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Old 06/26/07, 5:20 PM   1 links from elsewhere to this Post. Click to view. #301 (permalink)
Kicking Ass, Taking Glaives.
 
Shaker's Avatar
 
Night Elf Rogue
 
Elune
Haha, been using this sheet since you posted the first version and never noticed that. For those who are similarly stunted in observation, on the first sheet, upper left corner, "Value Type" can be set Offensive, Defensive, or Weighted Total.

Thanks.
 
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Old 06/28/07, 1:00 AM   #302 (permalink)
Von Kaiser
 
Troll Rogue
 
Smolderthorn
I believe i have found a bug with the 0.6.2 sheet. If I have an item equipped that is from a raid I have checked as No it will compare the items, but the numbers it gives are the totals rather than how they compare to my currently equipped item.
 
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Old 06/28/07, 1:32 AM   #303 (permalink)
Bald Bull
 
Night Elf Rogue
 
Proudmoore
Originally Posted by Koosai View Post
I believe i have found a bug with the 0.6.2 sheet. If I have an item equipped that is from a raid I have checked as No it will compare the items, but the numbers it gives are the totals rather than how they compare to my currently equipped item.
Yeah, that's a known issue. Zone filters currently work by setting the value of the item in question to zero such that it gets moved to the bottom of the upgrade list; the unfortunate part of this is that it means everything shows up as a huge upgrade over it if you have it equipped. It's something that's on our list to be fixed, we just haven't gotten to it yet.

Basically, I've been fairly busy lately so haven't had a lot of time to continue development on this sheet. I'll try to push something out this weekend with at least the major fixes (Arena 2 gear, Sword Spec changes, and assorted bug fixes) but it'll probably be a few weeks before there's significant feature upgrades (unless Darlal has more free time than I do, anyway).
 
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Old 06/28/07, 9:35 AM   #304 (permalink)
Piston Honda
 
Night Elf Rogue
 
Doomhammer
Sadly I've just started a new job, which has pushed this pretty far down on my priority list. That being said, once we have the new gear and sword spec added, I'll find time to make some updates.

In general I'm not 100% happy with the item-comparison model we've been forced to go with and I have a few ideas to make it more obvious to the user, but they will take time to implement.
 
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Old 06/29/07, 7:15 PM   #305 (permalink)
Bald Bull
 
Night Elf Rogue
 
Proudmoore
Version 0.6.3:

Excel Version:http://www.savefile.com/files/851953
OO Version: http://www.savefile.com/files/851967

Not much in the way of changes; updated Sword spec for the new patch, added the Arena 2 gear, and put in a few other raid drops that were missing - that's about it. I've started to compile a list of changes for the next revision of substance - I'll try to get such a thing out within the next week or two, but don't hold me to that.
 
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Old 06/29/07, 8:14 PM   #306 (permalink)
Don Flamenco
 
Troll Rogue
 
Illidan
Hrm, I see you added socket bonuses (maybe they were just invisible before). The bonus is activating correctly on my Netherblade helm and my EW Longboots, but not on my bloodsea brigand's vest. I tried changing the order of the gems, but it doesn't seem to matter. I entered 2x rigid dawnstone and 1x balanced nightseye (I really used the quest reward gem from Kara, but that's not an option in the sheet).
 
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Old 06/29/07, 9:33 PM   #307 (permalink)
Bald Bull
 
Night Elf Rogue
 
Proudmoore
We added socket bonuses a couple patches back, yes.

Are you sure it's not activating? Only way to check that is to manually add up the stats yourself; the "Socket Bonus?" column is addressing whether you *should* go for the socket bonus, not whether you *are* going for the socket bonus. So on Netherblade Helm and Edgewalker Longboots, it feels that the the socket bonus is worth getting, but on BBV it think you will be better off just ignoring the socket bonus. This doesn't take into consideration the fact that the blue gem is probably helping activate a metagem, though.
 
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Old 07/01/07, 9:51 AM   #308 (permalink)
Great Tiger
 
koaschten's Avatar
 
Troll Rogue
 
Destromath (EU)
I stumbled over some curious Screenshots lately and started to wonder what the value of the +haste head and leg enchants is. Changing Haste Rating in the calcs is such a dirty hack

Edit: After thinking about it... The gear niveau you would have to be at for 20 haste rating to out-do 84ap, 12crit and 16hit is un-attainable i guess.

