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Old 07/23/07, 5:59 AM   #136
Karmon
Piston Honda
 
Human Rogue
 
Teldrassil (EU)
Originally Posted by sp00n View Post
You can take a look at the old Rogue DPS Spreadsheet Thread.
Various rogues have posted there that with 308 hit rating, 5% due to talents and 10 weapon skill through talents, they haven't missed anymore against level 73 boss mobs, so assuming that 1 skill gives 0.1% to hit agains level 73 (if boss level mobs do have a 25.5% chance to be missed).
But those test always had weponskill either as talent or on items!

I made a test as a 41/20/0 mutilate spec a few days back against Hydross.

The missrate against this boss was about 5.5 % (278 hitrating without any weapon skill items/talents).

Yesterday I respecced to a 15/41/5 but with only 1 point in Weaponsexpertise and the missrate
agains Morogrim was in line with the "usual wisdom". Unfortunatly i forgot to acitvate combatlog.
I only had Recap running .

I will try to push my rep at lower city to get Shapeshifter's Signet. Then I will repeat the test with 41/20/0 + that ring.

At the moment I tend to beleive that there is a discontinuity with +hit depending on difference between
weaponskill and bossdefense.

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Old 07/23/07, 10:48 AM   #137
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Well, if 308 + Talent + Weaponskill means that you don't miss against level 73 mobs anymore, the following conclusions can be made:
(308/15.769)+5= 24.532 to hit.
With this amount and the pre TBC assumption of a miss rate of 24% + 0.2% per level = 24.6% against a level 73 mob, you would very rarely miss.
310 hit rating would be sufficient to never miss a single swing (24.659 tohit).

Obviously this wasn't the case, and level 73 mobs are therefore presumed to have a 25.5% chance to be missed, because it plays so nicely with 24% + 0.5% per level difference and 0.1% per weapon skill.
You are right that we can't be sure that 1 weapon skill does indeed give 0.1% chance to hit in any cases against all mobs, so what we'd really need is:
Somebody to never miss against a level 73 mob without any weapon skill.

If the miss chance is at 25.5, then (25.5-5)*15.769= 323.2645 hit rating is required to never miss.
Or rather, with 323 hit rating you would have a very low chance to miss, and with 324 you shouldn't see it ever.

So after that we have determined the actual miss rate against a level 73 mob, and now we can more easily determine the amount of hit 1 point of weapon skill gives (or rather, 5 points and 10 points).

Do the same test with 1 point in weapon expertise, and with (25.5-5-(5*0.1))*15.769= 315.38 => 316 hit rating. If you miss with 316 hit rating, 5 points in weapon skill (or 10 skill below the assumed defense value of the mob) does not give you 0.1% to hit, but less.

This is a very long and tedious process which I certainly won't take part in.
I suspect you could do the tests with level 57-60 rogues, you'd have to adapt the hit rating conversion though.

Stopped Playing

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Old 07/23/07, 1:40 PM   #138
Olgas
Von Kaiser
 
Dwarf Hunter
 
Earthen Ring
Originally Posted by sp00n View Post
You can take a look at the old Rogue DPS Spreadsheet Thread.
Various rogues have posted there that with 308 hit rating, 5% due to talents and 10 weapon skill through talents, they haven't missed anymore against level 73 boss mobs, so assuming that 1 skill gives 0.1% to hit agains level 73 (if boss level mobs do have a 25.5% chance to be missed).
Actually, crazily enough, this would be EXACTLY the outcome you would expect if you fully subscribed to the Wowwiki and Crezax-post theories.

Here's why:

Base chance to miss against a level 70 target = 5% + 19% (dual-wielding penalty) = 24%. Now apply, the rest of the wowwiki formula and you getting the following base miss table:

v. Level 70 mob: 24%
v. Level 71 mob: 24.5%
v. Level 72 mob: 25%
v. Level 73 mob: 27%

Your 10 Weapon skill essentially mean that you are only fighting a boss one level higher than you. So, your base miss rate against a Level 73 mob is therefore 24.5%

Then add your 308 +hit gear (19.53%) PLUS your talent (5%) to get 24.53% +hit.

