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Old 05/07/08, 8:44 AM   5 links from elsewhere to this Post. Click to view. #2801
Fearendil
Glass Joe
 
Fearendil's Avatar
 
Troll Rogue
 
Eldre'Thalas (EU)
Originally Posted by kwinto View Post
Thank you, thank you, thank you! It was driving me mad... Now it's obvoius

Aldor inscription is better, Aldor neck is better... Geez, I've choosen Scryers because I though it will be better for me... I wish I have patience to change faction now...
I'm not sure the time you will spend changing faction is worth the dps increase you'll get..... It quite drove mad a guilmate of mine changing it
 
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Old 05/07/08, 9:13 AM   #2802
koaschten
Maniq is awesome.
 
koaschten's Avatar
 
Troll Rogue
 
Nazjatar (EU)
You can pre-farm all the stuff, just dont fail at the math. Then just switch when you got all stuff farmed.
 
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Old 05/07/08, 1:29 PM   #2803
roq
Piston Honda
 
Troll Rogue
 
Uther
Originally Posted by kwinto View Post
Thank you, thank you, thank you! It was driving me mad... Now it's obvoius

Aldor inscription is better, Aldor neck is better... Geez, I've choosen Scryers because I though it will be better for me... I wish I have patience to change faction now...
Just enjoy the fact that the Scryers Rise doesn't suck the way Aldor does.
 
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Old 05/09/08, 2:17 PM   #2804
Trazhenko
Don Flamenco
 
Troll Rogue
 
Illidan
Originally Posted by roq View Post
Just enjoy the fact that the Scryers Rise doesn't suck the way Aldor does.
This man speaks truth.

A. Repair guy 10 yards from door to inn.
B. Poison guy 10 yards from door to inn (same as repair actually).
C. Trade goods guy 10 yards from door to inn.
D. Cooking fire 10 yards from door to inn.
E. You don't crater if you walk off the elevator.
 
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Old 05/09/08, 6:11 PM   #2805
Nock
Von Kaiser
 
Gnome Mage
 
Thunderlord
The next time you decide to update the buff sheet, can you add a checkbox for the Warglaives of Azzinoth and the Braided Eternium Chain? I've added them both manually to the buff sheet the last two releases.

The Braided Eternium chain is pretty niche I suppose, but for anyone using Vile Intent or the SSO neck, it's a net RaidDPS increase over either of them. We've had horrible luck on Choker of Endless Nightmares (0) and only one Clutch of Demise, so our melee group cycles them on Brutallus at least. Adding it back to the gear selection would be nice as well to see who looses the least DPS for using it on the group.

I didnt figure out how to do the weapon damage properly, so I ignored it, but using just the 21 hit and 28 crit, I lose 11 DPS in the sheet going from SSO neck to Braided Eternium Chain and gain 24 DPS on the sheet if I have the SSO neck equipped and add 28 crit rating through the buff sheet. So with just effecting 1 other rogue with similar gear, I should net 13 raid DPS for the two of us, and the other 3 DPS in our group should definatly push it well over the top. Actually, looking at it with the Clutch of Demise, it's a 30 DPS loss from Clutch to Braided, so you would only need 2 other similarly geared rogues to net 18 DPS between the three of you, and the other two people in the party should be free damage gained as well.
 
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Old 05/09/08, 7:00 PM   #2806
 astearns
comprehensively superior palpation
 
Human Rogue
 
Kilrogg
Hmm - it looks to me like the Braided Chain is better than any neck for my usual melee group (Arms Warrior, Enh Shaman, Ret Pally, Roguex2). I'm estimating the +5 weapon damage as 2.5x that of the Striking ring enchant (11 DPS for me) so I lose 35 DPS moving from a Choker of Endless Nightmares to a Braided Chain before I take into account the crit rating. It would be a loss of 45 DPS from a Hard Khorium Choker.

I personally gain 20 DPS from the crit rating, so with my current gear it's better just taking into account the 2x Rogue buffing. If I add in the gains for the rest of the group, it becomes the best neck overall. I guess I'll have to stop just sharding these
 
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Old 05/11/08, 7:00 PM   #2807
Essath
Glass Joe
 
Night Elf Rogue
 
Silvermoon (EU)
Just got Blackened Naaru Silver on our first M'uru kill. Went to BL to test it out. So basically the proc consists of 2 procs. Battle trance that is the actual proc, has a 45sec hidden cd and Combat insight thats the stacking buff. It procs a second after Battle trance all the time and within around 5seconds its fully stacked up for a rogue.
So here is the uptime for it, around 40%

And here is the log for the testing if that can be used for the spreadsheet:
http://rapidshare.com/files/114229690/battle_trance.txt.html
 
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Old 05/11/08, 7:12 PM   #2808
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
If you could post the full log rather than the version that's grepped down to only the buffs gains/fades, that would be helpful; all I can see for the moment based on this is that the estimate in the sheet is in the right ballpark. It does appear to be a 45 second cooldown, and a fairly high proc rate - but what that proc rate might be, I can't tell without more information.
 
