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Old 08/30/07, 8:31 PM   #601
Koosai
Von Kaiser
 
Troll Rogue
 
Smolderthorn
On the subject of other racials, if and when you implement them you could atleast try for a simplified version, just to give people an idea. I know that for berserking I rarely (read never) look at my health, I just pop it when it is up and the timing is right. I think it would be helpful and not hard to just model the effect and assume we are at full health. I think it should be modeled to some extent as it is another haste effect and it will change the value of hit.

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Old 09/04/07, 1:35 PM   #602
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Public service announcement:

As some of you may have heard (or not), in addition to the blanket haste nerf next patch, they also appear to be adding an internal cooldown to Dragonspine Trophy. Based on 15 min in Blasted Lands last night, said internal cooldown appears to be 20 seconds. So, if you're like me, you're probably wondering what this does to the value of the trinket.

And the answer is: it's still the best trinket in the game by a decent margin. I hacked a copy of the spreadsheet to model this, and I come up with the following valuations of trinkets (assuming my gear/spec):

Dragonspine Trophy: 238
Madness of the Betrayer: 176
Ashtongue Talisman: 170
Warp-Spring Coil: 156
Tsunami Talisman: 149

So, it's still pretty clearly the winner. Which, the way things have been going, probably means it's going to be nerfed some more. Personally, I'm hoping they bump the internal cooldown up to, oh, 45 sec or so and revert the haste nerf (which would still leave it as the best trinket in the game, but by a more reasonable margin).

Anyway, yeah. It's being nerfed, but it's still the best game in town.

As a side note, assuming Warglaives wind up with the same internal cooldown as Dragonspine (which, honestly, seems likely), I estimate that rogues will be topping out in the ballpark of 2100 DPS in long sustained fights.

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Old 09/04/07, 1:38 PM   #603
Gallinor
Glass Joe
 
Gallinor's Avatar
 
Night Elf Rogue
 
Suramar
Originally Posted by Aldriana View Post
Public service announcement:

As some of you may have heard (or not), in addition to the blanket haste nerf next patch, they also appear to be adding an internal cooldown to Dragonspine Trophy. Based on 15 min in Blasted Lands last night, said internal cooldown appears to be 20 seconds. So, if you're like me, you're probably wondering what this does to the value of the trinket.

And the answer is: it's still the best trinket in the game by a decent margin. I hacked a copy of the spreadsheet to model this, and I come up with the following valuations of trinkets (assuming my gear/spec):

Dragonspine Trophy: 238
Madness of the Betrayer: 176
Ashtongue Talisman: 170
Warp-Spring Coil: 156
Tsunami Talisman: 149

So, it's still pretty clearly the winner. Which, the way things have been going, probably means it's going to be nerfed some more. Personally, I'm hoping they bump the internal cooldown up to, oh, 45 sec or so and revert the haste nerf (which would still leave it as the best trinket in the game, but by a more reasonable margin).

Anyway, yeah. It's being nerfed, but it's still the best game in town.

As a side note, assuming Warglaives wind up with the same internal cooldown as Dragonspine (which, honestly, seems likely), I estimate that rogues will be topping out in the ballpark of 2100 DPS in long sustained fights.
Thank you once again for making itemization easy and for a better understanding of the class. You rock out.

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Old 09/04/07, 2:19 PM   #604
Amesarius
Glass Joe
 
Undead Rogue
 
Stonemaul
I haven't played my rogue since BC came out and I rerolled Paladin. I've recently been playing my rogue again and just hit 69. I came across the anesthetic poison. I was wondering if someone could answer for me which is a better poison to use as far as raiding instant poisons? I noticed that anesthetic has about 30 less damage then instant. Is the "no additional threat" mechanic in Anesthetic effective enough to overcome the damage you lose from poisons? It seems like one would rather use anesthetic, but I'm not sure if I'm missing something.

Your opinions would be greatly appreciated.

If anyone is wondering why I posted here, it's cause I don't seem to have the ability to create a new thread on the forums. Thanks again for the feedback!!

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Old 09/04/07, 2:23 PM   #605
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Depends on the fight, and your tank. On most fights, if your tank has good aggro, you can basically go all out using only vanish as your aggro dump, hence the zero-threat mechanic is irrelevant and you might as well use instant poison. However, on fights with frequent aggro resets and/or deaggros, particularly if your tanks aggro is a bit sub-par, the zero threat can be useful.

As a rule of thumb: use Instant Poison unless you have significant reason to do otherwise. If you find yourself feinting constantly and/or needing to hold fire to avoid pulling aggro, then switch over to Anaesthetic.