In other words, your data can actually be used to support the Wowwiki formulation...

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Old 07/23/07, 2:32 PM   #139
Trazhenko
Don Flamenco
 
Troll Rogue
 
Illidan
So, suppose we say Crezax is right, and further clarify that he meant the *first 4 points of +skill*.

If I'm rocking 367 skill (weap ex, Fang of Vashj, Shoulderpads of the stranger), my skill is above the defense of a level 73 raid boss. First 5 points are giving me .2% each, next 10 are .1% each, last 2 are? The old .04?

How about dodge and parry? I wonder if I should ditch the stranger shoulders and pick up T5.

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Old 07/23/07, 6:01 PM   #140
evl
Piston Honda
 
evl's Avatar
 
Blood Elf Rogue
 
<nam>
Stormscale (EU)
Originally Posted by Trazhenko View Post
SHow about dodge and parry? I wonder if I should ditch the stranger shoulders and pick up T5.
Same here, I'm starting to regret picking them up if all this is true.

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Old 07/23/07, 6:38 PM   #141
Karmon
Piston Honda
 
Human Rogue
 
Teldrassil (EU)
Originally Posted by Olgas View Post
Actually, crazily enough, this would be EXACTLY the outcome you would expect if you fully subscribed to the Wowwiki and Crezax-post theories.

Here's why:

Base chance to miss against a level 70 target = 5% + 19% (dual-wielding penalty) = 24%. Now apply, the rest of the wowwiki formula and you getting the following base miss table:

v. Level 70 mob: 24%
v. Level 71 mob: 24.5%
v. Level 72 mob: 25%
v. Level 73 mob: 27%
The 27% against lvl 73 seems to be ruled out by the data I posted here.

278 hitrating would imply 4.37% miss chance with 27% base miss.
113hits in 2023 attempts gives 5.586% miss with stddev of 0.2297.
The 5% confidence interval for normaldistributed samples with these values is
[4.584% 6.586%] (mean - 1.96*stddev/sqrt(N), mean + 1.96*stddev/sqrt(N))

I am not sure if we realy can use the confidence interval for normaldistributed data, so this is to be taken with care.

Unfortunatley I dont know how to find the interval for uniform or binomnal distributed data.
Maybe someone can enlighten me.

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Old 07/23/07, 6:54 PM   #142
Karmon
Piston Honda
 
Human Rogue
 
Teldrassil (EU)
Originally Posted by sp00n View Post

[..]
Do the same test with 1 point in weapon expertise, and with (25.5-5-(5*0.1))*15.769= 315.38 => 316 hit rating. If you miss with 316 hit rating, 5 points in weapon skill (or 10 skill below the assumed defense value of the mob) does not give you 0.1% to hit, but less.
Well I did tonight. 4 hours fun with Morogrim and Magtheridon.
316 hit, dualwielding daggers, 15/41/5 with 1 talent point in WeaponsExpertise

546 crits, 958 hits, 0 blocks, 524 glances, 0 misses, 134 dodges, 13 parries,
2175 total attacks
696007 damage, 320.003218 damage per swing
272574 hit damage, 284.524008 hit damage per swing
111788 glance damage, 213.335878 glance damage per swing
25.103% crits
44.046% hits
0.000% blocks
24.092% glancings
0.000% misses
6.161% dodges
0.598% parries

So with one point in wepons expertise the values for 25.5% base miss and 0.1% hit/skill
seems to be accurate.
But with 278 hitrating and no +skill I had a much higher missrate than predicted.

And besides that I am not sure if +skill on items and weapons expertise behave identical.
I need to get hold of that Shapeshifter's Signet with +20daggerrating

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Old 07/23/07, 6:55 PM   #143
• Aldriana
Mike Tyson
 
Night Elf Rogue
 
Doomhammer
For large data sets - and 2023 trials certainly qualifies - a normal distribution is a very good model for the probability distribution. So I don't think you need to worry about that aspect.