Last edited by koaschten : 07/01/07 at 10:04 AM.
 
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Old 07/01/07, 1:40 PM   #309 (permalink)
Bald Bull
 
Night Elf Rogue
 
Proudmoore
Originally Posted by koaschten View Post
I stumbled over some curious Screenshots lately and started to wonder what the value of the +haste head and leg enchants is. Changing Haste Rating in the calcs is such a dirty hack

Edit: After thinking about it... The gear niveau you would have to be at for 20 haste rating to out-do 84ap, 12crit and 16hit is un-attainable i guess.
Yeah, haste to head and leg don't really compete with the existing enchants.

However, thinking about it, at very high gear + buff levels, haste to gloves *does* catch up with 15 agi in terms of sheer damage output. Now, of course, I think it'll be a few months yet before anyone is that geared, and it's pretty rare to be that buffed... but as it is possible, I should probably throw haste to gloves into the sheet.
 
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Old 07/01/07, 2:36 PM   #310 (permalink)
Don Flamenco
 
Troll Rogue
 
Illidan
Originally Posted by Aldriana View Post
We added socket bonuses a couple patches back, yes.

Are you sure it's not activating? Only way to check that is to manually add up the stats yourself; the "Socket Bonus?" column is addressing whether you *should* go for the socket bonus, not whether you *are* going for the socket bonus. So on Netherblade Helm and Edgewalker Longboots, it feels that the the socket bonus is worth getting, but on BBV it think you will be better off just ignoring the socket bonus. This doesn't take into consideration the fact that the blue gem is probably helping activate a metagem, though.
Ahh, I thought it was teling me it was not active, not telling me I shouldn't use it. That makes sense now. I finally got shard-bound bracers today, and it doesn't recommend that I do it there either, but I need 2 blues for my thundering skyfire, and I figured the best place to socket blues would be where it gives me a bonus.

Plus I can put a Glinting Noble Topaz back in my edgewalkers now that the bracers are picking up my second blue.
 
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Old 07/06/07, 12:59 AM   #311 (permalink)
Von Kaiser
 
Sokkou's Avatar
 
Human Rogue
 
Korgath
How goes the work on the new ver? I really enjoy this sheet.
 
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Old 07/06/07, 1:25 AM   #312 (permalink)
Bald Bull
 
Night Elf Rogue
 
Proudmoore
Well, the current holdup is that I'm going on vacation next week, which means nothing will happen next week (since I'll be on vacation) and nothing happened this week (as I was busy at work wrapping things up before vacation). I hope to have a new minor revision the week after that (with some modeling fixes and a few such details), but make no promises - we'll have to see what my workload is like.

In terms of larger modeling fixes - such as improved dagger cycles - I'm working on some ideas but have no realistic estimate when I'll have time to iron out the details and get them working.

In terms of UI fixes: again, there's stuff I'd like to see put in (such as socket colors and unique gems) but I'm woefully unqualified to implement them myself, and, last I heard, Darlal is pretty busy as well.

Long story short: I have a list of improvements that the sheet could use. I'll work through them as I have time, but have no estimate as to when anything will actually be ready.
 
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Old 07/06/07, 3:07 AM   #313 (permalink)
Glass Joe
 
Night Elf Rogue
 
Sargeras
Alright, i went to the site, downloaded the Open Office client, and the roguebleedo.net thing just opens as a blank webpage. What does a rogue do!? im deprived of this amazing spreadsheet! Also, if someone more knowledgable than myself could answer a question for me...

I know its a bit off topic Ok, as a combat dagger specced rogue what is the best cycle for attacks... I was reading a post that seemed pre-bc, so i assume things may be a little different now, but it suggested (with 3/3 imp snd) that you do 5 pt snd to 1pt rupture, rinse and repeat. Is that still the best way to go?

Well i hope you can help me with atleast one of my questions. (and sorry for being so off topic!)
 
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Old 07/06/07, 4:44 AM   #314 (permalink)
Garona Halforcen
 
Orc Rogue
 
Dun Modr (EU)
Originally Posted by Stabtheslab View Post
Alright, i went to the site, downloaded the Open Office client, and the roguebleedo.net thing just opens as a blank webpage. What does a rogue do!? im deprived of this amazing spreadsheet! Also, if someone more knowledgable than myself could answer a question for me...

