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Old 05/18/07, 4:14 AM   1 links from elsewhere to this Post. Click to view. #1 (permalink)
Von Kaiser
 
Troll Hunter
 
Mug'thol
[Hunter] The Survivor

Dear Jerks,

I've been a long-standing theorycrafting poster on the Blizzard Hunter Forums...not sure why, more of an ego crowd than a numbers crowd...so maybe I'll hang out here for a while.

I've taken a look at some of the discussion with Survival and thought I'd throw out some of my own. FYI, other than Gruul Gloves and Kazzak Pants, I have no 25-man loot. MOST kara drops...but still 3 more that are upgrades for me.

I currently run at 720 agi, 1900 ap, 33% self-buffed (no TSA, I'm 0/20/41). Fully raid buffed (with grace of air, 4 pally buffs, feral druid in my party, and full host of pots) 1008 agi, 3023 ap, and 45.8% crit (jumps to 55.8% during master tac proc). Gotta love being fully buffed.

The way I go about my approach to survival is...a little different than the discussions I typically hear. A lot is made about what is lost from marksman in the conversion...and too little is made of what is gained. Someone in another post labelled the talents in the tree as "mediocre".

i'd throw out another point of view.

With surefoot, I require far less hit rating than a Marksman. 89, to be exact (well, 85 with troll bowskill and kazzak pants). This means I can spend a lot more of my precious itemization dollars on dps stats.

With Thrill of the Hunt, and 40% or more buffed crit...(more when they really care) i get 40% * 40% = 16% of my mana back. With mana efficiency as well...that's some pretty good mana return. In other words...I need less mana than a marksman.

After a while of living with the spec...I really started living with the idea that "survival" meant I needed less of these expensive itemization resources to survive...and I started cutting them back. Until I found myself geared in a great deal of rogue gear, stacking agi gems, and sending my "short term" dps through the roof.

On trash pulls...i did tremendous damage. Which makes sense. Many hunters now have a 'dps' set when sustainability isn't really an issue.

And for bossfights I'd dutifully put back on mail gear and say goodbye to the damage meters.

And then one day I forgot to switch. And I realized it as the fight started. So...I blew a mana pot early. And another when it came up. I FD'd and drank after 5 minutes, for 20 seconds (restoring 4800 mana + a little more from regen) and burned hard for another 5 minutes, popping pots.

After the fight, my text box turns pink with whispers...I'd just beat the best geared warlock on the server in dps on a 10 minute fight. Perhaps he was having a bad day.

It was a happy accident...and one that has spurred a whole new line of thought about itemization.

What's great about the survival tree is it doesn't NEED to accept hunter itemization costs. Why wear a Beastlord shoulders and Tunic when Assassination does so much more dps? Such choices throughout your gearset (morose boots over chess boots, etc etc) really do add up to some big numbers.

Though I see it built into many spreadsheets on this site and others, I'd suggest that our sustainability is a bit more flexible than a lab situation. There are plenty of bossfights where a 'stop dps' call goes out...there are plenty of moments where you can grab a drink. And even if there isn't...one could easily see that a loss of 1000 mana for a gain of...20% (?) dps is well worth it in a 10 minute fight where you need to give up 20 seconds (3% of the fight) to drink.

Though I certainly could throw out a lot of math here, after reading a few survival posts on this forum (raid viability) I realized that my approach maybe hadn't fully crossed the ocean between the offical forums and EJ.

So...I thought I'd start w/ the philosophy and see if we can break into the hard math as we go. Feel free to armory me, Elakuan on Mug'thul.

As for my dps...though I'm far undergeared compared to my raid-mates (including a hunter w/ t5 shoulders) my dps is...more than viable.

In other words, the "mediocre" talents in the survival tree, for me at least, have become the solution to medicore itemization...the rejection of which has put my dps through the roof.
 
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Old 05/18/07, 5:10 AM   #2 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Yes, Survival Hunters require less hit, due to Surefooted*.
Yes, Survival Hunters tend to need less mana, due to Thrill of the Hunt (and also for not having (Improved) Barrage) - although a lot of Hunters use abilities which cannot crit, making your number a bit high.
Yes, there are often times in an encounter with no or little DPS, which could be converted into drinking time with minimal loss.

