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Old 04/01/08, 3:09 AM   #2476
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
Originally Posted by Rob View Post
The data show a 45 second internal cooldown. (The average time in between procs isn't useful since you were only using one weapon, so I didn't include it.) The proc has a 10% chance outside the ICD. Therefore the proc rate should be identical to that of [Hourglass of the Unraveller] and [Tsunami Talisman]; i.e. ~1 PPM.
A bit higher, actually; TT and Hourglass only proc on crits, this procs on hits, so will occur slightly faster when the cooldown comes up.

Anyway, I'll add it to the next revision of the sheet, which is... still probably a week or two away. We'll see when I have a time.
 
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Old 04/01/08, 6:57 AM   #2477
Giske
Piston Honda
 
Orc Death Knight
 
Al'Akir (EU)
Originally Posted by Aldriana View Post
Attacking from the front is pretty much a no-no, period. Even if you're Expertise-capped in the usual since for rogues (i.e., can't be dodged), you can still be parried, and risking parries on any boss - particularly a hard-hitting boss like Brutalus - is almost always bad. Which is not to say there might not be circumstances when it's worth it, but I wouldn't take being at the undodgeable level of Expertise as free reign to attack from the front.
Parry haste is disabled on Brutallus so having rogues attacking from the front doesnt have any consequences beyond destroying their DPS (which is counter productive given the DPS requirement of Brutallus).
 
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Old 04/01/08, 10:45 AM   #2478
coderego
Von Kaiser
 
Night Elf Rogue
 
Firetree
Hey guys I have a question: I've never really been clear about armor penetration. I'm quit sure it has been discussed throughly in this thread, I've searched and have yet to find the information I am looking for.

So: what exactly does armor pen do? Ignores that amount of armor on the target?

Sorry for the newbie question =/.
 
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Old 04/01/08, 10:53 AM   #2479
Left
Don Flamenco
 
Left's Avatar
 
Draenei Paladin
 
Darkspear
Yes. If the mob has 8000 armor, and you have 250 armor penetration, then for the purposes of your attacks (and yours only), the mob has 7750 armor.
 
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Old 04/01/08, 11:02 AM   #2480
coderego
Von Kaiser
 
Night Elf Rogue
 
Firetree
Thought so, a few more questions then please:

Firstly: do we have any numbers on damage reduction from armor? I was under the impression that it was hyperbolic and not a linear function. As such armor penetration would become more valuable per point as it is stacked. Is this true?

If I am wrong and it is a linear function, how much damage is mitigated per point of armor?
 
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Old 04/01/08, 11:11 AM   #2481
Left
Don Flamenco
 
Left's Avatar
 
Draenei Paladin
 
Darkspear
Originally Posted by coderego View Post
Thought so, a few more questions then please:

Firstly: do we have any numbers on damage reduction from armor? I was under the impression that it was hyperbolic and not a linear function. As such armor penetration would become more valuable per point as it is stacked. Is this true?

If I am wrong and it is a linear function, how much damage is mitigated per point of armor?
No, you are correct; it is nonlinear. Check WoWWiki for some graphs. Also, a bit of searching in this thread would, in fact, turn up a lot of posts discussing how armor penn. becomes more useful as you stack it, and the relative merits of doing so (or not doing so) versus other stats, as well as stat weightings for armor penn at various gear levels, etc. Try also the Roguecraft 101 thread. Your additional questions can be answered by searching.
 
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Old 04/01/08, 3:05 PM   #2482
Havenwood
Von Kaiser
 
Night Elf Rogue
 
Lightning's Blade
Originally Posted by Latito View Post
Remember, the proc rate you were calculating is from a parse with only 1 hand attacking, no instants, no WF, no sword spec, etc. This is why we calculate in terms of procs per minute, which then gets applied to both hands and instants. Now due to the internal cooldown on the proc its not a *lot* better.. but it will proc a lot faster after those 45 seconds are gone. It's looking like roughly 40% uptime on average, or ~92 AP.
I'm also seeing a 40% uptime on the proc with my gear adding Shard to the sheet. Since I wont be over expertise cap, this puts Shard solidly in 2nd place for me, only 8AP behind DST.
 
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Old 04/01/08, 3:12 PM   #2483
Mojofabulous
Piston Honda
 
Dwarf Priest
 
Uldum
40% uptime here as well which with napkin math put it at just a few ap under DST.
 
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Old 04/01/08, 5:52 PM   #2484
Macblade
Piston Honda
 
Draenei Shaman
 
Windrunner
Originally Posted by Kharnaseus View Post
I've been using it on Brutallus attempts. Very much is an amazing trinket and I certainly love being at Human/BoOD Exp numbers on a fight like that.

I'm sorry, BoOD? What does that stand for?
 