I know its a bit off topic Ok, as a combat dagger specced rogue what is the best cycle for attacks... I was reading a post that seemed pre-bc, so i assume things may be a little different now, but it suggested (with 3/3 imp snd) that you do 5 pt snd to 1pt rupture, rinse and repeat. Is that still the best way to go?

Well i hope you can help me with atleast one of my questions. (and sorry for being so off topic!)
I tried combat daggers for a week after I got my Arena 2 daggers and I found it exactly like it was before TBC. You have 30sec SnD's in which you need to build 5 combo points again(lets say 4.3, considering ruthleness ). Not taking CP into account you can build 5 combo points in exactly 30 seconds so all your combo points should be used on SnD.
Now, CP procs&Rutheleness procs were my "buffer" for dodges, positioning issues, etc; so barring AR party moments, my cycles were always 5s :S

Maybe someone with higher proficiency on the combat daggers matter(and 2pt t4) can give you some other useful tips for different cycles :-)
 
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Old 07/06/07, 4:51 AM   #315 (permalink)
Don Flamenco
 
Zurgat's Avatar
 
Troll Rogue
 
Aszune (EU)
Originally Posted by Stabtheslab View Post
Alright, i went to the site, downloaded the Open Office client, and the roguebleedo.net thing just opens as a blank webpage. What does a rogue do!? im deprived of this amazing spreadsheet! Also, if someone more knowledgable than myself could answer a question for me...
The bleedo site was discontinued i think.
http://rogue.raidcal.com/ is where you can get the newest version.

-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
 
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Old 07/06/07, 5:27 AM   #316 (permalink)
Piston Honda
 
Human Rogue
 
Teldrassil (EU)
I am wondering if Warpspring Coil is corretcly modeld.
Uptime in row 237 (Daggersheet) is
10/(30+4/B236)
Now warpspring has a listed duration of 15 sec and a procrate of 25% of special attacks.
 
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Old 07/06/07, 5:36 AM   #317 (permalink)
Glass Joe
 
Night Elf Rogue
 
Sargeras
Originally Posted by nilme View Post
I tried combat daggers for a week after I got my Arena 2 daggers and I found it exactly like it was before TBC. You have 30sec SnD's in which you need to build 5 combo points again(lets say 4.3, considering ruthleness ). Not taking CP into account you can build 5 combo points in exactly 30 seconds so all your combo points should be used on SnD.
Now, CP procs&Rutheleness procs were my "buffer" for dodges, positioning issues, etc; so barring AR party moments, my cycles were always 5s :S

Maybe someone with higher proficiency on the combat daggers matter(and 2pt t4) can give you some other useful tips for different cycles :-)
This is basically what i kind-of-sort-of have been doing. I am not an energy counter hit a certain button at a certain time type of rogue, but i basically just build points than SnD when it is gone, and if AR is up, evis or something in between. Thanks man i appreciate your insight.
 
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Old 07/06/07, 6:07 AM   #318 (permalink)
F12
 
Vulajin's Avatar
 
Troll Rogue
 
Mal'Ganis
Originally Posted by nilme View Post
I tried combat daggers for a week after I got my Arena 2 daggers and I found it exactly like it was before TBC. You have 30sec SnD's in which you need to build 5 combo points again(lets say 4.3, considering ruthleness ). Not taking CP into account you can build 5 combo points in exactly 30 seconds so all your combo points should be used on SnD.
Now, CP procs&Rutheleness procs were my "buffer" for dodges, positioning issues, etc; so barring AR party moments, my cycles were always 5s :S

Maybe someone with higher proficiency on the combat daggers matter(and 2pt t4) can give you some other useful tips for different cycles :-)
Dumping all of the extra energy CP gives you into more Slice and Dice is a big waste. With CP and even pretty low-level gear (i.e. no 2-piece T4) you can sustain 3s/5s/5r pretty well. Your SnD uptime stays right around 100% and you also get a 5-point Rupture in every cycle. Bonus points if you have clicky AP trinkets like Bloodlust Brooch or Core of Ar'kelos and use one of them on every Rupture you do (since the cycle is so long, the cooldowns on the trinkets will basically alternate).
 
