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Old 07/23/07, 12:03 PM   #151
Caligula
Don Flamenco
 
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Human Priest
 
Magtheridon
Originally Posted by Dalamar View Post
Take that Kara example, this is where druids were actually decent -

In Kara you could REALLY see where they wanted druids, as a decent MT if not a complete replacement for a Prot Warrior, and also a solid dps if not a complete replacement for a rogue.

At one point I was able perform at 95% to 100% of the rogues running kara, yes there were unfair advantages, Mark of the Champion to name one, but the point was we were right there with rogues in terms of dps.
Sorry to post in this ancient thread but... you don't think this is broken in any way? Being able to outperform or "replace", as you put it, two other classes (those classes having to spec for a single role while you can spec for two), with a single spec?

Also you completely ignored the fact of the glancing blows/cleaves change which was really what brought rogues to where they should be in DPS.

If your client exists in a r2.0 vacuum your post would be relevant. There are way more factors to rogue DPS vs. druid DPS, especially over the time frame you have posed, than just weapon damage/AP.

Shit, you didn't even address the fact that you're still a 100% viable tank in the end game. Did this somehow slip your mind between Kara and BT as well?

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Old 07/23/07, 12:09 PM   #152
Vectivus
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Tauren Death Knight
 
Mal'Ganis
In case it hasn't been mentioned already (my eyes sort-of glazed over as I skimmed through too much Druidic nonsense :P), FAP was not part of the itemization budget on items pre-BC - in essence, it was a 'bonus' stat that only affected Feral Druids (and made up for the fact that the item's innate DPS didn't help them at all).

I do not know if this is still the case or not post-BC.

Originally Posted by Theras View Post
Frankly I don't know how you non-Nordic people can breed in good conscience.

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Old 07/23/07, 6:27 PM   #153
Drakhon
Glass Joe
 
Night Elf Rogue
 
Vek'nilash
Originally Posted by Dalamar View Post
Again advance forward, take a look at Kael for example, in what world does a 318 top end dagger with loads of AP and crit rating, a 461 top end 1hand sword with loads of AP and crit rating, or a 744 top end 2hand axe with a metric fuckton of AP and Crit rating equal to a staff with 1125 FAP and no other Melee stats. This fight is the embodiment of all the bad itemization druids have had to endure in BC and prior. They get 2, 2 friggen legendary billion damage, incredible proc weapons and I get a modest 15 DPS increase at the cost of 35 agi in crit. Staff of Devastation could have twice that feral AP and rogues would still beat druids while having to kick fireballs.
You're actually using weapons that are, essentially, a gimmick for a particular fight as an argument that Druid itemization and scaling are worse than other classes?

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Old 07/23/07, 7:47 PM   #154
 sadris
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Tauren Druid
 
Mal'Ganis
Originally Posted by Dalamar View Post
Move ahead to Tier 6, druids struggle to cap 1000dps on most fights where we are able to dps, rogues are capping 1500 with ease on the same fights. Doesn't feel much like the 95% kara days does it. Most guilds capable will bring druids only for the "token tanking then scrubbing out 600dps" roles that having two prots is kinda a liability for. Any real raid group will just sub out the druid for anything with a dps check.

Starting to feel like shit only being able to pull 60% of a rogues damage, but hey, at least another expansion is probably 6 months or less away and we will be balanced again for 10 leveling levels.
In our guild, rogues deal 1900 dps and druids struggle to break 1100, it is just as I predicted

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Old 07/23/07, 11:30 PM   #155
Boevis
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Tauren Druid
 
Lightbringer
I find it very hard to believe you can't break 1100 on "most fights" when your rogues are doing 1900. The other feral druid in my guild manages just under 1k while rogues are doing 1200.

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Old 07/23/07, 11:58 PM   #156
Kazanir
Mr. Sandman
 
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Tauren Druid
 
Mal'Ganis
Your rogues might be sucking though, the rogues in Juggernaut are well-known to be addicted to chain-pop haste drums and haste pots and generally be as badass as Jeremy Irons.

'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.

You can come with me. I can protect you.