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Old 04/01/08, 5:56 PM   #2485
Evanaescent
Glass Joe
 
Night Elf Druid
 
Stormrage
Originally Posted by Macblade View Post
I'm sorry, BoOD? What does that stand for?
[Belt of One-Hundred Deaths]
 
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Old 04/01/08, 5:58 PM   #2486
Azuj
Glass Joe
 
Night Elf Rogue
 
Garona
Originally Posted by Macblade View Post
I'm sorry, BoOD? What does that stand for?
[Belt of One-Hundred Deaths], the belt from vashj that most melee DPS wanted before 2.4 (although it's still quite kick ass even now)
 
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Old 04/02/08, 1:35 PM   #2487
Gakuto
Banned
 
Gakuto's Avatar
 
Human Priest
 
Skullcrusher
Am I reading this wrong? I plugged in the new Sunwell leather gloves over Slayer's with 2 Glinting Pyrestones and it shows the rough DPS as a downgrade? Aren't some of these stats skewed too high for it's own good? It is kind of hard to believe that some of the slots you "upgrade" from Sunwell could potentially be downgrades.
 
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Old 04/02/08, 1:45 PM   #2488
Balkoth
Piston Honda
 
Balkoth's Avatar
 
Undead Priest
 
Lethon
Did you lose a set bonus?

The brightest light casts the darkest shadow.
 
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Old 04/02/08, 5:45 PM   #2489
frozenkex
Glass Joe
 
Night Elf Rogue
 
Ravencrest (EU)
Okay , i think it wasnt noted here. So i got exhalted trinket from Shattered Sun offensive and i am exhalted scryer. The chance to proc aint high and i think theres an internal cooldown, but im pretty sure the arcane damage uses melee crit chance , i crit 700+ all the time :P. Didnt test on bosses or anything yet.
 
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Old 04/02/08, 6:16 PM   #2490
Iquark
Von Kaiser
 
Dwarf Rogue
 
Garithos
As the prevalence of Ret Paladins has increased, it might be worth it to add Imp Sanctity Aura, as well as Imp Seal of the Crusader. It seems that a good proportion of high end guilds have switched to using a Ret Pally on melee friendly fights from looking over all the WWS reports.

2% damage along with 3% crit is fun!
 
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Old 04/02/08, 6:23 PM   #2491
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
Originally Posted by Iquark View Post
As the prevalence of Ret Paladins has increased, it might be worth it to add Imp Sanctity Aura, as well as Imp Seal of the Crusader. It seems that a good proportion of high end guilds have switched to using a Ret Pally on melee friendly fights from looking over all the WWS reports.

2% damage along with 3% crit is fun!
This, as previously noted (though admittedly not in the last 5 pages), is on the list of things to be added into the no-longer-quite-so-mythical buff sheet revamp. It's no longer quite so mythical as nelalas is currently working on it. Neither he nor I has any reasonable estimate of when it'll be done; when it is, we'll let you know.
 
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Old 04/03/08, 1:33 AM   #2492
Selectamundo
Glass Joe
 
Undead Rogue
 
Blackrock
Dunno if this has already been asked but just curious when you'll be able to add [Shard of Contempt] to the spreadsheet I've just been wondering which trinkets I need to change to use it.

edit: Obvious choice is [Tsunami Talisman].
 
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Old 04/03/08, 1:44 AM   #2493
Acyrith
Glass Joe
 
Human Rogue
 
Emerald Dream
Originally Posted by Selectamundo View Post
Dunno if this has already been asked but just curious when you'll be able to add [Shard of Contempt] to the spreadsheet I've just been wondering which trinkets I need to change to use it.

edit: Obvious choice is [Tsunami Talisman].
Aldriana stated at the top of this very page that it will be in the next release in a week or two.

If you read the last few pages of this thread and the Roguecraft 101 thread you should get a pretty good idea of whether the trinket will be worth it for you and what you may want to look at swapping out for it.
 
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Old 04/03/08, 10:05 AM   #2494
Dampfbrumsel
Von Kaiser
 
Dampfbrumsel's Avatar
 
Undead Rogue
 
Anub'arak (EU)
Here's a workaround to add [Shard of Contempt] to the spreadsheet. Unfortunately, the proc will not be modeled. Instead it assumes a passive 92 AP.
1. First I'd suggest you write down the Rough DPS value with your old gear for comparing it later.
2. Select the trinket you wish to replace and press Delete.
3. Go to the Armor tab and look for a piece of gear you've got currently equipped.
4. Add 92 AP to this items Attack Power (Column M) and 44 to its Expertise Rating (Column P).
Done!
 
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Old 04/03/08, 1:40 PM   #2495
 Shaker
AUGH CHAMPION TIME
 
Shaker's Avatar
 
Night Elf Rogue
 
Elune
Originally Posted by Trishnakovic View Post
Here's a workaround to add [Shard of Contempt] to the spreadsheet. Unfortunately, the proc will not be modeled. Instead it assumes a passive 92 AP.
1. First I'd suggest you write down the Rough DPS value with your old gear for comparing it later.
2. Select the trinket you wish to replace and press Delete.
3. Go to the Armor tab and look for a piece of gear you've got currently equipped.
4. Add 92 AP to this items Attack Power (Column M) and 44 to its Expertise Rating (Column P).
Done!
I just copied the cells for Bezerker's Call, renamed the trinket, and put in a passive 213 attack power on it. Allows you to select it, and no funky business with this.

