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06/26/07, 5:20 PM
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#301
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AUGH CHAMPION TIME
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Haha, been using this sheet since you posted the first version and never noticed that. For those who are similarly stunted in observation, on the first sheet, upper left corner, "Value Type" can be set Offensive, Defensive, or Weighted Total.
Thanks. 
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06/28/07, 1:00 AM
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#302
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Von Kaiser
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I believe i have found a bug with the 0.6.2 sheet. If I have an item equipped that is from a raid I have checked as No it will compare the items, but the numbers it gives are the totals rather than how they compare to my currently equipped item.
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06/28/07, 1:32 AM
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#303
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Mike Tyson
Night Elf Rogue
Doomhammer
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Originally Posted by Koosai
I believe i have found a bug with the 0.6.2 sheet. If I have an item equipped that is from a raid I have checked as No it will compare the items, but the numbers it gives are the totals rather than how they compare to my currently equipped item.
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Yeah, that's a known issue. Zone filters currently work by setting the value of the item in question to zero such that it gets moved to the bottom of the upgrade list; the unfortunate part of this is that it means everything shows up as a huge upgrade over it if you have it equipped. It's something that's on our list to be fixed, we just haven't gotten to it yet.
Basically, I've been fairly busy lately so haven't had a lot of time to continue development on this sheet. I'll try to push something out this weekend with at least the major fixes (Arena 2 gear, Sword Spec changes, and assorted bug fixes) but it'll probably be a few weeks before there's significant feature upgrades (unless Darlal has more free time than I do, anyway).
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06/28/07, 9:35 AM
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#304
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Piston Honda
Night Elf Rogue
Doomhammer
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Sadly I've just started a new job, which has pushed this pretty far down on my priority list. That being said, once we have the new gear and sword spec added, I'll find time to make some updates.
In general I'm not 100% happy with the item-comparison model we've been forced to go with and I have a few ideas to make it more obvious to the user, but they will take time to implement.
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06/29/07, 7:15 PM
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#305
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Mike Tyson
Night Elf Rogue
Doomhammer
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Version 0.6.3:
Excel Version: http://www.savefile.com/files/851953
OO Version: http://www.savefile.com/files/851967
Not much in the way of changes; updated Sword spec for the new patch, added the Arena 2 gear, and put in a few other raid drops that were missing - that's about it. I've started to compile a list of changes for the next revision of substance - I'll try to get such a thing out within the next week or two, but don't hold me to that.
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06/29/07, 8:14 PM
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#306
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Don Flamenco
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Hrm, I see you added socket bonuses (maybe they were just invisible before). The bonus is activating correctly on my Netherblade helm and my EW Longboots, but not on my bloodsea brigand's vest. I tried changing the order of the gems, but it doesn't seem to matter. I entered 2x rigid dawnstone and 1x balanced nightseye (I really used the quest reward gem from Kara, but that's not an option in the sheet).
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06/29/07, 9:33 PM
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#307
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Mike Tyson
Night Elf Rogue
Doomhammer
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We added socket bonuses a couple patches back, yes.
Are you sure it's not activating? Only way to check that is to manually add up the stats yourself; the "Socket Bonus?" column is addressing whether you *should* go for the socket bonus, not whether you *are* going for the socket bonus. So on Netherblade Helm and Edgewalker Longboots, it feels that the the socket bonus is worth getting, but on BBV it think you will be better off just ignoring the socket bonus. This doesn't take into consideration the fact that the blue gem is probably helping activate a metagem, though.
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07/01/07, 9:51 AM
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#308
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In the rear with the gear!
Troll Rogue
Khaz'goroth (EU)
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I stumbled over some curious Screenshots lately and started to wonder what the value of the +haste head and leg enchants is. Changing Haste Rating in the calcs is such a dirty hack
Edit: After thinking about it... The gear niveau you would have to be at for 20 haste rating to out-do 84ap, 12crit and 16hit is un-attainable i guess.
Last edited by koaschten : 07/01/07 at 10:04 AM.
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07/01/07, 1:40 PM
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#309
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Mike Tyson
Night Elf Rogue
Doomhammer
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Originally Posted by koaschten
I stumbled over some curious Screenshots lately and started to wonder what the value of the +haste head and leg enchants is. Changing Haste Rating in the calcs is such a dirty hack
Edit: After thinking about it... The gear niveau you would have to be at for 20 haste rating to out-do 84ap, 12crit and 16hit is un-attainable i guess.
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Yeah, haste to head and leg don't really compete with the existing enchants.
However, thinking about it, at very high gear + buff levels, haste to gloves *does* catch up with 15 agi in terms of sheer damage output. Now, of course, I think it'll be a few months yet before anyone is that geared, and it's pretty rare to be that buffed... but as it is possible, I should probably throw haste to gloves into the sheet.