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Old 09/04/07, 2:29 PM   #606
Amesarius
Glass Joe
 
Undead Rogue
 
Stonemaul
Thanks for the input Aldriana. I had a feeling it would be situational, but I wanted to check. Had a combat rogue in our guild always complaining about pulling aggro, and then I found out he never uses anesthetic poison. I wanted to do some research on the theorycraft behind the new poison before I said anything to him.

Figured this would be one of the best places to check as I highly respect the opinions of the forum posters in Elitist Jerks. Any other opinions would be appreciated, but that was pretty much the answer I was looking for.

Also, sorry for hijacking this thread.

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Old 09/04/07, 2:31 PM   #607
Gallinor
Glass Joe
 
Gallinor's Avatar
 
Night Elf Rogue
 
Suramar
@Amesarius

Also, in raids, you will usually not be using poison on your main hand with an enhancement shaman in your group. Your off hand should always have Deadly on it. So the choice is usually made for you: use neither instant nor anesthetic.

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Old 09/04/07, 4:55 PM   #608
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Amesarius View Post
Thanks for the input Aldriana. I had a feeling it would be situational, but I wanted to check. Had a combat rogue in our guild always complaining about pulling aggro, and then I found out he never uses anesthetic poison. I wanted to do some research on the theorycraft behind the new poison before I said anything to him.

Figured this would be one of the best places to check as I highly respect the opinions of the forum posters in Elitist Jerks. Any other opinions would be appreciated, but that was pretty much the answer I was looking for.

Also, sorry for hijacking this thread.
Well, I would argue that if your rogues are pulling aggro frequently, then either a) they need to get better at managing the use of vanish or b) your tanks aggro could use some help. For instance, I would argue that the only fight in SSC/TK where the aggro situation is such that vanish + a good tank isn't necessarily equal to the task is probably Leo.

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Old 09/05/07, 12:33 AM   #609
Mojofabulous
Piston Honda
 
Dwarf Priest
 
Uldum
I dont suppose anyone has done testing on the other trinkets? Heard gossip flying around about some of the other raid trinkets having their cooldowns reduced to put em more in line with dragonspine.

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Old 09/05/07, 1:50 AM   #610
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
I have not heard of any such testing, although I suppose I do have WSC and TT that I could fiddle with. I may try to do that in the next day or two, but if other people would like to collect data on other trinkets, that would be helpful.

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Old 09/05/07, 12:40 PM   #611
roq
Piston Honda
 
Troll Rogue
 
Uther
I was wondering if someone could give me a hand. I am sure a few of you have had this problem, but how did you go about Breaking up your WW 2 piece bonus? I keep looking at gear I could potentially grab, but being a slave to this stupid bonus seems to be an overall downgrade.

I don't feel right about snatching up loot that i am not going to wear, but at the same time it looks like it is the only way that i am going to be able to make this work, so any advise you guys have would be appriciated.

Edit:
I currently wear the Shoulders and chest, and I have the gloves in the bank. I can pretty much pickup the t4 pants whenever i am ready, but i have been waiting on a DST. So i am looking for upgrade ideas moving into t5 gear.

Last edited by roq : 09/05/07 at 12:58 PM. Reason: Just adding a little more information

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Old 09/05/07, 12:47 PM   #612
Kytrarewn
In 1st, e-brake activated.
 
Kytrarewn's Avatar
 
Kytrarewn
Undead Rogue
 
No WoW Account
Originally Posted by Amesarius View Post
Thanks for the input Aldriana. I had a feeling it would be situational, but I wanted to check. Had a combat rogue in our guild always complaining about pulling aggro, and then I found out he never uses anesthetic poison. I wanted to do some research on the theorycraft behind the new poison before I said anything to him.

Figured this would be one of the best places to check as I highly respect the opinions of the forum posters in Elitist Jerks. Any other opinions would be appreciated, but that was pretty much the answer I was looking for.

Also, sorry for hijacking this thread.
Poison isn't a huge contributor to Rogue TPS. 187 damage (w/ 1/5 Vile) every 2 seconds, or 75ish TPS). Compared to the 900-1200 DPS that your rogue's putting out, it won't make or break the bank, but, if you're having issues with debuff slots anyway, might as well use Anesthetic instead of instant/deadly, since it's not a terrifyingly huge DPS loss, but does help a bit on fights where you might have some issue with aggro (See Warrior offtank on Gruul).
Originally Posted by roq View Post
I was wondering if someone could give me a hand. I am sure a few of you have had this problem, but how did you go about Breaking up your WW 2 piece bonus? I keep looking at gear I could potentially grab, but being a slave to this stupid bonus seems to be an overall downgrade.

I don't feel right about snatching up loot that i am not going to wear, but at the same time it looks like it is the only way that i am going to be able to make this work, so any advise you guys have would be appriciated.
NB 2pc bonus + stats > WW 2pc bonus. As a side note, that I actually feel kind of shitty about, I picked up the Deathmantle Shoulders last night before having run them through the spreadsheet. Can't wear them until I get a new pair of pants to maintain the netherblade bonus.