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Old 07/24/07, 12:57 AM   #157
 sadris
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Mal'Ganis
Originally Posted by Boevis View Post
I find it very hard to believe you can't break 1100 on "most fights" when your rogues are doing 1900. The other feral druid in my guild manages just under 1k while rogues are doing 1200.
It might be possible if Druids had access to T6 quality weapons, but we don't. There is a terrible staff from Hyjal with wasted points on base DPS, then additional wasted points on armor. Then there is the Merciless Gladiator's mace, with wasted points on base DPS, then on resilience. Also there is a lack of any druid bracers in the game, no T6 belt, etc etc; but this post is not about lack of Druid itemization, it is about wasted item points on base DPS

WWS
WWS

Lets assme I could get another 40dps from not having to go battle res/innervate someone, there is still a vast chasm of DPS between rogues/druids, and this wasn't the case 3 months ago. (Perhaps because we didn't have so much lost FAP due to base weapon DPS, just a theory...)

Your rogues might be sucking though, the rogues in Juggernaut are well-known to be addicted to chain-pop haste drums and haste pots and generally be as badass as Jeremy Irons.
Druids could also do this, but they would lose a sizable portion of the potion (do you see what I did there?) due to the GCD after switching into a form.

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Old 07/24/07, 1:36 AM   #158
tejing
Glass Joe
 
Night Elf Druid
 
Kargath
dalamar, I couldn't have said it better. exactly what I'm talking about.

Tejing

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Old 07/25/07, 12:37 PM   #159
Dalamar
Von Kaiser
 
Night Elf Druid
 
Tichondrius
Originally Posted by Vectivus View Post
In case it hasn't been mentioned already (my eyes sort-of glazed over as I skimmed through too much Druidic nonsense :P), FAP was not part of the itemization budget on items pre-BC - in essence, it was a 'bonus' stat that only affected Feral Druids (and made up for the fact that the item's innate DPS didn't help them at all).

I do not know if this is still the case or not post-BC.
Yes, it was a bonus stats for the Hammer of Beastial Fury and the Qiraji Warhammer and to a lesser extent the End of Dreams and Atiesh, but then they decided to seriously stuff us by retardedly throwing "Moonkin" onto Feral AP. Now there will NEVER be another real DPS weapon for Druids that is in contention with a warrior or rogue.

What I would give for proper scaling, DPS stats and being able to fucking CRAFT a tier 6 weapon that has also has GOOD STATS.



Originally Posted by Drakhon View Post
You're actually using weapons that are, essentially, a gimmick for a particular fight as an argument that Druid itemization and scaling are worse than other classes?
Yes.... , but the Sword is roughly equivalent to the Dagger, which both are pretty much the same increase as experienced by the Bow and Axe. Most other DPS classes will experience a rather significant DPS upgrade from this fight while still being required to pummel or kick on cooldown, Druids do not. It just seemed like another "you don't need to be good, you get a LOLAURA."

(I also know that Enh shaman get owned by the itemization of this fight and do not need a refresher in their poor state here)



Originally Posted by Boevis View Post
I find it very hard to believe you can't break 1100 on "most fights" when your rogues are doing 1900. The other feral druid in my guild manages just under 1k while rogues are doing 1200.
This is mainly a discussion about tier 6 and such, and yes our dps will probably advance around 100 from the gear you wear right now to mid tier 6 equipment, while a rogue going from tier 5 to tier 6 gets at least twice that. Your rogues should be higher though.

It depends on group makeup and such, parsing numbers for ferals is REALLY hard though, because our dps is so low at this point it is not justifiable to put us in a rogue slot of a DPS group for fights like Anetheron or Teron Gorefiend where we can actually run DPS tests.



Originally Posted by sadris View Post
Lets assme I could get another 40dps from not having to go battle res/innervate someone, there is still a vast chasm of DPS between rogues/druids, and this wasn't the case 3 months ago. (Perhaps because we didn't have so much lost FAP due to base weapon DPS, just a theory...)