Nothing of the above amazes me the slightest, and you're not the first by far to mention Rogue loot and Agility gems. Stuff like this has become more and more common-place, at least on these boards.

What does surprise me slightly, though, is your group composition, which seems to be more Hunter-friendly than a lot of other guilds use (Shaman and Feral Druid?). You also mention Grace of Air, I can only imagine you get Mana Spring as well?

Other than that, to end my reply on your essay: One of the only things that's really up for discussion here is whether or not to Feign Death and drink combined with Rogue gear is better than "standard" gear and not Feign Death. The cut-even point can easily be provided with some math. The numbers you have on this topic are very vague, and you don't seem certain of them either :P

Here's an idea for you: Since you say, with your Rogue gear and Survival spec, you can do so high amounts of damage, with the caveat that you have to drink and chug pots - ask for a Shadow Priest. They're the biggest boon to Hunter mana available (other than Judgement of Wisdom, which rarely, if ever, happens). I utterly hate this fact.

*You might actually be able to cut back your Hit Rating even further; Weapon Skill and its effect on Hit% hasn't been tested in any decent shape post-TBC.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
 
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Old 05/18/07, 5:45 AM   #3 (permalink)
Von Kaiser
 
Blood Elf Paladin
 
Crushridge
Just as an aside. This guy refuses to post logs.

We tried for a good few days on the WoW forums.

He talks a lot but never really backs any of it up.

I'm not saying he's wrong, but don't expect logs.
 
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Old 05/18/07, 6:33 AM   #4 (permalink)
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
I'm basically using the same gear I had when I was survival. ( http://surl.se/pictures/20075/46031.jpg )

Got new shoulders, but thats about it.

What bothers me is how you get 3023 ap when I ge 2902 if I add flask to that picture I posted?

You can do good dps with survival, I topped the charts even with survival spec in my guild in most of the fights. I wouldnt mind some logs though. :p

You can dps for 10 mins without fd and drink btw, just takes fel mana pots and mageblood. :<

I still think 5/20/36 currently is better dps than 0/20/41. In the next patch 7/20/34 beats all survival specs though.
 
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Old 05/18/07, 7:45 AM   #5 (permalink)
Piston Honda
 
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Orc Hunter
 
Destromath (EU)
Actually, I dont really get the point of this post.
You are mentioning that its a good thing to use leather gear, agi gems and so on, and thats all true. Its also true, if you are wearing leather gear, you'll have a lot less mana, which has to be compensated.

But I fail at getting the point what all of this has to do with the survival spec?
You make it sound as if choosing rogue gear, agi gems and finding ways to compensate the mana loss makes less sense for the other specs, but it doesnt.
On the contrary, BM has the exact same approach but gets more out of it for personal hunter dps because of the spec.
MM is a tad bit different, they are more likely to choose all the epic mail gear, because they also benefit from the masses of INT on them.
And after the 2.01 item changes blue items lose a lot of value and even the T4 set gets interesting.
 
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Old 05/18/07, 8:01 AM   #6 (permalink)
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
Sad thing is felstalker bracers still beat the ones from Attumen. :|
 
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Old 05/18/07, 9:31 AM   #7 (permalink)
Don Flamenco
 
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Dwarf Hunter
 
Mug'thol
While it's not a precise response to your questions, Lactose, I'd say see Osse's numbers (Beast Mastery Bible) from the BM raiding thread. In his information, it shows a minuscule mana pool (I want to say right around 5k or just under) but stacked crit and AP with a BM spec. Between Mana Stream, JoW, and Fel Mana he refreshes his mana pool 3 times over. This is without a shadow priest, mind you.

Personally, I'm getting to the point where if I can get JoW up and Mana Stream, I pass a shadow priest to someone else who might need it more. As BM I simply can't convert mana to damage fast enough, even at full tilt (I have efficiency; if I could rely on a good support group more often I'd simply drop efficiency for Imp HM).

Anyway, back to the OP. I don't want to sound deflating, but nothing you've posted is new. You've got to provide either a solid mathematical model or empirical data to support your claims, otherwise they're not much more than opinions. I don't think anyone on these boards is poo-pooing survival; alot of the recent conversation has focused on BM spec for raiding, given the upcoming changes in 2.1 that will probably expand it's margin of damage over Survival and Marksman. Also keep in mind that there is a survival viability thread already in existence, and as such I would expect this thread to be locked soon.
 