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Old 07/23/07, 11:23 PM   #144
Olgas
Von Kaiser
 
Dwarf Hunter
 
Earthen Ring
Originally Posted by Karmon View Post
The 27% against lvl 73 seems to be ruled out by the data I posted here.

278 hitrating would imply 4.37% miss chance with 27% base miss.
113hits in 2023 attempts gives 5.586% miss with stddev of 0.2297.
The 5% confidence interval for normaldistributed samples with these values is
[4.584% 6.586%] (mean - 1.96*stddev/sqrt(N), mean + 1.96*stddev/sqrt(N))

I am not sure if we realy can use the confidence interval for normaldistributed data, so this is to be taken with care.

Unfortunatley I dont know how to find the interval for uniform or binomnal distributed data.
Maybe someone can enlighten me.
So, does this data then mean that we can say with 95% confidence that your base miss rate against a Level 73 is somewhere between 27.21% and 29.21%?

(I'm decent with numbers, but statistics and especially standard deviation stuff always confused me. Worst grade I got in college. So apologies if I didn't understand what you said.)

Last edited by Olgas : 07/23/07 at 11:51 PM.

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Old 07/23/07, 11:37 PM   #145
Olgas
Von Kaiser
 
Dwarf Hunter
 
Earthen Ring
Originally Posted by Karmon View Post
Well I did tonight. 4 hours fun with Morogrim and Magtheridon.
316 hit, dualwielding daggers, 15/41/5 with 1 talent point in WeaponsExpertise

546 crits, 958 hits, 0 blocks, 524 glances, 0 misses, 134 dodges, 13 parries,
2175 total attacks
696007 damage, 320.003218 damage per swing
272574 hit damage, 284.524008 hit damage per swing
111788 glance damage, 213.335878 glance damage per swing
25.103% crits
44.046% hits
0.000% blocks
24.092% glancings
0.000% misses
6.161% dodges
0.598% parries

So with one point in wepons expertise the values for 25.5% base miss and 0.1% hit/skill
seems to be accurate.
But with 278 hitrating and no +skill I had a much higher missrate than predicted.

And besides that I am not sure if +skill on items and weapons expertise behave identical.
I need to get hold of that Shapeshifter's Signet with +20daggerrating
I know you're gonna hate me for saying this. But this test could also be cited as "proof" of the Crezax/Wowwiki formulation. Here's how:

Your one point in Weapon Expertise gives you +5 Weapon Skill, so, when you are fighting these mobs, it is as though you are fighting a Level 72 mob. Your base miss rate against a Level 72 mob is 25% (according to the Wowwiki formula).

You have 20.04% +hit from your gear and +5% to hit from Precision, or a total of 25.04%. Which is exactly the right amount you need to witness zero misses, just as you have done...

Look, I'm still not sure I believe Wowwiki either -- I'm just trying to point out that this last data run of yours could be interpreted in another way.

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Old 07/24/07, 12:16 AM   #146
Olgas
Von Kaiser
 
Dwarf Hunter
 
Earthen Ring
Originally Posted by Olgas View Post
I'm gonna try a test of my own.

I'm a Dwarf Hunter. Which means I have a +5 Weapon Skill to Gun. According to the Wowwiki theory (and the Crezax theory for that matter), I should therefore only need +6% to hit to never miss.

So, I've intentionally gimped my +hit rating (by swapping out my +hit gems and putting in some +crit ones instead). My Hit Rating in DPS gear is now 100 (6.34%) and in my mana regen set (which I uses on long boss fights) its 98 (6.21%). I'm gonna run like this for a week, including raids to Gruul's and Kara and see what happens.
OK, here are the early returns from my test so far. I'm going to continue to run this test, but I thought the early returns were interesting enough to share.