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Old 05/11/08, 7:15 PM   #2809
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Well, 40% uptime on a 20 second buff with a 45 second internal cooldown would have to mean it was proccing within about 5 seconds on average, meaning a proc rate in line with your 10% guess already implemented in the sheet. Obviously that'll require some statistical analysis, but I think it's reasonable to say that your guess was pretty accurate.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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Old 05/11/08, 7:37 PM   #2810
Essath
Glass Joe
 
Night Elf Rogue
 
Silvermoon (EU)
http://rapidshare.com/files/114237420/Battle_trance_full_log.txt.html
Here is the full log, hopefully thats what you need
 
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Old 05/12/08, 6:25 AM   #2811
Loot
Piston Honda
 
Human Rogue
 
Sporeggar (EU)
Hm that Braided Eternium chain looks so cool
I put it into the sheet and it really owns everything for my mele group. There are some questions tho:
1. How the +5 weapon damage works, is it added to the weapon before any calculation, i.e. weapon 200/300 goes to 205/305 and then all abilities like SS uses the new weapon dmg as a base or it is +5 after all calculations are done?
2. If I have several of these necks and use 1 of them, will all go on CD or just the one used?
 
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Old 05/12/08, 12:39 PM   #2812
 Feist-Mok
Abides...
 
Feist-Mok's Avatar
 
Human Rogue
 
Ysera
Originally Posted by Loot View Post
Hm that Braided Eternium chain looks so cool
I put it into the sheet and it really owns everything for my mele group. There are some questions tho:
1. How the +5 weapon damage works, is it added to the weapon before any calculation, i.e. weapon 200/300 goes to 205/305 and then all abilities like SS uses the new weapon dmg as a base or it is +5 after all calculations are done?
2. If I have several of these necks and use 1 of them, will all go on CD or just the one used?
When you unequip the neck your group loses the buff.
 
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Old 05/13/08, 5:06 AM   #2813
Loot
Piston Honda
 
Human Rogue
 
Sporeggar (EU)
No, I was asking something else -
Use: Increases the critical strike rating of nearby party members by 28 (1.27% @ L70) for 30 min. (1 Hour Cooldown)
. I.e. for example you make an attempt every 20 min, then you need to use it 3 times during this 1h cooldown. So having 3 pieces of it, will you be able to use first on first attempt, 2nd on second, then 3rd, and repeat?
 
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Old 05/13/08, 7:03 AM   #2814
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
I'm fairly sure it will put all of yours on cooldown, so there is no way one single person can run a collection of these. But several people in the party could take turns being the "eternium chain" wearer.
 
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Old 05/13/08, 10:46 AM   #2815
Nock
Von Kaiser
 
Gnome Mage
 
Thunderlord
Correct, if you use one, all of the necks in your inventory get the 1hr cooldown placed on them. We cycle the necks through different people in our group.
 
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Old 05/13/08, 5:48 PM   #2816
Gamblor
Glass Joe
 
Night Elf Rogue
 
Malygos
I have two suggestions regarding the spreadsheet.

The first suggestion is to change the "suggested upgrades" column to give your next 3 immediate upgrades instead of the top 3 pieces of gear available. This would help out a ton in the T4 and T5 stage of the game, for example, where you won't be jumping from a Vindicators Brand directly to a Blade of Infamy. It would suggest the Hope Ender, Spiteblade, and S1 sword as the next upgrades rather than the Warglaive, Muramasa, and S4 sword.

My second suggestion is to give us the option of viewing the numerical properties of the suggested upgrades in terms of dps rather than equivalency points. This could be accomplished simply through a new column next to the AEP column, so you would see both AEP and DPS increases.

Thanks again for your dedication and hard work on this!
 
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Old 05/13/08, 6:02 PM   #2817
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
With regards to the first: this is what zone filters are for. Upgrading from Vindicator's Brand to Blade of Infamy is totally possible if you're doing Hyjal; and if you're not doing Hyjal, why do you have it selected? So I'm disinclined to worry too much about that - I think the existing framework handles it adequately. And I think a lot of people do want to know what the best items available to them are at any given time.