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Old 05/18/07, 9:39 AM   #8 (permalink)
does bad things
 
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Tauren Druid
 
Hellscream (EU)
All I'd say is that whether it's viable or not, having to stack another class's gear to make a spec work doesn't really shout in its favour. The fact remains that 4-5 tiers of the Survival tree ARE lackluster & could do with some juice, as people have been saying for quite some time.

 
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Old 05/18/07, 10:45 AM   #9 (permalink)
Von Kaiser
 
Troll Hunter
 
Mug'thol
Sure, guys...I didn't feel like this was anything new...which is why I'm shocked to see there being a question of survival's "viability". To me this is a moot conversation, and has been for some time. If what I'm doing is old news, fantastic. I'll shut up and stick to the math.

As for damage meters...I've always found them far less reliable than math in predicting damage. Meters can be tweaked in any number of ways. Armories cannot. I would think that here, at EJ we could stick to the math. Cries for 'SS or it didn't happen' are the kind of response I'd expect back on wow forums...followed by responses of 'well, your clothies must suck'.

As for the group composition...I've always found that when you are a 'top 5' dps'r REGARDLESS of your class, intelligent raid leaders will work to maximize your output. In the last week I moved to a guild killing bosses in TK and SSC, and without a single drop to improve my current situation, have been treated well for what I'm bringing to the raid. It certainly didn't start that way, my performance on the meters adjusted their group choices.

Anyway...all of this seems absent from (at least) recent conversations regarding survival on this board. High dps through different itemization choices. Sorry if i'm repeating old info. I'll read more and talk less.

Last edited by Elakuan : 05/18/07 at 10:53 AM.
 
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Old 05/18/07, 10:55 AM   #10 (permalink)
does bad things
 
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Tauren Druid
 
Hellscream (EU)
Originally Posted by Elakuan View Post
I'll shut up and stick to the math.

As for damage meters...I've always found them far less reliable than math in predicting damage.
But you're not presenting any math. I think that's the point. In the absence of math, and with a lot of grand claims, people would like to see some damage meters.

Anecdotal evidence doesn't really count for much here, I'm afraid.

 
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Old 05/18/07, 11:06 AM   #11 (permalink)
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
I've been reading the US hunter forum a few times per week for over a year now so I've seen your threads. There's one thing though.

Playing with numbers is always playing with numbers.

When you step outside the theorycraft box it's always a bit different and in the end its only the meters and logs that matter. :|
 
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Old 05/18/07, 11:07 AM   #12 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Elakuan View Post
As for damage meters...I've always found them far less reliable than math in predicting damage. Meters can be tweaked in any number of ways. Armories cannot. I would think that here, at EJ we could stick to the math. Cries for 'SS or it didn't happen' are the kind of response I'd expect back on wow forums...followed by responses of 'well, your clothies must suck'.
Damage meters can, along with math, explain a great deal. Especially the ones that give extremely detailed information, both in terms of abilities used, but also stuff like mana gained, etc.
Of course, logs aren't always relevant, depending on the nature of the post.
Dismissing them completely, though, is, in my opinion, foolish. To get accurate predictions, you need to base them on real data somewhere along the line. A good combat log parse is a highly valuable tool.

As for the group composition...I've always found that when you are a 'top 5' dps'r REGARDLESS of your class, intelligent raid leaders will work to maximize your output.
This is not optimal.
What's optimal is seeing which people (not necessarily by class, due to varying skills) gain the most.
Arbitrary values ahead: Let's say you're in the top 5 DPS. As a result, you get put into 'uber group 1'. This boosts you with a 100 DPS.
Mr. X is ~10th in damage. Boosting him through optimal grouping might boost his DPS by 150.
If everything else is identical, the optimal choice of an intelligent raid leader is not to maximize your damage, even though you might be consistantly higher.

This isn't to say that you should get the aforementioned buffs, I'm just going against the blanket statement "If I'm in top 5 DPS, the best thing to do is to boost me higher".

