Originally Posted by Kytrarewn
Mojo: There was some discussion on the weapon skill adjustment thing about the actual value of weapon skill, whether or not it scaled linearly, etc. Should I just take it at face value and say "It will be at least the DPS noted in the sheet" and deal with it?
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The effekt of +skill on hit/miss is nailed down.
+skill lowers the basemisschance for mobs. In a sense you can say it will provde hit because those are complementary.
If you figet a boss (or lvl73 mob):
- It is linear for skills from 350 to 354 and from 355 on, but with different slopes
- There is a pronounced jump when going from 354 skill to 355 skill.
(The change of slope happens if the difference of Mobdefense and your weapon skill is >10.
So +skill is not a big deal if you only fight mobs between your level and up to two levels higher.
But as soon as you hit bosses you get a 3% decrease in miss
if you have +5skill or more)
And of the converted skillrating only whole numbers are used:
INT( (rating1+rating2+rating3+....) * 52/203 )
Eg. +15 skillrating nets you ony +3 skill instead of the converted 3.8.
For the details look at
http://elitistjerks.com/472228-post533.html and the whole thread there.
For total weapon skill of 355 or more the spreadsheet does provide the correct answer,
but expressd as gaining +hit instead of lowering basemiss. Does not matter in the end.