Druids could also do this, but they would lose a sizable portion of the potion (do you see what I did there?) due to the GCD after switching into a form.
Rogues are getting multipliers upon multipliers when it comes to Haste, offhand attacks and Weapon topends when they pot or receive upgrades, we are not. Haste potions, much like everything else about Druid dps comes in at like 80% for us compared to a rogue, and we are burning white attacks(and energy cycles next patch) to use them.

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Old 07/25/07, 9:59 PM   #160
Drakhon
Glass Joe
 
Night Elf Rogue
 
Vek'nilash
Originally Posted by Dalamar View Post
Yes.... , but the Sword is roughly equivalent to the Dagger, which both are pretty much the same increase as experienced by the Bow and Axe. Most other DPS classes will experience a rather significant DPS upgrade from this fight while still being required to pummel or kick on cooldown, Druids do not. It just seemed like another "you don't need to be good, you get a LOLAURA."

(I also know that Enh shaman get owned by the itemization of this fight and do not need a refresher in their poor state here)
My point was that those weapons are a mechanic of that specific fight, not a viable basis for itemization comparisons. It sucks that Feral Druids don't get a particularly good weapon, but saying that it is indicative of real gear is like saying that melee classes are bad because casters can outperform them on Tidewalker due to AE.

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Old 07/26/07, 9:39 AM   #161
Dejablue
Banned
 
Night Elf Druid
 
Mal'Ganis
You can't look at weapon DPS for a Druid in a vacuum. When the developers began to use FAP they did not take away our modifiers from our armor. We didn't suddenly have similar DPS gain from armor stats alone versus a Rogue or Warrior or any other class. It remained the same.

The developers also have to balance things around the maximum possible. Maximum number of buffs, potions and other consumables, as well as maximum talent spec and raid organization such as placing feral Druids and rogues into the same group. No rogue has a perma 5% crit to all of their weapon attacks, and no Fury nor Arms nor Defense Warrior either.

I firmly believe the developers have a vision of where they want things to be and they work toward that vision. You have to look at the whole. You have to see the maximum and see that if 4 rogues and a Feral Druid are in the same group they will do more DPS then 5 rogues would. The Druid effectively gains the DPS of 4 warriors crits, 5% of the time. The same holds true for the other 2 trees, Moonkin and Tree of Life. Druids simply function differently. They thrive on a group mechanic, that is what the developers want.

The developers have to balance around all of this. Bears and Cats and Moonkin ALL have to utilize that FAP. We cant have bears with insane amounts of damage dealing capabilities. Mangle was nerfed, remember? Would you rather they nerfed our FAP weapons? I wouldn't. So they are balancing everything, talents skills and abilities along with 3 functions, while trying to maintain respectable Cat DPS and Moonkin usability all in the same weapon, across THREE weapon speeds and THREE sets of maximum utilization of talents, group placement and consumables.

This argument has come from Rogues from the other end. Complaints that they would love to have 700+ AP on their weapons or a 1.0 second attack speed. The same could be said for Druids needing only 415 Defense or equivalent with Resilience. Are you saying our itemization is under budget because we have much less defense on our items versus a Protection Warriors items? It is very similar argument tho only effecting one form at maximum.

In the end, for BC FAP weapons, no one wants to use them except Druids. You also can't bring up the past as examples and not concede that it has been a good solution thus far. All I am seeing from your OP is that Druids require less item budget to become similarly powerful. Good for us, we get a hell of a lot more from our other armor and stats. You know , like Druids running around at level 70 with MoT?

Looking into the future I do not see it as an issue. I feel it is the ONLY thing they can do to fill the gap without introducing Druid Class specific restricted items with insane amounts of Str and Agi in order to keep Rogues from scaling up even more, especially in the new BC world of scaled down 5 piece class sets. They can pretty arbitrarily fill in what AP they want us to have too meet that vision with the only constraints being balance among forms and equal utilization.

Last edited by Dejablue : 07/26/07 at 9:58 AM.

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Old 07/26/07, 9:58 AM   #162
 sadris
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Tauren Druid
 
Mal'Ganis
Why would it be in their vision for Rogue DPS to increase by 63% going from Karazhan gear to T6, but Druids to only increase by 9%? Are we balanced at the Karazhan level? Does upgrading to T6 gear make us become "more balanced?" Let's face it, the majority of Druids don't have access to T6, so of course the developers would aim to tone Druid abilities to be of similar damage output at a lower level of content. You can't say that Druids are within the developers "plan of balance" if we are within 16% of a Rogue DPS in Karazhan ("balanced" at that point), but fall down to 60% of a Rogue's DPS in Hyjal (also "balanced" at this point???).