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Old 07/06/07, 12:26 PM   #319 (permalink)
Bald Bull
 
Night Elf Rogue
 
Proudmoore
Originally Posted by Karmon View Post
I am wondering if Warpspring Coil is corretcly modeld.
Uptime in row 237 (Daggersheet) is

10/(30+4/B236)
Now warpspring has a listed duration of 15 sec and a procrate of 25% of special attacks.
Hmm, was thinking it was 10 sec uptime for some reason. Yes, it should be 15/(30+4/B236) instead.

Looking at it, there's also a couple other minor glitches with the modeling for WSC... I suspect with all the changes in place it'll turn out to be comperable with Tsunami Talisman. I'll put the fixes in the next version, whenever I get around to it.
 
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Old 07/06/07, 1:55 PM   #320 (permalink)
Glass Joe
 
Night Elf Rogue
 
Sargeras
Originally Posted by Vulajin View Post
Dumping all of the extra energy CP gives you into more Slice and Dice is a big waste. With CP and even pretty low-level gear (i.e. no 2-piece T4) you can sustain 3s/5s/5r pretty well. Your SnD uptime stays right around 100% and you also get a 5-point Rupture in every cycle. Bonus points if you have clicky AP trinkets like Bloodlust Brooch or Core of Ar'kelos and use one of them on every Rupture you do (since the cycle is so long, the cooldowns on the trinkets will basically alternate).
Hey thanks man, that is exactly what i wanted to know. Alright though for openers, do you just unstealth, go up and backstab, than immediately SnD or are you SnD free till you get your 5cp?

Also on trash mobs etc, if you have like 3-4 cp and it is about to die is it more advisable to evis or to try and get another backstab etc in the mix?

Thank you all for all your help, I am terrible at theory crafting (and math in general :P) so i appreciate your input
 
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Old 07/06/07, 3:31 PM   #321 (permalink)
Don Flamenco
 
Troll Rogue
 
Illidan
I typically open with backstab->SnD.

On trash i rarely use any other finishers unless it's the last target to kill and I have 4-5 CP on it. SnD is just so much better than the other finishers that you're better off keeping it up and "wasting" a few seconds between mobs than blowing an untalented direct damage finisher and starting over without SnD up on the next mob.

For bosses, I still open with backstab->SnD. I prioritize keeping SnD up, and if I have 5 CP and ~10 or more secs left on SnD, I'll rupture. Since CPot and Ruthlessness are random, you can't always stick 100% to the cycle. Sometimes you'll find yourself a little ahead, sometimes you'll find yourself a little behind.
 
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Old 07/06/07, 3:36 PM   #322 (permalink)
Great Tiger
 
koaschten's Avatar
 
Troll Rogue
 
Destromath (EU)
just open with backstab -> snd
talented snd will last you long enough to get into 3snd 5snd 5x
 
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Old 07/07/07, 5:39 PM   #323 (permalink)
Glass Joe
 
Undead Rogue
 
Vek'nilash (EU)
Talon of Azshara vs. Season 2 Arena MH Sword?

This spreadsheet suggests that Talon of Azshara is a better sword by pretty clear margin. Since their damage range is pretty equal, it comes down to some stats versus more DPS:

Talon (253 avg dmg)
24 AP
0,57% hit rating

Arena MH (254 avg dmg)
4 DPS
0,50% crit

I switched to the arena weapon right after season 2 came out since I thought it would be better. But since the spreadsheet says otherwise, I'm asking if I'm wrong on this subject?
 
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Old 07/08/07, 4:59 AM   #324 (permalink)
Glass Joe
 
Draenei Shaman
 
Dunemaul (EU)
It looks like the spreadsheet doesn't take racial bonuses into account. According to the sheet your dps will better with a Nelf than a human, but this is purely based on stats. It ignores the fact that humans get +5 sword skill which is an extra 0.5% hit and upto an extra 1% crit rating vs higher level mobs.
 
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Old 07/08/07, 5:09 AM   #325 (permalink)
Von Kaiser
 
Dampfbrumsel's Avatar
 
Undead Rogue
 
Anub'arak (EU)
Talon of Azshara is 0.1 second slower, thus your sword spec procs will hit harder. This and the slightly superior stats is probably why the Talon beats the Merciless Gladiator's Slicer.
 
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