Last week on the way to Void Reaver one of our tanks was mind controlled by one of the trash packs.
I tried to gouge him to prevent any actions, and... I *missed*.
Now I can already hear "PvP works differently than PvE!", but technically, at least to my knowledge, a mind controlled player (by a PvE mob) acts and counts just like a normal PvE target.
So what happened? I was running at 297 hit rating, 5% talented hit and 10 weapon skill (
Screenshot), giving me (297/15.77)+5= 23.83% tohit (without the weapon skill).
I really shouldn't have missed that one.
I asked the tank how much defense he had, his answer was "currently 511". So, let's see, if a mind controlled player counts just like a normal PvE target, these 511 defense would mean 511-350/5= 32.2 "levels" above me (or a level 102 mob).
Now, level 73 are currently believed to have 25.5% chance to be missed, which is 1.5% more than a level 70 mob, or 0.5% per level. Which means, because level 73 are also believed to have 365 defense, 0.1% per point of defense. And what a coincidence, weapon skill is also believed to grant 0.1% tohit against level 73 targets (308 hit rating seems to be the sweet spot - for rogues at least - to never miss against a boss mob with a skilled weapon expertise: 308 hit rating/15.77 = 19.53% + 5% talent = 24.53 + 10 weapon skill * 0.1 = 25.53%).
So let's see what happens if we consider these 511-350= 161 defense points with 0.1% chance to be missed each.
0.1 * (161 def -10 skill) = 15.1% chance to be missed. Doesn't really play well with my 23.83% tohit.
Remember it was a
special attack and therefore
yellow damage, which doesn't suffer from the dual wield penalty.
So unless mind controlled players really *do* have a different mechanic, I'm going to speculate a bit now.
- We know that level and therefore defense has an impact on the miss chance. We also know that weapon skill does have some sort of impact.
- We know that special attacks have a different mechanic than white attacks. They are based on a two-roll system and, against a mob 3 levels above you, the miss rate is considered 8.6% (we know that it was above 8% since before TBC:
Screenshot).
So, what if defense has a different impact on yellow damage than on white damage?
Let's see, 8.6% miss chance against +3 levels, that is 3.6% more than agains an even level, or 1.2% per level, or 0.24% per point of defense.
Our tank was running with +161 defense, which translates into 161*0.24= 38.64% chance to be missed
if regarded as a PvE target under the above assumptions. 38.64-23.83 = a 14.81% chance that I miss him with a special attack. And I did miss indeed.
If we follow this road, the statement of a European CM comes to mind, regarding weapon skill:
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Originally Posted by Crezax
I wouldn't say it's useless.
Let's say you increase your weapon skill by 4.
Against a mob 3 levels higher than you, you get: 0.8% lower chance to miss, 0,4% lower chance to get dodged, 2,4% to be parried, and a 0,8% higher chance to crit. That means a 4,8% net increase.
http://blue.cardplace.com/newcache/en/166546791.htm
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Seems wrong? It is. But does it seem somehow familiar now? Hell yes.
He states that 4 weapon skill decreases your chance to be missed by 0.8%, which was proven wrong for
white damage multiple times.
But what about
yellow damage?
0.8/4 = 0.2% per point of weapon skill. I calculated with 0.24% in my above example. Coincidence? I don't know.
What would have happened with 0.2% per point of defense and per point of weapon skill in the above example?
(161-10)*0.2 = 30.2% chance to be missed. Still a 6.37% chance for my equipment, so still within line for the example.
So - it seems - that Crezax wasn't necessarily wrong with his posting. Maybe he just mixed up
white damage and
yellow damage.
Of course it's still possible that it's just a different mechanic, I don't know for 100%. But it seems at leas a bit reasonable. As always, more testing is required, and with hit rating being wide spread on PvE gear, it is no wonder that most people (in this forum anyway) exceed the 8.6% hit cap for yellow damage.
Also, testing this further could be quite difficult, as you would need a target with more than +15 defense than yourself.