals on fights where I am stressed as a healer (Reliquary and bloodboil come to mind) and I find both the extra healing and the AF proc quite handy.

Haste is also nice but with the 4 pc t6 bonus and the sun-touched leggings so good I don't really see myself using much other than the supremus belt.

With water shield now being 200 mana per charge with 1 min duration yeilding 50mp5, and the base increase of mana spring from 12 to 20 a tick ( talentented 15 to 25 a tick) thats a gain of 75mp5 just from 2.3 changes. This pretty much has me no longer concerned with adding any additional mp5 and only stacking +heal and +haste now.
Another shaman from my guild and I have been working from the same principles mostly for Chain Heal spam situations. In what would be the far extreme of stacking healing and haste, while completely neglecting your mp5, while wearing the best gear available (yes I know there is a spell haste healing weap in ZA, but I personally think the Crystal Spire proc would be too good to pass up), you can reach 2361 Healing and 230 Spell Haste, but you will only have 110 mp5. Here's the gear I assumed this hypothetical shaman to be wearing:

Head: Skyshatter Helmet (Mystical Skyfire Diamond, Teardrop Crimson Spinel)
Neck: Brooch of Nature's Fury
Shoulders: Skyshatter Shoulderpads (2x Teardrop Crimson Spinel)
Back: Shroud of the Highborne
Chest: Hauberk of the Empire's Champion
Wrist: Living Earth Bindings
Hands: Skyshatter Gloves (Royal Tanzanite)
Waist: Belt of Primal Majesty
Legs: Skyshatter Leggings (Teardrop Crimson Spinel)
Feet: Stillwater Boots
Ring: Blessed Band of Karabor
Ring: Blessed Band of Karabor
Trinket: Memento of Tyrande
Trinket: Scarab of the Infinite Cycle
MH: Crystal Spire of Karabor
OH: Bastion of Light
Relic: Totem of Healing Rains

With the 2.3 regen buff, you'll be equivalent regen wise to a shaman in 2.2 with 185 mp5, which would be plenty for your typical shaman.

However, will it be enough when you have a 2.18 speed Chain Heal, not including your Drums of Battle, Bloodlust, Scarab of the Infinite Cycle procs, and Mystical Skyfire Diamond procs? That's a little more suspect. I suppose Memento of Tyrande's proc would also be a decent amount of regen, and having a spellsurge weapon is always great (optimally, it'd be Dark Blessing in this circumstance) so you might be fine, but I believe it would be hard to keep up. If the haste is too much for your mana, there are several places in the gear selection that you can sacrifice some +heal for regen, while retaining all the haste.

I really think haste is an amazing stat for Chain Heal. In addition to the HPS increase you see from it, you see a reaction time increase to damage in non stop-cancel situations, which Chain Heal most usually is, considering that stop-canceling opporitunities are most common on tanks. One interesting thing about spell haste for healers is that this reaction bonus gives even spells at or under global (such as our Lesser Healing Waves) reasonable scaling of effectiveness from the stat, unlike such spells cast for dps.

EDIT: Forgot to add enchants. Values updated.

Last edited by WraithTwo : 10/16/07 at 4:06 PM.
 
User is offline.
Reply With Quote
Old 10/15/07, 7:07 AM   #79
Chemoshvt
Von Kaiser
 
Draenei Shaman
 
Vek'nilash
Yeah if you check out my armory you'll see I've mostly invested in mp5 gear at this point along the lines of;

20.0 = mp5
12.0 = int
8.0 = +healing
??? = haste

These are lootzor values.

When 2.3 comes out and shaman magically get 75 mp5 without changing any gear/talents I'm definitely going to invest less in mp5 and more in the other stats, primarily int/healing/haste.

Right now my guild has cleared everything but Kael'thas in SSC/TK so I haven't had any access to haste gear at this point. Since ZA is going to introduce at least some haste gear I'm debating how highly I should weigh it with other stats. I was thinking of going the way of dropping mp5 importance and adding in haste to replace it, just not sure on a ratio as of yet.
 