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07/01/07, 2:36 PM
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#310
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Don Flamenco
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Originally Posted by Aldriana
We added socket bonuses a couple patches back, yes.
Are you sure it's not activating? Only way to check that is to manually add up the stats yourself; the "Socket Bonus?" column is addressing whether you *should* go for the socket bonus, not whether you *are* going for the socket bonus. So on Netherblade Helm and Edgewalker Longboots, it feels that the the socket bonus is worth getting, but on BBV it think you will be better off just ignoring the socket bonus. This doesn't take into consideration the fact that the blue gem is probably helping activate a metagem, though.
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Ahh, I thought it was teling me it was not active, not telling me I shouldn't use it. That makes sense now. I finally got shard-bound bracers today, and it doesn't recommend that I do it there either, but I need 2 blues for my thundering skyfire, and I figured the best place to socket blues would be where it gives me a bonus.
Plus I can put a Glinting Noble Topaz back in my edgewalkers now that the bracers are picking up my second blue.
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07/06/07, 12:59 AM
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#311
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Von Kaiser
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How goes the work on the new ver? I really enjoy this sheet.
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07/06/07, 1:25 AM
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#312
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Mike Tyson
Night Elf Rogue
Doomhammer
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Well, the current holdup is that I'm going on vacation next week, which means nothing will happen next week (since I'll be on vacation) and nothing happened this week (as I was busy at work wrapping things up before vacation). I hope to have a new minor revision the week after that (with some modeling fixes and a few such details), but make no promises - we'll have to see what my workload is like.
In terms of larger modeling fixes - such as improved dagger cycles - I'm working on some ideas but have no realistic estimate when I'll have time to iron out the details and get them working.
In terms of UI fixes: again, there's stuff I'd like to see put in (such as socket colors and unique gems) but I'm woefully unqualified to implement them myself, and, last I heard, Darlal is pretty busy as well.
Long story short: I have a list of improvements that the sheet could use. I'll work through them as I have time, but have no estimate as to when anything will actually be ready.
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07/06/07, 3:07 AM
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#313
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Glass Joe
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Alright, i went to the site, downloaded the Open Office client, and the roguebleedo.net thing just opens as a blank webpage. What does a rogue do!? im deprived of this amazing spreadsheet! Also, if someone more knowledgable than myself could answer a question for me...
I know its a bit off topic  Ok, as a combat dagger specced rogue what is the best cycle for attacks... I was reading a post that seemed pre-bc, so i assume things may be a little different now, but it suggested (with 3/3 imp snd) that you do 5 pt snd to 1pt rupture, rinse and repeat. Is that still the best way to go?
Well i hope you can help me with atleast one of my questions. (and sorry for being so off topic!)
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07/06/07, 4:44 AM
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#314
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Garona Halforcen
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Originally Posted by Stabtheslab
Alright, i went to the site, downloaded the Open Office client, and the roguebleedo.net thing just opens as a blank webpage. What does a rogue do!? im deprived of this amazing spreadsheet! Also, if someone more knowledgable than myself could answer a question for me...
I know its a bit off topic  Ok, as a combat dagger specced rogue what is the best cycle for attacks... I was reading a post that seemed pre-bc, so i assume things may be a little different now, but it suggested (with 3/3 imp snd) that you do 5 pt snd to 1pt rupture, rinse and repeat. Is that still the best way to go?
Well i hope you can help me with atleast one of my questions. (and sorry for being so off topic!)
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I tried combat daggers for a week after I got my Arena 2 daggers and I found it exactly like it was before TBC. You have 30sec SnD's in which you need to build 5 combo points again(lets say 4.3, considering ruthleness  ). Not taking CP into account you can build 5 combo points in exactly 30 seconds so all your combo points should be used on SnD.
Now, CP procs&Rutheleness procs were my "buffer" for dodges, positioning issues, etc; so barring AR party moments, my cycles were always 5s :S
Maybe someone with higher proficiency on the combat daggers matter(and 2pt t4) can give you some other useful tips for different cycles :-)
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07/06/07, 4:51 AM
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#315
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King Hippo
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Originally Posted by Stabtheslab
Alright, i went to the site, downloaded the Open Office client, and the roguebleedo.net thing just opens as a blank webpage. What does a rogue do!? im deprived of this amazing spreadsheet! Also, if someone more knowledgable than myself could answer a question for me...
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The bleedo site was discontinued i think.
http://rogue.raidcal.com/ is where you can get the newest version.
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-= Random Ravings - RSS Feed =- Rogue and Hunter stuff here. As well as guides to get you trough your spare time.
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