I ran Gruul's this evening equipped as I described above (i.e., I never had more than 6.34% +hit gear equipped).

Here's the results:

Steady Shot: 358 hits, 99 crits, 0 misses
Auto Shot: 382 hits, 104 crits, 0 misses
Arcane Shot: 19 hits, 8 crits, 0 misses
Multi-Shot: 3 hits, 4 crits, 0 misses
Serpent Sting: 4 hits, 0 crits, 0 misses

Total: 766 hits, 215 crits, 0 misses

So, in total, I fired 981 shots and never missed a single one.

Now, 981 shots is not a huge sample size. But according to the "old pre-BC" theory, my miss rate against a Level 73 mob should have been at least 2.06%. (8.6% bass miss rate - 6.34% - .04%*5).

And even according to the new ".1% per skill level" theory, my miss rate should have been at least 1.76% (8.6% - 6.34% - .1%*5).

So, I should have seen something like 17 to 20 misses, give or take. Instead, I had ZERO.

And even if you assume a base miss rate of 8% (instead of 8.6%), you'd still expect to see something like 11 to 14 misses.

Now, I'll continue to run this test -- we definitely need a bigger sample size. But the early results definitely confirm that the "old pre-BC" theory of +hit is no longer valid. And they also seem to suggest that the ".1% hit per skill level" theory is also not valid. So far, the only "theory" that could explain these test results is the "Wowwiki/Crezax" theory...

This is still a small sample set. More data to come.

Last edited by Olgas : 07/24/07 at 12:23 AM.

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Old 07/24/07, 3:11 AM   #147
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
Olgas, you didnt happen to have a moonkin with imp faerie fire did you?

With regards to melee hit, I am 0.10% away from hit cap on a lvl 73 mob, with 296 hit, precisions, and 16 skill. On roughly 40 archimonde runs, I missed, on average, 0.11%. That, to me, is pointing at things working how we think they work.
I do see the hit cap at 25.5% vs a lvl 73, dual wielding.

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Old 07/24/07, 3:56 AM   #148
songster
Chief Passenger
 
Gnome Rogue
 
Earthen Ring (EU)
Originally Posted by Wodahs View Post
Olgas, you didnt happen to have a moonkin with imp faerie fire did you?

With regards to melee hit, I am 0.10% away from hit cap on a lvl 73 mob, with 296 hit, precisions, and 16 skill. On roughly 40 archimonde runs, I missed, on average, 0.11%. That, to me, is pointing at things working how we think they work.
I do see the hit cap at 25.5% vs a lvl 73, dual wielding.
Once again this is a situation where you already *have* weaponskill, so you'll be subtracting out the exact effect we're trying to detect.

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Old 07/24/07, 4:31 AM   #149
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Originally Posted by Karmon View Post
Well I did tonight. 4 hours fun with Morogrim and Magtheridon.
316 hit, dualwielding daggers, 15/41/5 with 1 talent point in WeaponsExpertise

546 crits, 958 hits, 0 blocks, 524 glances, 0 misses, 134 dodges, 13 parries,
2175 total attacks
Do you have enough hit rating (324) to run this again (oh noes!) with 0 points in WE?
Did you at least succeed on those two bosses?

Stopped Playing

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Old 07/24/07, 4:46 AM   #150
Karmon
Piston Honda
 
Human Rogue
 
Teldrassil (EU)
Originally Posted by sp00n View Post
Do you have enough hit rating (324) to run this again (oh noes!) with 0 points in WE?
Yeah I think I can replace 2 glinting noble topaz with 2 rigid dawnstones, netting in 324 hit....
Originally Posted by sp00n View Post
Did you at least succeed on those two bosses?
Sadly not . Morogrim was our second night out with We managed 64% but healing for the MT was thin.

Magtheridon we had a streak of "human errors" After 3 7% wipes we called it a day. But we already
down him easily in previous weeks. It is always something with those guys that have to press the cubes :/
It is not our favorite boss at the moment..

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