My guess would be that you have SSC disabled in the zone selection, which sets the value for all items in SSC (including Deathmantle Gloves) to 0 - hence, the result you're seeing. I'm hoping to fix that in the next release, but no promises.
I didn't see it mentionned yet, but I think a lot of T6 raids have one arms warrior to give Blood Frenzy to the raid. Even if an arms warrior do a bit less dps than a fury one, debuff makes up for it once you reach a certain amount of physical dps.
Just for reference (I know you've included it already but I feel the need to speak out in this item's defence), Waistguard of the Great Beast is better for rogues than the Gronn-Stitched Girdle - I've only replaced mine because I got a Belt of Deep Shadow.
If you're not farming Vashj for the Belt of One-Hundred Deaths and get unlucky with the crafted pattern drops in SSC/TK then it's one of the 2 best belts available to you (the other, and significantly better one, being Bladeangel's Money Belt), even though it's clearly designed for Feral druids.
Last edited by hannigaholic : 01/21/08 at 8:35 AM.
It does get counted more than once. Fortunately, it's supposed to be. Murder double-passes on critical hits. If you attack a murderable mob (without RED), you will find that your crits do 2.04 times as much damage as your noncrits. Test it yourself; take off your RED and kick rats in the deeprun tram for a while, and you'll find that your noncrits do 112 damage (110 * 1.02 = 112.2) and your crits do 229 (110 * 1.02 * 2 * 1.02 again = 228.89). But if you kick something that's not Murderable, or spec out of murder, you'll do the 110/220 you'd expect. And if you do it *with* RED, you'll find your crits do 2.1 (either 2 + .04 + .6 or 2 * 1.02 * 1.03, hard to say which) times as much as noncrits.
Long story short: yes, it's counted more than once, and that's by design.
Btw Aldriana since you are doing a buffs/debuffs sheet overhaul, Can you add an option for imp expose? We currently run druid tanks on a lot of bosses(namely hyjal/first few bt). Dont know how useful it would be to everyone but manually changing the sunder to count to 3075 is annoying heh
After a bit of searching why the 'Current Hit' doesn't reflect my in-game hit rating, i noticed that the socket bonus on [Nyn'jah's Tabi Boots], doesn't seem to affect it.
When i changed from a 5hit/5agi + 5agi/7sta combination to a 10hit + 5agi/7sta, my 'current hit' went up by 5 points, instead of just 2.
I've only tested this in the OO version of the sheet.
My bad, i was just changing the red socket, so the bonus was always active...anyway, the problem with the hit not being displayed correctly was due to me messing up with the gems somewhere else after all.
An item with two sockets (yellow and red) has an orange gem in the yellow socket and nothing in the red socket, which means no socket bonus.
Edit note; Forget me - I confused myself with what was being said.
Aldriana set out to PROVE that a single gem in an item with two sockets could never activate a socket bonus - and did so.
Further explanatory edit: An item socket bonus requirements are not met in the same way as meta gem requirements (a total number of gems of colour where one two-colour gem can be counted twice), but on a socket for socket basis. Each socket in the item needs a gem in it that meets the socket requirement, and only if all socket requirements on the item are met individually will the socket bonus be released.
Thus it is nonsense to state that a single gem in an item with two sockets can activate a socket bonus. With a blue and a red socket a purple gem in either socket will only satisfy the requirement of one socket, not both.
That said, I think Karmon probably knows how socket bonuses work, but just made his point inelegantly or managed to confuse himself with a stray thought - it is good to dispel the thought before it becomes myth though.
At least in both (your's and the DPS sheet) the socketing algorithm works that way.
And IMO the game works this way as well.
I need to doublecheck my facts before;/
The DPS sheet needs a matching color for each slot (2.3.2.9).
The Gear sheet counts a mixed gem as match for both slots (0.9.2oO).
If that's what it's doing, the gear sheet is wrong.
To get the socket bonus, every socket in the item must be filled with a matching single-colour gem or a mixed gem that includes the socket colour.
To get a meta gem bonus, the sum total of gem colours in your equipment must meet the meta's conditions, with mixed gems counting as both their constituent colours.
Yeah, it probably needs to go on a bug list, but to be quite honest - I don't think bugs exist in much lower priority than this, and I wouldn't push for or expect it to be fixed.
Aldriana im a Dwarf Rogue in Balance on Grim Batol <EU> who have been farming Illidan since October i have Full t6 and there is a few things i would like to ask;
1. What is the difference from "Offensive" and "Weighted Total" on your Spreadsheet?
2. Mongoose vs Executioner which is better for T6 endgame rogue? - Ive read the post on Game Mechanics Mongoose vs Executioner it was made before Zul'Aman was implemented. There dosnt seem to be alot of posts about people who have tested both Recently with endgame gear (rogue) but my thoughts are somewhat puzzled to which is better with my gear/weps or upcoming weapons. On the spreadsheet it says Mongoose is better with Talon < Infamy < s3 slicer then you change to Warglaive and Executioner is suggested. I can see the logic to this and how it "could" be better, now i keep everything the same inspreadsheet and i change to Human which is the expertise racial and it suggests Mongoose is better on Talon < Infamy, but then it switched to Executioner on s3 slicer and warglaive. I can also see the logic behind this but could you explain a little how you came to this or even was it tested ingame or just theory?
3. Ring Enchant: +2 Weapon Damage vs +4 all stats Which is better for endgame Rogues? - Roguecraft101 seems to suggest +4 stats is better since it gives 8agility and 8str = 16ap now most rogues in pve will have 2% total agility talent which with 600 agility it will boost it a little more. +2 Damage i see Nihilum rogues using this enchant i asked one why he used it any theory behind it, he simply said because he liked it better and its what you like better. Your spreadsheet shows stats it better also, but why would these Nihilum rogues(all use swords) use +2 weapon damage there must be some theory behind it, any thoughts on this?
just wanted to say this is an awesome spreadsheet and thanks for the hard work.
i seem to be having an issue though with that is calculates my +hit to be 282
but my hit on my toon in game is stated as being 262. i thought maybe having the 5 points in precision is what effected this so i removed them, but it still stayed at 282.
I'd like to play around with different DPS cycles in the spread sheet just to see how much difference there is in theoretical output, is there any way to manually select the DPS cycle you want?
I answered this the last time you asked it:
Originally Posted by Aldriana
No. Although if you open up the DamageCalcs page, you can find the DPS for some other supportable cycles you might be interested in, at least one of which will be better than any other cycle you might be interested in (assuming I didn't screw up, which, at this point, I'm pretty sure I didn't)
Thanks for the fast reply, im edging towards Executioner now i have 175 shoulders, 175 gloves, 126 ring, 126 ring, 49 mainhand which adds upto 651 + 840 from executioner = 1491. All bt bosses we use a maintank where 5 sunders is always up and curse of reck + faeri fire etc.
1. If i have 1500 ignore is Executioner still better than Mongoose?
2. How large is the dps margain of Executioner being better? sum it up.
2.1 So its Definetly better Exe mainhand if i have 1500 ignore? on paper that is.
First, where can we change the armor value for bosses/mobs?
Second, my guild is 5/9BT 5/5 Hyjal, would you recommend setting the boss/mob armor value to 6200 if I am looking for advice from the spreadsheet on the best gear in general for BT/Hyjal (that is, not min/maxing for one boss over another).