For a better shot at accuracy, follow these steps:

a) Check how far from the expertise cap you are (if < 44 rating)
b) Check the EP value for expertise for your gear level (This should be cell I11 on the DamageCalcs sheet in version 0.9.5)
c) Multiply the answer from (a) times (b).
d) Add 92 (approximate proc value in EP) to the answer from (c).
e) Copy Bezerker's Call, rename to Shard of Contempt, and put it in as a passive attack trinket with Attack power equal to the answer from (d).


Of course this will miss a lot of the subtleties, but in general it will give you a fairly good notion of how good it is for you at your gear level.

Consistency. It's only a virtue if you're not a screwup.
 
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Old 04/03/08, 2:18 PM   #2496
jarek771
Glass Joe
 
Blood Elf Rogue
 
Medivh
Quick general question. How exactly do you operate the spreadsheets? I've pulled this one up and it just dosen't seem to make any sence to me. Is there a thread already stateing how they operate? Any information would be greatly appricated!
 
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Old 04/03/08, 2:32 PM   #2497
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
1) Go to the page Talents_Equipment
2) Enter your gear in the column B.
3) Select your talents at the right side of the page.
4) Select zone filters for which zones you have access to.
5) Go to the buffs page and select the buffs you usually run with.
6) Go back to the Talents_Equipment page.
7) Column D now tells you the best way of socketing and enchanting your current gear. Column E tells you how much of a difference this makes.
8) Column G lists the best gear available from the zones selected that you're not already wearing. Column H tells you how it compares.
 
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Old 04/03/08, 3:51 PM   #2498
Snus
Glass Joe
 
Tauren Warrior
 
Bleeding Hollow
Sidegrade

At what point do you consider two gear options a "sidegrade"? The two options I am pursuing are only overall 3 dps apart from each other. (1210 vs. 1213 dps). If I go with the lesser dps gear setup, I believe that I will not see a noticeable difference, is this correct?
 
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Old 04/03/08, 3:59 PM   #2499
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
Well, that's to some extent a matter of personal preference. If option A shows 1213 DPS and option B shows 1210, what that means is:

1) According to our best guess, Option A is probably slightly better.
2) It is better by such a small amount that you will in practice never notice the difference.

Now, there is some error in the sheet, and I'm not going to say it's always right to the granularity of 1 DPS; but according to our best guess, the first is probably better, and if you were going for truly the best available items, you probably want to use it.

However: because it is a very small upgrade, other factors can skew the decision. For instance:
a) How much stamina and dodge do they provide? I mean, if option A is 3 DPS more but option B gives you 200 HP and 1.5% dodge, it might be worthwhile to take the lower-damage option.
b) How hard are they to get, and who else wants them? This is, for instance, the Madness of the Betrayer vs Ashtongue/WSC debate; there may exist circumstances where Madness is marginally better... but your guild as a whole is better off with Madness in the hands of someone without access to Ashtongue/WSC.
c) Which drops first. If you already have one, is it worth spending DKP to get the other? Or would you be better served by saving points and using them to get some larger upgrade?

So the answer is: they're pretty comparable; however, option A is probably just slightly more damage. Whether that amount of damage is worth worrying about relative to other factors is up to you.
 
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Old 04/03/08, 4:05 PM   #2500
Macblade
Piston Honda
 
Draenei Shaman
 
Windrunner
Originally Posted by Snus View Post
At what point do you consider two gear options a "sidegrade"? The two options I am pursuing are only overall 3 dps apart from each other. (1210 vs. 1213 dps). If I go with the lesser dps gear setup, I believe that I will not see a noticeable difference, is this correct?
I think this is always a judgement call. For example, earlier in this thread people were considering getting two pair of Nin'jag tabi boots just so they could enchant one with cat's grace and one with +12 agil. I'm pretty sure that that is a much smaller change than 3 dps.

Obviously, it also depends on what the gear in question is going to cost you. If you have a bid DKP system in place and you can pick it up for next to nothing because no one wants it that's one thing.

It also depends on whether the item is something that only you can use or whether it would be a bigger upgrade for someone else.

Finally, you are only replacing one peice of gear at a time, so you shouldn't expect to see much more than maybe 3 dps.

Also, regarding the noticable difference, I would say that it is always hard to see a noticable difference with rogue DPS simply because so much of it is based off of random numbers (% to crit, procs of all sorts-WF, Poisons, Combat Potency, etc. I know one post in the Rogue 101 thread someone was talking about seeing a 200 DPS difference on the Brutalis fight. Thus, even if YOU don't see a noticable difference that doesn't mean that it isn't there and that it isn't perhaps an important difference.
 
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