While, yes, opting for slightly non-intuitive gear choices might be the optimal for certain specs (at least more so than for others), this is, as mentioned, not groundbreaking research.
As you said in your opening post, these forums cater much more to the math and theorycrafting people than your average WoW forum, hence we're much more likely to try and optimize (and thus discuss) things that aren't as obvious to average Hunters.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
 
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Old 05/18/07, 11:16 AM   #13 (permalink)
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
Originally Posted by Lactose View Post
Arbitrary values ahead: Let's say you're in the top 5 DPS. As a result, you get put into 'uber group 1'. This boosts you with a 100 DPS.
Mr. X is ~10th in damage. Boosting him through optimal grouping might boost his DPS by 150.
If everything else is identical, the optimal choice of an intelligent raid leader is not to maximize your damage, even though you might be consistantly higher.
What kind of buffs would end up in situation like this?

Hunter 1 is doing 800 dps without pet
Hunter 2 is doing 600 dps without pet

Give them both feral inspiration, hunter 1 gains more.

Give them both LotP, hunter 1 gains more.

Give them both grace of air, if hunter 2 is survival then he would gain more but thats about it.
 
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Old 05/18/07, 11:19 AM   #14 (permalink)
does bad things
 
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Tauren Druid
 
Hellscream (EU)
It's a form of comparative advantage I guess, what composition to go with.

 
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Old 05/18/07, 11:25 AM   #15 (permalink)
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
Originally Posted by Osse View Post
What kind of buffs would end up in situation like this?

Hunter 1 is doing 800 dps without pet
Hunter 2 is doing 600 dps without pet

Give them both feral inspiration, hunter 1 gains more.

Give them both LotP, hunter 1 gains more.

Give them both grace of air, if hunter 2 is survival then he would gain more but thats about it.
As an example:
Give Hunter Grace of Air, Leader of the Pack, Strength of Earth (pet only)
Give Warrior Windfury, Leader of the Pack, Strength of Earth, Unleashed Fury (is that the melee based one? Can't remember right now).

This would most likely yield different DPS increases, correct?

In other words, group composition is a bit trickier than "buff the best damage dealer regardless of what it takes".

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
 
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Old 05/18/07, 11:36 AM   #16 (permalink)
King Hippo
 
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Orc Hunter
 
Stormscale (EU)
Originally Posted by Lactose View Post
As an example:
Give Hunter Grace of Air, Leader of the Pack, Strength of Earth (pet only)
Give Warrior Windfury, Leader of the Pack, Strength of Earth, Unleashed Fury (is that the melee based one? Can't remember right now).

This would most likely yield different DPS increases, correct?

In other words, group composition is a bit trickier than "buff the best damage dealer regardless of what it takes".
Unleashed fury is melee only, curse Blizzard.

I thought you ment hunters only, but alright.

How about a group setup like this:

Cat, BM, BM, Fury warrior, enchancement shammy.

Shammy gains nothing from the WF totem so that 97.4 agility from GoA is nice. You could make the group better by switching the fury warrior for another bm hunter but thats a bit rare.

If there's more than two rogues and if there's two fury warriors in your raid it's very rare thise days as well.
 
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Old 05/18/07, 11:38 AM   #17 (permalink)
Mass Teleport
 
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Lorentz
Troll Shaman
 
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Originally Posted by Osse View Post
What kind of buffs would end up in situation like this?

Hunter 1 is doing 800 dps without pet
Hunter 2 is doing 600 dps without pet

Give them both feral inspiration, hunter 1 gains more.

Give them both LotP, hunter 1 gains more.

Give them both grace of air, if hunter 2 is survival then he would gain more but thats about it.
Compare different classes, not the same class. If rogues/warriors gain more from a shaman, they'll get him. If mages gain more from a shadow priest, they'll get him.

 
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Old 05/18/07, 12:17 PM   #18 (permalink)
Von Kaiser
 
Troll Hunter
 
Mug'thol
What I'm suggesting here isn't something that equations and charts would help explain.

If one could replace hit rating, int, and/or mana/5 through talents...and replace those needs with dps-laden gear...then those talents in themselves have a dps value.

Which to me, makes these 'mediocre' survival talents worth talking about.

The math for such a thing, unfortunately, goes hand-in-hand with an itemization discussion, making it extremely tricky...and easily overlooked as viable.

But if for the same sustainability and hit rating a survival hunter can wear more dps gear...doesn't that gain some valuation in the analysis of the tree?