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Old 09/05/07, 1:01 PM   #613
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Depends on your spec and which pieces of WW you have. Personally, I didn't stop wearing WW Shoulders + Gloves till I had T5 for both slots. However, as a dagger rogue, the T4 2/5 is more powerful and is generally more worth getting, so it's potentially worth breaking WW to get Netherblade. Of course, ideally, you hold on to *both* 2/5 set bonuses for a while, and then you're back into waiting-for-T5 territory.

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Old 09/05/07, 1:42 PM   #614
Mojofabulous
Piston Honda
 
Dwarf Priest
 
Uldum
I didn't seem to have a problem reaching the hit cap and pretty decent AP/crit using just karazhan drops with heroic badge rewards to fill in the gaps. 2piece t4 bonus from gloves and legs. Replaced t4 legs with skulker's once I picked up t5 gloves and shoulders. To me t5 isn't good enough to wear more than the legs and shoulders unless you're mutilate. I think looting consequence should play a role in how you equip yourself. Personally I'm just holding out for t6.

Hell I'm still using skulker's, bloodsea, bloodlust brooch and engi goggles in bt/hyjal. Makes me feel kinda gimp but whatever works I guess.

Moral of my story, don't ever become a slave to a set bonus. You will have to break it eventually, might as well do it now before you give it a name, spend your lifetime feeding and bathing it only to have it reject you and call you names. In the end 90% of your dps isn't your stats, it's your ability to play and focus. Proper gearing just helps give you a better edge.

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Old 09/05/07, 2:09 PM   #615
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
Originally Posted by Mojofabulous View Post
I didn't seem to have a problem reaching the hit cap and pretty decent AP/crit using just karazhan drops with heroic badge rewards to fill in the gaps. 2piece t4 bonus from gloves and legs. Replaced t4 legs with skulker's once I picked up t5 gloves and shoulders. To me t5 isn't good enough to wear more than the legs and shoulders unless you're mutilate. I think looting consequence should play a role in how you equip yourself. Personally I'm just holding out for t6.
I would argue that, in a vacuum, the shoulders (and helm, if you're not an engineer) are both more worthwhile than the legs, which are a sidegrade to Skulker's. But the real value of T5 is in... guess what... the set bonus. Assuming I have the 4/5 T5 set bonus proc rate even close to right in this sheet (and I think I do), one actually gets a significant DPS boost from the set bonus which makes 4/5 T5 worth using well into MH/BT (in particular, it's not worth breaking until you can get 2/5 T6).

Also, I'd again point out that there's no mystical significance to being at the hit-cap. With my current gear setup I'm at 274, and I do more damage than ever before. Sure, you can get pretty good stats with Karazhan + Heroic gear. But you can get even better stats with SC/TK gear, and better still with MH/BT gear (assuming you pick the right pieces, of course - but that's why we have spreadsheets for that sort of thing).

Moral of my story, don't ever become a slave to a set bonus. You will have to break it eventually, might as well do it now before you give it a name, spend your lifetime feeding and bathing it only to have it reject you and call you names.
I disagree with this. While it's true that eventually all set bonuses end up getting broken, that's no reason not to make as much use as possible of them in the meantime. Sure, eventually you're going to want to break 4/5 T5 to go to T6, but in between you clear about a dozen bosses and there's no reason no to use the damage output from 4/5 in the meantime.

In the specific case of WW 2/5: you already have it, so you might as well wear it. This doesn't mean you shouldn't pick up upgrades for those slots at some point; what it means is that if you pick up an upgrade for one slot and are deciding whether to wear it immediately or wait until you get another upgrade, you should factor in the set bonus. Is it worth getting T5 shoulders over WW? Obviously. But should you equip them the moment you get them, breaking the 2/5 set bonus? Probably not; you should wait till you have an upgrade for the other slot as well.

In the end 90% of your dps isn't your stats, it's your ability to play and focus. Proper gearing just helps give you a better edge.
While it's true that attention to detail while actually playing is a larger factor, it's also true that paying adequate attention to get to 95% of the damage potential of your gear isn't particularly hard on the vast majority of fights.

Additionally, the effect of gear is not to be underestimated; it's not unreasonable for one's damage output to roughly double from early Kara-level gear to end-BT level gear. So while it's certainly not the only effect that effects your damage output, or even the largest one, it's certainly non-negligible.

Besides which, I would argue that if a question is posted on a gear comparison spreadsheet thread, the questioner is sufficiently interested in optomizing his gear that it's worth getting the answer right; even if the right gear selection was only 1% of your total damage output (and it's a lot more than that), that doesn't mean it isn't worth doing right.

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