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Old 07/26/07, 10:25 AM   #163
• Vykromond
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Vykromond
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You have to see the maximum and see that if 4 rogues and a Feral Druid are in the same group they will do more DPS then 5 rogues would.
The whole point, which was shown without contravention on the previous page of the thread, was that this does not hold for tier 6 content. It seems to me like you read the OP and ignored the rest of the thread, since everything else you said is just a rehash of already-discussed material as well.

Last edited by Vykromond : 07/26/07 at 11:08 AM.

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Old 07/26/07, 11:35 AM   #164
Dejablue
Banned
 
Night Elf Druid
 
Mal'Ganis
Originally Posted by sadris View Post
Why would it be in their vision for Rogue DPS to increase by 63% going from Karazhan gear to T6, but Druids to only increase by 9%? Are we balanced at the Karazhan level? Does upgrading to T6 gear make us become "more balanced?" Let's face it, the majority of Druids don't have access to T6, so of course the developers would aim to tone Druid abilities to be of similar damage output at a lower level of content. You can't say that Druids are within the developers "plan of balance" if we are within 16% of a Rogue DPS in Karazhan ("balanced" at that point), but fall down to 60% of a Rogue's DPS in Hyjal (also "balanced" at this point???).
There is a 12 DPS 35% increase from

Malorne Harness - Item Sets - World of Warcraft
To
Thunderheart Harness - Item Sets - World of Warcraft


STAVES

[Wildfury Greatstaff]
to
[Pillar of Ferocity]

is a 14.8 DPS increase in DPS. 35%

is an 11.7 DPS 20% upgrade from

[Terestian's Stranglestaff]

24 - 27 DPS increase, 35%, from bare stats alone, not including gems and non set items.


ROGUES

There is a 9.4 DPS 37% increase from

Netherblade - Item Sets - World of Warcraft
TO
Slayer's Armor - Item Sets - World of Warcraft

15.2 DPS 6.3% upgrade from

[Malchazeen]
TO
[Shard of Azzinoth]


13.7 DPS 6.7% upgrade from

[Emerald Ripper]
TO
[Messenger of Fate]

I think Rogues may wish to argue this in reverse.

We gain MORE DPS and MORE percentage in our weapon upgrades, sorry.

Last edited by Dejablue : 08/01/07 at 12:08 PM. Reason: Fixed item links.

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Old 07/26/07, 11:42 AM   #165
Mearis
Mr. Sandman
 
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Dwarf Priest
 
Defias Brotherhood (EU)
Originally Posted by sadris View Post
Why would it be in their vision for Rogue DPS to increase by 63% going from Karazhan gear to T6, but Druids to only increase by 9%? Are we balanced at the Karazhan level? Does upgrading to T6 gear make us become "more balanced?" Let's face it, the majority of Druids don't have access to T6, so of course the developers would aim to tone Druid abilities to be of similar damage output at a lower level of content. You can't say that Druids are within the developers "plan of balance" if we are within 16% of a Rogue DPS in Karazhan ("balanced" at that point), but fall down to 60% of a Rogue's DPS in Hyjal (also "balanced" at this point???).
Some classes are absurdly overpowered at lower levels of gear though. Shadowpriests with just crafted shit used to destroy every other DPS caster because of how good the tailoring gear is for us, and how small an upgrade it is to go from tailored gear to T6 gear.

Does this mean that Shadowpriests are underpowered at the T6 itemization level? No, just that they were obscenely overpowered beforehand when you could do mage like damage and restore insane amounts of mana.

Druids are exactly the same way, there is zero reason to take a rogue or a warrior over a feral druid until you have at the very least full tier4, because the damage differential in no way makes up for the utility and support you gain.

If anything you should advocate for a nerf to the base power of certain classes including shadowpriests at lower gear levels.

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