If you can show me how to quantify that, I'd happily jump in and do a study. But my inability to post an equation on the subject at this date does not lessen the viability of the approach. It simply means that we haven't found an adequate model for it yet.

But to ignore these issues when discussing raid viability for survivalists is in my mind a big mistake...they can bring a great deal of dps to the table. Again, to me this seems self-evident, if not easily quantifiable.

Not groundbreaking at all...but why isn't it part of the conversation? In application it suggests builds of survival hunters that can do tremendous damage.
 
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Old 05/18/07, 12:23 PM   #19 (permalink)
Von Kaiser
 
Troll Hunter
 
Mug'thol
Originally Posted by Lactose View Post
This isn't to say that you should get the aforementioned buffs, I'm just going against the blanket statement "If I'm in top 5 DPS, the best thing to do is to boost me higher".
Lactose, I didn't say any such thing. I suggested that that is what tended to happen. Whether it should happen is certainly an interesting point. But to misquote me thusly is...a rather personal attack. I don't see the point.

I'd hoped for a productive conversation about hunter trees and the effective dps gain of survival's itemization efficiencies...if this isn't possible I'll simply go away.
 
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Old 05/18/07, 12:28 PM   #20 (permalink)
Piston Honda
 
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Orc Hunter
 
Destromath (EU)
Originally Posted by Erongg View Post
Compare different classes, not the same class. If rogues/warriors gain more from a shaman, they'll get him. If mages gain more from a shadow priest, they'll get him.
Its not always only "who gets it".
As of TBC, the hunter also gives back.

Have dps group1 consist of:
1x feral for 5% crit
1x warrior for battle shout
1x melee shammy for agi, earth, 10% AP and bloodlust
1x maybe a rogue, who gives nothing but gets a lot

Would you want to give the 5th spot to a rogue who gets (theoretically, never did the math) more out of a shammy totem then a hunter, or would you give it to a hunter, who gives 3% damage and 110 melee AP to a total of 6 members for optimal synergy?

Second part of that question is, did you check the skill level of the players and do you know the full potential of both classes and how close they are on reaching it?

Does it help to put bad player A in the group, who gets more out of the buffs in theory then player B, who profits a bit less, but plays twice as good?

I'd say perfect group composition cant be done by simple numbers and should be examined on a case by case basis for perfection.
 
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Old 05/18/07, 12:33 PM   #21 (permalink)
Piston Honda
 
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Night Elf Hunter
 
Lightning's Blade
Originally Posted by Elakuan View Post
What I'm suggesting here isn't something that equations and charts would help explain.

If one could replace hit rating, int, and/or mana/5 through talents...and replace those needs with dps-laden gear...then those talents in themselves have a dps value.

Which to me, makes these 'mediocre' survival talents worth talking about.

The math for such a thing, unfortunately, goes hand-in-hand with an itemization discussion, making it extremely tricky...and easily overlooked as viable.

But if for the same sustainability and hit rating a survival hunter can wear more dps gear...doesn't that gain some valuation in the analysis of the tree?

If you can show me how to quantify that, I'd happily jump in and do a study. But my inability to post an equation on the subject at this date does not lessen the viability of the approach. It simply means that we haven't found an adequate model for it yet.

But to ignore these issues when discussing raid viability for survivalists is in my mind a big mistake...they can bring a great deal of dps to the table. Again, to me this seems self-evident, if not easily quantifiable.

Not groundbreaking at all...but why isn't it part of the conversation? In application it suggests builds of survival hunters that can do tremendous damage.
Well I'm not sure what there is to discuss here. "I can't empirically prove it, but I feel in my heart this is true" may be a valid statement to make in discussing topics like religious faith or metaphysics, but this is a game forum that generally focuses on theorycraft (math and game mechanics). In other words, if you do well as a survival speced hunter but can't really explain why, that's great, but then what is there to discuss?
 
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Old 05/18/07, 12:41 PM   #22 (permalink)
Piston Honda
 
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Orc Hunter
 
Destromath (EU)
Originally Posted by Elakuan View Post
Lactose, I didn't say any such thing. I suggested that that is what tended to happen. Whether it should happen is certainly an interesting point. But to misquote me thusly is...a rather personal attack. I don't see the point.