Thread summaries:
Oglas has written a summary of research so far at
post #500 (page 20). Please note, not everything listed there has been throughly tested, but it's the best we've got so far.
My brief summary:
Weapon skill acts differently, depending on whether the skill difference is >10 or <= 10.
Weapon Skill does not seem to affect parry, block or glancing rates. Weapon skill does affect dodge rates. See post #32 for data.
The base miss rate against Level 73 bosses is 9.0% (28% for dual wielding). This is higher than previously expected. See post #383 for test details.
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Original post:
This has been somewhat discussed in the Rogue Damage Spreadsheet thread, but after reading through pages 41-60 of that thread, I still wasn't sure if a conclusive testing result was reached.
So in brief...
Old Conventional Wisdom stated that Weapon Skill was the opposite of defense skill. As such, it conferred a 0.04% gain to your hit/crit chances and a -0.04% to your opponent's dodge/parry/block chances. The old view is well summarized on
WoW Wiki's Weapon Skill Page.
Additionally, there was a blue patch note that Weapon Skill also increased your Crit RATING (not crit value) by a small 0.1% per skill point if you were fighting monsters above your level.
The new theory is based on an
post on the EU Forums in response to the general complaint that Weapon Skill was useless (which it nearly is under the Old Conventional Wisdom). This post claims that against a mob 3 levels higher than you, each point of weapon skill provides 0.2% to your hit/crit chance, and -0.6% parry, -0.1% dodge to your opponent.
This discussion is about whether the old model, the new model, or some other model is correct.
The new model has one major thing going for it: The new numbers make weapon skill useful. Blizzard has historically stated that Weapon Skill is the best use of an itemization point, however under the old math this statement was not true, in fact, it wasn't even close to true.
On the minus side, the new model seems to provide very strange numbers for the actual effect. Why -0.6% parry, but only -0.1% dodge? Also, by having weapon skill NOT the opposite of defense skill, you end up with strange behavior when one side has improved weapon skill and the other side has improved defense skill.
Of course, who needs speculation when people can TEST! Based on posts in the
Rogue Damage Spreadsheet thread, it seems like there is some backing for weapon skill providing 0.1% increase to hit, but only 0.04% increase in crit. Does the new model cause weapon skill to have any effect on your opponent's dodge/parry/block rates?