User is offline.
Reply With Quote
Old 10/15/07, 7:34 AM   #80
Thud00
Von Kaiser
 
Tauren Shaman
 
Turalyon (EU)
Twin blessed bands are probably worth it since the alternative is the MH ring. You get 4 more MP5 and a proc (with hidden cooldown) on the MH ring but no haste and less +heal.

Check out

Man'kin'do's Belt
Binds when picked up
Waist Mail
506 Armor
+21 Stamina
+26 Intellect
Durability 50 / 50
Requires Level 70
Equip: Improves spell haste rating by 30 (1.9%).
Equip: Increases healing done by up to 64 and damage done by up to 22 for all magical spells and effects.
Equip: Restores 8 mana per 5 sec.
Item Level 128

From badge rewards. Its pretty similar to girdle of fallen stars but without the sockets.

The CH trinket from badges can lower the cost of your CH. It says it lowers the cost of CH by 20, which would be 40 MP5 but in fact its only 17 due the calculation. It lowers the base cost by 20, since ch is cheaper by 5% from talent and 10% from t6, you get 17.
 
User is offline.
Reply With Quote
Old 10/15/07, 4:40 PM   #81
mamut
Glass Joe
 
Draenei Shaman
 
Uldum
2.3 PTR

with 5/5 in restorative totems you get 28-29mana/2seconds on your mana spring totem

The zero cost water shield is awesome. 203-204 mana/globe. If you dont get hit its a free 612 mana/minute. That is a very nice change. You will definatly be hitting your water shield alot.

Also the change to give ~ 30% +damage from your +heal is a very nice change for resto shaman.
 
User is offline.
Reply With Quote
Old 10/15/07, 5:38 PM   #82
Daidalos
Great Tiger
 
Tauren Shaman
 
Korgath
Originally Posted by mamut View Post
2.3 PTR

with 5/5 in restorative totems you get 28-29mana/2seconds on your mana spring totem

The zero cost water shield is awesome. 203-204 mana/globe. If you dont get hit its a free 612 mana/minute. That is a very nice change. You will definatly be hitting your water shield alot.

Also the change to give ~ 30% +damage from your +heal is a very nice change for resto shaman.
how does a 25% increase of 20mana /2s turn into 28-29 mana / 2s?
t4 bonus?

Last edited by Daidalos : 10/16/07 at 11:18 AM.
 
User is offline.
Reply With Quote
Old 10/15/07, 8:27 PM   #83
 Binkenstein
I'm not crazy, no, really, I'm not.
 
Binkenstein's Avatar
 
Askledarea
Blood Elf Shaman
 
No WoW Account
It's 25%, so it should be 25 mana/2 (or 62-63mp5)

Originally Posted by Nite_Moogle View Post
my surpriseometer isn't registering anything here
is it broken
 
User is offline.
Reply With Quote
Old 10/17/07, 8:22 PM   #84
mamut
Glass Joe
 
Draenei Shaman
 
Uldum
Sorry yea, I had on 2 peices of T4. Sorry forgot to factor that in.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Class Mechanics

Thread Tools


Similar Threads
Thread Thread Starter Forum Replies Last Post
[Shaman] Resto: Int vs. Heal vs. Manareg namuras Class Mechanics 13 08/02/08 3:06 PM
[Shaman] Resto-Spec Lanuran Class Mechanics 387 03/09/08 3:22 PM
[Shaman] Resto Talents in an Elemental Build Rivero Player vs. Player 1 05/31/07 8:05 PM
Surviving mages in 2vs2 as a resto shaman Coriolis Player vs. Player 26 05/01/07 4:56 PM
Enhancement Shaman vs Resto shaman for healing in TBC? Demlou Public Discussion 4 10/06/06 1:04 PM