With regards to the second... it's a possibility. The catch being that I think that might cause confusion, when you equip an item that's listed as a 5.73 DPS upgrade and your DPS changes by an amount other than 5.73 DPS. This is of course an issue to some extent anyway (for instance, equipping a listed upgrade and having your DPS go down) but I think the level of abstraction is helpful in reducing the confusion. I also admit that I don't particularly see the value in listing the answer in DPS, which is, for purposes of comparing gear, actually a less intuitive unit to use.

So, in brief: thanks for the suggestions, but at the moment I'm somewhat disinclined to do either of these. If I get overwhelming feedback to the contrary, I will of course reconsider; but the value of these propositions seems limited enough so as not to be worth the effort and confusion that may result.
 
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Old 05/13/08, 7:08 PM   #2818
Andeh
Relapsing Feels Good
 
Orc Rogue
 
Balnazzar
Minor Interface Suggestion:

There are a LOT of gems to scroll through right now, most of which the vast majority of users would never consider using. It would be really nice to have a checkbox for "Raid Gems Only," limiting it to showing only Delicate Crimson Spinels, Glinting Pyrestones, Rigid Lionseyes, and Shifting Shadowsong Amethysts.

Thanks for the hard work.
 
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Old 05/14/08, 2:56 AM   #2819
 Vulajin
Now with 100%* less failure.
 
Vulajin's Avatar
 
Troll Rogue
 
Mal'Ganis
[Wastewalker Leggings] in the sheet seem to be implemented as having 3 red sockets, when they actually have 2 red and 1 blue.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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Old 05/14/08, 6:35 PM   #2820
Ricard
Von Kaiser
 
Human Rogue
 
Earthen Ring
Originally Posted by Gamblor View Post
My second suggestion is to give us the option of viewing the numerical properties of the suggested upgrades in terms of dps rather than equivalency points. This could be accomplished simply through a new column next to the AEP column, so you would see both AEP and DPS increases.

Thanks again for your dedication and hard work on this!
I'd actually also like a "DPS of upgrade" column or option or something along these lines. What I do now (like when I was comparing badge upgrades) was just write down the DPS gained by each by swapping them in and out, so it'd be nice to have that easier to do.
 
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Old 05/17/08, 12:05 AM   #2821
Queue
Glass Joe
 
Blood Elf Rogue
 
Frostmane
Originally Posted by Carnivori View Post
kwinto do you have the SSO exalted neck equipped? The Aldor version of the neck is better than the Scryers one.
someone told me that the scryer's version got fixed a bit in patch 2.4.2, but I don't know exactly what was changed. It's worth investigating I think, but I don't know how. How exactly do you test the proc rates and things like that accurately? I'm kind of new to this theorycrafting stuff :\
 
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Old 05/17/08, 12:39 AM   #2822
 Aldriana
Super Macho Man
 
Night Elf Rogue
 
Proudmoore
My understanding is that the change is that Arcane Strike no longer can be dodged or parried. Since I never implemented that in the first place, no changed to the sheet are necessary.
 
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Old 05/17/08, 5:44 AM   #2823
Wickedchild
Glass Joe
 
Night Elf Rogue
 
Turalyon (EU)
I think they also fixed it so it wouldnt proc on Sap, which was quite an annoyance to some, but again that didnt need to be implemented either.
 
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Old 05/17/08, 8:43 AM   #2824
folderol
Von Kaiser
 
Night Elf Rogue
 
Les Sentinelles (EU)
I still had a dodge in yesterday's raid on the Arcane strike so this issue, at least, has not changed in 2.4.2 patch.
 
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Old 05/17/08, 12:59 PM   #2825
drumbum
Don Flamenco
 
Human Rogue
 
Sargeras
Originally Posted by Aldriana View Post
My understanding is that the change is that Arcane Strike no longer can be dodged or parried. Since I never implemented that in the first place, no changed to the sheet are necessary.
Well, this "bug" wasn't listed in the patch notes as being fixed. Testing will have to be done, as it may have just been a quiet change, but I don't think this particular bug was ever addressed.

Originally Posted by Wickedchild View Post
I think they also fixed it so it wouldnt proc on Sap, which was quite an annoyance to some, but again that didnt need to be implemented either.
This was fixed well before 2.4.2 went live and was done via hotfix around a week or two after 2.4 came out.
 
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